mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-12 15:04:36 +01:00
prepare
This commit is contained in:
@@ -44,7 +44,7 @@ namespace EpinelPS.Data
|
||||
public readonly Dictionary<int, CampaignStageRecord> StageDataRecords = [];
|
||||
|
||||
[LoadRecord("RewardTable.json", "id")]
|
||||
public readonly Dictionary<int, RewardTableRecord> RewardDataRecords = [];
|
||||
public readonly Dictionary<int, RewardRecord> RewardDataRecords = [];
|
||||
|
||||
[LoadRecord("UserExpTable.json", "level")]
|
||||
public readonly Dictionary<int, UserExpRecord> UserExpDataRecords = [];
|
||||
@@ -518,7 +518,7 @@ namespace EpinelPS.Data
|
||||
{
|
||||
return StageDataRecords[stage];
|
||||
}
|
||||
public RewardTableRecord? GetRewardTableEntry(int rewardId)
|
||||
public RewardRecord? GetRewardTableEntry(int rewardId)
|
||||
{
|
||||
return RewardDataRecords[rewardId];
|
||||
}
|
||||
|
||||
@@ -134,14 +134,56 @@ namespace EpinelPS.Data
|
||||
public int characterLevel;
|
||||
}
|
||||
[MemoryPackable]
|
||||
public partial class RewardTableRecord
|
||||
public partial class RewardRecord
|
||||
{
|
||||
public int id;
|
||||
public int user_exp;
|
||||
public int character_exp;
|
||||
public RewardEntry[]? rewards;
|
||||
public List<RewardEntry> rewards = [];
|
||||
}
|
||||
|
||||
public enum PercentDisplayType
|
||||
{
|
||||
None,
|
||||
Percent,
|
||||
Random
|
||||
}
|
||||
public enum RewardType
|
||||
{
|
||||
None = 0,
|
||||
User_exp = 1,
|
||||
Char_exp = 2,
|
||||
Currency = 3,
|
||||
Character = 4,
|
||||
Item = 5,
|
||||
Frame = 6,
|
||||
AttractivePoint = 7,
|
||||
Bgm = 8,
|
||||
Point = 9,
|
||||
LiveWallpaper = 10,
|
||||
Memorial = 11,
|
||||
CharacterCostume = 12,
|
||||
ItemRandom = 13,
|
||||
InfraCoreExp = 14,
|
||||
ItemRandomBox = 15,
|
||||
Equipment_None = 16,
|
||||
Equipment_MISSILIS = 17,
|
||||
Equipment_ELYSION = 18,
|
||||
Equipment_TETRA = 19,
|
||||
Equipment_PILGRIM = 20,
|
||||
Equipment_Random_01 = 21,
|
||||
Equipment_Random_02 = 22,
|
||||
Equipment_Random_03 = 23,
|
||||
PassPoint = 41,
|
||||
Equipment_ABNORMAL = 42,
|
||||
FavoriteItem = 43,
|
||||
ProfileCardObject = 44,
|
||||
ProfileRandomBox = 45,
|
||||
UserTitle = 46,
|
||||
LobbyDecoBackground = 47
|
||||
}
|
||||
|
||||
|
||||
[MemoryPackable]
|
||||
public partial class RewardEntry
|
||||
{
|
||||
@@ -149,8 +191,8 @@ namespace EpinelPS.Data
|
||||
/// example: 1000000
|
||||
/// </summary>
|
||||
public int reward_percent;
|
||||
public string percent_display_type = "";
|
||||
public string reward_type = "";
|
||||
public PercentDisplayType percent_display_type;
|
||||
public RewardType reward_type;
|
||||
public int reward_id;
|
||||
public int reward_value;
|
||||
}
|
||||
@@ -202,12 +244,33 @@ namespace EpinelPS.Data
|
||||
public string lesson_type = "";
|
||||
public TacticAcademyLessonReward[]? lesson_reward;
|
||||
}
|
||||
public enum OpenType
|
||||
{
|
||||
Open,
|
||||
NonUpdate
|
||||
}
|
||||
|
||||
public enum ChapterGuideType
|
||||
{
|
||||
None,
|
||||
Tutorial,
|
||||
Common
|
||||
}
|
||||
|
||||
|
||||
[MemoryPackable]
|
||||
public partial class CampaignChapterRecord
|
||||
{
|
||||
public int id;
|
||||
public string name_localized = "";
|
||||
public string description_localized = "";
|
||||
public int world;
|
||||
public int chapter;
|
||||
public OpenType openType;
|
||||
public DateTime openTime;
|
||||
public ChapterGuideType chapter_guide;
|
||||
public string chapter_image = "";
|
||||
public string hard_chapter_image = "";
|
||||
public string field_id = "";
|
||||
public string hard_field_id = "";
|
||||
}
|
||||
@@ -878,7 +941,7 @@ namespace EpinelPS.Data
|
||||
{
|
||||
public int id;
|
||||
public int group_id;
|
||||
public string reward_type = "";
|
||||
public RewardType reward_type;
|
||||
public int reward_id;
|
||||
public int reward_value_min;
|
||||
public int reward_value_max;
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace EpinelPS.LobbyServer.Campaign
|
||||
ItemSpawner position = map.ItemSpawner.Where(x => x.positionId == req.FieldObject.PositionId).FirstOrDefault() ?? throw new Exception("bad position id");
|
||||
|
||||
FieldItemRecord positionReward = GameData.Instance.FieldItems[position.itemId];
|
||||
RewardTableRecord reward = GameData.Instance.GetRewardTableEntry(positionReward.type_value) ?? throw new Exception("failed to get reward");
|
||||
RewardRecord reward = GameData.Instance.GetRewardTableEntry(positionReward.type_value) ?? throw new Exception("failed to get reward");
|
||||
response.Reward = RewardUtils.RegisterRewardsForUser(user, reward);
|
||||
|
||||
// Hide it from the field
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace EpinelPS.LobbyServer.Character
|
||||
{
|
||||
item.ObtainedRewardLevels.Add(levelUpRecord.Value.id);
|
||||
|
||||
RewardTableRecord reward = GameData.Instance.GetRewardTableEntry(levelUpRecord.Value.reward_id) ?? throw new Exception("failed to get reward");
|
||||
RewardRecord reward = GameData.Instance.GetRewardTableEntry(levelUpRecord.Value.reward_id) ?? throw new Exception("failed to get reward");
|
||||
response.Reward = RewardUtils.RegisterRewardsForUser(user, reward);
|
||||
|
||||
JsonDb.Save();
|
||||
|
||||
@@ -39,8 +39,8 @@ namespace EpinelPS.LobbyServer.FavoriteItem
|
||||
characterCsn = character.Csn;
|
||||
}
|
||||
|
||||
RewardTableRecord ? reward = GameData.Instance.GetRewardTableEntry(questData.reward_id);
|
||||
if (reward?.rewards == null || reward.rewards.Length == 0 || reward.rewards[0].reward_type != "FavoriteItem")
|
||||
RewardRecord ? reward = GameData.Instance.GetRewardTableEntry(questData.reward_id);
|
||||
if (reward?.rewards == null || reward.rewards.Count == 0 || reward.rewards[0].reward_type != RewardType.FavoriteItem)
|
||||
{
|
||||
if (questData.reward_id > 0 && reward != null)
|
||||
{
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace EpinelPS.LobbyServer.Messenger
|
||||
KeyValuePair<int, SubquestRecord> opener = GameData.Instance.Subquests.Where(x => x.Key == req.SubQuestId).First();
|
||||
KeyValuePair<string, MessengerDialogRecord> conversation = GameData.Instance.Messages.Where(x => x.Value.id == req.MessageId).First();
|
||||
|
||||
RewardTableRecord rewardRecord = GameData.Instance.GetRewardTableEntry(conversation.Value.reward_id) ?? throw new Exception("unable to lookup reward");
|
||||
RewardRecord rewardRecord = GameData.Instance.GetRewardTableEntry(conversation.Value.reward_id) ?? throw new Exception("unable to lookup reward");
|
||||
|
||||
user.SetSubQuest(req.SubQuestId, true);
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace EpinelPS.LobbyServer.Minigame.InTheMirror
|
||||
{
|
||||
foreach (var rewardEntry in GameData.Instance.RewardDataRecords[quest.reward_id].rewards ??= [])
|
||||
{
|
||||
if (!string.IsNullOrEmpty(rewardEntry.reward_type))
|
