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https://github.com/EpinelPS/EpinelPS.git
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This commit is contained in:
@@ -44,7 +44,7 @@ namespace EpinelPS.Data
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public readonly Dictionary<int, CampaignStageRecord> StageDataRecords = [];
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[LoadRecord("RewardTable.json", "id")]
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public readonly Dictionary<int, RewardTableRecord> RewardDataRecords = [];
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public readonly Dictionary<int, RewardRecord> RewardDataRecords = [];
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[LoadRecord("UserExpTable.json", "level")]
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public readonly Dictionary<int, UserExpRecord> UserExpDataRecords = [];
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@@ -518,7 +518,7 @@ namespace EpinelPS.Data
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{
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return StageDataRecords[stage];
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}
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public RewardTableRecord? GetRewardTableEntry(int rewardId)
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public RewardRecord? GetRewardTableEntry(int rewardId)
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{
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return RewardDataRecords[rewardId];
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}
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@@ -134,14 +134,56 @@ namespace EpinelPS.Data
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public int characterLevel;
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}
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[MemoryPackable]
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public partial class RewardTableRecord
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public partial class RewardRecord
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{
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public int id;
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public int user_exp;
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public int character_exp;
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public RewardEntry[]? rewards;
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public List<RewardEntry> rewards = [];
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}
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public enum PercentDisplayType
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{
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None,
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Percent,
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Random
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}
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public enum RewardType
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{
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None = 0,
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User_exp = 1,
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Char_exp = 2,
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Currency = 3,
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Character = 4,
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Item = 5,
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Frame = 6,
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AttractivePoint = 7,
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Bgm = 8,
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Point = 9,
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LiveWallpaper = 10,
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Memorial = 11,
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CharacterCostume = 12,
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ItemRandom = 13,
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InfraCoreExp = 14,
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ItemRandomBox = 15,
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Equipment_None = 16,
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Equipment_MISSILIS = 17,
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Equipment_ELYSION = 18,
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Equipment_TETRA = 19,
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Equipment_PILGRIM = 20,
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Equipment_Random_01 = 21,
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Equipment_Random_02 = 22,
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Equipment_Random_03 = 23,
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PassPoint = 41,
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Equipment_ABNORMAL = 42,
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FavoriteItem = 43,
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ProfileCardObject = 44,
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ProfileRandomBox = 45,
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UserTitle = 46,
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LobbyDecoBackground = 47
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}
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[MemoryPackable]
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public partial class RewardEntry
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{
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@@ -149,8 +191,8 @@ namespace EpinelPS.Data
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/// example: 1000000
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/// </summary>
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public int reward_percent;
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public string percent_display_type = "";
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public string reward_type = "";
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public PercentDisplayType percent_display_type;
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public RewardType reward_type;
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public int reward_id;
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public int reward_value;
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}
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@@ -202,12 +244,33 @@ namespace EpinelPS.Data
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public string lesson_type = "";
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public TacticAcademyLessonReward[]? lesson_reward;
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}
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public enum OpenType
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{
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Open,
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NonUpdate
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}
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public enum ChapterGuideType
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{
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None,
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Tutorial,
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Common
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}
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[MemoryPackable]
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public partial class CampaignChapterRecord
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{
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public int id;
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public string name_localized = "";
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public string description_localized = "";
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public int world;
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public int chapter;
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public OpenType openType;
