mirror of
https://git.muiegratis.online/suikoakari/Campofinale
synced 2025-12-12 17:44:37 +01:00
factory manager now is working!!
This commit is contained in:
@@ -11,6 +11,7 @@ using MongoDB.Driver;
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using System.Security.Cryptography;
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using System.Text;
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using static Campofinale.Game.Adventure.AdventureBookManager;
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using static Campofinale.Game.Factory.FactoryManager;
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using static Campofinale.Resource.ResourceManager;
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namespace Campofinale.Database
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@@ -103,7 +104,10 @@ namespace Campofinale.Database
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{
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return _database.GetCollection<SpaceshipRoom>("spaceship_rooms").Find(c => c.owner == roleId).ToList();
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}
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public FactoryData LoadFactoryData(ulong roleId)
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{
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return _database.GetCollection<FactoryData>("factory").Find(c => c.roleId == roleId).ToList().FirstOrDefault();
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}
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public List<Item> LoadInventoryItems(ulong roleId)
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{
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return _database.GetCollection<Item>("items").Find(c => c.owner == roleId).ToList();
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@@ -319,6 +323,22 @@ namespace Campofinale.Database
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new ReplaceOptions { IsUpsert = true }
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);
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}
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public void UpsertFactoryData(FactoryData item)
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{
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if (item._id == ObjectId.Empty)
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{
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item._id = ObjectId.GenerateNewId();
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}
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var collection = _database.GetCollection<FactoryData>("factory");
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var filter =
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Builders<FactoryData>.Filter.Eq(c => c.roleId, item.roleId);
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var result = collection.ReplaceOne(
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filter,
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item,
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new ReplaceOptions { IsUpsert = true }
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);
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}
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public void UpsertItem(Item item)
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{
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if (item._id == ObjectId.Empty)
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@@ -427,6 +447,6 @@ namespace Campofinale.Database
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}
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}
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}
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}
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@@ -33,9 +33,25 @@ namespace Campofinale.Game.Entities
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this.BornRot = rot;
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this.templateId = templateId;
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this.sceneNumId = scene;
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}
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public void InitDefaultProperties()
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{
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InteractiveData data = ResourceManager.interactiveData.Find(i => i.id == templateId);
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if (data != null)
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{
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properties.AddRange(data.saveProperties);
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}
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}
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public void SetPropValue(uint val, string key)
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{
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ParamKeyValue keyValue = properties.Find(p => p.key == key);
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if (keyValue != null)
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{
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keyValue.value.valueArray[0].valueBit64 = val;
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}
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}
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public SceneInteractive ToProto()
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{
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@@ -105,15 +121,17 @@ namespace Campofinale.Game.Entities
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{
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string oriTemplateId = ResourceManager.interactiveTable.interactiveDataDict[templateId].templateId;
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InteractiveData data=ResourceManager.interactiveData.Find(i=>i.id == oriTemplateId);
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if(data != null)
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{
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return (true,data.propertyKeyToIdMap[key]);
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}
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Logger.PrintError("Interactive Data not found");
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return (false, maxCur + 1);
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}
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catch (Exception ex)
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{
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//Logger.PrintError(ex.Message);
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Logger.PrintError(ex.Message);
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return (false,maxCur+1);
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}
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@@ -43,7 +43,11 @@ namespace Campofinale.Game.Entities
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{
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List<AttrInfo> attrInfo = new();
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EnemyTable table = ResourceManager.enemyTable[templateId];
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enemyAttributeTemplateTable[table.attrTemplateId].levelDependentAttributes[level].attrs.ForEach(attr =>
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if(level >= enemyAttributeTemplateTable[table.attrTemplateId].levelDependentAttributes.Count)
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{
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level = 80;
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}
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enemyAttributeTemplateTable[table.attrTemplateId].levelDependentAttributes[level-1].attrs.ForEach(attr =>
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{
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attrInfo.Add(new AttrInfo()
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{
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@@ -5,13 +5,17 @@ namespace Campofinale.Game.Factory.Components
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{
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public class FComponentTravelPole : FComponent
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{
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public uint defaultNext;
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public FComponentTravelPole(uint id) : base(id, FCComponentType.TravelPole)
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{
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}
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public override void SetComponentInfo(ScdFacCom proto)
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{
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proto.TravelPole = new();
