mirror of
https://github.com/rafi1212122/BLHX.Server.git
synced 2025-12-12 14:34:39 +01:00
attempt to add ShipBagMax
This commit is contained in:
@@ -6,10 +6,8 @@ using Microsoft.EntityFrameworkCore;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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namespace BLHX.Server.Common.Database
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{
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public sealed class PlayerContext : DbContext, IBLHXDBContext<PlayerContext>
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{
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namespace BLHX.Server.Common.Database {
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public sealed class PlayerContext : DbContext, IBLHXDBContext<PlayerContext> {
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SavingState savingState;
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public static string DbPath => "Databases/players.db";
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public DbSet<Player> Players { get; set; }
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@@ -18,8 +16,7 @@ namespace BLHX.Server.Common.Database
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public DbSet<PlayerShip> Ships { get; set; }
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public DbSet<ChapterInfo> ChapterInfoes { get; set; }
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public PlayerContext()
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{
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public PlayerContext() {
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if (Database.GetPendingMigrations().Any())
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Database.Migrate();
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@@ -29,13 +26,11 @@ namespace BLHX.Server.Common.Database
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}
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// Thread-safe method pls
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public void Save()
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{
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if (savingState == SavingState.Attempting)
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public void Save() {
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if (savingState == SavingState.Attempting)
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return;
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while (savingState != SavingState.None)
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{
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while (savingState != SavingState.None) {
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savingState = SavingState.Attempting;
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Task.Delay(1).Wait();
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}
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@@ -43,8 +38,7 @@ namespace BLHX.Server.Common.Database
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SaveChanges();
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}
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public Player Init(string token, uint shipId, string name)
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{
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public Player Init(string token, uint shipId, string name) {
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var player = new Player(token, new Displayinfo() { Icon = shipId }, name);
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Players.Add(player);
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@@ -66,8 +60,7 @@ namespace BLHX.Server.Common.Database
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return player;
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}
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public void PlayerRoutine(Player player)
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{
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public void PlayerRoutine(Player player) {
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if (!ResourceFields.Any(x => x.Type == ResourceFieldType.Gold))
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ResourceFields.Add(new() { Type = ResourceFieldType.Gold, PlayerUid = player.Uid });
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if (!ResourceFields.Any(x => x.Type == ResourceFieldType.Oil))
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@@ -76,11 +69,9 @@ namespace BLHX.Server.Common.Database
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Save();
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}
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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protected override void OnModelCreating(ModelBuilder modelBuilder) {
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base.OnModelCreating(modelBuilder);
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modelBuilder.Entity<Player>(e =>
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{
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modelBuilder.Entity<Player>(e => {
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e.Property(b => b.DisplayInfo)
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.HasJsonConversion();
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e.Property(b => b.Fleets)
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@@ -109,8 +100,7 @@ namespace BLHX.Server.Common.Database
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.HasForeignKey(e => e.PlayerUid)
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.IsRequired();
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});
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modelBuilder.Entity<PlayerShip>(e =>
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{
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modelBuilder.Entity<PlayerShip>(e => {
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e.Property(b => b.Id)
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.ValueGeneratedOnAdd();
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e.Property(b => b.State)
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@@ -128,8 +118,7 @@ namespace BLHX.Server.Common.Database
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e.Property(b => b.CoreLists)
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.HasJsonConversion();
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});
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modelBuilder.Entity<ChapterInfo>(e =>
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{
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modelBuilder.Entity<ChapterInfo>(e => {
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e.Property(x => x.EscortLists)
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.HasJsonConversion();
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e.Property(x => x.AiLists)
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@@ -163,14 +152,14 @@ namespace BLHX.Server.Common.Database
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[PrimaryKey(nameof(Uid))]
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[Index(nameof(Token), IsUnique = true)]
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public class Player
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{
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public class Player {
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public uint Uid { get; set; }
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public string Token { get; set; }