||||
if (rewardEntry.reward_type != RewardType.None)
|
||||
{
|
||||
switch (rewardEntry.reward_id)
|
||||
{
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace EpinelPS.LobbyServer.Mission
|
||||
|
||||
if (!GameData.Instance.TriggerTable.TryGetValue(item, out TriggerRecord? key)) throw new Exception("unknown TID");
|
||||
|
||||
RewardTableRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
|
||||
RewardRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
|
||||
|
||||
NetRewardData reward = RewardUtils.RegisterRewardsForUser(user, rewardRecord);
|
||||
rewards.Add(reward);
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace EpinelPS.LobbyServer.Mission
|
||||
if (key.reward_id != 0)
|
||||
{
|
||||
// Actual reward
|
||||
RewardTableRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
|
||||
RewardRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
|
||||
rewards.Add(RewardUtils.RegisterRewardsForUser(user, rewardRecord));
|
||||
}
|
||||
else
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace EpinelPS.LobbyServer.Mission
|
||||
if (key.reward_id != 0)
|
||||
{
|
||||
// Actual reward
|
||||
RewardTableRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
|
||||
RewardRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
|
||||
rewards.Add(RewardUtils.RegisterRewardsForUser(user, rewardRecord));
|
||||
}
|
||||
else
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace EpinelPS.LobbyServer.Sidestory
|
||||
|
||||
if (GameData.Instance.SidestoryRewardTable.TryGetValue(req.SideStoryStageId, out SideStoryStageRecord? value))
|
||||
{
|
||||
RewardTableRecord? rewardData = GameData.Instance.GetRewardTableEntry(value.first_clear_reward);
|
||||
RewardRecord? rewardData = GameData.Instance.GetRewardTableEntry(value.first_clear_reward);
|
||||
|
||||
if (rewardData != null)
|
||||
response.Reward = RewardUtils.RegisterRewardsForUser(user, rewardData);
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace EpinelPS.LobbyServer.Stage
|
||||
}
|
||||
|
||||
DoQuestSpecificUserOperations(user, StageId);
|
||||
RewardTableRecord? rewardData = GameData.Instance.GetRewardTableEntry(clearedStage.reward_id);
|
||||
RewardRecord? rewardData = GameData.Instance.GetRewardTableEntry(clearedStage.reward_id);
|
||||
|
||||
if (forceCompleteScenarios)
|
||||
{
|
||||
|
||||
@@ -63,7 +63,7 @@ namespace EpinelPS.LobbyServer.Tower
|
||||
user.AddTrigger(TriggerType.TowerBasicClear, TowerId);
|
||||
}
|
||||
|
||||
RewardTableRecord reward = GameData.Instance.GetRewardTableEntry(record.reward_id) ?? throw new Exception("failed to get reward");
|
||||
RewardRecord reward = GameData.Instance.GetRewardTableEntry(record.reward_id) ?? throw new Exception("failed to get reward");
|
||||
response.Reward = RewardUtils.RegisterRewardsForUser(user, reward);
|
||||
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace EpinelPS.LobbyServer.Trigger
|
||||
user.MainQuestData[item.Key] = true;
|
||||
|
||||
MainQuestCompletionRecord? questInfo = GameData.Instance.GetMainQuestByTableId(item.Key) ?? throw new Exception("failed to lookup quest id " + item.Key);
|
||||
RewardTableRecord? reward = GameData.Instance.GetRewardTableEntry(questInfo.reward_id) ?? throw new Exception("failed to lookup reward id " + questInfo.reward_id);
|
||||
RewardRecord? reward = GameData.Instance.GetRewardTableEntry(questInfo.reward_id) ?? throw new Exception("failed to lookup reward id " + questInfo.reward_id);
|
||||
rewards.Add(RewardUtils.RegisterRewardsForUser(user, reward));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,427 +1,427 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using EpinelPS.Data;
|
||||
using EpinelPS.Database;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
using static Google.Rpc.Context.AttributeContext.Types;
|
||||
|
||||
namespace EpinelPS.Utils
|
||||
{
|
||||
public class NetUtils
|
||||
{
|
||||
public static (User?, AccessToken?) GetUser(string tokToCheck)
|
||||
{
|
||||
if (string.IsNullOrEmpty(tokToCheck))
|
||||
throw new Exception("missing auth token");
|
||||
|
||||
|
||||
foreach (AccessToken tok in JsonDb.Instance.LauncherAccessTokens)
|
||||
{
|
||||
if (tok.Token == tokToCheck)
|
||||
{
|
||||
User? user = JsonDb.Instance.Users.Find(x => x.ID == tok.UserID);
|
||||
if (user != null)
|
||||
{
|
||||
return (user, tok);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (null, null);
|
||||
}
|
||||
public static NetUserItemData ToNet(ItemData item)
|
||||
{
|
||||
return new()
|
||||
{
|
||||
Corporation = item.Corp,
|
||||
Count = item.Count,
|
||||
Csn = item.Csn,
|
||||
Exp = item.Exp,
|
||||
Isn = item.Isn,
|
||||
Lv = item.Level,
|
||||
Position = item.Position,
|
||||
Tid = item.ItemType
|
||||
};
|
||||
}
|
||||
|
||||
internal static NetUserItemData UserItemDataToNet(ItemData item)
|
||||
{
|
||||
return new NetUserItemData()
|
||||
{
|
||||
Count = item.Count,
|
||||
Tid = item.ItemType,
|
||||
Csn = item.Csn,
|
||||
Lv = item.Level,
|
||||
Exp = item.Exp,
|
||||
Corporation = item.Corp,
|
||||
Isn = item.Isn,
|
||||
Position = item.Position
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public static List<NetUserItemData> GetUserItems(User user)
|
||||
{
|
||||
List<NetUserItemData> ret = [];
|
||||
Dictionary<int, NetUserItemData> itemDictionary = [];
|
||||
|
||||
foreach (ItemData? item in user.Items.ToList())
|
||||
{
|
||||
if (item.Csn == 0)
|
||||
{
|
||||
if (itemDictionary.TryGetValue(item.ItemType, out NetUserItemData? value))
|
||||
{
|
||||
value.Count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemDictionary[item.ItemType] = UserItemDataToNet(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
itemDictionary[item.ItemType] = UserItemDataToNet(item);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static int GetItemPos(User user, long isn)
|
||||
{
|
||||
foreach (ItemData item in user.Items)
|
||||
{
|
||||
if (item.Isn == isn)
|
||||
{
|
||||
string? subType = GameData.Instance.GetItemSubType(item.ItemType);
|
||||
switch (subType)
|
||||
{
|
||||
case "Module_A":
|
||||
return 0;
|
||||
case "Module_B":
|
||||
return 1;
|
||||
case "Module_C":
|
||||
return 2;
|
||||
case "Module_D":
|
||||
return 3;
|
||||
case "HarmonyCube":
|
||||
return GetHarmonyCubePosition(item.ItemType);
|
||||
default:
|
||||
Console.WriteLine("Unknown item subtype: " + subType);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int GetHarmonyCubePosition(int itemType)
|
||||
{
|
||||
if (GameData.Instance.ItemHarmonyCubeTable.TryGetValue(itemType, out ItemHarmonyCubeRecord? harmonyCube))
|
||||
{
|
||||
return harmonyCube.location_id;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
/// <summary>
|
||||
/// Takes multiple NetRewardData objects and merges it into one. Note that this function expects that rewards are already applied to user object.