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proto.TravelPole = new()
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{
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DefaultNext = defaultNext
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};
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}
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}
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}
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@@ -1,9 +1,15 @@
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using Campofinale.Game.Entities;
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using Campofinale.Database;
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using Campofinale.Game.Entities;
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using Campofinale.Game.Factory.Components;
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using Campofinale.Packets.Sc;
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using Campofinale.Protocol;
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using Campofinale.Resource;
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using Campofinale.Resource.Table;
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using MongoDB.Bson;
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using MongoDB.Bson.Serialization.Attributes;
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using System.Linq;
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using System.Numerics;
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using System.Xml.Linq;
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using static Campofinale.Resource.ResourceManager;
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namespace Campofinale.Game.Factory
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@@ -12,18 +18,40 @@ namespace Campofinale.Game.Factory
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{
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public Player player;
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public List<FactoryChapter> chapters = new();
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public ObjectId _id;
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public class FactoryData
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{
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public ulong roleId;
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public ObjectId _id;
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public List<FactoryChapter> chapters = new();
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}
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public FactoryManager(Player player)
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{
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this.player = player;
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}
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public void Load()
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{
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//TODO Save
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chapters.Add(new FactoryChapter("domain_1", player.roleId));
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chapters.Add(new FactoryChapter("domain_2", player.roleId));
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FactoryData data = DatabaseManager.db.LoadFactoryData(player.roleId);
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if (data != null)
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{
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_id=data._id;
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chapters = data.chapters;
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}
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if(!ChapterExist("domain_1")) chapters.Add(new FactoryChapter("domain_1", player.roleId));
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if(!ChapterExist("domain_2")) chapters.Add(new FactoryChapter("domain_2", player.roleId));
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}
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public bool ChapterExist(string id)
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{
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return chapters.Find(c=>c.chapterId==id)!=null;
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}
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public void Save()
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{
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DatabaseManager.db.UpsertFactoryData(new FactoryData()
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{
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_id= _id,
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roleId=player.roleId,
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chapters=chapters
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});
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}
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public void ExecOp(CsFactoryOp op, ulong seq)
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{
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@@ -62,11 +90,180 @@ namespace Campofinale.Game.Factory
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public List<FactoryNode> nodes=new();
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public uint v = 1;
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public uint compV = 0;
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public int bandwidth = 200;
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public ScFactorySyncChapter ToProto()
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{
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ScFactorySyncChapter chapter = new()
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{
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ChapterId = chapterId,
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Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds()/1000,
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Blackboard = new()
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{
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Power = new()
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{
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PowerGen = 0,
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PowerSaveMax = 0,
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PowerSaveCurrent = 0,
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PowerCost = 0
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},
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InventoryNodeId = 1
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},
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Statistic = new()
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{
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LastDay = new()
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{
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},
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Other = new()
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{
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InPowerBuilding = 1
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}
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},
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PinBoard = new()
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{
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Cards =
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{
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},
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},
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};
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chapter.Blackboard.Power.PowerSaveCurrent = bandwidth;
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domainDataTable[chapterId].levelGroup.ForEach(levelGroup =>
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{
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int grade = GetOwner().sceneManager.GetScene(GetSceneNumIdFromLevelData(levelGroup)).grade;
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LevelGradeInfo sceneGrade = ResourceManager.levelGradeTable[levelGroup].grades.Find(g=>g.grade==grade);
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if (sceneGrade != null)
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{
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chapter.Blackboard.Power.PowerGen += sceneGrade.bandwidth;
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chapter.Blackboard.Power.PowerSaveMax += sceneGrade.bandwidth;
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var scene = new ScdFactorySyncScene()
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{
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SceneId = GetSceneNumIdFromLevelData(levelGroup),
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Bandwidth = new()
