Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/DevLevelConfigData.cs
2025-08-13 09:26:42 +08:00

32 lines
780 B
C#

using System.Collections.Generic;
namespace MoleMole
{
public static class DevLevelConfigData
{
public static List<int> monsterInstanceIds = new List<int>();
public static List<DevMonsterData> monsterDevDatas = new List<DevMonsterData>();
public static List<string> avatarTypeNames = new List<string>();
public static List<DevAvatarData> avatarDevDatas = new List<DevAvatarData>();
public static DevStageData stageDevData;
public static string LEVEL_PATH = null;
public static LevelActor.Mode LEVEL_MODE = LevelActor.Mode.Single;
public static int LEVEL_DIFFICULTY = 0;
public static LevelManager _levelManager;
public static bool pariticleMode = true;
public static bool configFromScene = false;
public static bool isBenchmark = false;
}
}