Files
EpinelPS/EpinelPS/LobbyServer/Lostsector/GetLostSectorData.cs
2025-06-25 17:30:48 +04:00

45 lines
1.6 KiB
C#

using EpinelPS.Data;
using EpinelPS.Utils;
namespace EpinelPS.LobbyServer.Lostsector
{
[PacketPath("/lostsector/get")]
public class GetLostSectorData : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqGetLostSectorData>();
var user = GetUser();
var response = new ResGetLostSectorData();
foreach (var item in GameData.Instance.LostSector)
{
if (item.Value.open_condition_type == ContentOpenType.Stage && user.IsStageCompleted(item.Value.open_condition_value, true))
{
response.ClearStages.Add(new NetFieldStageData() { StageId = item.Value.open_condition_value });
}
if (user.LostSectorData.ContainsKey(item.Key))
{
var map = GameData.Instance.MapData[item.Value.field_id];
var val = user.LostSectorData[item.Key];
response.LostSector.Add(new NetUserLostSectorData()
{
IsOpen = val.IsOpen,
SectorId = item.Key,
IsPlaying = val.IsPlaying,
CurrentClearStageCount = val.ClearedStages.Count,
RewardCount = val.ObtainedRewards,
IsFinalReward = val.RecievedFinalReward,
IsPerfectReward = val.CompletedPerfectly,
MaxClearStageCount = map.StageSpawner.Count
});
}
}
await WriteDataAsync(response);
}
}
}