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{
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Current = 0,
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Max = sceneGrade.bandwidth,
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TravelPoleMax = sceneGrade.travelPoleLimit,
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BattleCurrent = 0,
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BattleMax = sceneGrade.battleBuildingLimit,
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},
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Settlements =
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{
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},
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Panels =
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{
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}
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};
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int index = 0;
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LevelScene scen = GetLevelData(GetSceneNumIdFromLevelData(levelGroup));
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foreach (var reg in scen.levelData.factoryRegions)
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{
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foreach (var area in reg.areas)
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{
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var lvData = area.levelData.Find(l=>l.level==grade);
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if (lvData == null)
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{
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lvData = area.levelData.Last();
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}
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if (lvData.levelBounds.Count > 0)
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{
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var bounds = lvData.levelBounds[0];
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scene.Panels.Add(new ScdFactorySyncScenePanel()
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{
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Index = index,
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Level = lvData.level,
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MainMesh =
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{
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new ScdRectInt()
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{
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X=(int)bounds.start.x,
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Z=(int)bounds.start.z,
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Y=(int)bounds.start.y,
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W=(int)bounds.size.x,
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H=(int)bounds.size.y,
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L=(int)bounds.size.z,
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}
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}
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});
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index++;
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}
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}
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}
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chapter.Scenes.Add(scene);
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}
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});
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nodes.ForEach(node =>
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{
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chapter.Nodes.Add(node.ToProto());
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});
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chapter.Maps.AddRange(GetMaps());
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return chapter;
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}
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public List<ScdFactorySyncMap> GetMaps()
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{
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List<ScdFactorySyncMap> maps = new();
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string levelId = domainDataTable[chapterId].levelGroup[0];
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string mapId = GetLevelData(GetSceneNumIdFromLevelData(levelId)).mapIdStr;
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maps.Add(new ScdFactorySyncMap()
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{
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MapId = ResourceManager.strIdNumTable.chapter_map_id.dic[mapId],
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Wires =
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{
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GetWires()
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}
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});
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return maps;
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}
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public List<ScdFactorySyncMapWire> GetWires()
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{
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List<ScdFactorySyncMapWire> wires = new();
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HashSet<(ulong, ulong)> addedConnections = new(); // evita doppioni esatti
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ulong i = 0;
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foreach (FactoryNode node in nodes)
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{
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foreach (var conn in node.connectedComps)
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{
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ulong compA = conn.Key;
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ulong compB = conn.Value;
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var key = (compA, compB);
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if (!addedConnections.Contains(key))
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{
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wires.Add(new ScdFactorySyncMapWire()
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{
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Index = i,
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FromComId = compA,
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ToComId = compB
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});
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addedConnections.Add(key);
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i++;
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}
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}
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}
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return wires;
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}
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public void Update()
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{
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try
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{
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UpdatePowerGrid(nodes);
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foreach (FactoryNode node in nodes)
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{
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node.Update(this);
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@@ -89,51 +286,242 @@ namespace Campofinale.Game.Factory
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switch (op.OpType)
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{
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case FactoryOpType.Place:
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CreateNode(op.Place, seq);
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CreateNode(op, seq);
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break;
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case FactoryOpType.MoveNode:
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MoveNode(op, seq);
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break;
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case FactoryOpType.Dismantle:
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DismantleNode(op, seq);
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break;
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case FactoryOpType.AddConnection:
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AddConnection(op, seq);
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break;
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case FactoryOpType.SetTravelPoleDefaultNext:
