basic reward system working

This commit is contained in:
Mikhail Thompson
2024-06-28 13:48:43 +03:00
parent 91a6ee3b3d
commit 28f6473bb9
9 changed files with 148 additions and 10 deletions

View File

@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Google.Rpc.Context.AttributeContext.Types;
namespace nksrv.LobbyServer.Msgs.Team
{
@@ -13,13 +14,31 @@ namespace nksrv.LobbyServer.Msgs.Team
protected override async Task HandleAsync()
{
var req = await ReadData<ReqGetTeamData>();
var user = GetUser();
var response = new ResGetTeamData();
// TODO: assume that team data did not change
var resp = new ResGetTeamData();
// resp.TypeTeams.Add(new NetUserTeamData() { })
//resp.TypeTeams
WriteData(resp);
// NOTE: Keep this in sync with EnterLobbyServer code
if (user.Characters.Count > 0)
{
var team1 = new NetUserTeamData();
team1.Type = 1;
team1.LastContentsTeamNumber = 1;
var team1Sub = new NetTeamData();
team1Sub.TeamNumber = 1;
// TODO: Save this properly. Right now return first 5 characters as a squad.
for (int i = 1; i < 6; i++)
{
var character = user.Characters[i - 1];
team1Sub.Slots.Add(new NetTeamSlot() { Slot = i, Value = character.Csn });
}
team1.Teams.Add(team1Sub);
response.TypeTeams.Add(team1);
}
WriteData(response);
}
}
}