mirror of
https://git.muiegratis.online/suikoakari/Campofinale
synced 2025-12-13 10:04:34 +01:00
900 lines
31 KiB
C#
900 lines
31 KiB
C#
using Campofinale.Database;
|
|
using Campofinale.Game.Entities;
|
|
using Campofinale.Game.Factory.Components;
|
|
using Campofinale.Packets.Sc;
|
|
using Campofinale.Protocol;
|
|
using Campofinale.Resource;
|
|
using Campofinale.Resource.Table;
|
|
using MongoDB.Bson;
|
|
using MongoDB.Bson.Serialization.Attributes;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
using System.Xml.Linq;
|
|
using static Campofinale.Resource.ResourceManager;
|
|
|
|
namespace Campofinale.Game.Factory
|
|
{
|
|
public class FactoryManager
|
|
{
|
|
public Player player;
|
|
public List<FactoryChapter> chapters = new();
|
|
public ObjectId _id;
|
|
public class FactoryData
|
|
{
|
|
public ulong roleId;
|
|
public ObjectId _id;
|
|
public List<FactoryChapter> chapters = new();
|
|
}
|
|
public FactoryManager(Player player)
|
|
{
|
|
this.player = player;
|
|
}
|
|
public void Load()
|
|
{
|
|
FactoryData data = DatabaseManager.db.LoadFactoryData(player.roleId);
|
|
if (data != null)
|
|
{
|
|
_id=data._id;
|
|
chapters = data.chapters;
|
|
}
|
|
if(!ChapterExist("domain_1")) chapters.Add(new FactoryChapter("domain_1", player.roleId));
|
|
if(!ChapterExist("domain_2")) chapters.Add(new FactoryChapter("domain_2", player.roleId));
|
|
}
|
|
public bool ChapterExist(string id)
|
|
{
|
|
return chapters.Find(c=>c.chapterId==id)!=null;
|
|
}
|
|
public void Save()
|
|
{
|
|
DatabaseManager.db.UpsertFactoryData(new FactoryData()
|
|
{
|
|
_id= _id,
|
|
roleId=player.roleId,
|
|
chapters=chapters
|
|
});
|
|
}
|
|
public void ExecOp(CsFactoryOp op, ulong seq)
|
|
{
|
|
FactoryChapter chapter = GetChapter(op.ChapterId);
|
|
if (chapter != null)
|
|
{
|
|
chapter.ExecOp(op, seq);
|
|
|
|
}
|
|
else
|
|
{
|
|
ScFactoryOpRet ret = new()
|
|
{
|
|
RetCode = FactoryOpRetCode.Fail,
|
|
|
|
};
|
|
player.Send(ScMsgId.ScFactoryOpRet, ret, seq);
|
|
}
|
|
}
|
|
public void Update()
|
|
{
|
|
foreach (FactoryChapter chapter in chapters)
|
|
{
|
|
chapter.Update();
|
|
}
|
|
}
|
|
public FactoryChapter GetChapter(string id)
|
|
{
|
|
return chapters.Find(c=>c.chapterId==id);
|
|
}
|
|
}
|
|
public class FactoryChapter
|
|
{
|
|
public string chapterId;
|
|
public ulong ownerId;
|
|
public List<FactoryNode> nodes=new();
|
|
public uint v = 1;
|
|
public uint compV = 0;
|
|
public int bandwidth = 200;
|
|
|
|
public ScFactorySyncChapter ToProto()
|
|
{
|
|
ScFactorySyncChapter chapter = new()
|
|
{
|
|
ChapterId = chapterId,
|
|
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds()/1000,
|
|
Blackboard = new()
|
|
{
|
|
Power = new()
|
|
{
|
|
PowerGen = 0,
|
|
PowerSaveMax = 0,
|
|
PowerSaveCurrent = 0,
|
|
PowerCost = 0
|
|
},
|
|
InventoryNodeId = 1
|
|
},
|
|
Statistic = new()
|
|
{
|
|
LastDay = new()
|
|
{
|
|
|
|
},
|
|
Other = new()
|
|
{
|
|
InPowerBuilding = 1
|
|
}
|
|
},
|
|
PinBoard = new()
|
|
{
|
|
Cards =
|
|
{
|
|
|
|
},
|
|
|
|
},
|
|
};
|
|
chapter.Blackboard.Power.PowerSaveCurrent = bandwidth;
|
|
domainDataTable[chapterId].levelGroup.ForEach(levelGroup =>
|
|
{
|