|
||||
/// </summary>
|
||||
/// <param name="rewards">list of rewards</param>
|
||||
/// <param name="user">user to pull old currency count from</param>
|
||||
/// <returns></returns>
|
||||
public static NetRewardData MergeRewards(List<NetRewardData> rewards, User user)
|
||||
{
|
||||
NetRewardData result = new();
|
||||
|
||||
Dictionary<int, long> currencyDict = [];
|
||||
List<NetItemData> items = [];
|
||||
|
||||
foreach (NetRewardData reward in rewards)
|
||||
{
|
||||
foreach (NetCurrencyData? c in reward.Currency)
|
||||
{
|
||||
if (currencyDict.ContainsKey(c.Type))
|
||||
currencyDict[c.Type] += c.Value;
|
||||
else
|
||||
currencyDict.Add(c.Type, c.Value);
|
||||
}
|
||||
|
||||
foreach (NetItemData? item in reward.Item)
|
||||
{
|
||||
items.Add(item);
|
||||
}
|
||||
|
||||
foreach (NetUserItemData? item in reward.UserItems)
|
||||
{
|
||||
// TODO: do these need to be combined?
|
||||
result.UserItems.Add(item);
|
||||
}
|
||||
|
||||
foreach (NetPointData? item in reward.Point)
|
||||
{
|
||||
result.Point.Add(item);
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using EpinelPS.Data;
|
||||
using EpinelPS.Database;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
using static Google.Rpc.Context.AttributeContext.Types;
|
||||
|
||||
namespace EpinelPS.Utils
|
||||
{
|
||||
public class NetUtils
|
||||
{
|
||||
public static (User?, AccessToken?) GetUser(string tokToCheck)
|
||||
{
|
||||
if (string.IsNullOrEmpty(tokToCheck))
|
||||
throw new Exception("missing auth token");
|
||||
|
||||
|
||||
foreach (AccessToken tok in JsonDb.Instance.LauncherAccessTokens)
|
||||
{
|
||||
if (tok.Token == tokToCheck)
|
||||
{
|
||||
User? user = JsonDb.Instance.Users.Find(x => x.ID == tok.UserID);
|
||||
if (user != null)
|
||||
{
|
||||
return (user, tok);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (null, null);
|
||||
}
|
||||
public static NetUserItemData ToNet(ItemData item)
|
||||
{
|
||||
return new()
|
||||
{
|
||||
Corporation = item.Corp,
|
||||
Count = item.Count,
|
||||
Csn = item.Csn,
|
||||
Exp = item.Exp,
|
||||
Isn = item.Isn,
|
||||
Lv = item.Level,
|
||||
Position = item.Position,
|
||||
Tid = item.ItemType
|
||||
};
|
||||
}
|
||||
|
||||
internal static NetUserItemData UserItemDataToNet(ItemData item)
|
||||
{
|
||||
return new NetUserItemData()
|
||||
{
|
||||
Count = item.Count,
|
||||
Tid = item.ItemType,
|
||||
Csn = item.Csn,
|
||||
Lv = item.Level,
|
||||
Exp = item.Exp,
|
||||
Corporation = item.Corp,
|
||||
Isn = item.Isn,
|
||||
Position = item.Position
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public static List<NetUserItemData> GetUserItems(User user)
|
||||
{
|
||||
List<NetUserItemData> ret = [];
|
||||
Dictionary<int, NetUserItemData> itemDictionary = [];
|
||||
|
||||
foreach (ItemData? item in user.Items.ToList())
|
||||
{
|
||||
if (item.Csn == 0)
|
||||
{
|
||||
if (itemDictionary.TryGetValue(item.ItemType, out NetUserItemData? value))
|
||||
{
|
||||
value.Count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemDictionary[item.ItemType] = UserItemDataToNet(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
itemDictionary[item.ItemType] = UserItemDataToNet(item);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static int GetItemPos(User user, long isn)
|
||||
{
|
||||
foreach (ItemData item in user.Items)
|
||||
{
|
||||
if (item.Isn == isn)
|
||||
{
|
||||
string? subType = GameData.Instance.GetItemSubType(item.ItemType);
|
||||
switch (subType)
|
||||
{
|
||||
case "Module_A":
|
||||
return 0;
|
||||
case "Module_B":
|
||||
return 1;
|
||||
case "Module_C":
|
||||
return 2;
|
||||
case "Module_D":
|
||||
return 3;
|
||||
case "HarmonyCube":
|
||||
return GetHarmonyCubePosition(item.ItemType);
|
||||
default:
|
||||
Console.WriteLine("Unknown item subtype: " + subType);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int GetHarmonyCubePosition(int itemType)
|
||||
{
|
||||
if (GameData.Instance.ItemHarmonyCubeTable.TryGetValue(itemType, out ItemHarmonyCubeRecord? harmonyCube))
|
||||
{
|
||||
return harmonyCube.location_id;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
/// <summary>
|
||||
/// Takes multiple NetRewardData objects and merges it into one. Note that this function expects that rewards are already applied to user object.
