mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-12 15:04:36 +01:00
Fix a few bugs in server selector, do not hardcode paths
This commit is contained in:
99
ServerSelector/PathUtil.cs
Normal file
99
ServerSelector/PathUtil.cs
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@@ -0,0 +1,99 @@
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using System;
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using System.IO;
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namespace ServerSelector;
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public class PathUtil
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{
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public bool LauncherExists { get; private set; }
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public string? LauncherBasePath { get; set; }
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public string GameBasePath { get; set; }
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public string? SystemHostsFile
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{
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get
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{
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if (OperatingSystem.IsWindows())
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{
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return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "Drivers\\etc\\hosts");
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}
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else if (OperatingSystem.IsLinux())
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{
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return "/etc/hosts";
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}
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else throw new NotImplementedException("Unsupported operating system");
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}
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}
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public string? WineHostsFile => GameBasePath + "../../wine_prefix/drive_c/windows/system32/drivers/etc/hosts";
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public string? LauncherCertificatePath
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{
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get
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{
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if (LauncherBasePath == null) return null;
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string path = Path.Combine(LauncherBasePath, "intl_service/intl_cacert.pem");
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if (!File.Exists(path))
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{
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// Older game/SDK version
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path = Path.Combine(LauncherBasePath, "intl_service/cacert.pem");
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}
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return path;
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}
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}
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public string GamePluginsDirectory => Path.Combine(GameBasePath ?? throw new InvalidOperationException("Game path not assigned"), "nikke_Data/Plugins/x86_64/");
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public string? GameCertificatePath
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{
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get
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{
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string path = Path.Combine(GamePluginsDirectory, "intl_cacert.pem");
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if (!File.Exists(path))
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{
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// Older game/SDK version
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path = Path.Combine(GamePluginsDirectory, "cacert.pem");
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}
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return path;
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}
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}
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public string? GameSodiumPath => Path.Combine(GamePluginsDirectory, "sodium.dll");
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public string? GameSodiumBackupPath => Path.Combine(GamePluginsDirectory, "sodium.dll.bak");
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/// <summary>
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/// Sets the directory where the (game name) and Launcher directories are located
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/// </summary>
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/// <param name="basePath">directory where the (game name) and Launcher directories are located</param>
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/// <returns>Return (bool, string) where if the operation is successful, true is returned. If it fails, the string contains more details.</returns>
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public (bool, string?) SetBasePath(string basePath)
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{
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GameBasePath = Path.Combine(basePath, "NIKKE", "game");
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LauncherBasePath = Path.Combine(basePath, "Launcher");
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// Various sanity checks
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if (!Directory.Exists(GameBasePath))
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{
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return (false, $"Directory \"{GameBasePath}\" does not exist");
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}
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LauncherExists = Directory.Exists(LauncherBasePath);
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if (LauncherExists)