|
int grade = GetOwner().sceneManager.GetScene(GetSceneNumIdFromLevelData(levelGroup)).grade;
|
|
LevelGradeInfo sceneGrade = ResourceManager.levelGradeTable[levelGroup].grades.Find(g=>g.grade==grade);
|
|
if (sceneGrade != null)
|
|
{
|
|
chapter.Blackboard.Power.PowerGen += sceneGrade.bandwidth;
|
|
chapter.Blackboard.Power.PowerSaveMax += sceneGrade.bandwidth;
|
|
|
|
var scene = new ScdFactorySyncScene()
|
|
{
|
|
SceneId = GetSceneNumIdFromLevelData(levelGroup),
|
|
|
|
Bandwidth = new()
|
|
{
|
|
Current = 0,
|
|
Max = sceneGrade.bandwidth,
|
|
TravelPoleMax = sceneGrade.travelPoleLimit,
|
|
|
|
BattleCurrent = 0,
|
|
BattleMax = sceneGrade.battleBuildingLimit,
|
|
},
|
|
Settlements =
|
|
{
|
|
|
|
},
|
|
|
|
Panels =
|
|
{
|
|
|
|
}
|
|
};
|
|
int index = 0;
|
|
LevelScene scen = GetLevelData(GetSceneNumIdFromLevelData(levelGroup));
|
|
foreach (var reg in scen.levelData.factoryRegions)
|
|
{
|
|
foreach (var area in reg.areas)
|
|
{
|
|
var lvData = area.levelData.Find(l=>l.level==grade);
|
|
if (lvData == null)
|
|
{
|
|
lvData = area.levelData.Last();
|
|
}
|
|
if (lvData.levelBounds.Count > 0)
|
|
{
|
|
var bounds = lvData.levelBounds[0];
|
|
scene.Panels.Add(new ScdFactorySyncScenePanel()
|
|
{
|
|
Index = index,
|
|
Level = lvData.level,
|
|
MainMesh =
|
|
{
|
|
new ScdRectInt()
|
|
{
|
|
X=(int)bounds.start.x,
|
|
Z=(int)bounds.start.z,
|
|
Y=(int)bounds.start.y,
|
|
W=(int)bounds.size.x,
|
|
H=(int)bounds.size.y,
|
|
L=(int)bounds.size.z,
|
|
}
|
|
}
|
|
});
|
|
index++;
|
|
}
|
|
|
|
}
|
|
}
|
|
chapter.Scenes.Add(scene);
|
|
}
|
|
|
|
});
|
|
nodes.ForEach(node =>
|
|
{
|
|
chapter.Nodes.Add(node.ToProto());
|
|
});
|
|
chapter.Maps.AddRange(GetMaps());
|
|
return chapter;
|
|
}
|
|
public List<ScdFactorySyncMap> GetMaps()
|
|
{
|
|
List<ScdFactorySyncMap> maps = new();
|
|
string levelId = domainDataTable[chapterId].levelGroup[0];
|
|
string mapId = GetLevelData(GetSceneNumIdFromLevelData(levelId)).mapIdStr;
|
|
maps.Add(new ScdFactorySyncMap()
|
|
{
|
|
MapId = ResourceManager.strIdNumTable.chapter_map_id.dic[mapId],
|
|
Wires =
|
|
{
|
|
GetWires()
|
|
}
|
|
});
|
|
return maps;
|
|
}
|
|
|
|
public List<ScdFactorySyncMapWire> GetWires()
|
|
{
|
|
List<ScdFactorySyncMapWire> wires = new();
|
|
HashSet<(ulong, ulong)> addedConnections = new(); // evita doppioni esatti
|
|
ulong i = 0;
|
|
|
|
foreach (FactoryNode node in nodes)
|
|
{
|
|
foreach (var conn in node.connectedComps)
|
|
{
|
|
ulong compA = conn.Key;
|
|
ulong compB = conn.Value;
|
|
|
|
var key = (compA, compB);
|
|
|
|
if (!addedConnections.Contains(key))
|
|
{
|
|
wires.Add(new ScdFactorySyncMapWire()
|
|
{
|
|
Index = i,
|
|
FromComId = compA,
|
|
ToComId = compB
|
|
});
|
|
|
|
addedConnections.Add(key);
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return wires;
|
|
}
|
|
|
|
|
|
public void Update()
|
|
{
|
|
try
|
|
{
|
|
UpdatePowerGrid(nodes);
|
|
foreach (FactoryNode node in nodes)
|
|
{
|
|
node.Update(this);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
public List<FactoryNode> GetNodesInRange(Vector3f pos,float range)
|
|
{
|
|
return nodes.FindAll(n => n.position.Distance(pos) <= range);