|
||||
/// </summary>
|
||||
/// <param name="rewards">list of rewards</param>
|
||||
/// <param name="user">user to pull old currency count from</param>
|
||||
/// <returns></returns>
|
||||
public static NetRewardData MergeRewards(List<NetRewardData> rewards, User user)
|
||||
{
|
||||
NetRewardData result = new();
|
||||
|
||||
Dictionary<int, long> currencyDict = [];
|
||||
List<NetItemData> items = [];
|
||||
|
||||
foreach (NetRewardData reward in rewards)
|
||||
{
|
||||
foreach (NetCurrencyData? c in reward.Currency)
|
||||
{
|
||||
if (currencyDict.ContainsKey(c.Type))
|
||||
currencyDict[c.Type] += c.Value;
|
||||
else
|
||||
currencyDict.Add(c.Type, c.Value);
|
||||
}
|
||||
|
||||
foreach (int item in reward.JukeboxBgm)
|
||||
{
|
||||
result.JukeboxBgm.Add(item);
|
||||
}
|
||||
|
||||
foreach (NetCharacterData? c in reward.Character)
|
||||
{
|
||||
Logging.WriteLine("MergeRewards - TODO Character", LogType.Error);
|
||||
}
|
||||
|
||||
if (reward.InfraCoreExp != null)
|
||||
result.InfraCoreExp = reward.InfraCoreExp;
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<int, long> c in currencyDict)
|
||||
{
|
||||
result.Currency.Add(new NetCurrencyData() { Value = c.Value, Type = c.Key, FinalValue = user.Currency[(CurrencyType)c.Key] });
|
||||
}
|
||||
|
||||
// TODO is this right?
|
||||
foreach (NetItemData c in items)
|
||||
{
|
||||
result.Item.Add(c);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static long CalcOutpostRewardAmount(int value, double ratio, double boost, double elapsedMinutes)
|
||||
{
|
||||
double baseValue = value * ratio / 10000.0;
|
||||
double minuteValue = baseValue + baseValue * boost / 100.0;
|
||||
|
||||
|
||||
return (long)Math.Floor(minuteValue * elapsedMinutes);
|
||||
}
|
||||
|
||||
public static double CalculateBoostValueForOutpost(User user, CurrencyType type)
|
||||
{
|
||||
return user.OutpostBuffs.GetTotalPercentages(type) / 100.0;
|
||||
}
|
||||
|
||||
public static long GetOutpostRewardAmount(User user, CurrencyType type, double mins, bool includeBoost)
|
||||
{
|
||||
OutpostBattleTableRecord battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
|
||||
|
||||
int value = 0;
|
||||
double ratio = 0;
|
||||
double boost = 1.0;
|
||||
if (includeBoost)
|
||||
boost += CalculateBoostValueForOutpost(user, type);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CurrencyType.CharacterExp2:
|
||||
value = battleData.character_exp2;
|
||||
ratio = 1;
|
||||
break;
|
||||
case CurrencyType.CharacterExp:
|
||||
value = battleData.character_exp1;
|
||||
ratio = 3;
|
||||
break;
|
||||
case CurrencyType.Gold:
|
||||
value = battleData.credit;
|
||||
ratio = 3;
|
||||
break;
|
||||
case CurrencyType.UserExp:
|
||||
value = battleData.user_exp;
|
||||
ratio = 1;
|
||||
break;
|
||||
}
|
||||
return CalcOutpostRewardAmount(value, ratio, boost, mins);
|
||||
}
|
||||
|
||||
public static NetRewardData GetOutpostReward(User user, TimeSpan duration)
|
||||
{
|
||||
//duration = TimeSpan.FromHours(1);
|
||||
NetRewardData result = new();
|
||||
|
||||
OutpostBattleTableRecord battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
|
||||
|
||||
result.Currency.Add(new NetCurrencyData()
|
||||
{
|
||||
Type = (int)CurrencyType.CharacterExp2,
|
||||
FinalValue = 0,
|
||||
Value = CalcOutpostRewardAmount(battleData.character_exp2, 1, 1, duration.TotalMinutes)
|
||||
});
|
||||
|
||||
result.Currency.Add(new NetCurrencyData()
|
||||
{
|
||||
Type = (int)CurrencyType.CharacterExp,
|
||||
FinalValue = 0,
|
||||
Value = CalcOutpostRewardAmount(battleData.character_exp1, 3, 1, duration.TotalMinutes)
|
||||
});
|
||||
|
||||
result.Currency.Add(new NetCurrencyData()
|
||||
{
|
||||
Type = (int)CurrencyType.Gold,
|
||||
FinalValue = 0,
|
||||
Value = CalcOutpostRewardAmount(battleData.credit, 3, 1, duration.TotalMinutes)
|
||||
});
|
||||
|
||||
result.Currency.Add(new NetCurrencyData()
|
||||
{
|
||||
Type = (int)CurrencyType.UserExp,
|
||||
FinalValue = 0,
|
||||
Value = CalcOutpostRewardAmount(battleData.user_exp, 3, 1, duration.TotalMinutes)
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void RegisterRewardsForUser(User user, NetRewardData rewardData)
|
||||
{
|
||||
foreach (NetCurrencyData? item in rewardData.Currency)
|
||||
{
|
||||
user.AddCurrency((CurrencyType)item.Type, item.Value);
|
||||
}
|
||||
|
||||
// TODO: other things that are used by the function above
|
||||
}
|
||||
|
||||
internal static List<NetTimeReward> GetOutpostTimeReward(User user)
|
||||
{
|
||||
List<NetTimeReward> res = [];
|
||||
|
||||
// NetTimeRewardBuff
|
||||
// FunctionType: 1: value increase, 2: percentage increase
|
||||
// Tid: Outpost building ID
|
||||
|
||||
NetTimeReward goldBuff = new()
|
||||
{
|
||||
UseId = 1,
|
||||
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, true) * 10000,
|
||||
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, false) * 10000
|
||||
};
|
||||
foreach (int item in user.OutpostBuffs.CreditPercentages)
|
||||
{
|
||||
goldBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
|
||||
}
|
||||
|
||||
|
||||
NetTimeReward battleDataBuff = new()
|
||||
{
|
||||
UseId = 2,
|
||||
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, true) * 10000,
|
||||
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, false) * 10000
|
||||
};
|
||||
foreach (int item in user.OutpostBuffs.BattleDataPercentages)
|
||||
{
|
||||
battleDataBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
|
||||
}
|
||||
|
||||
NetTimeReward xpBuff = new()
|
||||
{
|
||||
UseId = 3,
|
||||
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, true) * 10000,
|
||||
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, false) * 10000
|
||||
};
|
||||
foreach (int item in user.OutpostBuffs.UserExpPercentages)
|
||||
{
|
||||
xpBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
|
||||
}
|
||||
|
||||
NetTimeReward coredustBuff = new()
|
||||
{
|
||||