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{
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if (!File.Exists(Path.Combine(LauncherBasePath, "nikke_launcher.exe")))
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{
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return (false, "Game path is invalid. Make sure that nikke_launcher.exe exists in the <Game Path>/launcher folder");
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}
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}
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if (!File.Exists(GameCertificatePath))
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{
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return (false, $"Path is invalid. File \"{GameCertificatePath}\" does not exist.");
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}
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return (true, null);
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}
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}
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@@ -1,164 +0,0 @@
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// From: https://github.com/Ninka-Rex/CSharp-Search-and-Replace/blob/main/SearchReplace.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace ServerSelector;
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public static class PatchUtility
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{
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public static bool CanFindOffset(string filePath, string[] searchPatterns)
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{
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// Check if the file exists
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if (!File.Exists(filePath)) { Console.WriteLine("[ERROR] File not found: " + filePath); return false; }
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// Read the binary data from the file as an array of bytes
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byte[] fileData = File.ReadAllBytes(filePath);
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for (int k = 0; k < searchPatterns.Length; k++)
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{
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// Convert the hexadecimal strings to byte arrays using a helper method
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byte[] searchBytes = HexStringToBytes(searchPatterns[k]);
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// Find the index of the first occurrence of the search pattern in the file data using another helper method
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List<int> results = FindPatternIndex(fileData, searchBytes);
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if (results.Count <= 1) return false;
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Console.WriteLine("offset: " + results[1].ToString("X"));
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// If the index is -1, it means the pattern was not found, so we return false and log an error message
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if (results[1] == -1)
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{
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Console.WriteLine("[ERROR] Search pattern not found: " + searchPatterns[k]);
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return false;
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}
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}
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return true;
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}
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// This method searches and replaces binary patterns in a given file
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// It takes three parameters:
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// - filePath: the path of the file to be patched
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// - searchPatterns: an array of hexadecimal strings representing the patterns to be searched for
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// - replacePatterns: an array of hexadecimal strings representing the patterns to be replaced with
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// It returns true if the patching was successful, or false if there was an error or a pattern was not found
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public static bool SearchAndReplace(string filePath, string[] searchPatterns, string[] replacePatterns)
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{
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try
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{
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// Check if the file exists
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if (!File.Exists(filePath)) { Console.WriteLine("[ERROR] File not found: " + filePath); return false; }
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// Read the binary data from the file as an array of bytes
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byte[] fileData = File.ReadAllBytes(filePath);
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// Backup the original file by copying it to a new file with a .bak extension
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string backupFilePath = filePath + ".bak";
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if (!File.Exists(backupFilePath))
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{
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File.Copy(filePath, backupFilePath);
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}
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// Loop through each pair of search and replace patterns and apply them to the file data
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for (int k = 0; k < searchPatterns.Length; k++)
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{
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// Convert the hexadecimal strings to byte arrays using a helper method
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byte[] searchBytes = HexStringToBytes(searchPatterns[k]);