|
|
}
|
|
|
|
public void ExecOp(CsFactoryOp op, ulong seq)
|
|
{
|
|
|
|
switch (op.OpType)
|
|
{
|
|
case FactoryOpType.Place:
|
|
CreateNode(op, seq);
|
|
break;
|
|
case FactoryOpType.MoveNode:
|
|
MoveNode(op, seq);
|
|
break;
|
|
case FactoryOpType.Dismantle:
|
|
DismantleNode(op, seq);
|
|
break;
|
|
case FactoryOpType.AddConnection:
|
|
AddConnection(op, seq);
|
|
break;
|
|
case FactoryOpType.SetTravelPoleDefaultNext:
|
|
FactoryNode travelNode = GetNodeByCompId(op.SetTravelPoleDefaultNext.ComponentId);
|
|
travelNode.GetComponent<FComponentTravelPole>().defaultNext = op.SetTravelPoleDefaultNext.DefaultNext;
|
|
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, travelNode));
|
|
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
public void MoveNode(CsFactoryOp op, ulong seq)
|
|
{
|
|
var move = op.MoveNode;
|
|
FactoryNode node = nodes.Find(n => n.nodeId == move.NodeId);
|
|
if (node != null)
|
|
{
|
|
node.direction = new Vector3f(move.Direction);
|
|
node.position = new Vector3f(move.Position);
|
|
node.worldPosition = new Vector3f(move.InteractiveParam.Position);
|
|
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
|
|
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId, op), seq);
|
|
node.SendEntity(GetOwner(), chapterId);
|
|
}
|
|
else
|
|
{
|
|
ScFactoryOpRet ret = new()
|
|
{
|
|
RetCode = FactoryOpRetCode.Fail,
|
|
};
|
|
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
|
|
}
|
|
}
|
|
public void DismantleNode(CsFactoryOp op, ulong seq)
|
|
{
|
|
var dismantle = op.Dismantle;
|
|
|
|
FactoryNode nodeRem = nodes.Find(n => n.nodeId == dismantle.NodeId);
|
|
if (nodeRem != null)
|
|
{
|
|
RemoveConnectionsToNode(nodeRem, nodes);
|
|
nodes.Remove(nodeRem);
|
|
GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
|
|
{
|
|
ChapterId = chapterId,
|
|
MapId = nodeRem.mapId,
|
|
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds() / 1000,
|
|
Wires =
|
|
{
|
|
GetWires()
|
|
}
|
|
});
|
|
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, nodeRem.nodeId));
|
|
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), nodeRem.nodeId, op), seq);
|
|
}
|
|
else
|
|
{
|
|
ScFactoryOpRet ret = new()
|
|
{
|
|
RetCode = FactoryOpRetCode.Fail,
|
|
|
|
};
|
|
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
|
|
}
|
|
}
|
|
public void RemoveConnectionsToNode(FactoryNode nodeRem, List<FactoryNode> allNodes)
|
|
{
|
|
// Ottieni tutti i compId del nodo da rimuovere
|
|
HashSet<ulong> remCompIds = nodeRem.components.Select(c => (ulong)c.compId).ToHashSet();
|
|
|
|
foreach (var node in allNodes)
|
|
{
|
|
node.connectedComps.RemoveAll(conn =>
|
|
remCompIds.Contains(conn.Key) || remCompIds.Contains(conn.Value));
|
|
}
|
|
}
|
|
|
|
|
|
public uint nextCompV()
|
|
{
|
|
compV++;
|
|
return compV;
|
|
}
|
|
public FactoryNode.FComponent GetCompById(ulong compId)
|
|
{
|
|
foreach(FactoryNode node in nodes)
|
|
{
|
|
if (node.components.Find(c => c.compId == compId) != null)
|
|
{
|
|
return node.components.Find(c => c.compId == compId);
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
public FactoryNode GetNodeByCompId(ulong compId)
|