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FactoryNode travelNode = GetNodeByCompId(op.SetTravelPoleDefaultNext.ComponentId);
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travelNode.GetComponent<FComponentTravelPole>().defaultNext = op.SetTravelPoleDefaultNext.DefaultNext;
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GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, travelNode));
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GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
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break;
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default:
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break;
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}
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}
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public void MoveNode(CsFactoryOp op, ulong seq)
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{
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var move = op.MoveNode;
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FactoryNode node = nodes.Find(n => n.nodeId == move.NodeId);
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if (node != null)
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{
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node.direction = new Vector3f(move.Direction);
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node.position = new Vector3f(move.Position);
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node.worldPosition = new Vector3f(move.InteractiveParam.Position);
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GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
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GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId, op), seq);
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node.SendEntity(GetOwner(), chapterId);
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}
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else
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{
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ScFactoryOpRet ret = new()
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{
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RetCode = FactoryOpRetCode.Fail,
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};
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GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
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}
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}
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public void DismantleNode(CsFactoryOp op, ulong seq)
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{
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var dismantle = op.Dismantle;
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FactoryNode nodeRem = nodes.Find(n => n.nodeId == dismantle.NodeId);
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if (nodeRem != null)
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{
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RemoveConnectionsToNode(nodeRem, nodes);
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nodes.Remove(nodeRem);
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GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
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{
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ChapterId = chapterId,
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MapId = nodeRem.mapId,
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Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds() / 1000,
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Wires =
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{
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GetWires()
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}
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});
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GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, nodeRem.nodeId));
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GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), nodeRem.nodeId, op), seq);
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}
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else
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{
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ScFactoryOpRet ret = new()
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{
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RetCode = FactoryOpRetCode.Fail,
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};
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GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
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}
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}
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public void RemoveConnectionsToNode(FactoryNode nodeRem, List<FactoryNode> allNodes)
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{
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// Ottieni tutti i compId del nodo da rimuovere
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HashSet<ulong> remCompIds = nodeRem.components.Select(c => (ulong)c.compId).ToHashSet();
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|
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foreach (var node in allNodes)
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{
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node.connectedComps.RemoveAll(conn =>
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remCompIds.Contains(conn.Key) || remCompIds.Contains(conn.Value));
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}
|
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}
|
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|
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|
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public uint nextCompV()
|
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{
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compV++;
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return compV;
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}
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private void CreateNode(CsdFactoryOpPlace place, ulong seq)
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public FactoryNode.FComponent GetCompById(ulong compId)
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{
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foreach(FactoryNode node in nodes)
|
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{
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if (node.components.Find(c => c.compId == compId) != null)
|
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{
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return node.components.Find(c => c.compId == compId);
|
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}
|
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}
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return null;
|
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}
|
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public FactoryNode GetNodeByCompId(ulong compId)
|
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{
|
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foreach (FactoryNode node in nodes)
|
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{
|
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if (node.components.Find(c => c.compId == compId) != null)
|
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{
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return node;
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}
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}
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return null;
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}
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private void AddConnection(CsFactoryOp op,ulong seq)
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{
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FactoryNode.FComponent nodeFrom = GetCompById(op.AddConnection.FromComId);
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FactoryNode.FComponent nodeTo = GetCompById(op.AddConnection.ToComId);
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if(nodeFrom!=null && nodeTo != null)
|
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{
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GetNodeByCompId(nodeFrom.compId).connectedComps.Add(new(nodeFrom.compId, nodeTo.compId));
|
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GetNodeByCompId(nodeTo.compId).connectedComps.Add(new(nodeTo.compId, nodeFrom.compId));
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GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
|
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{
|
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ChapterId = chapterId,
|