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public string Name { get; set; }
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// Aka. manifesto
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public string Adv { get; set; } = string.Empty;
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public uint ShipBagMax { get; set; } = 9990;
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public uint Level { get; set; }
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// TODO: Exp add setter to recalculate cap and set level
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public uint Exp { get; set; }
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@@ -186,8 +175,7 @@ namespace BLHX.Server.Common.Database
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public virtual ICollection<PlayerShip> Ships { get; set; } = [];
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public virtual ICollection<ChapterInfo> ChapterInfoes { get; set; } = [];
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public Player(string token, Displayinfo displayInfo, string name)
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{
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public Player(string token, Displayinfo displayInfo, string name) {
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DisplayInfo = displayInfo;
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Token = token;
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Name = name;
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@@ -195,11 +183,9 @@ namespace BLHX.Server.Common.Database
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CreatedAt = DateTime.Now;
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}
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public void DoResource(uint id, int num)
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{
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public void DoResource(uint id, int num) {
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var res = Resources.SingleOrDefault(x => x.Id == id);
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if (res is null)
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{
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if (res is null) {
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res = new() { Id = id, PlayerUid = Uid };
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DBManager.PlayerContext.Resources.Add(res);
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}
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@@ -210,13 +196,11 @@ namespace BLHX.Server.Common.Database
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res.Num = Math.Min(res.Num + (uint)num, uint.MaxValue);
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}
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public void AddShip(uint shipTemplateId)
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{
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public void AddShip(uint shipTemplateId) {
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if (!Data.Data.ShipDataTemplate.TryGetValue((int)shipTemplateId, out var shipTemplate))
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throw new InvalidDataException($"Ship template {shipTemplateId} not found!");
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var ship = new PlayerShip()
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{
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var ship = new PlayerShip() {
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TemplateId = shipTemplateId,
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Level = 1,
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EquipInfoLists = [
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@@ -238,15 +222,11 @@ namespace BLHX.Server.Common.Database
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DBManager.PlayerContext.Ships.Add(ship);
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}
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public void HarvestResourceField(ResourceFieldType type)
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{
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foreach (var resourceField in ResourceFields)
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{
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if (resourceField.Type == type)
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{
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public void HarvestResourceField(ResourceFieldType type) {
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foreach (var resourceField in ResourceFields) {
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if (resourceField.Type == type) {
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var amount = resourceField.Flush();
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switch (type)
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{
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switch (type) {
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case ResourceFieldType.Gold:
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DoResource(1, (int)amount);
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break;
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@@ -262,8 +242,7 @@ namespace BLHX.Server.Common.Database
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}
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[PrimaryKey(nameof(Id), nameof(PlayerUid))]
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public class PlayerResource
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{
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public class PlayerResource {
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[Key]
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public uint Id { get; set; }
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public uint Num { get; set; }
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@@ -274,8 +253,7 @@ namespace BLHX.Server.Common.Database
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}
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[PrimaryKey(nameof(Id))]
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public class PlayerShip
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{
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public class PlayerShip {
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[Key]
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public uint Id { get; set; }
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public uint TemplateId { get; set; }
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@@ -307,10 +285,8 @@ namespace BLHX.Server.Common.Database
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public DateTime CreatedAt { get; set; } = DateTime.Now;
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public DateTime? LastChangeName { get; set; }
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public Shipinfo ToProto()
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{
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return new()
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{
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public Shipinfo ToProto() {
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return new() {
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Id = Id,
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TemplateId = TemplateId,
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Level = Level,