UseId = 4,
|
||||
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, true) * 100,
|
||||
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, false) * 100
|
||||
};
|
||||
foreach (int item in user.OutpostBuffs.CoreDustPercentages)
|
||||
{
|
||||
coredustBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
|
||||
}
|
||||
|
||||
res.Add(battleDataBuff);
|
||||
res.Add(goldBuff);
|
||||
res.Add(xpBuff);
|
||||
res.Add(coredustBuff);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
private static NetWholeTeamSlot? LookupCharacter(User user, long csn, int slot)
|
||||
{
|
||||
if (csn == 0) return new() { Slot = slot };
|
||||
|
||||
NetWholeTeamSlot result = new();
|
||||
|
||||
CharacterModel? c = user.GetCharacterBySerialNumber(csn);
|
||||
if (c == null) return new() { Slot = slot };
|
||||
|
||||
return new NetWholeTeamSlot()
|
||||
{
|
||||
CostumeId = c.CostumeId,
|
||||
Csn = csn,
|
||||
Lv = c.Level,
|
||||
Slot = slot,
|
||||
Tid = c.Tid,
|
||||
//UserFavoriteItem: TODO
|
||||
};
|
||||
}
|
||||
|
||||
internal static NetWholeUserTeamData GetDisplayedTeam(User user)
|
||||
{
|
||||
NetWholeUserTeamData result = new() { TeamNumber = 1, Type = 2 };
|
||||
|
||||
if (user.RepresentationTeamDataNew.Length == 5)
|
||||
{
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[0], 1));
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[1], 2));
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[2], 3));
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[3], 4));
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[4], 5));
|
||||
}
|
||||
|
||||
int totalCP = 0;
|
||||
|
||||
foreach (long item in user.RepresentationTeamDataNew)
|
||||
{
|
||||
totalCP += FormulaUtils.CalculateCP(user, item);
|
||||
}
|
||||
|
||||
result.TeamCombat = totalCP;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static NetRewardData UseLootBox(User user, int boxId, int count)
|
||||
{
|
||||
ItemConsumeRecord? cItem = GameData.Instance.ConsumableItems.Where(x => x.Value.id == boxId).FirstOrDefault().Value ?? throw new Exception("cannot find box id " + boxId);
|
||||
|
||||
if (cItem.use_type != "ItemRandomBox") throw new Exception("expected random box");
|
||||
|
||||
// find matching probability entries
|
||||
RandomItemRecord[] probabilityEntries = [.. GameData.Instance.RandomItem.Values.Where(x => x.group_id == cItem.use_id)];
|
||||
if (probabilityEntries.Length == 0) throw new Exception($"cannot find any probability entries with ID {cItem.use_id}, box ID: {cItem.id}");
|
||||
|
||||
// run probability as many times as needed
|
||||
NetRewardData ret = new() { PassPoint = new() };
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
RandomItemRecord winningRecord = Rng.PickWeightedItem(probabilityEntries);
|
||||
|
||||
Logging.WriteLine($"LootBox {boxId}: Won item - Type: {winningRecord.reward_type}, ID: {winningRecord.reward_id}, Value: {winningRecord.reward_value_min}", LogType.Info);
|
||||
|
||||
if (winningRecord.reward_value_min != winningRecord.reward_value_max)
|
||||
{
|
||||
Logging.WriteLine("TODO: reward_value_max", LogType.Warning);
|
||||
}
|
||||
|
||||
if (winningRecord.reward_type == "Currency")
|
||||
RewardUtils.AddSingleCurrencyObject(user, ref ret, (CurrencyType)winningRecord.reward_id, winningRecord.reward_value_min);
|
||||
else
|
||||
RewardUtils.AddSingleObject(user, ref ret, winningRecord.reward_id, winningRecord.reward_type, winningRecord.reward_value_min);
|
||||
}
|
||||
JsonDb.Save();
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
foreach (NetItemData? item in reward.Item)
|
||||
{
|
||||
items.Add(item);
|
||||
}
|
||||
|
||||
foreach (NetUserItemData? item in reward.UserItems)
|
||||
{
|
||||
// TODO: do these need to be combined?
|
||||
result.UserItems.Add(item);
|
||||
}
|
||||
|
||||
foreach (NetPointData? item in reward.Point)
|
||||
{
|
||||
result.Point.Add(item);
|
||||
}
|
||||
|
||||
foreach (int item in reward.JukeboxBgm)
|
||||
{
|
||||
result.JukeboxBgm.Add(item);
|
||||
}
|
||||
|
||||
foreach (NetCharacterData? c in reward.Character)
|
||||
{
|
||||
Logging.WriteLine("MergeRewards - TODO Character", LogType.Error);
|
||||
}
|
||||
|
||||
if (reward.InfraCoreExp != null)
|
||||
result.InfraCoreExp = reward.InfraCoreExp;
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<int, long> c in currencyDict)
|
||||
{
|
||||
result.Currency.Add(new NetCurrencyData() { Value = c.Value, Type = c.Key, FinalValue = user.Currency[(CurrencyType)c.Key] });
|
||||
}
|
||||
|
||||
// TODO is this right?
|
||||
foreach (NetItemData c in items)
|
||||
{
|
||||
result.Item.Add(c);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static long CalcOutpostRewardAmount(int value, double ratio, double boost, double elapsedMinutes)
|
||||
{
|
||||
double baseValue = value * ratio / 10000.0;
|
||||
double minuteValue = baseValue + baseValue * boost / 100.0;
|
||||
|
||||
|
||||
return (long)Math.Floor(minuteValue * elapsedMinutes);
|
||||
}
|
||||
|
||||
public static double CalculateBoostValueForOutpost(User user, CurrencyType type)
|
||||
{
|
||||
return user.OutpostBuffs.GetTotalPercentages(type) / 100.0;
|
||||
}
|
||||
|
||||
public static long GetOutpostRewardAmount(User user, CurrencyType type, double mins, bool includeBoost)
|
||||
{
|
||||
OutpostBattleTableRecord battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
|
||||
|
||||
int value = 0;
|
||||
double ratio = 0;
|
||||
double boost = 1.0;
|
||||
if (includeBoost)
|
||||
boost += CalculateBoostValueForOutpost(user, type);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CurrencyType.CharacterExp2:
|
||||
value = battleData.character_exp2;
|
||||
ratio = 1;
|
||||
break;
|
||||
case CurrencyType.CharacterExp:
|
||||
value = battleData.character_exp1;
|
||||
ratio = 3;
|
||||
break;
|
||||
case CurrencyType.Gold:
|
||||
value = battleData.credit;
|
||||
ratio = 3;
|
||||
break;
|
||||
case CurrencyType.UserExp:
