fix lost sector perfect reward

This commit is contained in:
Mikhail Tyukin
2025-06-25 17:30:48 +04:00
parent 08b644463b
commit 63495aa5e7
7 changed files with 74 additions and 23 deletions

View File

@@ -76,6 +76,8 @@ namespace EpinelPS.LobbyServer.LobbyUser
response.OwnedLobbyDecoBackgroundIdList.AddRange(user.LobbyDecoBackgroundList);
response.ClearLessons.AddRange(user.CompletedTacticAcademyLessons);
await WriteDataAsync(response);
}
}

View File

@@ -13,28 +13,29 @@ namespace EpinelPS.LobbyServer.Lostsector
var response = new ResGetLostSectorData();
foreach (var item in user.LostSectorData)
{
var val = item.Value;
response.LostSector.Add(new NetUserLostSectorData()
{
IsOpen = val.IsOpen,
SectorId= item.Key,
IsPlaying=val.IsPlaying,
CurrentClearStageCount = val.ClearedStages.Count,
RewardCount = val.ObtainedRewards,
IsFinalReward=val.RecievedFinalReward,
IsPerfectReward = val.CompletedPerfectly,
MaxClearStageCount = 0, // TODO
});
}
foreach (var item in GameData.Instance.LostSector)
{
if (item.Value.open_condition_type == ContentOpenType.Stage && user.IsStageCompleted(item.Value.open_condition_value, true))
{
response.ClearStages.Add(new NetFieldStageData() { StageId = item.Value.open_condition_value });
}
if (user.LostSectorData.ContainsKey(item.Key))
{
var map = GameData.Instance.MapData[item.Value.field_id];
var val = user.LostSectorData[item.Key];
response.LostSector.Add(new NetUserLostSectorData()
{
IsOpen = val.IsOpen,
SectorId = item.Key,
IsPlaying = val.IsPlaying,
CurrentClearStageCount = val.ClearedStages.Count,
RewardCount = val.ObtainedRewards,
IsFinalReward = val.RecievedFinalReward,
IsPerfectReward = val.CompletedPerfectly,
MaxClearStageCount = map.StageSpawner.Count
});
}
}
await WriteDataAsync(response);

View File

@@ -0,0 +1,32 @@
using EpinelPS.Data;
using EpinelPS.Database;
using EpinelPS.Utils;
namespace EpinelPS.LobbyServer.Lostsector
{
[PacketPath("/lostsector/perfectreward")]
public class GetPerfectReward : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ReqLostSectorPerfectReward>();
var user = GetUser();
var response = new ResLostSectorPerfectReward();
if (user.LostSectorData.ContainsKey(req.SectorId))
{
var lostSectorData = user.LostSectorData[req.SectorId];
lostSectorData.CompletedPerfectly = true;
var sectorInfo = GameData.Instance.LostSector[req.SectorId];
response.Reward = RewardUtils.RegisterRewardsForUser(user, sectorInfo.exploration_reward);
}
JsonDb.Save();
await WriteDataAsync(response);
}
}
}

View File

@@ -31,6 +31,7 @@ namespace EpinelPS.LobbyServer.Lostsector
var positionReward = GameData.Instance.FieldItems[rewardEntry.itemId];
response.Reward = RewardUtils.RegisterRewardsForUser(user, positionReward.type_value);
response.BoxCount = lostSectorUser.ObtainedRewards;
if (positionReward.is_final_reward)
{

View File

@@ -14,15 +14,22 @@ namespace EpinelPS.LobbyServer.Lostsector
var response = new ResOpenLostSector();
if (!user.LostSectorData.ContainsKey(req.SectorId))
user.LostSectorData.Add(req.SectorId, new Database.LostSectorData()
user.LostSectorData.Add(req.SectorId, new LostSectorData()
{
IsOpen = true
});
var val = user.LostSectorData[req.SectorId];
response.Lostsector = new NetUserLostSectorData()
{
IsOpen = true,
IsOpen = val.IsOpen,
SectorId = req.SectorId,
IsPlaying = val.IsPlaying,
CurrentClearStageCount = val.ClearedStages.Count,
RewardCount = val.ObtainedRewards,
IsFinalReward = val.RecievedFinalReward,
IsPerfectReward = val.CompletedPerfectly,
MaxClearStageCount = 0, // TODO
};
JsonDb.Save();

View File

@@ -26,7 +26,12 @@ namespace EpinelPS.LobbyServer.Lostsector
{
IsOpen = lostSectorData.IsOpen,
SectorId = req.SectorId,
IsPlaying = lostSectorData.IsPlaying
IsPlaying = lostSectorData.IsPlaying,
CurrentClearStageCount = lostSectorData.ClearedStages.Count,
RewardCount = lostSectorData.ObtainedRewards,
IsFinalReward = lostSectorData.RecievedFinalReward,
IsPerfectReward = lostSectorData.CompletedPerfectly,
MaxClearStageCount = 0, // TODO
};
JsonDb.Save();

View File

@@ -71,12 +71,15 @@ namespace EpinelPS.Utils
foreach (var item in rewardData.rewards)
{
if (item.reward_percent != 1000000)
if (!string.IsNullOrEmpty(item.reward_type))
{
Logging.WriteLine("WARNING: ignoring percent: " + item.reward_percent / 10000 + ", item will be added anyways", LogType.Warning);
}
if (item.reward_percent != 1000000)
{
Logging.WriteLine("WARNING: ignoring percent: " + item.reward_percent / 10000.0 + ", item will be added anyways", LogType.Warning);
}
AddSingleObject(user, ref ret, item.reward_id, item.reward_type, item.reward_value);
AddSingleObject(user, ref ret, item.reward_id, item.reward_type, item.reward_value);
}
}
return ret;