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28 lines
474 B
C#
28 lines
474 B
C#
using BehaviorDesigner.Runtime.Tasks;
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namespace MoleMole
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{
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public class SetAIAnimatorBool : Action
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{
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public string boolName = string.Empty;
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public bool value;
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private BaseMonoAnimatorEntity _entity;
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public override void OnAwake()
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{
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_entity = GetComponent<BaseMonoAnimatorEntity>();
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}
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public override TaskStatus OnUpdate()
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{
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if (_entity.IsActive())
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{
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_entity.SetLocomotionBool(boolName, value);
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}
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return TaskStatus.Success;
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}
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}
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}
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