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MapId = GetNodeByCompId(nodeFrom.compId).mapId,
|
||||
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds()/1000,
|
||||
Wires =
|
||||
{
|
||||
GetWires()
|
||||
}
|
||||
});
|
||||
var wire = GetWires().Find(w =>
|
||||
(w.FromComId == op.AddConnection.FromComId && w.ToComId == op.AddConnection.ToComId) ||
|
||||
(w.FromComId == op.AddConnection.ToComId && w.ToComId == op.AddConnection.FromComId));
|
||||
|
||||
if (wire != null)
|
||||
{
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), (uint)wire.Index, op), seq);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Facoltativo: log di errore
|
||||
Console.WriteLine($"[WARN] Connessione non trovata tra {op.AddConnection.FromComId} e {op.AddConnection.ToComId}");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
void ResetAllPower(List<FactoryNode> allNodes)
|
||||
{
|
||||
foreach (var node in allNodes)
|
||||
node.powered = false;
|
||||
}
|
||||
void UpdatePowerGrid(List<FactoryNode> allNodes)
|
||||
{
|
||||
ResetAllPower(allNodes);
|
||||
|
||||
HashSet<uint> visited = new();
|
||||
|
||||
foreach (var node in allNodes)
|
||||
{
|
||||
if (node.templateId.Contains("hub") || node.templateId == "power_diffuser_1")
|
||||
{
|
||||
//if(node.forcePowerOn)
|
||||
if(node.templateId== "power_diffuser_1")
|
||||
{
|
||||
//Check inside factory region
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
PropagatePowerFrom(node, visited);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
void PropagatePowerFrom(FactoryNode node, HashSet<uint> visited)
|
||||
{
|
||||
if (visited.Contains(node.nodeId))
|
||||
return;
|
||||
|
||||
visited.Add(node.nodeId);
|
||||
node.powered = true;
|
||||
if(node.templateId == "power_diffuser_1")
|
||||
{
|
||||
//get builds in area test
|
||||
List<FactoryNode> nodes=GetNodesInRange(node.position, 15);
|
||||
foreach(FactoryNode propagateNode in nodes)
|
||||
{
|
||||
if (propagateNode.GetComponent<FComponentPowerPole>() == null)
|
||||
{
|
||||
propagateNode.powered = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (node.GetComponent<FComponentPowerPole>() != null)
|
||||
foreach (var connectedCompId in node.connectedComps)
|
||||
{
|
||||
FactoryNode connectedNode = GetNodeByCompId(connectedCompId.Value);
|
||||
if (connectedNode != null)
|
||||
{
|
||||
PropagatePowerFrom(connectedNode, visited);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void CreateNode(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
v++;
|
||||
uint nodeId = v;
|
||||
|
||||
CsdFactoryOpPlace place = op.Place;
|
||||
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[place.TemplateId];
|
||||
FactoryNode node = new()
|
||||
{
|
||||
nodeId = nodeId,
|
||||
templateId = place.TemplateId,
|
||||
mapId = place.MapId,
|
||||
sceneNumId = GetOwner().sceneManager.GetCurScene().sceneNumId,
|
||||
nodeType = table.GetNodeType(),
|
||||
position = new Vector3f(place.Position),
|
||||
direction = new Vector3f(place.Direction),
|
||||
guid = GetOwner().random.NextRand()
|
||||
worldPosition = new Vector3f(place.InteractiveParam.Position),
|
||||
guid = GetOwner().random.NextRand(),
|
||||
|
||||
};
|
||||
|
||||
node.InitComponents(this);
|
||||
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
|
||||
nodes.Add(node);
|
||||
ScFactoryModifyChapterNodes edit = new()
|
||||
{
|
||||
ChapterId = chapterId,
|
||||
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
|
||||
|
||||
};
|
||||
GetOwner().Send(new PacketScFactorySyncChapter(GetOwner(), chapterId));
|
||||
edit.Nodes.Add(node.ToProto());
|
||||
Logger.Print(Newtonsoft.Json.JsonConvert.SerializeObject(edit, Newtonsoft.Json.Formatting.Indented));
|
||||
EntityInteractive e = new(place.TemplateId, GetOwner().roleId, new Vector3f(place.Position), new Vector3f(place.Direction), GetOwner().sceneManager.GetCurScene().sceneNumId, node.guid);
|
||||
GetOwner().sceneManager.GetCurScene().entities.Add(e);
|
||||
GetOwner().sceneManager.GetCurScene().SpawnEntity(e);
|
||||
GetOwner().Send(ScMsgId.ScFactoryModifyChapterNodes, edit);
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId,FactoryOpType.Place),seq);
|
||||
node.SendEntity(GetOwner(), chapterId);
|
||||
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId,op),seq);
|
||||
|
||||
}
|
||||
|
||||
@@ -165,46 +553,39 @@ namespace Campofinale.Game.Factory
|
||||
public string templateId;
|
||||
public Vector3f position=new();
|
||||
public Vector3f direction = new();
|
||||
public Vector3f worldPosition = new();
|
||||
public string instKey="";
|
||||
public bool deactive = false;
|
||||
public int mapId;
|
||||
public int sceneNumId;
|
||||
public bool forcePowerOn = false;
|
||||
public List<FComponent> components = new();
|
||||
[BsonIgnore]
|
||||
public bool powered = false;
|
||||
[BsonIgnore]
|
||||
public uint connectedPowerNode = 0;
|
||||
public bool lastPowered = false;
|
||||
public List<ConnectedComp> connectedComps = new();
|
||||
public ulong guid;
|
||||
|
||||
public class ConnectedComp
|
||||
{
|
||||
public ulong Key;
|
||||
public ulong Value;
|
||||
public ConnectedComp(ulong key, ulong value)
|
||||
{
|
||||
this.Key = key;
|
||||
this.Value = value;
|
||||
}
|
||||
}
|
||||
public void Update(FactoryChapter chapter)
|
||||
{
|
||||
if(!templateId.Contains("hub"))
|
||||
if (GetComponent<FComponentPowerPole>() != null)
|
||||
LevelScene scen = GetLevelData(sceneNumId);
|
||||
if (lastPowered != powered)
|
||||
{
|
||||
FactoryNode curEnergyNode = chapter.nodes.Find(n => n.nodeId == connectedPowerNode && n.position.Distance(position) <= 20 && n.InPower());
|
||||
if (templateId != "power_pole_2")
|
||||
{
|
||||
FactoryNode energyNode = chapter.GetNodesInRange(position, 20).Find(n=>n.GetComponent< FComponentPowerPole>()!=null && n.InPower());
|
||||
if (energyNode != null && curEnergyNode==null && energyNode.connectedPowerNode!=nodeId)
|
||||
{
|
||||
powered= true;
|
||||
connectedPowerNode = energyNode.nodeId;
|
||||
chapter.GetOwner().Send(ScMsgId.ScFactoryModifyChapterNodes, new ScFactoryModifyChapterNodes() { Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(), Nodes = { this.ToProto()} });
|
||||
}
|
||||
else
|
||||
{
|
||||
if (curEnergyNode == null && powered==true)
|
||||
{
|
||||
powered = false;
|
||||
connectedPowerNode = 0;
|
||||
chapter.GetOwner().Send(ScMsgId.ScFactoryModifyChapterNodes, new ScFactoryModifyChapterNodes() { Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(), Nodes = { this.ToProto() } });
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Check near
|
||||
}
|
||||
lastPowered = powered;
|
||||
chapter.GetOwner().Send(new PacketScFactoryModifyChapterNodes(chapter.GetOwner(), chapter.chapterId, this));
|
||||
}
|
||||
|
||||
}
|
||||
public bool InPower()
|
||||
{
|
||||
@@ -222,41 +603,54 @@ namespace Campofinale.Game.Factory
|
||||
{
|
||||
FMesh mesh = new FMesh();
|
||||
|
||||
if (ResourceManager.factoryBuildingTable.ContainsKey(templateId))
|
||||
if (ResourceManager.factoryBuildingTable.TryGetValue(templateId, out FactoryBuildingTable table))
|
||||
{
|
||||
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[templateId];
|
||||
float width = table.range.width - 1;
|
||||
float height = table.range.height - 1;
|
||||
float depth = table.range.depth-1;
|
||||
|
||||
double centerX = position.x + table.range.width / 2.0;
|
||||
double centerZ = position.z + table.range.depth / 2.0;
|
||||
Vector3f p1_final = new Vector3f();
|
||||
Vector3f p2_final = new Vector3f();
|
||||
|
||||
Vector3f p1 = new Vector3f(position.x, position.y, position.z);
|
||||
Vector3f p2 = new Vector3f(
|
||||
position.x + table.range.width,
|
||||
position.y + table.range.height,
|
||||
position.z + table.range.depth
|
||||
);
|
||||
switch (direction.y)
|
||||
{
|
||||
case 0f:
|
||||
case 360f:
|
||||
default:
|
||||
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z);
|
||||
p2_final = p1_final + new Vector3f(width, height, depth);
|
||||
break;
|
||||
|
||||
p1 = RotateAroundY(p1, new Vector3f((float)centerX, position.y, (float)centerZ), direction.y);
|
||||
p2 = RotateAroundY(p2, new Vector3f((float)centerX, position.y, (float)centerZ), direction.y);
|
||||
mesh.points.Add(p1);
|
||||
mesh.points.Add(p2);
|
||||
case 90f:
|
||||
// Rotazione 90°: Larghezza e profondità si scambiano.
|
||||
// Il mesh parte da 'position' ma si estende su assi diversi.
|
||||
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z - width);
|
||||
p2_final = p1_final + new Vector3f(depth, height, width);
|
||||
break;
|
||||
|
||||
case 180f:
|
||||
// Rotazione 180°: Larghezza e profondità mantengono i loro valori
|
||||
// ma il mesh si estende in direzioni negative.
|
||||
p1_final = position + new Vector3f(table.range.x - width, table.range.y, table.range.z - depth);
|
||||
p2_final = p1_final + new Vector3f(width, height, depth);
|
||||
break;
|
||||
|
||||
case 270f:
|
||||
// Rotazione 270°: Larghezza e profondità si scambiano.
|
||||
// Il mesh si estende in direzioni diverse rispetto alla rotazione di 90°.