|
||||
value = battleData.user_exp;
|
||||
ratio = 1;
|
||||
break;
|
||||
}
|
||||
return CalcOutpostRewardAmount(value, ratio, boost, mins);
|
||||
}
|
||||
|
||||
public static NetRewardData GetOutpostReward(User user, TimeSpan duration)
|
||||
{
|
||||
//duration = TimeSpan.FromHours(1);
|
||||
NetRewardData result = new();
|
||||
|
||||
OutpostBattleTableRecord battleData = GameData.Instance.OutpostBattle[user.OutpostBattleLevel.Level];
|
||||
|
||||
result.Currency.Add(new NetCurrencyData()
|
||||
{
|
||||
Type = (int)CurrencyType.CharacterExp2,
|
||||
FinalValue = 0,
|
||||
Value = CalcOutpostRewardAmount(battleData.character_exp2, 1, 1, duration.TotalMinutes)
|
||||
});
|
||||
|
||||
result.Currency.Add(new NetCurrencyData()
|
||||
{
|
||||
Type = (int)CurrencyType.CharacterExp,
|
||||
FinalValue = 0,
|
||||
Value = CalcOutpostRewardAmount(battleData.character_exp1, 3, 1, duration.TotalMinutes)
|
||||
});
|
||||
|
||||
result.Currency.Add(new NetCurrencyData()
|
||||
{
|
||||
Type = (int)CurrencyType.Gold,
|
||||
FinalValue = 0,
|
||||
Value = CalcOutpostRewardAmount(battleData.credit, 3, 1, duration.TotalMinutes)
|
||||
});
|
||||
|
||||
result.Currency.Add(new NetCurrencyData()
|
||||
{
|
||||
Type = (int)CurrencyType.UserExp,
|
||||
FinalValue = 0,
|
||||
Value = CalcOutpostRewardAmount(battleData.user_exp, 3, 1, duration.TotalMinutes)
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void RegisterRewardsForUser(User user, NetRewardData rewardData)
|
||||
{
|
||||
foreach (NetCurrencyData? item in rewardData.Currency)
|
||||
{
|
||||
user.AddCurrency((CurrencyType)item.Type, item.Value);
|
||||
}
|
||||
|
||||
// TODO: other things that are used by the function above
|
||||
}
|
||||
|
||||
internal static List<NetTimeReward> GetOutpostTimeReward(User user)
|
||||
{
|
||||
List<NetTimeReward> res = [];
|
||||
|
||||
// NetTimeRewardBuff
|
||||
// FunctionType: 1: value increase, 2: percentage increase
|
||||
// Tid: Outpost building ID
|
||||
|
||||
NetTimeReward goldBuff = new()
|
||||
{
|
||||
UseId = 1,
|
||||
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, true) * 10000,
|
||||
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.Gold, 1, false) * 10000
|
||||
};
|
||||
foreach (int item in user.OutpostBuffs.CreditPercentages)
|
||||
{
|
||||
goldBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
|
||||
}
|
||||
|
||||
|
||||
NetTimeReward battleDataBuff = new()
|
||||
{
|
||||
UseId = 2,
|
||||
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, true) * 10000,
|
||||
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp, 1, false) * 10000
|
||||
};
|
||||
foreach (int item in user.OutpostBuffs.BattleDataPercentages)
|
||||
{
|
||||
battleDataBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
|
||||
}
|
||||
|
||||
NetTimeReward xpBuff = new()
|
||||
{
|
||||
UseId = 3,
|
||||
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, true) * 10000,
|
||||
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.UserExp, 1, false) * 10000
|
||||
};
|
||||
foreach (int item in user.OutpostBuffs.UserExpPercentages)
|
||||
{
|
||||
xpBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
|
||||
}
|
||||
|
||||
NetTimeReward coredustBuff = new()
|
||||
{
|
||||
UseId = 4,
|
||||
ValuePerMinAfterBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, true) * 100,
|
||||
ValuePerMinBeforeBuff = GetOutpostRewardAmount(user, CurrencyType.CharacterExp2, 60, false) * 100
|
||||
};
|
||||
foreach (int item in user.OutpostBuffs.CoreDustPercentages)
|
||||
{
|
||||
coredustBuff.Buffs.Add(new NetTimeRewardBuff() { Tid = 22401, FunctionType = 2, SourceType = OutpostBuffSourceType.TacticAcademy, Value = item });
|
||||
}
|
||||
|
||||
res.Add(battleDataBuff);
|
||||
res.Add(goldBuff);
|
||||
res.Add(xpBuff);
|
||||
res.Add(coredustBuff);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
private static NetWholeTeamSlot? LookupCharacter(User user, long csn, int slot)
|
||||
{
|
||||
if (csn == 0) return new() { Slot = slot };
|
||||
|
||||
NetWholeTeamSlot result = new();
|
||||
|
||||
CharacterModel? c = user.GetCharacterBySerialNumber(csn);
|
||||
if (c == null) return new() { Slot = slot };
|
||||
|
||||
return new NetWholeTeamSlot()
|
||||
{
|
||||
CostumeId = c.CostumeId,
|
||||
Csn = csn,
|
||||
Lv = c.Level,
|
||||
Slot = slot,
|
||||
Tid = c.Tid,
|
||||
//UserFavoriteItem: TODO
|
||||
};
|
||||
}
|
||||
|
||||
internal static NetWholeUserTeamData GetDisplayedTeam(User user)
|
||||
{
|
||||
NetWholeUserTeamData result = new() { TeamNumber = 1, Type = 2 };
|
||||
|
||||
if (user.RepresentationTeamDataNew.Length == 5)
|
||||
{
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[0], 1));
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[1], 2));
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[2], 3));
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[3], 4));
|
||||
result.Slots.Add(LookupCharacter(user, user.RepresentationTeamDataNew[4], 5));
|
||||
}
|
||||
|
||||
int totalCP = 0;
|
||||
|
||||
foreach (long item in user.RepresentationTeamDataNew)
|
||||
{
|
||||
totalCP += FormulaUtils.CalculateCP(user, item);
|
||||
}
|
||||
|
||||
result.TeamCombat = totalCP;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static NetRewardData UseLootBox(User user, int boxId, int count)
|
||||
{
|
||||
ItemConsumeRecord? cItem = GameData.Instance.ConsumableItems.Where(x => x.Value.id == boxId).FirstOrDefault().Value ?? throw new Exception("cannot find box id " + boxId);
|
||||
|
||||
if (cItem.use_type != "ItemRandomBox") throw new Exception("expected random box");
|
||||
|
||||
// find matching probability entries
|
||||
RandomItemRecord[] probabilityEntries = [.. GameData.Instance.RandomItem.Values.Where(x => x.group_id == cItem.use_id)];
|
||||
if (probabilityEntries.Length == 0) throw new Exception($"cannot find any probability entries with ID {cItem.use_id}, box ID: {cItem.id}");