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byte[] replaceBytes = HexStringToBytes(replacePatterns[k]);
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// Find the index of the first occurrence of the search pattern in the file data using another helper method
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// Note: game versions 124 - 133 have 2 matches, 2nd one is the correct one
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// game version 134 - ? has 1 match which is correct
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int index = -1;
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List<int> indexes = FindPatternIndex(fileData, searchBytes);
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if (indexes.Count == 1)
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index = indexes[0];
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else index = indexes[1];
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Console.WriteLine("Found offset: " + index.ToString("X"));
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// If the index is -1, it means the pattern was not found, so we return false and log an error message
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if (index == -1)
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{
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Console.WriteLine("[ERROR] Search pattern not found: " + searchPatterns[k]);
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return false;
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}
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// Replace the pattern at the found index with the replace pattern, preserving original values when wildcards are encountered
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// A wildcard is represented by either 00 or FF in the replace pattern, meaning that we keep the original value at that position
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for (int i = 0; i < replaceBytes.Length; i++)
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{
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if (replaceBytes[i] != 0x00 && replaceBytes[i] != 0xFF)
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{
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fileData[index + i] = replaceBytes[i];
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}
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else if (replaceBytes[i] == 0x00)
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{
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fileData[index + i] = 0x00;
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}
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}
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// Log a success message with the offset and file name where the patch was applied
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string exeName = Path.GetFileName(filePath);
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Console.WriteLine($"[Patch] Apply patch success at 0x{index:X} in {exeName}");
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}
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// Write the modified data back to the file, overwriting the original content
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File.WriteAllBytes(filePath, fileData);
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return true;
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}
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catch (Exception ex)
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{
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// If any exception occurs during the patching process, we return false and log an error message with the exception details
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Console.WriteLine("[ERROR] An error occurred while writing the file: " + ex.Message);
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return false;
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}
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}
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// This helper method converts a hexadecimal string to a byte array
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// It takes one parameter:
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// - hex: a string of hexadecimal digits, optionally separated by spaces or question marks
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// It returns a byte array corresponding to the hexadecimal values in the string
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private static byte[] HexStringToBytes(string hex)
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{
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hex = hex.Replace(" ", "").Replace("??", "FF"); // Replace ?? with FF for wildcards
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return [.. Enumerable.Range(0, hex.Length)
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.Where(x => x % 2 == 0) // Take every second character in the string
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.Select(x => Convert.ToByte(hex.Substring(x, 2), 16))]; // Convert the result to an array of bytes
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}
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// This helper method finds the index of the first occurrence of a pattern in a data array
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// It takes two parameters:
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// - data: an array of bytes representing the data to be searched in
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// - pattern: an array of bytes representing the pattern to be searched for
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// It returns an integer representing the index where the pattern was found, or -1 if it was not found
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private static List<int> FindPatternIndex(byte[] data, byte[] pattern)
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{
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List<int> points = [];
