non-blocking commands for reshade

This commit is contained in:
SpikeHD
2022-07-26 20:37:39 -07:00
parent 203bd40e8f
commit 6257a2e68c
2 changed files with 18 additions and 6 deletions

View File

@@ -1,13 +1,13 @@
use duct::cmd;
#[tauri::command]
pub fn run_program(path: String) {
pub fn run_program(path: String, args: Option<String>) {
// Without unwrap_or, this can crash when UAC prompt is denied
open::that(&path).unwrap_or(());
open::that(format!("{} {}", &path, &args.unwrap_or("".into()))).unwrap_or(());
}
#[tauri::command]
pub fn run_program_relative(path: String) {
pub fn run_program_relative(path: String, args: Option<String>) {
// Save the current working directory
let cwd = std::env::current_dir().unwrap();
@@ -18,8 +18,10 @@ pub fn run_program_relative(path: String) {
// Set new working directory
std::env::set_current_dir(&path_buf).unwrap();
println!("Opening {} {}", &path, args.clone().unwrap_or("".into()));
// Without unwrap_or, this can crash when UAC prompt is denied
open::that(&path).unwrap_or(());
open::that(format!("{} {}", &path, args.unwrap_or("".into()))).unwrap_or(());
// Restore the original working directory
std::env::set_current_dir(&cwd).unwrap();
@@ -27,7 +29,13 @@ pub fn run_program_relative(path: String) {
#[tauri::command]
pub fn run_command(program: &str, args: Vec<&str>) {
cmd(program, args).run().expect("Failed to run command");
let prog = program.to_string();
let args = args.iter().map(|s| s.to_string()).collect::<Vec<String>>();
// Commands should not block (this is for the reshade injector mostly)
std::thread::spawn(move || {
cmd(prog, args).run().unwrap();
});
}
#[tauri::command]

View File

@@ -7,6 +7,7 @@ import './ExtrasMenu.css'
import BigButton from '../common/BigButton'
import { invoke } from '@tauri-apps/api'
import Tr from '../../../utils/language'
import { getGameExecutable } from '../../../utils/game'
interface IProps {
children: React.ReactNode | React.ReactNode[]
@@ -108,7 +109,10 @@ export class ExtrasMenu extends React.Component<IProps, IState> {
if (!config.reshade_path) return alert('Reshade not installed or set!')
await invoke('run_program_relative', { path: config.reshade_path })
await invoke('run_command', {
program: config.reshade_path,
args: [await getGameExecutable()],
})
}
toggleMigoto() {