|
{
|
|
foreach (FactoryNode node in nodes)
|
|
{
|
|
if (node.components.Find(c => c.compId == compId) != null)
|
|
{
|
|
return node;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
private void AddConnection(CsFactoryOp op,ulong seq)
|
|
{
|
|
FactoryNode.FComponent nodeFrom = GetCompById(op.AddConnection.FromComId);
|
|
FactoryNode.FComponent nodeTo = GetCompById(op.AddConnection.ToComId);
|
|
|
|
if(nodeFrom!=null && nodeTo != null)
|
|
{
|
|
GetNodeByCompId(nodeFrom.compId).connectedComps.Add(new(nodeFrom.compId, nodeTo.compId));
|
|
GetNodeByCompId(nodeTo.compId).connectedComps.Add(new(nodeTo.compId, nodeFrom.compId));
|
|
GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
|
|
{
|
|
ChapterId = chapterId,
|
|
MapId = GetNodeByCompId(nodeFrom.compId).mapId,
|
|
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds()/1000,
|
|
Wires =
|
|
{
|
|
GetWires()
|
|
}
|
|
});
|
|
var wire = GetWires().Find(w =>
|
|
(w.FromComId == op.AddConnection.FromComId && w.ToComId == op.AddConnection.ToComId) ||
|
|
(w.FromComId == op.AddConnection.ToComId && w.ToComId == op.AddConnection.FromComId));
|
|
|
|
if (wire != null)
|
|
{
|
|
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), (uint)wire.Index, op), seq);
|
|
}
|
|
else
|
|
{
|
|
// Facoltativo: log di errore
|
|
Console.WriteLine($"[WARN] Connessione non trovata tra {op.AddConnection.FromComId} e {op.AddConnection.ToComId}");
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
void ResetAllPower(List<FactoryNode> allNodes)
|
|
{
|
|
foreach (var node in allNodes)
|
|
node.powered = false;
|
|
}
|
|
void UpdatePowerGrid(List<FactoryNode> allNodes)
|
|
{
|
|
ResetAllPower(allNodes);
|
|
|
|
HashSet<uint> visited = new();
|
|
|
|
foreach (var node in allNodes)
|
|
{
|
|
if (node.templateId.Contains("hub") || node.templateId == "power_diffuser_1")
|
|
{
|
|
//if(node.forcePowerOn)
|
|
if(node.templateId== "power_diffuser_1")
|
|
{
|
|
//Check inside factory region
|
|
|
|
}
|
|
else
|
|
{
|
|
PropagatePowerFrom(node, visited);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
void PropagatePowerFrom(FactoryNode node, HashSet<uint> visited)
|
|
{
|
|
if (visited.Contains(node.nodeId))
|
|
return;
|
|
|
|
visited.Add(node.nodeId);
|
|
node.powered = true;
|
|
if(node.templateId == "power_diffuser_1")
|
|
{
|
|
//get builds in area test
|
|
List<FactoryNode> nodes=GetNodesInRange(node.position, 15);
|
|
foreach(FactoryNode propagateNode in nodes)
|
|
{
|
|
if (propagateNode.GetComponent<FComponentPowerPole>() == null)
|
|
{
|
|
propagateNode.powered = true;
|
|
}
|
|
}
|
|
}
|
|
if (node.GetComponent<FComponentPowerPole>() != null)
|
|
foreach (var connectedCompId in node.connectedComps)
|
|
{
|
|
FactoryNode connectedNode = GetNodeByCompId(connectedCompId.Value);
|
|
if (connectedNode != null)
|
|
{
|
|
PropagatePowerFrom(connectedNode, visited);
|
|
}
|
|
}
|
|
}
|
|
private void CreateNode(CsFactoryOp op, ulong seq)
|
|
{
|
|
v++;
|
|
uint nodeId = v;
|
|
CsdFactoryOpPlace place = op.Place;
|
|
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[place.TemplateId];
|
|
FactoryNode node = new()
|
|
{
|
|
nodeId = nodeId,
|