|
||||
|
||||
// run probability as many times as needed
|
||||
NetRewardData ret = new() { PassPoint = new() };
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
RandomItemRecord winningRecord = Rng.PickWeightedItem(probabilityEntries);
|
||||
|
||||
Logging.WriteLine($"LootBox {boxId}: Won item - Type: {winningRecord.reward_type}, ID: {winningRecord.reward_id}, Value: {winningRecord.reward_value_min}", LogType.Info);
|
||||
|
||||
if (winningRecord.reward_value_min != winningRecord.reward_value_max)
|
||||
{
|
||||
Logging.WriteLine("TODO: reward_value_max", LogType.Warning);
|
||||
}
|
||||
|
||||
if (winningRecord.reward_type == RewardType.Currency)
|
||||
RewardUtils.AddSingleCurrencyObject(user, ref ret, (CurrencyType)winningRecord.reward_id, winningRecord.reward_value_min);
|
||||
else
|
||||
RewardUtils.AddSingleObject(user, ref ret, winningRecord.reward_id, winningRecord.reward_type, winningRecord.reward_value_min);
|
||||
}
|
||||
JsonDb.Save();
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,10 +9,10 @@ namespace EpinelPS.Utils
|
||||
{
|
||||
public static NetRewardData RegisterRewardsForUser(User user, int rewardId)
|
||||
{
|
||||
RewardTableRecord rewardData = GameData.Instance.GetRewardTableEntry(rewardId) ?? throw new Exception($"unknown reward id {rewardId}");
|
||||
RewardRecord rewardData = GameData.Instance.GetRewardTableEntry(rewardId) ?? throw new Exception($"unknown reward id {rewardId}");
|
||||
return RegisterRewardsForUser(user, rewardData);
|
||||
}
|
||||
public static NetRewardData RegisterRewardsForUser(User user, RewardTableRecord rewardData)
|
||||
public static NetRewardData RegisterRewardsForUser(User user, RewardRecord rewardData)
|
||||
{
|
||||
NetRewardData ret = new()
|
||||
{
|
||||
@@ -70,7 +70,7 @@ namespace EpinelPS.Utils
|
||||
|
||||
foreach (RewardEntry item in rewardData.rewards)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(item.reward_type))
|
||||
if (item.reward_type != RewardType.None)
|
||||
{
|
||||
if (item.reward_percent != 1000000)
|
||||
{
|
||||
@@ -111,175 +111,174 @@ namespace EpinelPS.Utils
|
||||
/// <param name="rewardType"></param>
|
||||
/// <param name="rewardCount"></param>
|
||||
/// <exception cref="Exception"></exception>
|
||||
public static void AddSingleObject(User user, ref NetRewardData ret, int rewardId, string rewardType, int rewardCount)
|
||||
public static void AddSingleObject(User user, ref NetRewardData ret, int rewardId, RewardType rewardType, int rewardCount)
|
||||
{
|
||||
if (rewardId != 0 || !string.IsNullOrEmpty(rewardType))
|
||||
if (rewardId == 0 || rewardType == RewardType.None) return;
|
||||
|
||||
if (rewardType == RewardType.Currency)
|
||||
{
|
||||
if (string.IsNullOrEmpty(rewardType) || string.IsNullOrWhiteSpace(rewardType)) { }
|
||||
else if (rewardType == "Currency")
|
||||
AddSingleCurrencyObject(user, ref ret, (CurrencyType)rewardId, rewardCount);
|
||||
}
|
||||
else if (rewardType == RewardType.Item ||
|
||||
rewardType.ToString().StartsWith("Equipment_"))
|
||||
{
|
||||
// Check if user already has said item. If it is level 1, increase item count.
|
||||
// If user does not have item, generate a new item ID
|
||||
if (user.Items.Where(x => x.ItemType == rewardId && x.Level == 1).Any())
|
||||
{
|
||||
AddSingleCurrencyObject(user, ref ret, (CurrencyType)rewardId, rewardCount);
|
||||
}
|
||||
else if (rewardType == "Item" || rewardType.StartsWith("Equipment_"))
|
||||
{
|
||||
// Check if user already has said item. If it is level 1, increase item count.
|
||||
// If user does not have item, generate a new item ID
|
||||
if (user.Items.Where(x => x.ItemType == rewardId && x.Level == 1).Any())
|
||||
ItemData? newItem = user.Items.Where(x => x.ItemType == rewardId && x.Level == 1).FirstOrDefault();
|
||||
if (newItem != null)
|
||||
{
|
||||
ItemData? newItem = user.Items.Where(x => x.ItemType == rewardId && x.Level == 1).FirstOrDefault();
|
||||
if (newItem != null)
|
||||
{
|
||||
newItem.Count += rewardCount;
|
||||
newItem.Count += rewardCount;
|
||||
|
||||
// Tell the client the reward and its amount
|
||||
ret.Item.Add(new NetItemData()
|
||||
{
|
||||
Count = rewardCount,
|
||||
Tid = rewardId,
|
||||
//Isn = newItem.Isn
|
||||
});
|
||||
|
||||
// Tell the client the new amount of this item
|
||||
ret.UserItems.Add(new NetUserItemData()
|
||||
{
|
||||
Isn = newItem.Isn,
|
||||
Tid = newItem.ItemType,
|
||||
Count = newItem.Count
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("should not occur");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
int id = user.GenerateUniqueItemId();
|
||||
user.Items.Add(new ItemData() { ItemType = rewardId, Isn = id, Level = 1, Exp = 0, Count = rewardCount });
|
||||
// Tell the client the reward and its amount
|
||||
ret.Item.Add(new NetItemData()
|
||||
{
|
||||
Count = rewardCount,
|
||||
Tid = rewardId,
|
||||
//Isn = id
|
||||
//Isn = newItem.Isn
|
||||
});
|
||||
|
||||
// Tell the client the new amount of this item (which is the same as user did not have item previously)
|
||||
// Tell the client the new amount of this item
|
||||
ret.UserItems.Add(new NetUserItemData()
|
||||
{
|
||||
Isn = id,
|
||||
Tid = rewardId,
|
||||
Count = rewardCount
|
||||
Isn = newItem.Isn,
|
||||
Tid = newItem.ItemType,
|
||||
Count = newItem.Count
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (rewardType == "Memorial")
|
||||
{
|
||||
if (!user.Memorial.Contains(rewardId))
|
||||
{
|
||||
ret.Memorial.Add(rewardId);
|
||||
user.Memorial.Add(rewardId);
|
||||
}
|
||||
}
|
||||
else if (rewardType == "Bgm")
|
||||
{
|
||||
if (!user.JukeboxBgm.Contains(rewardId))
|
||||
{
|
||||
ret.JukeboxBgm.Add(rewardId);
|
||||
user.JukeboxBgm.Add(rewardId);
|
||||
}
|
||||
}
|
||||
else if (rewardType == "InfraCoreExp")
|
||||
{
|
||||
int beforeLv = user.InfraCoreLvl;
|
||||
int beforeExp = user.InfraCoreExp;
|
||||
|
||||
user.InfraCoreExp += rewardCount;
