mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-14 16:04:36 +01:00
refactoring part 1
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
using EpinelPS.Utils;
|
||||
using EpinelPS.StaticInfo;
|
||||
using EpinelPS.Data;
|
||||
|
||||
namespace EpinelPS.LobbyServer.LobbyUser
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using EpinelPS.Utils;
|
||||
using EpinelPS.StaticInfo; // For GameData access
|
||||
using EpinelPS.Data; // For GameData access
|
||||
|
||||
namespace EpinelPS.LobbyServer.LobbyUser
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using EpinelPS.Utils;
|
||||
using EpinelPS.StaticInfo;
|
||||
using EpinelPS.Data;
|
||||
namespace EpinelPS.LobbyServer.LobbyUser
|
||||
{
|
||||
[PacketPath("/user/getwallpaperinventory")]
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using EpinelPS.Utils;
|
||||
using EpinelPS.StaticInfo; // For GameData access
|
||||
using EpinelPS.Data; // For GameData access
|
||||
|
||||
namespace EpinelPS.LobbyServer.LobbyUser
|
||||
{
|
||||
|
||||
@@ -12,9 +12,11 @@ namespace EpinelPS.LobbyServer.LobbyUser
|
||||
var user = GetUser();
|
||||
user.Nickname = req.Nickname;
|
||||
|
||||
var response = new ResSetNicknameFree();
|
||||
response.Result = SetNicknameResult.SetNicknameResultOkay;
|
||||
response.Nickname = req.Nickname;
|
||||
var response = new ResSetNicknameFree
|
||||
{
|
||||
Result = SetNicknameResult.SetNicknameResultOkay,
|
||||
Nickname = req.Nickname
|
||||
};
|
||||
|
||||
JsonDb.Save();
|
||||
|
||||
|
||||
@@ -12,9 +12,11 @@ namespace EpinelPS.LobbyServer.LobbyUser
|
||||
var user = GetUser();
|
||||
user.Nickname = req.Nickname;
|
||||
|
||||
var response = new ResSetNicknameInTutorial();
|
||||
response.Result = SetNicknameResult.SetNicknameResultOkay;
|
||||
response.Nickname = req.Nickname;
|
||||
var response = new ResSetNicknameInTutorial
|
||||
{
|
||||
Result = SetNicknameResult.SetNicknameResultOkay,
|
||||
Nickname = req.Nickname
|
||||
};
|
||||
|
||||
JsonDb.Save();
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using EpinelPS.Database;
|
||||
using EpinelPS.Data;
|
||||
using EpinelPS.Utils;
|
||||
|
||||
namespace EpinelPS.LobbyServer.LobbyUser
|
||||
@@ -9,21 +10,20 @@ namespace EpinelPS.LobbyServer.LobbyUser
|
||||
protected override async Task HandleAsync()
|
||||
{
|
||||
var req = await ReadData<ReqSetScenarioComplete>();
|
||||
var user = GetUser();
|
||||
|
||||
var response = new ResSetScenarioComplete
|
||||
{
|
||||
// Mark the story "scenario" as completed.
|
||||
// TODO: Get rewards by making a database of them from actual server.
|
||||
Reward = new NetRewardData()
|
||||
};
|
||||
|
||||
|
||||
var user = JsonDb.GetUser(UserId);
|
||||
if (user == null)
|
||||
{
|
||||
throw new Exception("null user in SetScenarioComplete command");
|
||||
}
|
||||
user.CompletedScenarios.Add(req.ScenarioId);
|
||||
|
||||
if (GameData.Instance.ScenarioRewards.TryGetValue(req.ScenarioId, out ScenarioRewardRecord? record))
|
||||
{
|
||||
response.Reward = RewardUtils.RegisterRewardsForUser(user, record.reward_id);
|
||||
}
|
||||
|
||||
JsonDb.Save();
|
||||
|
||||
await WriteDataAsync(response);
|
||||
|
||||
@@ -11,11 +11,11 @@ namespace EpinelPS.LobbyServer.LobbyUser
|
||||
var req = await ReadData<ReqSetWallpaper>();
|
||||
var response = new ResSetWallpaper();
|
||||
var user = GetUser();
|
||||
user.WallpaperList = req.WallpaperList.ToArray();
|
||||
user.WallpaperBackground = req.WallpaperBackgroundList.ToArray();
|
||||
user.WallpaperFavoriteList = req.WallpaperFavoriteList.ToArray();
|
||||
user.WallpaperPlaylistList = req.WallpaperPlaylistList.ToArray();
|
||||
user.WallpaperJukeboxList = req.WallpaperJukeboxList.ToArray();
|
||||
user.WallpaperList = [.. req.WallpaperList];
|
||||
user.WallpaperBackground = [.. req.WallpaperBackgroundList];
|
||||
user.WallpaperFavoriteList = [.. req.WallpaperFavoriteList];
|
||||
user.WallpaperPlaylistList = [.. req.WallpaperPlaylistList];
|
||||
user.WallpaperJukeboxList = [.. req.WallpaperJukeboxList];
|
||||
|
||||
JsonDb.Save();
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using EpinelPS.Database;
|
||||
using EpinelPS.StaticInfo;
|
||||
using EpinelPS.Data;
|
||||
using EpinelPS.Utils;
|
||||
|
||||
namespace EpinelPS.LobbyServer.LobbyUser.Tutorial
|
||||
|
||||
Reference in New Issue
Block a user