|
templateId = place.TemplateId,
|
|
mapId = place.MapId,
|
|
sceneNumId = GetOwner().sceneManager.GetCurScene().sceneNumId,
|
|
nodeType = table.GetNodeType(),
|
|
position = new Vector3f(place.Position),
|
|
direction = new Vector3f(place.Direction),
|
|
worldPosition = new Vector3f(place.InteractiveParam.Position),
|
|
guid = GetOwner().random.NextRand(),
|
|
|
|
};
|
|
|
|
node.InitComponents(this);
|
|
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
|
|
nodes.Add(node);
|
|
node.SendEntity(GetOwner(), chapterId);
|
|
|
|
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId,op),seq);
|
|
|
|
}
|
|
|
|
public FactoryChapter(string chapterId,ulong ownerId)
|
|
{
|
|
this.ownerId = ownerId;
|
|
this.chapterId = chapterId;
|
|
FactoryNode node = new()
|
|
{
|
|
nodeId = v,
|
|
templateId= "__inventory__",
|
|
nodeType=FCNodeType.Inventory,
|
|
mapId=0,
|
|
deactive=true,
|
|
guid = GetOwner().random.NextRand()
|
|
};
|
|
node.InitComponents(this);
|
|
nodes.Add(node);
|
|
}
|
|
public Player GetOwner()
|
|
{
|
|
return Server.clients.Find(c => c.roleId == ownerId);
|
|
}
|
|
}
|
|
public class FactoryNode
|
|
{
|
|
public uint nodeId;
|
|
public FCNodeType nodeType;
|
|
public string templateId;
|
|
public Vector3f position=new();
|
|
public Vector3f direction = new();
|
|
public Vector3f worldPosition = new();
|
|
public string instKey="";
|
|
public bool deactive = false;
|
|
public int mapId;
|
|
public int sceneNumId;
|
|
public bool forcePowerOn = false;
|
|
public List<FComponent> components = new();
|
|
[BsonIgnore]
|
|
public bool powered = false;
|
|
[BsonIgnore]
|
|
public bool lastPowered = false;
|
|
public List<ConnectedComp> connectedComps = new();
|
|
public ulong guid;
|
|
|
|
public class ConnectedComp
|
|
{
|
|
public ulong Key;
|
|
public ulong Value;
|
|
public ConnectedComp(ulong key, ulong value)
|
|
{
|
|
this.Key = key;
|
|
this.Value = value;
|
|
}
|
|
}
|
|
public void Update(FactoryChapter chapter)
|
|
{
|
|
LevelScene scen = GetLevelData(sceneNumId);
|
|
if (lastPowered != powered)
|
|
{
|
|
lastPowered = powered;
|
|
chapter.GetOwner().Send(new PacketScFactoryModifyChapterNodes(chapter.GetOwner(), chapter.chapterId, this));
|
|
}
|
|
|
|
}
|
|
public bool InPower()
|
|
{
|
|
if (forcePowerOn)
|
|
{
|
|
return true;
|
|
}
|
|
return powered;
|
|
}
|
|
public FComponent GetComponent<FComponent>() where FComponent : class
|
|
{
|
|
return components.Find(c => c is FComponent) as FComponent;
|
|
}
|
|
public FMesh GetMesh()
|
|
{
|
|
FMesh mesh = new FMesh();
|
|
|
|
if (ResourceManager.factoryBuildingTable.TryGetValue(templateId, out FactoryBuildingTable table))
|
|
{
|
|
float width = table.range.width - 1;
|
|
float height = table.range.height - 1;
|
|
float depth = table.range.depth-1;
|
|
|
|
Vector3f p1_final = new Vector3f();
|
|
Vector3f p2_final = new Vector3f();
|
|
|
|
switch (direction.y)
|
|
{
|
|
case 0f:
|
|
case 360f:
|
|
default:
|
|
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z);
|
|
p2_final = p1_final + new Vector3f(width, height, depth);
|
|
break;
|
|
|
|
case 90f:
|
|
// Rotazione 90°: Larghezza e profondità si scambiano.