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public DateTime openTime;
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public ChapterGuideType chapter_guide;
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public string chapter_image = "";
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public string hard_chapter_image = "";
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public string field_id = "";
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public string hard_field_id = "";
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}
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@@ -878,7 +941,7 @@ namespace EpinelPS.Data
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{
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public int id;
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public int group_id;
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public string reward_type = "";
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public RewardType reward_type;
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public int reward_id;
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public int reward_value_min;
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public int reward_value_max;
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@@ -38,7 +38,7 @@ namespace EpinelPS.LobbyServer.Campaign
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ItemSpawner position = map.ItemSpawner.Where(x => x.positionId == req.FieldObject.PositionId).FirstOrDefault() ?? throw new Exception("bad position id");
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FieldItemRecord positionReward = GameData.Instance.FieldItems[position.itemId];
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RewardTableRecord reward = GameData.Instance.GetRewardTableEntry(positionReward.type_value) ?? throw new Exception("failed to get reward");
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RewardRecord reward = GameData.Instance.GetRewardTableEntry(positionReward.type_value) ?? throw new Exception("failed to get reward");
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response.Reward = RewardUtils.RegisterRewardsForUser(user, reward);
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// Hide it from the field
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@@ -24,7 +24,7 @@ namespace EpinelPS.LobbyServer.Character
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{
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item.ObtainedRewardLevels.Add(levelUpRecord.Value.id);
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RewardTableRecord reward = GameData.Instance.GetRewardTableEntry(levelUpRecord.Value.reward_id) ?? throw new Exception("failed to get reward");
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RewardRecord reward = GameData.Instance.GetRewardTableEntry(levelUpRecord.Value.reward_id) ?? throw new Exception("failed to get reward");
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response.Reward = RewardUtils.RegisterRewardsForUser(user, reward);
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JsonDb.Save();
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@@ -39,8 +39,8 @@ namespace EpinelPS.LobbyServer.FavoriteItem
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characterCsn = character.Csn;
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}
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RewardTableRecord ? reward = GameData.Instance.GetRewardTableEntry(questData.reward_id);
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if (reward?.rewards == null || reward.rewards.Length == 0 || reward.rewards[0].reward_type != "FavoriteItem")
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RewardRecord ? reward = GameData.Instance.GetRewardTableEntry(questData.reward_id);
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if (reward?.rewards == null || reward.rewards.Count == 0 || reward.rewards[0].reward_type != RewardType.FavoriteItem)
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{
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if (questData.reward_id > 0 && reward != null)
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{
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@@ -17,7 +17,7 @@ namespace EpinelPS.LobbyServer.Messenger
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KeyValuePair<int, SubquestRecord> opener = GameData.Instance.Subquests.Where(x => x.Key == req.SubQuestId).First();
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KeyValuePair<string, MessengerDialogRecord> conversation = GameData.Instance.Messages.Where(x => x.Value.id == req.MessageId).First();
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RewardTableRecord rewardRecord = GameData.Instance.GetRewardTableEntry(conversation.Value.reward_id) ?? throw new Exception("unable to lookup reward");
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RewardRecord rewardRecord = GameData.Instance.GetRewardTableEntry(conversation.Value.reward_id) ?? throw new Exception("unable to lookup reward");
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user.SetSubQuest(req.SubQuestId, true);
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@@ -20,7 +20,7 @@ namespace EpinelPS.LobbyServer.Minigame.InTheMirror
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{
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foreach (var rewardEntry in GameData.Instance.RewardDataRecords[quest.reward_id].rewards ??= [])
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{
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if (!string.IsNullOrEmpty(rewardEntry.reward_type))
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if (rewardEntry.reward_type != RewardType.None)
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{
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switch (rewardEntry.reward_id)
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{
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@@ -24,7 +24,7 @@ namespace EpinelPS.LobbyServer.Mission
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if (!GameData.Instance.TriggerTable.TryGetValue(item, out TriggerRecord? key)) throw new Exception("unknown TID");
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RewardTableRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
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RewardRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
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NetRewardData reward = RewardUtils.RegisterRewardsForUser(user, rewardRecord);
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rewards.Add(reward);
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@@ -33,7 +33,7 @@ namespace EpinelPS.LobbyServer.Mission
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if (key.reward_id != 0)
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{
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// Actual reward
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RewardTableRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
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RewardRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
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rewards.Add(RewardUtils.RegisterRewardsForUser(user, rewardRecord));
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}
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else
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@@ -29,7 +29,7 @@ namespace EpinelPS.LobbyServer.Mission
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if (key.reward_id != 0)
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{
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// Actual reward
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RewardTableRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
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RewardRecord rewardRecord = GameData.Instance.GetRewardTableEntry(key.reward_id) ?? throw new Exception("unable to lookup reward");
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rewards.Add(RewardUtils.RegisterRewardsForUser(user, rewardRecord));
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}