|
||||
p1_final = position + new Vector3f(table.range.x - depth, table.range.y, table.range.z);
|
||||
p2_final = p1_final + new Vector3f(depth, height, width);
|
||||
break;
|
||||
}
|
||||
|
||||
mesh.points.Add(p1_final);
|
||||
mesh.points.Add(p2_final);
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
private Vector3f RotateAroundY(Vector3f point, Vector3f origin, double angleDegrees)
|
||||
{
|
||||
double angleRadians = angleDegrees * (Math.PI / 180.0);
|
||||
double cosTheta = Math.Cos(angleRadians);
|
||||
double sinTheta = Math.Sin(angleRadians);
|
||||
|
||||
double dx = point.x - origin.x;
|
||||
double dz = point.z - origin.z;
|
||||
|
||||
double rotatedX = origin.x + (dx * cosTheta - dz * sinTheta);
|
||||
double rotatedZ = origin.z + (dx * sinTheta + dz * cosTheta);
|
||||
|
||||
return new Vector3f((float)rotatedX, point.y, (float)rotatedZ);
|
||||
}
|
||||
public ScdFacNode ToProto()
|
||||
{
|
||||
ScdFacNode node = new ScdFacNode()
|
||||
@@ -270,7 +664,7 @@ namespace Campofinale.Game.Factory
|
||||
Power = new()
|
||||
{
|
||||
InPower= InPower(),
|
||||
NeedInPower=false,
|
||||
NeedInPower=true,
|
||||
},
|
||||
|
||||
NodeType=(int)nodeType,
|
||||
@@ -286,7 +680,8 @@ namespace Campofinale.Game.Factory
|
||||
if(templateId!="__inventory__")
|
||||
{
|
||||
node.Transform.Mesh = GetMesh().ToProto();
|
||||
node.Transform.WorldPosition = position.ToProto();
|
||||
node.Transform.Position = position.ToProtoScd();
|
||||
node.Transform.WorldPosition = worldPosition.ToProto();
|
||||
node.Transform.WorldRotation = direction.ToProto();
|
||||
node.InteractiveObject = new()
|
||||
{
|
||||
@@ -354,6 +749,50 @@ namespace Campofinale.Game.Factory
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SendEntity(Player player, string chapterId)
|
||||
{
|
||||
Entity exist = player.sceneManager.GetCurScene().entities.Find(e => e.guid == guid);
|
||||
if (exist != null)
|
||||
{
|
||||
exist.Position = worldPosition;
|
||||
exist.Rotation = direction;
|
||||
ScMoveObjectMove move = new()
|
||||
{
|
||||
ServerNotify = true,
|
||||
MoveInfo =
|
||||
{
|
||||
new MoveObjectMoveInfo()
|
||||
{
|
||||
Objid = guid,
|
||||
SceneNumId=sceneNumId,
|
||||
MotionInfo = new()
|
||||
{
|
||||
Position=exist.Position.ToProto(),
|
||||
Rotation=exist.Rotation.ToProto(),
|
||||
Speed=new Vector()
|
||||
{
|
||||
|
||||
},
|
||||
State=MotionState.MotionNone
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
player.Send(ScMsgId.ScMoveObjectMove, move);
|
||||
}
|
||||
else
|
||||
{
|
||||
EntityInteractive e = new(interactiveFacWrapperTable[templateId].interactiveTemplateId, player.roleId, worldPosition, direction, sceneNumId, guid);
|
||||
e.InitDefaultProperties();
|
||||
e.SetPropValue(nodeId, "factory_inst_id");
|
||||
|
||||
player.sceneManager.GetCurScene().entities.Add(e);
|
||||
player.sceneManager.GetCurScene().SpawnEntity(e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[BsonDiscriminator(Required = true)]
|
||||
[BsonKnownTypes(typeof(FComponentSelector))]
|
||||
|
||||
|
||||
@@ -3,8 +3,10 @@ using Campofinale.Game.Inventory;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Resource;
|
||||
using Campofinale.Resource.Dynamic;
|
||||
using Campofinale.Resource.Table;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Text.Json.Serialization;
|
||||
using static Campofinale.Resource.Dynamic.SpawnerConfig;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
@@ -220,13 +222,18 @@ namespace Campofinale.Game
|
||||
{
|
||||
foreach (var level in ResourceManager.levelDatas)
|
||||
{
|
||||
if(scenes.Find(s=>s.sceneNumId==level.idNum) == null)
|
||||
int grade = 1;
|
||||
if (ResourceManager.levelGradeTable.ContainsKey(level.id))
|
||||
{
|
||||
grade = ResourceManager.levelGradeTable[level.id].grades.Last().grade;
|
||||
}
|
||||
if (scenes.Find(s=>s.sceneNumId==level.idNum) == null)
|
||||
scenes.Add(new Scene()
|
||||
{
|
||||
guid = (ulong)player.random.Next(),
|
||||
ownerId=player.roleId,
|
||||
sceneNumId=level.idNum,
|
||||
|
||||
grade= grade
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -260,6 +267,8 @@ namespace Campofinale.Game
|
||||
public List<ulong> activeScripts = new();
|
||||
|
||||
public List<LevelScript> scripts = new();
|
||||
public int grade = 0;
|
||||
|
||||
public int GetCollection(string id)
|
||||
{
|
||||
if (collections.ContainsKey(id))
|