|
|
// Il mesh parte da 'position' ma si estende su assi diversi.
|
|
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z - width);
|
|
p2_final = p1_final + new Vector3f(depth, height, width);
|
|
break;
|
|
|
|
case 180f:
|
|
// Rotazione 180°: Larghezza e profondità mantengono i loro valori
|
|
// ma il mesh si estende in direzioni negative.
|
|
p1_final = position + new Vector3f(table.range.x - width, table.range.y, table.range.z - depth);
|
|
p2_final = p1_final + new Vector3f(width, height, depth);
|
|
break;
|
|
|
|
case 270f:
|
|
// Rotazione 270°: Larghezza e profondità si scambiano.
|
|
// Il mesh si estende in direzioni diverse rispetto alla rotazione di 90°.
|
|
p1_final = position + new Vector3f(table.range.x - depth, table.range.y, table.range.z);
|
|
p2_final = p1_final + new Vector3f(depth, height, width);
|
|
break;
|
|
}
|
|
|
|
mesh.points.Add(p1_final);
|
|
mesh.points.Add(p2_final);
|
|
}
|
|
|
|
return mesh;
|
|
}
|
|
|
|
|
|
public ScdFacNode ToProto()
|
|
{
|
|
ScdFacNode node = new ScdFacNode()
|
|
{
|
|
InstKey = instKey,
|
|
NodeId=nodeId,
|
|
TemplateId=templateId,
|
|
StableId= GetStableId(),
|
|
IsDeactive= deactive,
|
|
|
|
Power = new()
|
|
{
|
|
InPower= InPower(),
|
|
NeedInPower=true,
|
|
},
|
|
|
|
NodeType=(int)nodeType,
|
|
Transform = new()
|
|
{
|
|
Position = position.ToProtoScd(),
|
|
Direction=direction.ToProtoScd(),
|
|
MapId=mapId,
|
|
|
|
|
|
}
|
|
};
|
|
if(templateId!="__inventory__")
|
|
{
|
|
node.Transform.Mesh = GetMesh().ToProto();
|
|
node.Transform.Position = position.ToProtoScd();
|
|
node.Transform.WorldPosition = worldPosition.ToProto();
|
|
node.Transform.WorldRotation = direction.ToProto();
|
|
node.InteractiveObject = new()
|
|
{
|
|
ObjectId=guid,
|
|
};
|
|
node.Flag = 0;
|
|
node.InstKey = "";
|
|
}
|
|
foreach(FComponent comp in components)
|
|
{
|
|
node.Components.Add(comp.ToProto());
|
|
node.ComponentPos.Add((int)comp.GetComPos(), comp.compId);
|
|
}
|
|
|
|
return node;
|
|
}
|
|
public uint GetStableId()
|
|
{
|
|
return 10000+nodeId;
|
|
}
|
|
public FCComponentType GetMainCompType()
|
|
{
|
|
string nodeTypeName = nodeType.ToString();
|
|
if (Enum.TryParse(nodeTypeName, out FCComponentType fromName))
|
|
{
|
|
return fromName;
|
|
}
|
|
return FCComponentType.Invalid;
|
|
}
|
|
public void InitComponents(FactoryChapter chapter)
|
|
{
|
|
switch (nodeType)
|
|
{
|
|
case FCNodeType.PowerPole:
|
|
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
|
break;
|
|
case FCNodeType.PowerDiffuser:
|
|
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
|
break;
|
|
case FCNodeType.TravelPole:
|
|
components.Add(new FComponentTravelPole(chapter.nextCompV()).Init());
|
|
break;
|
|
case FCNodeType.Hub:
|
|
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentPortManager(chapter.nextCompV(),GetComponent<FComponentBusLoader>().compId).Init());
|
|
forcePowerOn = true;
|
|
break;
|
|
case FCNodeType.SubHub:
|
|
components.Add(new FComponentSubHub(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
|
|
components.Add(new FComponentPortManager(chapter.nextCompV(), GetComponent<FComponentBusLoader>().compId).Init());
