levelup, item and synchro device fixes

This commit is contained in:
Mikhail
2024-07-07 14:45:00 -04:00
parent 1fac57b254
commit e9ff2caba2
11 changed files with 216 additions and 9 deletions

View File

@@ -13,15 +13,27 @@ namespace nksrv.LobbyServer.Msgs.Character
protected override async Task HandleAsync()
{
var req = await ReadData<ReqGetSynchroData>();
var user = GetUser();
var response = new ReqGetSynchroData();
var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
var response = new ResGetSynchroData();
response.Synchro = new NetUserSynchroData();
response.Synchro.SynchroLv = 1;
foreach (var item in highestLevelCharacters)
{
response.Synchro.StandardCharacters.Add(new NetUserCharacterData() { Default = new() { Csn = item.Csn, Skill1Lv = item.Skill1Lvl, Skill2Lv = item.Skill2Lvl, CostumeId = item.CostumeId, Lv = item.Level, Grade = item.Grade, Tid = item.Tid, UltiSkillLv = item.UltimateLevel } });
}
response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 1 });
response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 2 });
response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 3 });
response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 4 });
response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 5 });
response.Synchro.SynchroMaxLv = highestLevelCharacters.First().Level;
response.Synchro.SynchroLv = highestLevelCharacters.Last().Level;
// TODO: Validate response from real server and pull info from user info
WriteData(response);
}

View File

@@ -0,0 +1,56 @@
using nksrv.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace nksrv.LobbyServer.Msgs.Character
{
[PacketPath("/character/levelup")]
public class LevelUp : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqCharacterLevelUp>();
var user = GetUser();
var response = new ResCharacterLevelUp();
foreach (var item in user.Characters.ToArray())
{
if (item.Csn == req.Csn)
{
item.Level = req.Level;
// TODO: subtract currency
response.Character = new() {
CostumeId = item.CostumeId,
Csn = item.Csn,
Lv = item.Level,
Skill1Lv = item.Skill1Lvl,
Skill2Lv = item.Skill2Lvl,
UltiSkillLv = item.UltimateLevel,
Grade = item.Grade,
Tid = item.Tid
};
var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
response.SynchroLv = highestLevelCharacters.Last().Level;
foreach (var c in highestLevelCharacters)
{
response.SynchroStandardCharacters.Add(c.Tid);
}
break;
}
}
JsonDb.Save();
WriteData(response);
}
}
}

View File

@@ -20,14 +20,13 @@ namespace nksrv.LobbyServer.Msgs.Shop
var response = new ResGetJupiterProductList();
foreach (var item in x.ProductIdList)
{
response.ProductInfoList.Add(new NetJupiterProductInfo() { CurrencyCode = "US", CurrencySymbol = "$", MicroPrice = 0, Price = "0", ProductId = item });
response.ProductInfoList.Add(new NetJupiterProductInfo() { CurrencyCode = "US", CurrencySymbol = "$", MicroPrice = 0, Price = "1", ProductId = item });
}
WriteData(response);
}
catch(Exception ex)
{
Logger.Error("Error while handling GetProductList request. Have you replaced sodium library?" + ex);
;
}
}
}

View File

@@ -148,12 +148,13 @@ namespace nksrv.LobbyServer.Msgs.Stage
}
else if (item.reward_type == "Item")
{
user.Items.Add(new ItemData() { ItemType = item.reward_id });
var id = user.GenerateUniqueItemId();
user.Items.Add(new ItemData() { ItemType = item.reward_id, Isn = id, Level = 1, Exp = 0, Count = 1 });
ret.Item.Add(new NetItemData()
{
Count = item.reward_value,
Tid = item.reward_id,
Isn = 123
Isn = id
});
}
else

View File

@@ -56,6 +56,13 @@ namespace nksrv.LobbyServer.Msgs.User
response.Items.Add(new NetUserItemData() { Count = item.Count, Tid = item.ItemType, Csn = item.Csn, Lv = item.Level, Exp = item.Exp, Corporation = item.Corp, Isn = item.Isn, Position = item.Position});
}
var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
response.SynchroLv = highestLevelCharacters.Last().Level;
foreach (var item in highestLevelCharacters)
{
response.SynchroStandardCharacters.Add(item.Csn);
}
// Add squad data if there are characters
if (user.Characters.Count > 0)

View File

@@ -0,0 +1,36 @@
using nksrv.Utils;
using Swan;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace nksrv.LobbyServer.Msgs.User
{
[PacketPath("/mail/get")]
public class GetMail : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqGetMailData>();
var r = new ResGetMailData();
r.Mail.Add(new NetUserMailData()
{
Msn = 3,
Nickname ="nick",
Title = new() { IsPlain = true, String = "Our Server Fell" },
Text = new() { IsPlain = true, String = "Our Game Was Down For 1 Second because the HP Laptop Which Hosted the Server Got Shut Down by the Lid Closing. As for the Reward for the Inconvience, free paid gems"},
HasReward =true,
Sender = 102
});
r.Mail[0].Items.Add(new NetMailRewardItem() { ExpiredAt = DateTime.UtcNow.AddYears(10).ToUnixEpochDate(), RewardID = 1, RewardType = (int)CurrencyType.ChargeCash, RewardValue = 100000 });
WriteData(r);
}
}
}

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@@ -0,0 +1,23 @@
using nksrv.Utils;
using Swan;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace nksrv.LobbyServer.Msgs.User
{
[PacketPath("/mail/read")]
public class ReadMail : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqReadMail>();
var r = new ResReadMail();
//TODO
WriteData(r);
}
}
}