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else
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@@ -21,7 +21,7 @@ namespace EpinelPS.LobbyServer.Sidestory
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if (GameData.Instance.SidestoryRewardTable.TryGetValue(req.SideStoryStageId, out SideStoryStageRecord? value))
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{
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RewardTableRecord? rewardData = GameData.Instance.GetRewardTableEntry(value.first_clear_reward);
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RewardRecord? rewardData = GameData.Instance.GetRewardTableEntry(value.first_clear_reward);
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if (rewardData != null)
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response.Reward = RewardUtils.RegisterRewardsForUser(user, rewardData);
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@@ -42,7 +42,7 @@ namespace EpinelPS.LobbyServer.Stage
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}
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DoQuestSpecificUserOperations(user, StageId);
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RewardTableRecord? rewardData = GameData.Instance.GetRewardTableEntry(clearedStage.reward_id);
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RewardRecord? rewardData = GameData.Instance.GetRewardTableEntry(clearedStage.reward_id);
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if (forceCompleteScenarios)
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{
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@@ -63,7 +63,7 @@ namespace EpinelPS.LobbyServer.Tower
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user.AddTrigger(TriggerType.TowerBasicClear, TowerId);
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}
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RewardTableRecord reward = GameData.Instance.GetRewardTableEntry(record.reward_id) ?? throw new Exception("failed to get reward");
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RewardRecord reward = GameData.Instance.GetRewardTableEntry(record.reward_id) ?? throw new Exception("failed to get reward");
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response.Reward = RewardUtils.RegisterRewardsForUser(user, reward);
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@@ -29,7 +29,7 @@ namespace EpinelPS.LobbyServer.Trigger
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user.MainQuestData[item.Key] = true;
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MainQuestCompletionRecord? questInfo = GameData.Instance.GetMainQuestByTableId(item.Key) ?? throw new Exception("failed to lookup quest id " + item.Key);
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RewardTableRecord? reward = GameData.Instance.GetRewardTableEntry(questInfo.reward_id) ?? throw new Exception("failed to lookup reward id " + questInfo.reward_id);
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RewardRecord? reward = GameData.Instance.GetRewardTableEntry(questInfo.reward_id) ?? throw new Exception("failed to lookup reward id " + questInfo.reward_id);
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rewards.Add(RewardUtils.RegisterRewardsForUser(user, reward));
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}
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}
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@@ -414,7 +414,7 @@ namespace EpinelPS.Utils
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Logging.WriteLine("TODO: reward_value_max", LogType.Warning);
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}
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if (winningRecord.reward_type == "Currency")
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if (winningRecord.reward_type == RewardType.Currency)
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RewardUtils.AddSingleCurrencyObject(user, ref ret, (CurrencyType)winningRecord.reward_id, winningRecord.reward_value_min);
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else
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RewardUtils.AddSingleObject(user, ref ret, winningRecord.reward_id, winningRecord.reward_type, winningRecord.reward_value_min);
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@@ -9,10 +9,10 @@ namespace EpinelPS.Utils
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{
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public static NetRewardData RegisterRewardsForUser(User user, int rewardId)
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{
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RewardTableRecord rewardData = GameData.Instance.GetRewardTableEntry(rewardId) ?? throw new Exception($"unknown reward id {rewardId}");
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RewardRecord rewardData = GameData.Instance.GetRewardTableEntry(rewardId) ?? throw new Exception($"unknown reward id {rewardId}");
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return RegisterRewardsForUser(user, rewardData);
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}
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public static NetRewardData RegisterRewardsForUser(User user, RewardTableRecord rewardData)
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public static NetRewardData RegisterRewardsForUser(User user, RewardRecord rewardData)
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{
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NetRewardData ret = new()
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{
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@@ -70,7 +70,7 @@ namespace EpinelPS.Utils
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foreach (RewardEntry item in rewardData.rewards)
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{
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if (!string.IsNullOrEmpty(item.reward_type))
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if (item.reward_type != RewardType.None)
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{
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if (item.reward_percent != 1000000)
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{
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@@ -111,175 +111,174 @@ namespace EpinelPS.Utils
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/// <param name="rewardType"></param>
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/// <param name="rewardCount"></param>
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/// <exception cref="Exception"></exception>
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public static void AddSingleObject(User user, ref NetRewardData ret, int rewardId, string rewardType, int rewardCount)
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public static void AddSingleObject(User user, ref NetRewardData ret, int rewardId, RewardType rewardType, int rewardCount)
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{
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if (rewardId != 0 || !string.IsNullOrEmpty(rewardType))
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if (rewardId == 0 || rewardType == RewardType.None) return;
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if (rewardType == RewardType.Currency)
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{
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if (string.IsNullOrEmpty(rewardType) || string.IsNullOrWhiteSpace(rewardType)) { }
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else if (rewardType == "Currency")
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AddSingleCurrencyObject(user, ref ret, (CurrencyType)rewardId, rewardCount);
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}
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else if (rewardType == RewardType.Item ||
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rewardType.ToString().StartsWith("Equipment_"))
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{
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// Check if user already has said item. If it is level 1, increase item count.