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@@ -340,15 +316,13 @@ namespace BLHX.Server.Common.Database
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}
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}
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public enum ResourceFieldType
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{
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public enum ResourceFieldType {
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Gold = 1,
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Oil = 2
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}
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[PrimaryKey(nameof(Type), nameof(PlayerUid))]
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public class ResourceField
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{
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public class ResourceField {
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[Key]
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public ResourceFieldType Type { get; set; }
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public uint Level { get; set; } = 1;
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@@ -359,14 +333,11 @@ namespace BLHX.Server.Common.Database
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public uint PlayerUid { get; set; }
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public virtual Player Player { get; set; } = null!;
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public void CalculateYield()
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{
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public void CalculateYield() {
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// TODO: Take UpgradeTime into acccount of the reward
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switch (Type)
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{
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switch (Type) {
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case ResourceFieldType.Gold:
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if (Data.Data.GoldFieldTemplate.TryGetValue((int)Level, out var goldTemplate))
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{
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if (Data.Data.GoldFieldTemplate.TryGetValue((int)Level, out var goldTemplate)) {
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var res = Player.Resources.FirstOrDefault(x => x.Id == 7);
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var num = (goldTemplate.HourTime * goldTemplate.Production) / 3600f * LastHarvestTime.GetSecondsPassed();
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@@ -375,8 +346,7 @@ namespace BLHX.Server.Common.Database
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}
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break;
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case ResourceFieldType.Oil:
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if (Data.Data.OilFieldTemplate.TryGetValue((int)Level, out var oilTemplate))
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{
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if (Data.Data.OilFieldTemplate.TryGetValue((int)Level, out var oilTemplate)) {
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var res = Player.Resources.FirstOrDefault(x => x.Id == 5);
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var num = (oilTemplate.HourTime * oilTemplate.Production) / 3600f * LastHarvestTime.GetSecondsPassed();
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@@ -387,15 +357,12 @@ namespace BLHX.Server.Common.Database
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}
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}
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public uint Flush()
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{
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public uint Flush() {
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uint amount = 0;
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// TODO: Take UpgradeTime into acccount of the reward
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switch (Type)
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{
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switch (Type) {
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case ResourceFieldType.Gold:
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if (Data.Data.GoldFieldTemplate.TryGetValue((int)Level, out var goldTemplate))
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{
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if (Data.Data.GoldFieldTemplate.TryGetValue((int)Level, out var goldTemplate)) {
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var goldField = Player.Resources.First(x => x.Id == 7);
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amount = goldField.Num;
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@@ -403,8 +370,7 @@ namespace BLHX.Server.Common.Database
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}
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break;
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case ResourceFieldType.Oil:
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if (Data.Data.OilFieldTemplate.TryGetValue((int)Level, out var oilTemplate))
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{
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if (Data.Data.OilFieldTemplate.TryGetValue((int)Level, out var oilTemplate)) {
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var oilField = Player.Resources.First(x => x.Id == 5);
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amount = oilField.Num;
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@@ -419,8 +385,7 @@ namespace BLHX.Server.Common.Database
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}
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[PrimaryKey(nameof(Id), nameof(PlayerUid))]
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public class ChapterInfo
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{
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public class ChapterInfo {
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[Key]
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public uint Id { get; set; }
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public DateTime Time { get; set; }
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@@ -449,17 +414,15 @@ namespace BLHX.Server.Common.Database
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public uint PlayerUid { get; set; }
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public virtual Player Player { get; set; } = null!;
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public Currentchapterinfo ToProto()
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{
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return new Currentchapterinfo()
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{
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public Currentchapterinfo ToProto() {
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return new Currentchapterinfo() {
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Id = Id,
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AiLists = AiLists,
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BattleStatistics = BattleStatistics,
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BuffLists = BuffLists,
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CellFlagLists = CellFlagLists,
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CellLists = CellLists,
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ChapterHp = ChapterHp,
