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https://github.com/EpinelPS/EpinelPS.git
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45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using EpinelPS.Data;
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using EpinelPS.Utils;
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namespace EpinelPS.LobbyServer.Lostsector
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{
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[PacketPath("/lostsector/get")]
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public class GetLostSectorData : LobbyMsgHandler
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{
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protected override async Task HandleAsync()
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{
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var req = await ReadData<ReqGetLostSectorData>();
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var user = GetUser();
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var response = new ResGetLostSectorData();
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foreach (var item in GameData.Instance.LostSector)
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{
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if (item.Value.open_condition_type == ContentOpenType.Stage && user.IsStageCompleted(item.Value.open_condition_value, true))
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{
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response.ClearStages.Add(new NetFieldStageData() { StageId = item.Value.open_condition_value });
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}
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if (user.LostSectorData.ContainsKey(item.Key))
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{
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var map = GameData.Instance.MapData[item.Value.field_id];
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var val = user.LostSectorData[item.Key];
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response.LostSector.Add(new NetUserLostSectorData()
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{
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IsOpen = val.IsOpen,
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SectorId = item.Key,
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IsPlaying = val.IsPlaying,
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CurrentClearStageCount = val.ClearedStages.Count,
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RewardCount = val.ObtainedRewards,
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IsFinalReward = val.RecievedFinalReward,
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IsPerfectReward = val.CompletedPerfectly,
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MaxClearStageCount = map.StageSpawner.Count
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});
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}
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}
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await WriteDataAsync(response);
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}
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}
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}
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