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// Loop through each possible position in the data array where the pattern could start
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for (int i = 0; i < data.Length - pattern.Length + 1; i++)
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{
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bool found = true; // Assume that the pattern is found until proven otherwise
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// Loop through each byte in the pattern and compare it with the corresponding byte in the data array
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for (int j = 0; j < pattern.Length; j++)
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{
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// If the pattern byte is not FF (wildcard) and it does not match the data byte, then the pattern is not found at this position
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if (pattern[j] != 0xFF && data[i + j] != pattern[j])
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{
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found = false;
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break;
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}
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}
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// If the pattern was found at this position, return the index
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if (found)
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{
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points.Add(i);
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}
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}
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// If the pattern was not found in the entire data array, return -1
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return points;
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}
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}
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@@ -4,68 +4,49 @@ using System.IO;
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using System.Security.Cryptography.X509Certificates;
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using System.Threading.Tasks;
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namespace ServerSelector
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{
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namespace ServerSelector;
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public class ServerSwitcher
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{
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private const string HostsStartMarker = "# begin ServerSelector entries";
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private const string HostsEndMarker = "# end ServerSelector entries";
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public static bool IsUsingOfficalServer()
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private static PathUtil util = new();
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public static bool IsUsingLocalServer()
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{
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string hostsFile = File.ReadAllText(OperatingSystem.IsWindows() ? "C:\\Windows\\System32\\drivers\\etc\\hosts" : "/etc/hosts");
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return !hostsFile.Contains("global-lobby.nikke-kr.com");
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return File.ReadAllText(util.SystemHostsFile).Contains("global-lobby.nikke-kr.com");
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}
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public static bool IsOffline()
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{
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string hostsFile = File.ReadAllText(OperatingSystem.IsWindows() ? "C:\\Windows\\System32\\drivers\\etc\\hosts" : "/etc/hosts");
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return hostsFile.Contains("cloud.nikke-kr.com");
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return File.ReadAllText(util.SystemHostsFile).Contains("cloud.nikke-kr.com");
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}
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public static async Task<string> CheckIntegrity(string gamePath, string launcherPath)
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public static (bool, string?) SetBasePath(string basePath)
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{
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if (IsUsingOfficalServer())
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return util.SetBasePath(basePath);
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}
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public static async Task<string> CheckIntegrity()
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{
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if (!IsUsingLocalServer())
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return "Official server";
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if (!Directory.Exists(gamePath))
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if (File.Exists(util.LauncherCertificatePath))
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{
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return "Game path does not exist";
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}
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if (!Directory.Exists(launcherPath))
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{
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return "Launcher path does not exist";
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}
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if (!File.Exists(Path.Combine(launcherPath, "nikke_launcher.exe")))
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{
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return "Launcher path is invalid. Make sure that the game executable exists in the launcher folder";
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}
