Files
EpinelPS/nksrv/LobbyServer/Msgs/Liberate/ChooseCharacter.cs
2024-07-20 11:02:19 -04:00

31 lines
1.1 KiB
C#

using nksrv.Net;
using nksrv.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace nksrv.LobbyServer.Msgs.Liberate
{
[PacketPath("/liberate/choosecharacter")]
public class ChooseCharacter : LobbyMsgHandler
{
protected override async Task HandleAsync()
{
var req = await ReadData<ChooseLiberateCharacterRequest>();
var user = GetUser();
var response = new ChooseLiberateCharacterResponse();
// TODO
response.Data = new NetLiberateData() { CharacterId = req.CharacterId };
response.Data.MissionData.Add(new NetLiberateMissionData() { MissionState = LiberateMissionState.Running, Id = 1 });
response.Data.MissionData.Add(new NetLiberateMissionData() { MissionState = LiberateMissionState.Running, Id = 2 });
response.Data.MissionData.Add(new NetLiberateMissionData() { MissionState = LiberateMissionState.Running, Id = 3 });
await WriteDataAsync(response);
}
}
}