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28 lines
398 B
C#
28 lines
398 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public interface IAIEntity
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{
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Vector3 XZPosition { get; }
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BaseMonoEntity AttackTarget { get; }
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Vector3 FaceDirection { get; }
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float TimeScale { get; }
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Transform transform { get; }
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Vector3 RootNodePosition { get; }
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uint GetRuntimeID();
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bool IsActive();
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IAIController GetActiveAIController();
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float GetProperty(string key);
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}
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}
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