fix issue requiring game reinstall after game updates

This commit is contained in:
Mikhail
2025-05-04 14:25:07 -04:00
parent b30869953f
commit e4969c723d
3 changed files with 36 additions and 5 deletions

View File

@@ -5,8 +5,38 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace ServerSelector;
public static class PatchUtility
{
public static bool CanFindOffset(string filePath, string[] searchPatterns)
{
// Check if the file exists
if (!File.Exists(filePath)) { Console.WriteLine("[ERROR] File not found: " + filePath); return false; }
// Read the binary data from the file as an array of bytes
byte[] fileData = File.ReadAllBytes(filePath);
for (int k = 0; k < searchPatterns.Length; k++)
{
// Convert the hexadecimal strings to byte arrays using a helper method
byte[] searchBytes = HexStringToBytes(searchPatterns[k]);
// Find the index of the first occurrence of the search pattern in the file data using another helper method
var results = FindPatternIndex(fileData, searchBytes);
if (results.Count <= 1) return false;
Console.WriteLine("offset: " + results[1].ToString("X"));
// If the index is -1, it means the pattern was not found, so we return false and log an error message
if (results[1] == -1)
{
Console.WriteLine("[ERROR] Search pattern not found: " + searchPatterns[k]);
return false;
}
}
return true;
}
// This method searches and replaces binary patterns in a given file
// It takes three parameters:
// - filePath: the path of the file to be patched

View File

@@ -7,9 +7,9 @@ namespace ServerSelector
{
public class ServerSwitcher
{
private static string[] GameAssemblySodiumIntegrityFuncHint = ["40 53 56 57 41 54 41 55 41 56 41 57 48 81 EC C0 00 00 00 80 3d ?? ?? ?? ?? 00 0f 85 ?? 00 00 00 48"];
public static bool GameAssemblyNeedsPatch = true; // Set to false if running on versions before v124
private static string[] GameAssemblySodiumIntegrityFuncPatch = ["b0 01 c3 90 90"];
private static readonly string[] GameAssemblySodiumIntegrityFuncHint = ["40 53 56 57 41 54 41 55 41 56 41 57 48 81 EC C0 00 00 00 80 3d ?? ?? ?? ?? 00 0f 85 ?? 00 00 00 48"];
private const bool GameAssemblyNeedsPatch = true; // Set to false if running on versions before v124
private static readonly string[] GameAssemblySodiumIntegrityFuncPatch = ["b0 01 c3 90 90"];
private const string HostsStartMarker = "# begin ServerSelector entries";
private const string HostsEndMarker = "# end ServerSelector entries";
@@ -146,7 +146,7 @@ namespace ServerSelector
{
return PatchUtility.SearchAndReplace(dll, GameAssemblySodiumIntegrityFuncHint, GameAssemblySodiumIntegrityFuncPatch);
}
else if (backupExists)
else if (backupExists && !PatchUtility.CanFindOffset(dll, GameAssemblySodiumIntegrityFuncHint))
{
File.Move(dll + ".bak", dll, true);
}
@@ -210,7 +210,7 @@ namespace ServerSelector
if (!PatchGameAssembly(gameAssembly, false))
{
throw new Exception("Failed to restore GameAssembly.dll. Please repair the game in the launcher.");
supported = false;
}
if (File.Exists(launcherCertList))

View File

@@ -34,6 +34,7 @@ public partial class MainView : UserControl
{
VerticalAlignment = Avalonia.Layout.VerticalAlignment.Center,
HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center,
TextWrapping = TextWrapping.Wrap,
Text = "Root is required to change servers in order to modify /etc/hosts."
};
}