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https://git.muiegratis.online/suikoakari/Campofinale
synced 2025-12-12 09:34:34 +01:00
Player.SeamlessEnterScene (not working...)
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@@ -13,11 +13,10 @@ namespace Campofinale.Packets.Cs
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{
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CsSceneLoadFinish req = packet.DecodeBody<CsSceneLoadFinish>();
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session.curSceneNumId=req.SceneNumId;
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session.Send(new PacketScSelfSceneInfo(session, SelfInfoReasonType.SlrEnterScene));
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session.sceneManager.LoadCurrentTeamEntities();
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session.sceneManager.LoadCurrent();
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session.LoadFinish = true;
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if (session.curSceneNumId == 98)
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{
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@@ -37,7 +36,7 @@ namespace Campofinale.Packets.Cs
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}
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}
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session.LoadFinish = true;
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session.sceneLoadState = Player.SceneLoadState.OK;
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}
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}
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}
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@@ -10,7 +10,12 @@ namespace Campofinale.Packets.Cs
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public static void Handle(Player session, CsMsgId cmdId, Packet packet)
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{
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CsSceneSetLastSafeZone req = packet.DecodeBody<CsSceneSetLastSafeZone>();
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Logger.Print($"Current Scene: {req.SceneNumId}");
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//Change seamlessy scene
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if (req.SceneNumId != session.curSceneNumId)
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{
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session.SeamlessEnterScene(req.SceneNumId);
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}
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}
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}
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@@ -59,7 +59,10 @@ namespace Campofinale.Packets.Sc
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sceneInfo.Detail.CharList.Add(session.chars.Find(c => c.guid == m).ToSceneProto());
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});
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//Levelscripts here?
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if (infoReason == SelfInfoReasonType.SlrSeamlesslyEnterScene)
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{
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sceneInfo.TeamInfo = null;
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}
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if(infoReason!= SelfInfoReasonType.SlrChangeTeam)
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ResourceManager.GetLevelData(session.curSceneNumId).levelData.levelScripts.ForEach(l =>
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{
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@@ -17,6 +17,7 @@ using Campofinale.Game.MissionSys;
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using Pastel;
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using System.Drawing;
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using Campofinale.Game.Adventure;
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using static Campofinale.Player;
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namespace Campofinale
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@@ -349,7 +350,7 @@ namespace Campofinale
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{
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//sceneManager.UnloadCurrent(false);
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//sceneManager.LoadCurrent();
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LoadFinish = false;
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sceneLoadState = SceneLoadState.Loading;
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Send(new PacketScEnterSceneNotify(this, curSceneNumId));
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}
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if (savedSaveZone == null || savedSaveZone.sceneNumId == 0)
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@@ -362,7 +363,14 @@ namespace Campofinale
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};
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}
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}
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public bool LoadFinish = true;
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public enum SceneLoadState
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{
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OK=0,
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Loading=1,
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}
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public SceneLoadState sceneLoadState=0;
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// public bool LoadFinish = true;
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public void EnterScene(int sceneNumId, Vector3f pos, Vector3f rot, PassThroughData passThroughData = null)
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{
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// if (!LoadFinish) return;
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@@ -381,7 +389,7 @@ namespace Campofinale
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curSceneNumId = sceneNumId;
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position = pos;
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rotation = rot;
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LoadFinish = false;
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sceneLoadState = SceneLoadState.Loading;
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Send(new PacketScEnterSceneNotify(this, sceneNumId, pos, passThroughData));
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//sceneManager.LoadCurrent();
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}
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@@ -390,6 +398,37 @@ namespace Campofinale
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Logger.PrintError($"Scene {sceneNumId} not found");
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}
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}
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/// <summary>
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/// Seamless Crossing scene is not working, self scene info is not modifying the current scene num id in the client...
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/// </summary>
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/// <param name="sceneNumId"></param>
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public void SeamlessEnterScene(int sceneNumId)
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{
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if(curSceneNumId != sceneNumId && sceneLoadState == SceneLoadState.OK)
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{
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sceneLoadState=SceneLoadState.Loading;
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curSceneNumId = sceneNumId;
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Send(new PacketScSelfSceneInfo(this, SelfInfoReasonType.SlrSeamlesslyEnterScene));
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ScFactoryModifyChapterScene modify = new()
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{
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ChapterId=GetCurrentChapter(),
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SceneId=sceneNumId,
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Tms=DateTime.UtcNow.ToUnixTimestampMilliseconds()
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};
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Send(ScMsgId.ScFactoryModifyChapterScene, modify);
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ScSceneCrossSceneStatus cross = new()
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{
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ObjId = teams[teamIndex].leader,
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SceneNumId = curSceneNumId
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};
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Send(ScMsgId.ScSceneCrossSceneStatus, cross);
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sceneManager.LoadCurrentTeamEntities();
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sceneManager.LoadCurrent();
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sceneLoadState = SceneLoadState.OK;
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}
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}
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public void EnterScene(int sceneNumId)
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{
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if(GetLevelData(sceneNumId) != null)
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@@ -410,7 +449,7 @@ namespace Campofinale
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position = GetLevelData(sceneNumId).playerInitPos;
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rotation = GetLevelData(sceneNumId).playerInitRot;
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// sceneManager.LoadCurrent();
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LoadFinish = false;
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sceneLoadState = SceneLoadState.Loading;
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Send(new PacketScEnterSceneNotify(this, sceneNumId));
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}
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@@ -609,7 +648,7 @@ namespace Campofinale
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if (Initialized)
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this.Send(new PacketScAdventureBookSync(this));
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}
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if(LoadFinish)
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if(sceneLoadState==0)
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sceneManager.Update();
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factoryManager.Update();
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}
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@@ -67,7 +67,7 @@ namespace Campofinale
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public static Dispatch? dispatch;
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public static ConfigFile? config;
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public static List<CsMsgId> csMessageToHide = new() { CsMsgId.CsMoveObjectMove, CsMsgId.CsBattleOp,CsMsgId.CsPing };
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public static List<ScMsgId> scMessageToHide = new() { ScMsgId.ScMoveObjectMove, ScMsgId.ScPing };
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public static List<ScMsgId> scMessageToHide = new() { ScMsgId.ScMoveObjectMove, ScMsgId.ScPing,ScMsgId.ScObjectEnterView };
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public void Start(ConfigFile config)
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{
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{
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