mirror of
https://github.com/EpinelPS/EpinelPS.git
synced 2025-12-12 15:04:36 +01:00
fix lost sector perfect reward
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@@ -76,6 +76,8 @@ namespace EpinelPS.LobbyServer.LobbyUser
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response.OwnedLobbyDecoBackgroundIdList.AddRange(user.LobbyDecoBackgroundList);
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response.ClearLessons.AddRange(user.CompletedTacticAcademyLessons);
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await WriteDataAsync(response);
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}
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}
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@@ -13,28 +13,29 @@ namespace EpinelPS.LobbyServer.Lostsector
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var response = new ResGetLostSectorData();
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foreach (var item in user.LostSectorData)
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{
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var val = item.Value;
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response.LostSector.Add(new NetUserLostSectorData()
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{
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IsOpen = val.IsOpen,
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SectorId= item.Key,
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IsPlaying=val.IsPlaying,
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CurrentClearStageCount = val.ClearedStages.Count,
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RewardCount = val.ObtainedRewards,
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IsFinalReward=val.RecievedFinalReward,
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IsPerfectReward = val.CompletedPerfectly,
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MaxClearStageCount = 0, // TODO
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});
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}
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foreach (var item in GameData.Instance.LostSector)
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{
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if (item.Value.open_condition_type == ContentOpenType.Stage && user.IsStageCompleted(item.Value.open_condition_value, true))
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{
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response.ClearStages.Add(new NetFieldStageData() { StageId = item.Value.open_condition_value });
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}
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if (user.LostSectorData.ContainsKey(item.Key))
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{
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var map = GameData.Instance.MapData[item.Value.field_id];
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var val = user.LostSectorData[item.Key];
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response.LostSector.Add(new NetUserLostSectorData()
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{
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IsOpen = val.IsOpen,
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SectorId = item.Key,
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IsPlaying = val.IsPlaying,
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CurrentClearStageCount = val.ClearedStages.Count,
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RewardCount = val.ObtainedRewards,
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IsFinalReward = val.RecievedFinalReward,
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IsPerfectReward = val.CompletedPerfectly,
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MaxClearStageCount = map.StageSpawner.Count
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});
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}
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}
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await WriteDataAsync(response);
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32
EpinelPS/LobbyServer/Lostsector/GetPerfectReward.cs
Normal file
32
EpinelPS/LobbyServer/Lostsector/GetPerfectReward.cs
Normal file
@@ -0,0 +1,32 @@
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using EpinelPS.Data;
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using EpinelPS.Database;
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using EpinelPS.Utils;
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namespace EpinelPS.LobbyServer.Lostsector
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{
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[PacketPath("/lostsector/perfectreward")]
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public class GetPerfectReward : LobbyMsgHandler
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{
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protected override async Task HandleAsync()
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{
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var req = await ReadData<ReqLostSectorPerfectReward>();
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var user = GetUser();
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var response = new ResLostSectorPerfectReward();
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if (user.LostSectorData.ContainsKey(req.SectorId))
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{
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var lostSectorData = user.LostSectorData[req.SectorId];
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lostSectorData.CompletedPerfectly = true;
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var sectorInfo = GameData.Instance.LostSector[req.SectorId];
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response.Reward = RewardUtils.RegisterRewardsForUser(user, sectorInfo.exploration_reward);
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}
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JsonDb.Save();
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await WriteDataAsync(response);
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}
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}
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}
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@@ -31,6 +31,7 @@ namespace EpinelPS.LobbyServer.Lostsector
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var positionReward = GameData.Instance.FieldItems[rewardEntry.itemId];
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response.Reward = RewardUtils.RegisterRewardsForUser(user, positionReward.type_value);
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response.BoxCount = lostSectorUser.ObtainedRewards;
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if (positionReward.is_final_reward)
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{
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@@ -14,15 +14,22 @@ namespace EpinelPS.LobbyServer.Lostsector
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var response = new ResOpenLostSector();
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if (!user.LostSectorData.ContainsKey(req.SectorId))
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user.LostSectorData.Add(req.SectorId, new Database.LostSectorData()
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user.LostSectorData.Add(req.SectorId, new LostSectorData()
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{
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IsOpen = true
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});
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var val = user.LostSectorData[req.SectorId];
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response.Lostsector = new NetUserLostSectorData()
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{
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IsOpen = true,
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IsOpen = val.IsOpen,
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SectorId = req.SectorId,
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IsPlaying = val.IsPlaying,
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CurrentClearStageCount = val.ClearedStages.Count,
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RewardCount = val.ObtainedRewards,
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IsFinalReward = val.RecievedFinalReward,
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IsPerfectReward = val.CompletedPerfectly,
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MaxClearStageCount = 0, // TODO
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};
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JsonDb.Save();
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@@ -26,7 +26,12 @@ namespace EpinelPS.LobbyServer.Lostsector
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{
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IsOpen = lostSectorData.IsOpen,
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SectorId = req.SectorId,
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IsPlaying = lostSectorData.IsPlaying
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IsPlaying = lostSectorData.IsPlaying,
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CurrentClearStageCount = lostSectorData.ClearedStages.Count,
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RewardCount = lostSectorData.ObtainedRewards,
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IsFinalReward = lostSectorData.RecievedFinalReward,
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IsPerfectReward = lostSectorData.CompletedPerfectly,
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MaxClearStageCount = 0, // TODO
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};
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JsonDb.Save();
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@@ -71,12 +71,15 @@ namespace EpinelPS.Utils
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foreach (var item in rewardData.rewards)
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{
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if (item.reward_percent != 1000000)
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if (!string.IsNullOrEmpty(item.reward_type))
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{
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Logging.WriteLine("WARNING: ignoring percent: " + item.reward_percent / 10000 + ", item will be added anyways", LogType.Warning);
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}
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if (item.reward_percent != 1000000)
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{
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Logging.WriteLine("WARNING: ignoring percent: " + item.reward_percent / 10000.0 + ", item will be added anyways", LogType.Warning);
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}
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AddSingleObject(user, ref ret, item.reward_id, item.reward_type, item.reward_value);
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AddSingleObject(user, ref ret, item.reward_id, item.reward_type, item.reward_value);
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}
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}
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return ret;
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