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// If user does not have item, generate a new item ID
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if (user.Items.Where(x => x.ItemType == rewardId && x.Level == 1).Any())
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{
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AddSingleCurrencyObject(user, ref ret, (CurrencyType)rewardId, rewardCount);
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}
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else if (rewardType == "Item" || rewardType.StartsWith("Equipment_"))
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{
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// Check if user already has said item. If it is level 1, increase item count.
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// If user does not have item, generate a new item ID
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if (user.Items.Where(x => x.ItemType == rewardId && x.Level == 1).Any())
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ItemData? newItem = user.Items.Where(x => x.ItemType == rewardId && x.Level == 1).FirstOrDefault();
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if (newItem != null)
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{
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ItemData? newItem = user.Items.Where(x => x.ItemType == rewardId && x.Level == 1).FirstOrDefault();
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if (newItem != null)
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{
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newItem.Count += rewardCount;
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newItem.Count += rewardCount;
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// Tell the client the reward and its amount
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ret.Item.Add(new NetItemData()
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{
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Count = rewardCount,
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Tid = rewardId,
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//Isn = newItem.Isn
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});
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// Tell the client the new amount of this item
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ret.UserItems.Add(new NetUserItemData()
|
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{
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Isn = newItem.Isn,
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Tid = newItem.ItemType,
|
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Count = newItem.Count
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});
|
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}
|
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else
|
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{
|
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throw new Exception("should not occur");
|
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}
|
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}
|
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else
|
||||
{
|
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int id = user.GenerateUniqueItemId();
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user.Items.Add(new ItemData() { ItemType = rewardId, Isn = id, Level = 1, Exp = 0, Count = rewardCount });
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// Tell the client the reward and its amount
|
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ret.Item.Add(new NetItemData()
|
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{
|
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Count = rewardCount,