|
|
forcePowerOn = true;
|
|
break;
|
|
default:
|
|
components.Add(new FComponent(chapter.nextCompV(), GetMainCompType()).Init());
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
public void SendEntity(Player player, string chapterId)
|
|
{
|
|
Entity exist = player.sceneManager.GetCurScene().entities.Find(e => e.guid == guid);
|
|
if (exist != null)
|
|
{
|
|
exist.Position = worldPosition;
|
|
exist.Rotation = direction;
|
|
ScMoveObjectMove move = new()
|
|
{
|
|
ServerNotify = true,
|
|
MoveInfo =
|
|
{
|
|
new MoveObjectMoveInfo()
|
|
{
|
|
Objid = guid,
|
|
SceneNumId=sceneNumId,
|
|
MotionInfo = new()
|
|
{
|
|
Position=exist.Position.ToProto(),
|
|
Rotation=exist.Rotation.ToProto(),
|
|
Speed=new Vector()
|
|
{
|
|
|
|
},
|
|
State=MotionState.MotionNone
|
|
}
|
|
}
|
|
}
|
|
};
|
|
player.Send(ScMsgId.ScMoveObjectMove, move);
|
|
}
|
|
else
|
|
{
|
|
EntityInteractive e = new(interactiveFacWrapperTable[templateId].interactiveTemplateId, player.roleId, worldPosition, direction, sceneNumId, guid);
|
|
e.InitDefaultProperties();
|
|
e.SetPropValue(nodeId, "factory_inst_id");
|
|
|
|
player.sceneManager.GetCurScene().entities.Add(e);
|
|
player.sceneManager.GetCurScene().SpawnEntity(e);
|
|
}
|
|
|
|
}
|
|
|
|
[BsonDiscriminator(Required = true)]
|
|
[BsonKnownTypes(typeof(FComponentSelector))]
|
|
|
|
public class FComponent
|
|
{
|
|
public class FCompInventory
|
|
{
|
|
public ScdFacComInventory ToProto()
|
|
{
|
|
return new ScdFacComInventory()
|
|
{
|
|
|
|
};
|
|
}
|
|
}
|
|
public uint compId;
|
|
public FCComponentType type;
|
|
public FCompInventory inventory;
|
|
|
|
public FComponent(uint id, FCComponentType t)
|
|
{
|
|
this.compId = id;
|
|
this.type = t;
|
|
}
|
|
public FCComponentPos GetComPos()
|
|
{
|
|
|
|
string compTypeName = type.ToString();
|
|
if (Enum.TryParse(compTypeName, out FCComponentPos fromName))
|
|
{
|
|
return fromName;
|
|
}
|
|
switch (type)
|
|
{
|
|
case FCComponentType.PowerPole:
|
|
return FCComponentPos.PowerPole;
|
|
}
|
|
return FCComponentPos.Invalid;
|
|
}
|
|
public ScdFacCom ToProto()
|
|
{
|
|
ScdFacCom proto = new ScdFacCom()
|
|
{
|
|
ComponentType = (int)type,
|
|
ComponentId = compId,
|
|
|
|
};
|
|
SetComponentInfo(proto);
|
|
return proto;
|
|
}
|
|
|
|
public virtual void SetComponentInfo(ScdFacCom proto)
|
|
{
|
|
if (inventory != null)
|
|
{
|
|
proto.Inventory = inventory.ToProto();
|
|
}
|
|
else if (type == FCComponentType.PowerPole)
|
|
{
|
|
proto.PowerPole = new()
|
|
{
|
|
|
|
};
|
|
}
|
|
}
|
|
|
|
public virtual FComponent Init()
|
|
{
|
|
switch (type)
|
|
{
|
|
case FCComponentType.Inventory:
|
|
inventory = new();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return this;
|
|
}
|
|
}
|
|
public class FMesh
|
|
{
|
|
public FCMeshType type;
|
|
public List<Vector3f> points=new();
|
|
public ScdFacMesh ToProto()
|
|
{
|
|
ScdFacMesh m = new ScdFacMesh()
|
|
{
|
|
MeshType = (int)type
|
|
};
|
|
foreach (Vector3f p in points)
|
|
{
|
|
m.Points.Add(new ScdVec3Int()
|
|
{
|
|
X = (int)p.x,
|
|
Y = (int)p.y,
|
|
Z = (int)p.z
|
|
});
|
|
}
|
|
return m;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|