||||
@@ -304,7 +313,18 @@ namespace Campofinale.Game
|
||||
{
|
||||
Unload();
|
||||
LevelScene lv_scene = ResourceManager.GetLevelData(sceneNumId);
|
||||
|
||||
|
||||
LevelGradeInfo sceneGrade = null;
|
||||
LevelGradeTable table = null;
|
||||
ResourceManager.levelGradeTable.TryGetValue(lv_scene.id, out table);
|
||||
if (table != null)
|
||||
{
|
||||
sceneGrade=table.grades.Find(g=>g.grade==grade);
|
||||
}
|
||||
if (sceneGrade == null)
|
||||
{
|
||||
sceneGrade = new();
|
||||
}
|
||||
lv_scene.levelData.interactives.ForEach(en =>
|
||||
{
|
||||
if (GetOwner().noSpawnAnymore.Contains(en.levelLogicId) && sceneNumId != 87)
|
||||
@@ -342,7 +362,7 @@ namespace Campofinale.Game
|
||||
{
|
||||
if(GetOwner().noSpawnAnymore.Contains(en.levelLogicId) && sceneNumId != 87) return;
|
||||
|
||||
EntityMonster entity = new(en.entityDataIdKey,en.level,ownerId,en.position,en.rotation, sceneNumId, en.levelLogicId)
|
||||
EntityMonster entity = new(en.entityDataIdKey,sceneGrade.monsterBaseLevel+ en.level,ownerId,en.position,en.rotation, sceneNumId, en.levelLogicId)
|
||||
{
|
||||
type=en.entityType,
|
||||
belongLevelScriptId=en.belongLevelScriptId,
|
||||
@@ -366,7 +386,16 @@ namespace Campofinale.Game
|
||||
entity.defaultHide = en.defaultHide;
|
||||
entities.Add(entity);
|
||||
});
|
||||
|
||||
GetOwner().factoryManager.chapters.ForEach(ch =>
|
||||
{
|
||||
ch.nodes.ForEach(n =>
|
||||
{
|
||||
if (n.sceneNumId == sceneNumId)
|
||||
{
|
||||
n.SendEntity(GetOwner(), ch.chapterId);
|
||||
}
|
||||
});
|
||||
});
|
||||
UpdateShowEntities();
|
||||
}
|
||||
|
||||
|
||||
37
Campofinale/Packets/Sc/PacketScFactoryModifyChapterNodes.cs
Normal file
37
Campofinale/Packets/Sc/PacketScFactoryModifyChapterNodes.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Campofinale.Game.Factory;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Protocol;
|
||||
|
||||
namespace Campofinale.Packets.Sc
|
||||
{
|
||||
public class PacketScFactoryModifyChapterNodes : Packet
|
||||
{
|
||||
|
||||
public PacketScFactoryModifyChapterNodes(Player client,string chapterId,FactoryNode node) {
|
||||
ScFactoryModifyChapterNodes edit = new()
|
||||
{
|
||||
ChapterId = chapterId,
|
||||
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds()/1000,
|
||||
Nodes =
|
||||
{
|
||||
node.ToProto()
|
||||
}
|
||||
};
|
||||
SetData(ScMsgId.ScFactoryModifyChapterNodes, edit);
|
||||
}
|
||||
public PacketScFactoryModifyChapterNodes(Player client, string chapterId, uint nodeId)
|
||||
{
|
||||
ScFactoryModifyChapterNodes edit = new()
|
||||
{
|
||||
ChapterId = chapterId,
|
||||
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds() / 1000,
|
||||
RemoveNodes =
|
||||
{
|
||||
nodeId
|
||||
}
|
||||
};
|
||||
SetData(ScMsgId.ScFactoryModifyChapterNodes, edit);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -6,23 +6,50 @@ namespace Campofinale.Packets.Sc
|
||||
public class PacketScFactoryOpRet : Packet
|
||||
{
|
||||
|
||||
public PacketScFactoryOpRet(Player client, uint nodeId,FactoryOpType type) {
|
||||
public PacketScFactoryOpRet(Player client, uint val,CsFactoryOp op) {
|
||||
|
||||
ScFactoryOpRet proto = new ScFactoryOpRet()
|
||||
{
|
||||
RetCode=FactoryOpRetCode.Ok,
|
||||
OpType=type,
|
||||
OpType=op.OpType,
|
||||
|
||||
};
|
||||
if(type == FactoryOpType.Place)
|
||||
if(op.OpType == FactoryOpType.Place)
|
||||
{
|
||||
proto.Place = new()
|
||||
{
|
||||
NodeId = nodeId
|
||||
NodeId = val
|
||||
};
|
||||
proto.Index = "CHANNLE_BUILDING";
|
||||
}
|
||||
|
||||
if (op.OpType == FactoryOpType.MoveNode)
|
||||
{
|
||||
proto.MoveNode = new()
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
if (op.OpType == FactoryOpType.AddConnection)
|
||||
{
|
||||
proto.AddConnection = new()
|
||||
{
|
||||
Index = val,
|
||||
};
|
||||
}
|
||||
if (op.OpType == FactoryOpType.Dismantle)
|
||||
{
|
||||
proto.Dismantle = new()
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
if (op.OpType == FactoryOpType.SetTravelPoleDefaultNext)
|
||||
{
|
||||
proto.SetTravelPoleDefaultNext = new()
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
proto.Index=op.Index;
|
||||
SetData(ScMsgId.ScFactoryOpRet, proto);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Campofinale.Packets.Sc
|
||||
|
||||
public PacketScFactorySyncChapter(Player client, string chapterId) {
|
||||
|
||||
string json = File.ReadAllText("ScFactorySyncChapter.json");