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Tid = rewardId,
|
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//Isn = id
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//Isn = newItem.Isn
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});
|
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// Tell the client the new amount of this item (which is the same as user did not have item previously)
|
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// Tell the client the new amount of this item
|
||||
ret.UserItems.Add(new NetUserItemData()
|
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{
|
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Isn = id,
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Tid = rewardId,
|
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Count = rewardCount
|
||||
Isn = newItem.Isn,
|
||||
Tid = newItem.ItemType,
|
||||
Count = newItem.Count
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (rewardType == "Memorial")
|
||||
{
|
||||
if (!user.Memorial.Contains(rewardId))
|
||||
{
|
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ret.Memorial.Add(rewardId);
|
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user.Memorial.Add(rewardId);
|
||||
}
|
||||
}
|
||||
else if (rewardType == "Bgm")
|
||||
{
|
||||
if (!user.JukeboxBgm.Contains(rewardId))
|
||||
{
|
||||
ret.JukeboxBgm.Add(rewardId);
|
||||
user.JukeboxBgm.Add(rewardId);
|
||||
}
|
||||
}
|
||||
else if (rewardType == "InfraCoreExp")
|
||||
{
|
||||
int beforeLv = user.InfraCoreLvl;
|
||||
int beforeExp = user.InfraCoreExp;
|
||||
|
||||
user.InfraCoreExp += rewardCount;
|
||||
|
||||
// Check for level ups
|
||||
Dictionary<int, InfracoreRecord> gradeTable = GameData.Instance.InfracoreTable;
|
||||
int newLevel = user.InfraCoreLvl;
|
||||
|
||||
foreach (InfracoreRecord grade in gradeTable.Values.OrderBy(g => g.grade))
|
||||
{
|
||||
if (user.InfraCoreExp >= grade.infra_core_exp)
|
||||
{
|
||||
newLevel = grade.grade + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (newLevel > user.InfraCoreLvl)
|
||||
{
|
||||
user.InfraCoreLvl = newLevel;
|
||||
}
|
||||
|
||||
ret.InfraCoreExp = new NetIncreaseExpData()
|
||||
{
|
||||
BeforeLv = beforeLv,
|
||||
BeforeExp = beforeExp,
|
||||
CurrentLv = user.InfraCoreLvl,
|
||||
CurrentExp = user.InfraCoreExp,
|
||||
GainExp = rewardCount
|
||||
};
|
||||
}
|
||||
else if (rewardType == "ItemRandomBox")
|
||||
{
|
||||
ItemConsumeRecord? cItem = GameData.Instance.ConsumableItems.Where(x => x.Value.id == rewardId).FirstOrDefault().Value;
|
||||
|
||||
if (cItem.item_sub_type == ItemSubType.ItemRandomBoxList)
|
||||
{
|
||||
NetRewardData reward = NetUtils.UseLootBox(user, rewardId, rewardCount);
|
||||
|
||||
ret = NetUtils.MergeRewards([ret, reward], user);
|
||||
}
|
||||
else
|
||||
{
|
||||
NetItemData itm = new()
|
||||
{
|
||||
Count = rewardCount,
|
||||
Tid = cItem.id,
|
||||
Isn = user.GenerateUniqueItemId()
|
||||
};
|
||||
ret.Item.Add(itm);
|
||||
|
||||
user.Items.Add(new ItemData() { Count = rewardCount, Isn = itm.Isn, ItemType = itm.Tid });
|
||||
throw new Exception("should not occur");
|
||||
}
|
||||
}
|
||||
else if (rewardType == "FavoriteItem")
|
||||
{
|
||||
|
||||
NetUserFavoriteItemData newFavoriteItem = new NetUserFavoriteItemData
|
||||
{
|
||||
FavoriteItemId = user.GenerateUniqueItemId(),
|
||||
Tid = rewardId,
|
||||
Csn = 0,
|
||||
Lv = 0,
|
||||
Exp = 0
|
||||
};
|
||||
user.FavoriteItems.Add(newFavoriteItem);
|
||||
|
||||
ret.UserFavoriteItems.Add(newFavoriteItem);
|
||||
|
||||
NetFavoriteItemData favoriteItemData = new NetFavoriteItemData
|
||||
{
|
||||
FavoriteItemId = newFavoriteItem.FavoriteItemId,
|
||||
Tid = newFavoriteItem.Tid,
|
||||
Csn = newFavoriteItem.Csn,
|
||||
