mirror of
https://github.com/rafi1212122/BLHX.Server.git
synced 2025-12-12 14:34:39 +01:00
add rarity option for shipcommand
This commit is contained in:
@@ -159,7 +159,7 @@ namespace BLHX.Server.Common.Database {
|
|||||||
public string Name { get; set; }
|
public string Name { get; set; }
|
||||||
// Aka. manifesto
|
// Aka. manifesto
|
||||||
public string Adv { get; set; } = string.Empty;
|
public string Adv { get; set; } = string.Empty;
|
||||||
public uint ShipBagMax { get; set; } = 9990;
|
public uint ShipBagMax { get; set; } = 9854938;
|
||||||
public uint Level { get; set; }
|
public uint Level { get; set; }
|
||||||
// TODO: Exp add setter to recalculate cap and set level
|
// TODO: Exp add setter to recalculate cap and set level
|
||||||
public uint Exp { get; set; }
|
public uint Exp { get; set; }
|
||||||
|
|||||||
@@ -5,23 +5,33 @@ using BLHX.Server.Common.Utils;
|
|||||||
using BLHX.Server.Game.Handlers;
|
using BLHX.Server.Game.Handlers;
|
||||||
|
|
||||||
namespace BLHX.Server.Game.Commands {
|
namespace BLHX.Server.Game.Commands {
|
||||||
[CommandHandler("ship", "Unlock a character or all characters", "ship unlock=all")]
|
[CommandHandler("ship", "Unlock a character or all characters", "ship unlock=all rarity=6")]
|
||||||
public class ShipCommand : Command {
|
public class ShipCommand : Command {
|
||||||
[Argument("unlock")]
|
[Argument("unlock")]
|
||||||
public string? Unlock { get; set; }
|
public string? Unlock { get; set; }
|
||||||
|
|
||||||
|
[Argument("rarity")]
|
||||||
|
public string? Rarity { get; set; }
|
||||||
|
|
||||||
public override void Execute(Dictionary<string, string> args, Connection connection) {
|
public override void Execute(Dictionary<string, string> args, Connection connection) {
|
||||||
base.Execute(args);
|
base.Execute(args);
|
||||||
|
|
||||||
if (Unlock is null) {
|
if (Unlock is null) {
|
||||||
Logger.c.Log($"Usage: /ship unlock=<all|clear|shipId>");
|
Logger.c.Log($"Usage: /ship unlock=<all|clear|shipId> rarity=1-6");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Unlock.Equals("all", StringComparison.CurrentCultureIgnoreCase)) {
|
if (Unlock.Equals("all", StringComparison.CurrentCultureIgnoreCase)) {
|
||||||
int amount = 585; // not sure why but if you add more than this amount the client crashes
|
int amount = 585; // adding more than this currently causes the client to crash since too much data is sent in a single packet
|
||||||
List<int> all_ship_ids = Data.ShipDataTemplate.Where(x => x.Value.Star == x.Value.StarMax && x.Value.Star >= 5).ToDictionary().Keys.ToList();
|
Dictionary<int, ShipDataTemplate> ship_ids_filter = Data.ShipDataTemplate.Where(x => x.Value.Star == x.Value.StarMax && x.Value.Star >= 5).ToDictionary();
|
||||||
List<PlayerShip> all_ships = all_ship_ids.Select(ship_id => CreateShipFromId((uint)ship_id, connection.player.Uid)).ToList();
|
|
||||||
|
List<int> all_ship_ids = ship_ids_filter.Keys.ToList();
|
||||||
|
|
||||||
|
if (Rarity is not null && int.TryParse(Rarity, out int rarity)) {
|
||||||
|
all_ship_ids = Data.ShipDataStatistics.Where(ship_data => all_ship_ids.Contains(ship_data.Key) && ship_data.Value.Rarity == rarity).ToDictionary().Keys.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
List<PlayerShip> all_ships = all_ship_ids.Select(ship_id => CreateShipFromId((uint)ship_id, connection.player.Uid)).Take(amount).ToList();
|
||||||
|
|
||||||
all_ships.AddRange(GetDefaultShips(connection.player.Ships)); // add the defaults
|
all_ships.AddRange(GetDefaultShips(connection.player.Ships)); // add the defaults
|
||||||
connection.player.Ships = all_ships;
|
connection.player.Ships = all_ships;
|
||||||
@@ -39,6 +49,7 @@ namespace BLHX.Server.Game.Commands {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Rarity = null;
|
||||||
DBManager.PlayerContext.Save();
|
DBManager.PlayerContext.Save();
|
||||||
connection.NotifyShipData();
|
connection.NotifyShipData();
|
||||||
base.NotifySuccess(connection);
|
base.NotifySuccess(connection);
|
||||||
|
|||||||
Reference in New Issue
Block a user