|
||||
/*string json = File.ReadAllText("ScFactorySyncChapter.json");
|
||||
|
||||
//ScFactorySyncChapter chapter = Newtonsoft.Json.JsonConvert.DeserializeObject<ScFactorySyncChapter>(json);
|
||||
ScFactorySyncChapter chapter = new()
|
||||
@@ -61,7 +61,7 @@ namespace Campofinale.Packets.Sc
|
||||
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
},
|
||||
Blackboard = new()
|
||||
{
|
||||
@@ -119,7 +119,7 @@ namespace Campofinale.Packets.Sc
|
||||
{
|
||||
},
|
||||
|
||||
});*/
|
||||
});
|
||||
LevelGradeInfo sceneGrade = ResourceManager.levelGradeTable[levelGroup].grades[0];
|
||||
chapter.Blackboard.Power.PowerGen += sceneGrade.bandwidth;
|
||||
chapter.Blackboard.Power.PowerSaveMax += sceneGrade.bandwidth;
|
||||
@@ -185,9 +185,9 @@ namespace Campofinale.Packets.Sc
|
||||
foreach(FactoryNode node in client.factoryManager.GetChapter(chapterId).nodes)
|
||||
{
|
||||
chapter.Nodes.Add(node.ToProto());
|
||||
}
|
||||
}*/
|
||||
//Logger.Print(Newtonsoft.Json.JsonConvert.SerializeObject(chapter,Newtonsoft.Json.Formatting.Indented));
|
||||
SetData(ScMsgId.ScFactorySyncChapter, chapter);
|
||||
SetData(ScMsgId.ScFactorySyncChapter, client.factoryManager.GetChapter(chapterId).ToProto());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -617,6 +617,7 @@ namespace Campofinale
|
||||
inventoryManager.Save();
|
||||
spaceshipManager.Save();
|
||||
adventureBookManager.Save();
|
||||
factoryManager.Save();
|
||||
if(Server.config.serverOptions.missionsEnabled) missionSystem.Save();
|
||||
SaveCharacters();
|
||||
SaveMails();
|
||||
|
||||
@@ -5,6 +5,7 @@ using Newtonsoft.Json;
|
||||
using System.Numerics;
|
||||
using System;
|
||||
using static Campofinale.Resource.ResourceManager.LevelScene;
|
||||
using static Campofinale.Resource.ResourceManager.LevelScene.LevelData;
|
||||
|
||||
namespace Campofinale.Resource
|
||||
{
|
||||
@@ -73,6 +74,7 @@ namespace Campofinale.Resource
|
||||
public static Dictionary<int, ItemTypeTable> itemTypeTable = new(); //
|
||||
public static Dictionary<string, SNSChatTable> snsChatTable = new();//
|
||||
public static Dictionary<string, GiftItemTable> giftItemTable = new();
|
||||
public static Dictionary<string, InteractiveFacWrapperTable> interactiveFacWrapperTable = new();
|
||||
public static List<MissionDataTable> missionDataTable = new();
|
||||
|
||||
public static InteractiveTable interactiveTable = new(); //
|
||||
@@ -225,6 +227,7 @@ namespace Campofinale.Resource
|
||||
foreach (string json in jsonFiles)
|
||||
{
|
||||
InteractiveData data = JsonConvert.DeserializeObject<InteractiveData>(ReadJsonFile(json));
|
||||
|
||||
if (data != null)
|
||||
{
|
||||
interactiveData.Add(data);
|
||||
@@ -339,7 +342,8 @@ namespace Campofinale.Resource
|
||||
public class InteractiveData
|
||||
{
|
||||
public string id;
|
||||
public Dictionary<string, int> propertyKeyToIdMap;
|
||||
public Dictionary<string, int> propertyKeyToIdMap = new();
|
||||
public List<ParamKeyValue> saveProperties = new();
|
||||
}
|
||||
public class FactoryBuildingTable
|
||||
{
|
||||
@@ -816,6 +820,10 @@ namespace Campofinale.Resource
|
||||
param.ValueIntList.Add(val.valueBit64);
|
||||
param.ValueType = (int)ParamValueType.Int;
|
||||
break;
|
||||
case ParamRealType.UInt:
|
||||
param.ValueIntList.Add(val.valueBit64);
|
||||
param.ValueType = (int)ParamValueType.Int;
|
||||
break;
|
||||
case ParamRealType.WaterVolumePtr:
|
||||
param.ValueIntList.Add(val.valueBit64);
|
||||
param.ValueType = (int)ParamValueType.Int;
|
||||
@@ -980,6 +988,10 @@ namespace Campofinale.Resource
|
||||
{
|
||||
return new Vector3f(v.x * scalar, v.y * scalar, v.z * scalar);
|
||||
}
|
||||
public static Vector3f operator +(Vector3f v, Vector3f v2)
|
||||
{
|
||||
return new Vector3f(v.x + v2.x, v.y + v2.y, v.z + v2.z);
|
||||
}
|
||||
public Vector3f(float x, float y, float z)
|
||||
{
|
||||
this.x = x;
|
||||
|
||||
8
Campofinale/Resource/Table/InteractiveFacWrapperTable.cs
Normal file
8
Campofinale/Resource/Table/InteractiveFacWrapperTable.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Campofinale.Resource.Table
|
||||
{
|
||||
[TableCfgType("TableCfg/InteractiveFacWrapperTable.json", LoadPriority.LOW)]
|
||||
public class InteractiveFacWrapperTable
|
||||
{
|
||||
public string interactiveTemplateId;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user