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48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using MoleMole;
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using UnityEngine;
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public class StateColliderTrigger : StateMachineBehaviour
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{
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public bool isActive;
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private bool lastActiveAnim;
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private bool lastActiveHit;
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private Collider animCollider;
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private Collider hitCollider;
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animCollider = animator.GetComponent<Collider>();
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if (animCollider != null)
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{
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lastActiveAnim = animCollider.enabled;
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animCollider.enabled = isActive;
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}
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BaseMonoMonster component = animator.GetComponent<BaseMonoMonster>();
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if (component != null)
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{
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hitCollider = component.hitbox;
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if (hitCollider != null)
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{
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lastActiveHit = hitCollider.enabled;
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hitCollider.enabled = isActive;
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}
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}
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}
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public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (animCollider != null)
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{
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animCollider.enabled = lastActiveAnim;
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}
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if (hitCollider != null)
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{
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hitCollider.enabled = lastActiveHit;
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}
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}
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}
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