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https://github.com/EpinelPS/EpinelPS.git
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Fix main mission obtain reward
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45
nksrv/LobbyServer/Msgs/Trigger/ObtainMainQuestReward.cs
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45
nksrv/LobbyServer/Msgs/Trigger/ObtainMainQuestReward.cs
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@@ -0,0 +1,45 @@
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using nksrv.Database;
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using nksrv.LobbyServer.Msgs.Stage;
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using nksrv.StaticInfo;
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using nksrv.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace nksrv.LobbyServer.Msgs.Trigger
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{
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[PacketPath("/trigger/obtainmainquestreward")]
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public class ObtainMainQuestReward : LobbyMsgHandler
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{
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protected override async Task HandleAsync()
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{
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var req = await ReadData<ReqObtainMainQuestReward>();
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var user = GetUser();
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ResObtainMainQuestReward response = new();
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List<NetRewardData> rewards = new();
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foreach (var item in user.MainQuestData)
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{
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if (!item.Value && req.TidList.Contains(item.Key))
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{
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user.MainQuestData[item.Key] = true;
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var questInfo = StaticDataParser.Instance.GetMainQuestByTableId(item.Key);
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if (questInfo == null) throw new Exception("failed to lookup quest id " + item.Key);
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var reward = StaticDataParser.Instance.GetRewardTableEntry(questInfo.reward_id);
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if (reward == null) throw new Exception("failed to lookup reward id " + questInfo.reward_id);
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rewards.Add(ClearStage.RegisterRewardsForUser(user, reward));
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}
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}
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response.Reward = NetUtils.MergeRewards(rewards, user);
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JsonDb.Save();
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await WriteDataAsync(response);
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}
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}
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}
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@@ -2258,3 +2258,10 @@ message ResStoryDungeonEventData {
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repeated NetLastClearedEventStageData LastClearedEventStageList = 2;
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repeated NetLastClearedEventStageData LastClearedEventStageList = 2;
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NetUserTeamData TeamData = 3;
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NetUserTeamData TeamData = 3;
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}
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}
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message ReqObtainMainQuestReward {
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repeated int32 TidList = 2;
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}
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message ResObtainMainQuestReward {
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NetRewardData Reward = 2;
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}
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@@ -76,5 +76,51 @@ namespace nksrv.Utils
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return 0;
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return 0;
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}
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}
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/// <summary>
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/// Takes multiple NetRewardData objects and merges it into one. Note that this function expects that rewards are already applied to user object.
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/// </summary>
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/// <param name="rewards">list of rewards</param>
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/// <param name="user">user to pull old currency count from</param>
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/// <returns></returns>
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public static NetRewardData MergeRewards(List<NetRewardData> rewards, User user)
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{
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NetRewardData result = new();
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Dictionary<int, long> currencyDict = new Dictionary<int, long>();
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List<NetItemData> items = new List<NetItemData>();
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foreach (NetRewardData reward in rewards)
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{
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foreach (var c in reward.Currency)
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{
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if (currencyDict.ContainsKey(c.Type))
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currencyDict[c.Type] += c.Value;
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else
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currencyDict.Add(c.Type, c.Value);
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}
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foreach (var item in reward.Item)
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{
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items.Add(item);
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}
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foreach (var c in reward.Character)
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{
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Logger.Warn("MergeRewards - TODO Character");
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}
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}
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foreach (var c in currencyDict)
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{
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result.Currency.Add(new NetCurrencyData() { Value = c.Value, Type = c.Key, FinalValue = user.Currency[(CurrencyType)c.Key] });
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}
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// TODO is this right?
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foreach (var c in items)
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{
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result.Item.Add(c);
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}
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return result;
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}
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}
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}
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}
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}
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