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ChapterHp = ChapterHp,
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ChapterStrategyLists = ChapterStrategyLists,
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ContinuousKillCount = ContinuousKillCount,
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EscortLists = EscortLists,
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@@ -478,10 +441,8 @@ namespace BLHX.Server.Common.Database
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};
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}
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public static ChapterInfo FromProto(Currentchapterinfo chapterInfo, uint uid)
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{
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return new()
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{
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public static ChapterInfo FromProto(Currentchapterinfo chapterInfo, uint uid) {
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return new() {
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Id = chapterInfo.Id,
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AiLists = chapterInfo.AiLists,
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BattleStatistics = chapterInfo.BattleStatistics,
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@@ -3,42 +3,36 @@ using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace BLHX.Server.Common.Migrations.Player
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{
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namespace BLHX.Server.Common.Migrations.Player {
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/// <inheritdoc />
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public partial class Init_PlayerContext : Migration
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{
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public partial class Init_PlayerContext : Migration {
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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protected override void Up(MigrationBuilder migrationBuilder) {
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migrationBuilder.CreateTable(
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name: "Players",
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columns: table => new
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{
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columns: table => new {
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Uid = table.Column<uint>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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Token = table.Column<string>(type: "TEXT", nullable: false),
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Name = table.Column<string>(type: "TEXT", nullable: false),
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Level = table.Column<uint>(type: "INTEGER", nullable: false),
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Exp = table.Column<uint>(type: "INTEGER", nullable: false),
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ShipBagMax = table.Column<uint>(type: "INTEGER", nullable: false),
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DisplayInfo = table.Column<string>(type: "jsonb", nullable: false),
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CreatedAt = table.Column<DateTime>(type: "TEXT", nullable: false)
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},
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constraints: table =>
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{
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constraints: table => {
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table.PrimaryKey("PK_Players", x => x.Uid);
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});
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migrationBuilder.CreateTable(
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name: "Resources",
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columns: table => new
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{
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columns: table => new {
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Id = table.Column<uint>(type: "INTEGER", nullable: false),
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PlayerUid = table.Column<uint>(type: "INTEGER", nullable: false),
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Num = table.Column<uint>(type: "INTEGER", nullable: false)
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},
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constraints: table =>
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{
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constraints: table => {
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table.PrimaryKey("PK_Resources", x => new { x.Id, x.PlayerUid });
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table.ForeignKey(
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name: "FK_Resources_Players_PlayerUid",
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@@ -50,8 +44,7 @@ namespace BLHX.Server.Common.Migrations.Player
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migrationBuilder.CreateTable(
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name: "Ships",
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columns: table => new
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{
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columns: table => new {
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Id = table.Column<uint>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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TemplateId = table.Column<uint>(type: "INTEGER", nullable: false),
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@@ -79,8 +72,7 @@ namespace BLHX.Server.Common.Migrations.Player
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CreatedAt = table.Column<DateTime>(type: "TEXT", nullable: false),
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LastChangeName = table.Column<DateTime>(type: "TEXT", nullable: false)
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},
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constraints: table =>
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{
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constraints: table => {
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table.PrimaryKey("PK_Ships", x => x.Id);
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table.ForeignKey(
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name: "FK_Ships_Players_PlayerUid",
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@@ -108,8 +100,7 @@ namespace BLHX.Server.Common.Migrations.Player
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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protected override void Down(MigrationBuilder migrationBuilder) {
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migrationBuilder.DropTable(
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name: "Resources");
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@@ -19,9 +19,9 @@ namespace BLHX.Server.Game.Commands {
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}
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if (Unlock.Equals("all", StringComparison.CurrentCultureIgnoreCase)) {
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int amount = 500; // not sure why but if you add more than this amount the client crashes
