mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-15 00:14:48 +01:00
levelup, item and synchro device fixes
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@@ -13,15 +13,27 @@ namespace nksrv.LobbyServer.Msgs.Character
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protected override async Task HandleAsync()
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{
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var req = await ReadData<ReqGetSynchroData>();
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var user = GetUser();
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var response = new ReqGetSynchroData();
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var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
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var response = new ResGetSynchroData();
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response.Synchro = new NetUserSynchroData();
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response.Synchro.SynchroLv = 1;
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foreach (var item in highestLevelCharacters)
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{
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response.Synchro.StandardCharacters.Add(new NetUserCharacterData() { Default = new() { Csn = item.Csn, Skill1Lv = item.Skill1Lvl, Skill2Lv = item.Skill2Lvl, CostumeId = item.CostumeId, Lv = item.Level, Grade = item.Grade, Tid = item.Tid, UltiSkillLv = item.UltimateLevel } });
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}
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 1 });
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 2 });
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 3 });
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 4 });
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response.Synchro.Slots.Add(new NetSynchroSlot() { Slot = 5 });
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response.Synchro.SynchroMaxLv = highestLevelCharacters.First().Level;
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response.Synchro.SynchroLv = highestLevelCharacters.Last().Level;
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// TODO: Validate response from real server and pull info from user info
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WriteData(response);
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}
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56
nksrv/LobbyServer/Msgs/Character/LevelUp.cs
Normal file
56
nksrv/LobbyServer/Msgs/Character/LevelUp.cs
Normal file
@@ -0,0 +1,56 @@
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using nksrv.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace nksrv.LobbyServer.Msgs.Character
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{
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[PacketPath("/character/levelup")]
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public class LevelUp : LobbyMsgHandler
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{
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protected override async Task HandleAsync()
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{
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var req = await ReadData<ReqCharacterLevelUp>();
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var user = GetUser();
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var response = new ResCharacterLevelUp();
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foreach (var item in user.Characters.ToArray())
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{
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if (item.Csn == req.Csn)
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{
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item.Level = req.Level;
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// TODO: subtract currency
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response.Character = new() {
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CostumeId = item.CostumeId,
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Csn = item.Csn,
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Lv = item.Level,
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Skill1Lv = item.Skill1Lvl,
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Skill2Lv = item.Skill2Lvl,
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UltiSkillLv = item.UltimateLevel,
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Grade = item.Grade,
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Tid = item.Tid
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};
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var highestLevelCharacters = user.Characters.OrderByDescending(x => x.Level).Take(5).ToList();
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response.SynchroLv = highestLevelCharacters.Last().Level;
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foreach (var c in highestLevelCharacters)
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{
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response.SynchroStandardCharacters.Add(c.Tid);
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}
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break;
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}
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}
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JsonDb.Save();
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WriteData(response);
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}
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}
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}
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