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// TODO fix this mess
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string launcherCertList = launcherPath + "/intl_service/intl_cacert.pem";
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if (!File.Exists(launcherCertList))
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launcherCertList = launcherPath + "/intl_service/cacert.pem"; // older INTL sdk versions
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string gameCertList = gamePath + "/nikke_Data/Plugins/x86_64/intl_cacert.pem";
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if (!File.Exists(gameCertList))
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gameCertList = gamePath + "/nikke_Data/Plugins/x86_64/cacert.pem"; // older INTL sdk versions
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if (File.Exists(launcherCertList))
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{
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string certList1 = await File.ReadAllTextAsync(launcherCertList);
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string certList1 = await File.ReadAllTextAsync(util.LauncherCertificatePath);
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if (!certList1.Contains("Good SSL Ca"))
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return "SSL Cert Patch missing";
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return "SSL Cert Patch missing Launcher";
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}
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if (File.Exists(gameCertList))
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if (File.Exists(util.GameCertificatePath))
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{
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string certList2 = await File.ReadAllTextAsync(gameCertList);
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string certList2 = await File.ReadAllTextAsync(util.GameCertificatePath);
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if (!certList2.Contains("Good SSL Ca"))
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return "SSL Cert Patch missing";
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return "SSL Cert Patch missing Game";
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}
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// TODO: Check sodium lib
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@@ -124,35 +105,18 @@ namespace ServerSelector
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}
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}
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public static async Task<ServerSwitchResult> SaveCfg(bool useOffical, string gamePath, string? launcherPath, string ip, bool offlineMode)
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public static async Task<ServerSwitchResult> SaveCfg(bool useOffical, string ip, bool offlineMode)
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{
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string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
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string gameSodium = gamePath + "/nikke_Data/Plugins/x86_64/sodium.dll";
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string gameAssembly = gamePath + "/GameAssembly.dll";
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string sodiumBackup = gameSodium + ".bak";
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string hostsFilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "drivers/etc/hosts");
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string CAcert = await File.ReadAllTextAsync(AppDomain.CurrentDomain.BaseDirectory + "myCA.pem");
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string sodiumLib = AppDomain.CurrentDomain.BaseDirectory + "sodium.dll";
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string launcherCertList = launcherPath + "/intl_service/intl_cacert.pem";
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if (!File.Exists(launcherCertList))
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launcherCertList = launcherPath + "/intl_service/cacert.pem"; // older INTL sdk versions
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string gameCertList = gamePath + "/nikke_Data/Plugins/x86_64/intl_cacert.pem";
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if (!File.Exists(gameCertList))
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gameCertList = gamePath + "/nikke_Data/Plugins/x86_64/cacert.pem"; // older INTL sdk versions
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bool supported = true;
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if (OperatingSystem.IsLinux())
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{
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// for wine
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hostsFilePath = gamePath + "/../../../windows/system32/drivers/etc/hosts";
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}
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if (useOffical)
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{
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await RevertHostsFile(hostsFilePath);
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await RevertHostsFile(util.SystemHostsFile);
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if (OperatingSystem.IsLinux())
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{
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await RevertHostsFile("/etc/hosts");
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await RevertHostsFile(util.WineHostsFile);
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}
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try
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@@ -172,28 +136,28 @@ namespace ServerSelector
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}
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// restore sodium
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if (!File.Exists(sodiumBackup))
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if (!File.Exists(util.GameSodiumBackupPath))
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{