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int amount = 585; // not sure why but if you add more than this amount the client crashes
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List<int> all_ship_ids = Data.ShipDataTemplate.Where(x => x.Value.Star == x.Value.StarMax && x.Value.Star >= 5).ToDictionary().Keys.ToList();
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List<PlayerShip> all_ships = all_ship_ids.Select(ship_id => CreateShipFromId((uint)ship_id, connection.player.Uid)).Take(amount).ToList();
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List<PlayerShip> all_ships = all_ship_ids.Select(ship_id => CreateShipFromId((uint)ship_id, connection.player.Uid)).ToList();
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all_ships.AddRange(GetDefaultShips(connection.player.Ships)); // add the defaults
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connection.player.Ships = all_ships;
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@@ -2,16 +2,12 @@
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using BLHX.Server.Common.Proto;
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using BLHX.Server.Common.Proto.p11;
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namespace BLHX.Server.Game.Handlers
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{
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internal static class P11
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{
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namespace BLHX.Server.Game.Handlers {
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internal static class P11 {
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[PacketHandler(Command.Cs11001)]
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static void ServerTimeHandler(Connection connection, Packet packet)
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{
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static void ServerTimeHandler(Connection connection, Packet packet) {
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connection.InitClientData();
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connection.Send(new Sc11002()
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{
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connection.Send(new Sc11002() {
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Timestamp = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
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Monday0oclockTimestamp = Connection.Monday0oclockTimestamp,
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ShipCount = connection.player is null ? 0 : (uint)connection.player.Ships.Count
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@@ -20,8 +16,7 @@ namespace BLHX.Server.Game.Handlers
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}
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[PacketHandler(Command.Cs11009, SaveDataAfterRun = true)]
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static void ChangeManifestoHandler(Connection connection, Packet packet)
|
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{
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static void ChangeManifestoHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs11009>();
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connection.player.Adv = req.Adv;
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|
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@@ -29,8 +24,7 @@ namespace BLHX.Server.Game.Handlers
|
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}
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[PacketHandler(Command.Cs11013, SaveDataAfterRun = true)]
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static void HarvestResourceHandler(Connection connection, Packet packet)
|
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{
|
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static void HarvestResourceHandler(Connection connection, Packet packet) {
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var req = packet.Decode<Cs11013>();
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connection.player.HarvestResourceField((ResourceFieldType)req.Type);
|
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|
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@@ -38,55 +32,43 @@ namespace BLHX.Server.Game.Handlers
|
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}
|
||||
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[PacketHandler(Command.Cs11601)]
|
||||
static void GetEmojiInfoHandler(Connection connection, Packet packet)
|
||||
{
|
||||
static void GetEmojiInfoHandler(Connection connection, Packet packet) {
|
||||
connection.Send(new Sc11602());
|
||||
}
|
||||
|
||||
[PacketHandler(Command.Cs11603)]
|
||||
static void FetchSecondaryPasswordHandler(Connection connection, Packet packet)
|
||||
{
|
||||
static void FetchSecondaryPasswordHandler(Connection connection, Packet packet) {
|
||||
connection.Send(new Sc11604());
|
||||
}
|
||||
|
||||
[PacketHandler(Command.Cs11017)]
|
||||
static void StageDropListHandler(Connection connection, Packet packet)
|
||||
{
|
||||
static void StageDropListHandler(Connection connection, Packet packet) {
|
||||
connection.Send(new Sc11018());
|
||||
}
|
||||
|
||||
[PacketHandler(Command.Cs11401)]
|
||||
static void ChangeChatRoomHandler(Connection connection, Packet packet)
|
||||
{
|
||||
static void ChangeChatRoomHandler(Connection connection, Packet packet) {
|
||||
var req = packet.Decode<Cs11401>();
|
||||
|
||||
connection.Send(new Sc11402()
|
||||
{
|
||||
connection.Send(new Sc11402() {
|
||||
Result = 0,
|
||||
RoomId = req.RoomId
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static class P11ConnectionNotifyExtensions
|
||||
{
|
||||
public static void NotifyResourceList(this Connection connection)
|
||||
{
|
||||
if (connection.player is not null)
|
||||
{
|
||||
connection.Send(new Sc11004()
|
||||
{
|
||||
static class P11ConnectionNotifyExtensions {
|
||||
public static void NotifyResourceList(this Connection connection) {
|
||||
if (connection.player is not null) {
|
||||
connection.Send(new Sc11004() {
|
||||
ResourceLists = connection.player.Resources.Select(x => new Resource() { Num = x.Num, Type = x.Id }).ToList()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public static void NotifyPlayerData(this Connection connection)
|
||||
{
|
||||
if (connection.player is not null)
|
||||
{
|
||||
connection.Send(new Sc11003()
|
||||
{
|
||||
public static void NotifyPlayerData(this Connection connection) {
|
||||
if (connection.player is not null) {
|
||||
connection.Send(new Sc11003() {
|
||||
Id = connection.player.Uid,
|
||||
Name = connection.player.Name,
|
||||
Level = connection.player.Level,
|
||||
@@ -94,7 +76,7 @@ namespace BLHX.Server.Game.Handlers
|
||||
Adv = connection.player.Adv,
|
||||
ResourceLists = connection.player.Resources.Select(x => new Resource() { Num = x.Num, Type = x.Id }).ToList(),
|
||||
Characters = [1],
|
||||
ShipBagMax = 150,
|
||||
ShipBagMax = connection.player.ShipBagMax,
|
||||
EquipBagMax = 350,
|
||||
GmFlag = 1,
|
||||
Rank = 1,
|
||||
@@ -109,13 +91,11 @@ namespace BLHX.Server.Game.Handlers
|
||||
}
|
||||
}
|
||||
|
||||
public static void NotifyRefluxData(this Connection connection)
|
||||
{
|
||||
public static void NotifyRefluxData(this Connection connection) {
|
||||
connection.Send(new Sc11752());
|
||||
}
|
||||
|
||||
public static void NotifyActivityData(this Connection connection)
|
||||
{
|
||||
public static void NotifyActivityData(this Connection connection) {
|
||||
connection.Send(new Sc11200());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user