Files
BLHX.Server/BLHX.Server.Game/Commands/ShipCommand.cs
2024-04-03 01:46:39 -04:00

76 lines
3.2 KiB
C#

using BLHX.Server.Common.Data;
using BLHX.Server.Common.Database;
using BLHX.Server.Common.Proto.common;
using BLHX.Server.Common.Utils;
using BLHX.Server.Game.Handlers;
namespace BLHX.Server.Game.Commands {
[CommandHandler("ship", "Unlock a character or all characters", "ship unlock=all")]
public class ShipCommand : Command {
[Argument("unlock")]
public string? Unlock { get; set; }
public override void Execute(Dictionary<string, string> args, Connection connection) {
base.Execute(args);
if (Unlock is null) {
Logger.c.Log($"Usage: /ship unlock=<all|clear|shipId>");
return;
}
if (Unlock.Equals("all", StringComparison.CurrentCultureIgnoreCase)) {
int amount = 585; // not sure why but if you add more than this amount the client crashes
List<int> all_ship_ids = Data.ShipDataTemplate.Where(x => x.Value.Star == x.Value.StarMax && x.Value.Star >= 5).ToDictionary().Keys.ToList();
List<PlayerShip> all_ships = all_ship_ids.Select(ship_id => CreateShipFromId((uint)ship_id, connection.player.Uid)).ToList();
all_ships.AddRange(GetDefaultShips(connection.player.Ships)); // add the defaults
connection.player.Ships = all_ships;
connection.SendSystemMsg($"Added {amount} ships!");
} else if (Unlock.Equals("clear", StringComparison.CurrentCultureIgnoreCase)) {
connection.player.Ships = GetDefaultShips(connection.player.Ships);
connection.SendSystemMsg($"Cleared all ships!");
} else if (uint.TryParse(Unlock, out uint shipId)) {
connection.player.AddShip(shipId);
} else {
connection.SendSystemMsg($"Invalid Ship Id: {shipId}");
return;
}
DBManager.PlayerContext.Save();
connection.NotifyShipData();
base.NotifySuccess(connection);
}
public static PlayerShip CreateShipFromId(uint shipId, uint playerUid) {
if (!Data.ShipDataTemplate.TryGetValue((int)shipId, out var shipTemplate))
throw new InvalidDataException($"Ship template {shipId} not found!");
var ship = new PlayerShip() {
TemplateId = shipId,
Level = 1,
EquipInfoLists = [
new EquipskinInfo() { Id = shipTemplate.EquipId1 },
new EquipskinInfo() { Id = shipTemplate.EquipId2 },
new EquipskinInfo() { Id = shipTemplate.EquipId3 },
new EquipskinInfo(),
new EquipskinInfo(),
],
Energy = shipTemplate.Energy,
SkillIdLists = shipTemplate.BuffList.Select(x => new Shipskill() { SkillId = x, SkillLv = 1 }).ToList(),
Intimacy = 5000,
PlayerUid = playerUid
};
return ship;
}
public static ICollection<PlayerShip> GetDefaultShips(ICollection<PlayerShip> playerShips) {
return playerShips.Where(ship => ship.TemplateId == 106011 || ship.TemplateId == 101171).ToList();
}
}
}