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throw new Exception("sodium backup does not exist. Repair the game in the launcher and switch to local server and back to official.");
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}
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File.Copy(sodiumBackup, gameSodium, true);
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File.Copy(util.GameSodiumBackupPath, util.GameSodiumPath, true);
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if (File.Exists(launcherCertList))
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if (util.LauncherCertificatePath != null && File.Exists(util.LauncherCertificatePath))
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{
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string certList = await File.ReadAllTextAsync(launcherCertList);
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string certList = await File.ReadAllTextAsync(util.LauncherCertificatePath);
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int goodSslIndex1 = certList.IndexOf("Good SSL Ca");
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if (goodSslIndex1 != -1)
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await File.WriteAllTextAsync(launcherCertList, certList[..goodSslIndex1]);
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await File.WriteAllTextAsync(util.LauncherCertificatePath, certList[..goodSslIndex1]);
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}
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if (File.Exists(gameCertList))
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if (File.Exists(util.GameCertificatePath))
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{
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string certList = await File.ReadAllTextAsync(gameCertList);
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string certList = await File.ReadAllTextAsync(util.GameCertificatePath);
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int newCertIndex = certList.IndexOf("Good SSL Ca");
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if (newCertIndex != -1)
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await File.WriteAllTextAsync(gameCertList, certList[..newCertIndex]);
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await File.WriteAllTextAsync(util.GameCertificatePath, certList[..newCertIndex]);
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}
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}
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else
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@@ -224,37 +188,36 @@ namespace ServerSelector
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255.255.221.21 sentry.io
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{HostsEndMarker}";
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await RevertHostsFile(hostsFilePath);
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await RevertHostsFile(util.SystemHostsFile);
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try
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{
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FileInfo fi = new(hostsFilePath);
|
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FileInfo fi = new(util.SystemHostsFile);
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if (fi.IsReadOnly)
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{
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// try to remove readonly flag
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fi.IsReadOnly = false;
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}
|
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|
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if (!(await File.ReadAllTextAsync(hostsFilePath)).Contains("global-lobby.nikke-kr.com"))
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if (!(await File.ReadAllTextAsync(util.SystemHostsFile)).Contains("global-lobby.nikke-kr.com"))
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{
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using StreamWriter w = File.AppendText(hostsFilePath);
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using StreamWriter w = File.AppendText(util.SystemHostsFile);
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w.WriteLine();
|
||||
w.Write(hosts);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
throw new Exception("cannot modify C:\\Windows\\System32\\drivers\\etc\\hosts file to redirect to server, check your antivirus software");
|
||||
throw new Exception($"cannot modify \"{util.SystemHostsFile}\" file to redirect to server, check your antivirus software");
|
||||
}
|
||||
|
||||
// Also change /etc/hosts if running on linux
|
||||
// Also change hosts file in wineprefix if running on linux
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
hostsFilePath = "/etc/hosts";
|
||||
await RevertHostsFile(hostsFilePath);
|
||||
if (!(await File.ReadAllTextAsync(hostsFilePath)).Contains("global-lobby.nikke-kr.com"))
|
||||
await RevertHostsFile(util.WineHostsFile);
|
||||
if (!(await File.ReadAllTextAsync(util.WineHostsFile)).Contains("global-lobby.nikke-kr.com"))
|
||||
{
|
||||
using StreamWriter w = File.AppendText(hostsFilePath);
|
||||
using StreamWriter w = File.AppendText(util.WineHostsFile);
|
||||
w.WriteLine();
|
||||
w.Write(hosts);
|
||||
}
|
||||
@@ -273,33 +236,33 @@ namespace ServerSelector
|
||||
}
|
||||
catch { }
|
||||
|
||||
if (!File.Exists(gameSodium))
|
||||
if (!File.Exists(util.GameSodiumPath))
|
||||
{
|
||||
throw new Exception("expected sodium library to exist at path " + gameSodium);
|
||||
throw new Exception("expected sodium library to exist at path " + util.GameSodiumPath);
|
||||
}
|
||||
|
||||
// copy backup if sodium size is correct
|
||||
byte[] sod = await File.ReadAllBytesAsync(gameSodium);
|
||||
byte[] sod = await File.ReadAllBytesAsync(util.GameSodiumPath);
|
||||
if (sod.Length <= 307200) // TODO this is awful
|
||||
{
|
||||
// orignal file size, copy backup
|
||||
await File.WriteAllBytesAsync(sodiumBackup, sod);
|
||||
await File.WriteAllBytesAsync(util.GameSodiumBackupPath, sod);
|
||||
}
|
||||
|
||||
// write new sodium library
|
||||