Lv = newFavoriteItem.Lv,
|
||||
Exp = newFavoriteItem.Exp
|
||||
};
|
||||
ret.FavoriteItems.Add(favoriteItemData);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.WriteLine("TODO: Reward type " + rewardType, LogType.Warning);
|
||||
|
||||
int id = user.GenerateUniqueItemId();
|
||||
user.Items.Add(new ItemData() { ItemType = rewardId, Isn = id, Level = 1, Exp = 0, Count = rewardCount });
|
||||
ret.Item.Add(new NetItemData()
|
||||
{
|
||||
Count = rewardCount,
|
||||
Tid = rewardId,
|
||||
//Isn = id
|
||||
});
|
||||
|
||||
// Tell the client the new amount of this item (which is the same as user did not have item previously)
|
||||
ret.UserItems.Add(new NetUserItemData()
|
||||
{
|
||||
Isn = id,
|
||||
Tid = rewardId,
|
||||
Count = rewardCount
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (rewardType == RewardType.Memorial)
|
||||
{
|
||||
if (!user.Memorial.Contains(rewardId))
|
||||
{
|
||||
ret.Memorial.Add(rewardId);
|
||||
user.Memorial.Add(rewardId);
|
||||
}
|
||||
}
|
||||
else if (rewardType == RewardType.Bgm)
|
||||
{
|
||||
if (!user.JukeboxBgm.Contains(rewardId))
|
||||
{
|
||||
ret.JukeboxBgm.Add(rewardId);
|
||||
user.JukeboxBgm.Add(rewardId);
|
||||
}
|
||||
}
|
||||
else if (rewardType == RewardType.InfraCoreExp)
|
||||
{
|
||||
int beforeLv = user.InfraCoreLvl;
|
||||
int beforeExp = user.InfraCoreExp;
|
||||
|
||||
user.InfraCoreExp += rewardCount;
|
||||
|
||||
// Check for level ups
|
||||
Dictionary<int, InfracoreRecord> gradeTable = GameData.Instance.InfracoreTable;
|
||||
int newLevel = user.InfraCoreLvl;
|
||||
|
||||
foreach (InfracoreRecord grade in gradeTable.Values.OrderBy(g => g.grade))
|
||||
{
|
||||
if (user.InfraCoreExp >= grade.infra_core_exp)
|
||||
{
|
||||
newLevel = grade.grade + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (newLevel > user.InfraCoreLvl)
|
||||
{
|
||||
user.InfraCoreLvl = newLevel;
|
||||
}
|
||||
|
||||
ret.InfraCoreExp = new NetIncreaseExpData()
|
||||
{
|
||||
BeforeLv = beforeLv,
|
||||
BeforeExp = beforeExp,
|
||||
CurrentLv = user.InfraCoreLvl,
|
||||
CurrentExp = user.InfraCoreExp,
|
||||
GainExp = rewardCount
|
||||
};
|
||||
}
|
||||
else if (rewardType == RewardType.ItemRandomBox)
|
||||
{
|
||||
ItemConsumeRecord? cItem = GameData.Instance.ConsumableItems.Where(x => x.Value.id == rewardId).FirstOrDefault().Value;
|
||||
|
||||
if (cItem.item_sub_type == ItemSubType.ItemRandomBoxList)
|
||||
{
|
||||
NetRewardData reward = NetUtils.UseLootBox(user, rewardId, rewardCount);
|
||||
|
||||
ret = NetUtils.MergeRewards([ret, reward], user);
|
||||
}
|
||||
else
|
||||
{
|
||||
NetItemData itm = new()
|
||||
{
|
||||
Count = rewardCount,
|
||||
Tid = cItem.id,
|
||||
Isn = user.GenerateUniqueItemId()
|
||||
};
|
||||
ret.Item.Add(itm);
|
||||
|
||||
user.Items.Add(new ItemData() { Count = rewardCount, Isn = itm.Isn, ItemType = itm.Tid });
|
||||
}
|
||||
}
|
||||
else if (rewardType == RewardType.FavoriteItem)
|
||||
{
|
||||
|
||||
NetUserFavoriteItemData newFavoriteItem = new NetUserFavoriteItemData
|
||||
{
|
||||
FavoriteItemId = user.GenerateUniqueItemId(),
|
||||
Tid = rewardId,
|
||||
Csn = 0,
|
||||
Lv = 0,
|
||||
Exp = 0
|
||||
};
|
||||
user.FavoriteItems.Add(newFavoriteItem);
|
||||
|
||||
ret.UserFavoriteItems.Add(newFavoriteItem);
|
||||
|
||||
NetFavoriteItemData favoriteItemData = new NetFavoriteItemData
|
||||
{
|
||||
FavoriteItemId = newFavoriteItem.FavoriteItemId,
|
||||
Tid = newFavoriteItem.Tid,
|
||||
Csn = newFavoriteItem.Csn,
|
||||
Lv = newFavoriteItem.Lv,
|
||||
Exp = newFavoriteItem.Exp
|
||||
};
|
||||
ret.FavoriteItems.Add(favoriteItemData);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.WriteLine("TODO: Reward type " + rewardType, LogType.Warning);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user