mirror of
https://github.com/rafi1212122/BLHX.Server.git
synced 2025-12-12 14:34:39 +01:00
add item, setlevel, ship commands for fun
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86220
BLHX.Server.Common/Resources/sharecfgdata/item_data_statistics.json
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86220
BLHX.Server.Common/Resources/sharecfgdata/item_data_statistics.json
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File diff suppressed because it is too large
Load Diff
54
BLHX.Server.Game/Commands/ItemCommand.cs
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54
BLHX.Server.Game/Commands/ItemCommand.cs
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using BLHX.Server.Common.Data;
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using BLHX.Server.Common.Database;
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using BLHX.Server.Common.Proto.common;
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using BLHX.Server.Game.Handlers;
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using System.Numerics;
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namespace BLHX.Server.Game.Commands {
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[CommandHandler("item", "Unlock an item or all items", "item unlock=all amount=1")]
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public class ItemCommand : Command {
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[Argument("unlock")]
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public string? Unlock { get; set; }
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[Argument("amount")]
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public string? Amount { get; set; }
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public override void Execute(Dictionary<string, string> args, Connection connection) {
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base.Execute(args);
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uint amount = 1;
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if (Amount is not null) {
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uint.TryParse(Amount, out uint parsedAmount);
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amount = parsedAmount;
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}
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if (Unlock is not null) {
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if (Unlock.Equals("all", StringComparison.CurrentCultureIgnoreCase)) {
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// ...
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} else if (uint.TryParse(Unlock, out uint itemId)) {
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//connection.player.DoResource(itemId, amount);
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PlayerResource? item = DBManager.PlayerContext.Resources.Where(res => res.Id == itemId).FirstOrDefault();
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if (item is null) {
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DBManager.PlayerContext.Resources.Add(new PlayerResource() { Id = itemId, PlayerUid = connection.player.Uid, Num = 1 });
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//connection.player.DoResource(itemId, 1);
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//item = DBManager.PlayerContext.Resources.Where(res => res.Id == itemId).FirstOrDefault();
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} else {
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item.Num += amount;
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connection.SendSystemMsg($"{amount} item of itemid: {itemId} added!");
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}
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} else {
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connection.SendSystemMsg($"Invalid ItemId: {itemId}");
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}
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}
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DBManager.PlayerContext.Save();
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connection.NotifyPlayerData();
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base.NotifySuccess(connection);
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}
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}
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}
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40
BLHX.Server.Game/Commands/SetLevelCommand.cs
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40
BLHX.Server.Game/Commands/SetLevelCommand.cs
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using BLHX.Server.Common.Database;
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using BLHX.Server.Common.Utils;
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namespace BLHX.Server.Game.Commands;
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[CommandHandler("setlevel", "set a player's level", "setlevel uid=1 level=20")]
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public class SetLevelCommand : Command {
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[Argument("uid")]
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public string? UID { get; set; }
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[Argument("level")]
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public string? Level { get; set; }
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public override void Execute(Dictionary<string, string> args) {
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base.Execute(args);
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if (UID is null || Level is null) {
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Logger.c.Log($"Usage: /setlevel uid=1 level=20");
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return;
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}
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if (!uint.TryParse(UID, out uint targetUID) || !uint.TryParse(Level, out uint targetLevel)) {
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Logger.c.Log($"Invalid UID or Level");
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return;
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}
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Player? player = DBManager.PlayerContext.Players.Where(p => p.Uid == targetUID).FirstOrDefault();
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if (player == null) {
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Logger.c.Log($"Can not find player with UID: ${targetUID}");
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return;
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}
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player.Level = targetLevel;
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DBManager.PlayerContext.Save();
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Logger.c.Log($"Set Player with UID {targetUID}'s level to {targetLevel}");
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}
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}
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75
BLHX.Server.Game/Commands/ShipCommand.cs
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75
BLHX.Server.Game/Commands/ShipCommand.cs
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@@ -0,0 +1,75 @@
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using BLHX.Server.Common.Data;
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using BLHX.Server.Common.Database;
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using BLHX.Server.Common.Proto.common;
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using BLHX.Server.Common.Utils;
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using BLHX.Server.Game.Handlers;
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namespace BLHX.Server.Game.Commands {
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[CommandHandler("ship", "Unlock a character or all characters", "ship unlock=all")]
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public class ShipCommand : Command {
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[Argument("unlock")]
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public string? Unlock { get; set; }
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public override void Execute(Dictionary<string, string> args, Connection connection) {
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base.Execute(args);
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if (Unlock is null) {
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Logger.c.Log($"Usage: /ship unlock=<all|clear|shipId>");
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return;
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}
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if (Unlock.Equals("all", StringComparison.CurrentCultureIgnoreCase)) {
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int amount = 500; // not sure why but if you add more than this amount the client crashes
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List<int> all_ship_ids = Data.ShipDataTemplate.Where(x => x.Value.Star == x.Value.StarMax && x.Value.Star >= 5).ToDictionary().Keys.ToList();
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List<PlayerShip> all_ships = all_ship_ids.Select(ship_id => CreateShipFromId((uint)ship_id, connection.player.Uid)).Take(amount).ToList();
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all_ships.AddRange(GetDefaultShips(connection.player.Ships)); // add the defaults
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connection.player.Ships = all_ships;
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connection.SendSystemMsg($"Added {amount} ships!");
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} else if (Unlock.Equals("clear", StringComparison.CurrentCultureIgnoreCase)) {
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connection.player.Ships = GetDefaultShips(connection.player.Ships);
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connection.SendSystemMsg($"Cleared all ships!");
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} else if (uint.TryParse(Unlock, out uint shipId)) {
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connection.player.AddShip(shipId);
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} else {
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connection.SendSystemMsg($"Invalid Ship Id: {shipId}");
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return;
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}
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DBManager.PlayerContext.Save();
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connection.NotifyShipData();
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base.NotifySuccess(connection);
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}
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public static PlayerShip CreateShipFromId(uint shipId, uint playerUid) {
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if (!Data.ShipDataTemplate.TryGetValue((int)shipId, out var shipTemplate))
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throw new InvalidDataException($"Ship template {shipId} not found!");
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var ship = new PlayerShip() {
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TemplateId = shipId,
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Level = 1,
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EquipInfoLists = [
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new EquipskinInfo() { Id = shipTemplate.EquipId1 },
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new EquipskinInfo() { Id = shipTemplate.EquipId2 },
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new EquipskinInfo() { Id = shipTemplate.EquipId3 },
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new EquipskinInfo(),
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new EquipskinInfo(),
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],
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Energy = shipTemplate.Energy,
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SkillIdLists = shipTemplate.BuffList.Select(x => new Shipskill() { SkillId = x, SkillLv = 1 }).ToList(),
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Intimacy = 5000,
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PlayerUid = playerUid
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};
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return ship;
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}
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public static ICollection<PlayerShip> GetDefaultShips(ICollection<PlayerShip> playerShips) {
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return playerShips.Where(ship => ship.TemplateId == 106011 || ship.TemplateId == 101171).ToList();
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}
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}
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}
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