await File.WriteAllBytesAsync(gameSodium, await File.ReadAllBytesAsync(sodiumLib));
|
||||
await File.WriteAllBytesAsync(util.GameSodiumPath, await File.ReadAllBytesAsync(sodiumLib));
|
||||
|
||||
// Add generated CA certificate to launcher/game curl certificate list
|
||||
if (launcherPath != null)
|
||||
if (util.LauncherCertificatePath != null)
|
||||
{
|
||||
await File.WriteAllTextAsync(launcherCertList,
|
||||
await File.ReadAllTextAsync(launcherCertList)
|
||||
await File.WriteAllTextAsync(util.LauncherCertificatePath,
|
||||
await File.ReadAllTextAsync(util.LauncherCertificatePath)
|
||||
+ "\nGood SSL Ca\n===============================\n"
|
||||
+ CAcert);
|
||||
}
|
||||
|
||||
await File.WriteAllTextAsync(gameCertList,
|
||||
await File.ReadAllTextAsync(gameCertList)
|
||||
await File.WriteAllTextAsync(util.GameCertificatePath,
|
||||
await File.ReadAllTextAsync(util.GameCertificatePath)
|
||||
+ "\nGood SSL Ca\n===============================\n"
|
||||
+ CAcert);
|
||||
}
|
||||
@@ -314,4 +277,3 @@ namespace ServerSelector
|
||||
public Exception? Exception { get; set; } = exception;
|
||||
public bool IsSupported { get; set; } = isSupported;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
|
||||
<TextBlock VerticalAlignment="Center" Margin="5" Grid.Row="0" Grid.Column="0" ToolTip.Tip="The folder with the game and launcher folders.">Game root path: </TextBlock>
|
||||
<TextBox x:Name="txtGamePath" Grid.Row="0" Grid.Column="1" TextChanged="GamePath_TextChanged" ToolTip.Tip="The folder with the game and launcher folders.">C:\NIKKE\</TextBox>
|
||||
<Button x:Name="btnSelectGamePath" Grid.Row="0" Grid.Column="2" Classes="utility" Click="BtnSelectGamePath_Click">...</Button>
|
||||
<Button x:Name="btnSelectGamePath" Grid.Row="0" Grid.Column="2" Classes="utility" Click="BtnSelectGamePath_Click" Margin="5,0,0,0">...</Button>
|
||||
|
||||
<TextBlock VerticalAlignment="Center" Margin="5" Grid.Row="4" Grid.Column="0">Server: </TextBlock>
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
</Button>
|
||||
</Grid>
|
||||
</TabItem>
|
||||
<TabItem Header="Android">
|
||||
<TabItem Header="Android" IsVisible="False">
|
||||
<Grid Margin="5">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="auto"></ColumnDefinition>
|
||||
|
||||
@@ -14,9 +14,9 @@ public partial class MainView : UserControl
|
||||
public MainView()
|
||||
{
|
||||
InitializeComponent();
|
||||
CmbServerSelection.SelectedIndex = ServerSwitcher.IsUsingOfficalServer() ? 0 : 1;
|
||||
CmbServerSelection.SelectedIndex = ServerSwitcher.IsUsingLocalServer() ? 1 : 0;
|
||||
|
||||
TxtIpAddress.IsEnabled = !ServerSwitcher.IsUsingOfficalServer();
|
||||
TxtIpAddress.IsEnabled = !ServerSwitcher.IsUsingLocalServer();
|
||||
ChkOffline.IsChecked = ServerSwitcher.IsOffline();
|
||||
|
||||
if (OperatingSystem.IsWindows() && !new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator))
|
||||
@@ -57,25 +57,17 @@ public partial class MainView : UserControl
|
||||
}
|
||||
}
|
||||
|
||||
private string? GamePath
|
||||
private string? BasePath
|
||||
{
|
||||
get
|
||||
{
|
||||
if (txtGamePath.Text == null) return null;
|
||||
return Path.Combine(txtGamePath.Text, "NIKKE", "game");
|
||||
}
|
||||
}
|
||||
private string? LauncherPath
|
||||
{
|
||||
get
|
||||
{
|
||||
if (txtGamePath.Text == null) return null;
|
||||
return Path.Combine(txtGamePath.Text, "Launcher");
|
||||
return txtGamePath.Text;
|
||||
}
|
||||
}
|
||||
private bool ValidatePaths(bool showMessage)
|
||||
{
|
||||
if (string.IsNullOrEmpty(txtGamePath.Text) || LauncherPath == null)
|
||||
if (string.IsNullOrEmpty(BasePath))
|
||||
{
|
||||
SetGamePathValid(false);
|
||||
if (showMessage)
|
||||
@@ -83,20 +75,21 @@ public partial class MainView : UserControl
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Directory.Exists(GamePath))
|
||||
if (!Directory.Exists(BasePath))
|
||||
{
|
||||
SetGamePathValid(false);
|
||||
if (showMessage)
|
||||
ShowWarningMsg("game folder does not exist in the game root folder", "Error");
|
||||
ShowWarningMsg("Game path does not exist", "Error");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!File.Exists(Path.Combine(LauncherPath, "nikke_launcher.exe")))
|
||||
var result = ServerSwitcher.SetBasePath(BasePath);
|
||||
|
||||
if (!result.Item1)
|
||||
{
|
||||
SetGamePathValid(false);
|
||||
if (showMessage)
|
||||
ShowWarningMsg("Game path is invalid. Make sure that nikke_launcher.exe exists in the <Game Path>/launcher folder", "Error");
|
||||
|
||||
ShowWarningMsg(result.Item2, "Error");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -107,11 +100,11 @@ public partial class MainView : UserControl
|
||||
|
||||
private async void UpdateIntegrityLabel()
|
||||
{
|
||||
if (!ValidatePaths(false) || txtGamePath.Text == null || GamePath == null || LauncherPath == null)
|
||||
if (!ValidatePaths(false) || txtGamePath.Text == null || BasePath == null)
|
||||
return;
|
||||
|
||||
SetLoadingScreenVisible(true);
|
||||
LblStatus.Text = "Status: " + await ServerSwitcher.CheckIntegrity(GamePath, LauncherPath);
|
||||
LblStatus.Text = "Status: " + await ServerSwitcher.CheckIntegrity();
|
||||
SetLoadingScreenVisible(false);
|
||||
}
|
||||
|
||||
@@ -131,7 +124,7 @@ public partial class MainView : UserControl
|
||||
|
||||
private async void Save_Click(object? sender, Avalonia.Interactivity.RoutedEventArgs e)
|
||||
{
|
||||
if (!ValidatePaths(true) || txtGamePath.Text == null || GamePath == null || LauncherPath == null)
|
||||
if (!ValidatePaths(true) || txtGamePath.Text == null || BasePath == null)
|
||||
return;
|
||||
|
||||
if (CmbServerSelection.SelectedIndex == 1 && !IPAddress.TryParse(TxtIpAddress.Text, out _))
|
||||
@@ -150,7 +143,7 @@ public partial class MainView : UserControl
|
||||
SetLoadingScreenVisible(true);
|
||||
try
|
||||
{
|
||||
ServerSwitchResult res = await ServerSwitcher.SaveCfg(CmbServerSelection.SelectedIndex == 0, GamePath, LauncherPath, TxtIpAddress.Text, ChkOffline.IsChecked ?? false);
|
||||
ServerSwitchResult res = await ServerSwitcher.SaveCfg(CmbServerSelection.SelectedIndex == 0, TxtIpAddress.Text, ChkOffline.IsChecked ?? false);
|
||||
|
||||
if (!res.IsSupported)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user