|
||||
|
||||
// Check for level ups
|
||||
Dictionary<int, InfracoreRecord> gradeTable = GameData.Instance.InfracoreTable;
|
||||
int newLevel = user.InfraCoreLvl;
|
||||
|
||||
foreach (InfracoreRecord grade in gradeTable.Values.OrderBy(g => g.grade))
|
||||
{
|
||||
if (user.InfraCoreExp >= grade.infra_core_exp)
|
||||
{
|
||||
newLevel = grade.grade + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (newLevel > user.InfraCoreLvl)
|
||||
{
|
||||
user.InfraCoreLvl = newLevel;
|
||||
}
|
||||
|
||||
ret.InfraCoreExp = new NetIncreaseExpData()
|
||||
{
|
||||
BeforeLv = beforeLv,
|
||||
BeforeExp = beforeExp,
|
||||
CurrentLv = user.InfraCoreLvl,
|
||||
CurrentExp = user.InfraCoreExp,
|
||||
GainExp = rewardCount
|
||||
};
|
||||
}
|
||||
else if (rewardType == "ItemRandomBox")
|
||||
{
|
||||
ItemConsumeRecord? cItem = GameData.Instance.ConsumableItems.Where(x => x.Value.id == rewardId).FirstOrDefault().Value;
|
||||
|
||||
if (cItem.item_sub_type == ItemSubType.ItemRandomBoxList)
|
||||
{
|
||||
NetRewardData reward = NetUtils.UseLootBox(user, rewardId, rewardCount);
|
||||
|
||||
ret = NetUtils.MergeRewards([ret, reward], user);
|
||||
}
|
||||
else
|
||||
{
|
||||
NetItemData itm = new()
|
||||
{
|
||||
Count = rewardCount,
|
||||
Tid = cItem.id,
|
||||
Isn = user.GenerateUniqueItemId()
|
||||
};
|
||||
ret.Item.Add(itm);
|
||||
|
||||
user.Items.Add(new ItemData() { Count = rewardCount, Isn = itm.Isn, ItemType = itm.Tid });
|
||||
throw new Exception("should not occur");
|
||||
}
|
||||
}
|
||||
else if (rewardType == "FavoriteItem")
|
||||
{
|
||||
|
||||
NetUserFavoriteItemData newFavoriteItem = new NetUserFavoriteItemData
|
||||
{
|
||||
FavoriteItemId = user.GenerateUniqueItemId(),
|
||||
Tid = rewardId,
|
||||
Csn = 0,
|
||||
Lv = 0,
|
||||
Exp = 0
|
||||
};
|
||||
user.FavoriteItems.Add(newFavoriteItem);
|
||||
|
||||
ret.UserFavoriteItems.Add(newFavoriteItem);
|
||||
|
||||
NetFavoriteItemData favoriteItemData = new NetFavoriteItemData
|
||||
{
|
||||
FavoriteItemId = newFavoriteItem.FavoriteItemId,
|
||||
Tid = newFavoriteItem.Tid,
|
||||
Csn = newFavoriteItem.Csn,
|
||||
Lv = newFavoriteItem.Lv,
|
||||
Exp = newFavoriteItem.Exp
|
||||
};
|
||||
ret.FavoriteItems.Add(favoriteItemData);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.WriteLine("TODO: Reward type " + rewardType, LogType.Warning);
|
||||
|
||||
int id = user.GenerateUniqueItemId();
|
||||
user.Items.Add(new ItemData() { ItemType = rewardId, Isn = id, Level = 1, Exp = 0, Count = rewardCount });
|
||||
ret.Item.Add(new NetItemData()
|
||||
{
|
||||
Count = rewardCount,
|
||||
Tid = rewardId,
|
||||
//Isn = id
|
||||
});
|
||||
|
||||
// Tell the client the new amount of this item (which is the same as user did not have item previously)
|
||||
ret.UserItems.Add(new NetUserItemData()
|
||||
{
|
||||
Isn = id,
|
||||
Tid = rewardId,
|
||||
Count = rewardCount
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (rewardType == RewardType.Memorial)
|
||||
{
|
||||
if (!user.Memorial.Contains(rewardId))
|
||||
{
|
||||
ret.Memorial.Add(rewardId);
|
||||
user.Memorial.Add(rewardId);
|
||||
}
|
||||
}
|
||||
else if (rewardType == RewardType.Bgm)
|
||||
{
|
||||
if (!user.JukeboxBgm.Contains(rewardId))
|
||||
{
|
||||
ret.JukeboxBgm.Add(rewardId);
|
||||
user.JukeboxBgm.Add(rewardId);
|
||||
}
|
||||
}
|
||||
else if (rewardType == RewardType.InfraCoreExp)
|
||||
{
|
||||
int beforeLv = user.InfraCoreLvl;
|
||||
int beforeExp = user.InfraCoreExp;
|
||||
|
||||
user.InfraCoreExp += rewardCount;
|
||||
|
||||
// Check for level ups
|
||||
Dictionary<int, InfracoreRecord> gradeTable = GameData.Instance.InfracoreTable;
|
||||
int newLevel = user.InfraCoreLvl;
|
||||
|
||||
foreach (InfracoreRecord grade in gradeTable.Values.OrderBy(g => g.grade))
|
||||
{
|
||||
if (user.InfraCoreExp >= grade.infra_core_exp)
|
||||
{
|
||||
newLevel = grade.grade + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (newLevel > user.InfraCoreLvl)
|
||||
{
|
||||
user.InfraCoreLvl = newLevel;
|
||||
}
|
||||
|
||||
ret.InfraCoreExp = new NetIncreaseExpData()
|
||||
{
|
||||
BeforeLv = beforeLv,
|
||||
BeforeExp = beforeExp,
|
||||
CurrentLv = user.InfraCoreLvl,
|
||||
CurrentExp = user.InfraCoreExp,
|
||||
GainExp = rewardCount
|
||||
};
|
||||
}
|
||||
else if (rewardType == RewardType.ItemRandomBox)
|
||||
{
|
||||
ItemConsumeRecord? cItem = GameData.Instance.ConsumableItems.Where(x => x.Value.id == rewardId).FirstOrDefault().Value;
|
||||
|
||||
if (cItem.item_sub_type == ItemSubType.ItemRandomBoxList)
|
||||
{
|
||||
NetRewardData reward = NetUtils.UseLootBox(user, rewardId, rewardCount);
|
||||
|
||||
ret = NetUtils.MergeRewards([ret, reward], user);
|
||||
}
|
||||
else
|
||||
{
|
||||
NetItemData itm = new()
|
||||
{
|
||||
Count = rewardCount,
|
||||
Tid = cItem.id,
|
||||
Isn = user.GenerateUniqueItemId()
|
||||
};
|
||||
ret.Item.Add(itm);
|
||||
|
||||
user.Items.Add(new ItemData() { Count = rewardCount, Isn = itm.Isn, ItemType = itm.Tid });
|
||||
}
|
||||
}
|
||||
else if (rewardType == RewardType.FavoriteItem)
|
||||
{
|
||||
|
||||
NetUserFavoriteItemData newFavoriteItem = new NetUserFavoriteItemData
|
||||
{
|
||||
FavoriteItemId = user.GenerateUniqueItemId(),
|
||||
Tid = rewardId,
|
||||
Csn = 0,
|
||||
Lv = 0,
|
||||
Exp = 0
|
||||
};
|
||||
user.FavoriteItems.Add(newFavoriteItem);
|
||||
|
||||
ret.UserFavoriteItems.Add(newFavoriteItem);
|
||||
|
||||
NetFavoriteItemData favoriteItemData = new NetFavoriteItemData
|
||||
{
|
||||
FavoriteItemId = newFavoriteItem.FavoriteItemId,
|
||||
Tid = newFavoriteItem.Tid,
|
||||
Csn = newFavoriteItem.Csn,
|
||||
Lv = newFavoriteItem.Lv,
|
||||
Exp = newFavoriteItem.Exp
|
||||
};
|
||||
ret.FavoriteItems.Add(favoriteItemData);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.WriteLine("TODO: Reward type " + rewardType, LogType.Warning);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user