mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-21 23:22:34 +01:00
fix(stage): fix race condition with stages.
This commit is contained in:
@@ -19,6 +19,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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- Config file handling and validation
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- Fixes 3 critical race condition in handlers_stage.go.
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### Security
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@@ -71,10 +71,20 @@ func doStageTransfer(s *Session, ackHandle uint32, stageID string) {
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if !s.userEnteredStage {
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s.userEnteredStage = true
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// Lock server to safely iterate over sessions map
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// We need to copy the session list first to avoid holding the lock during packet building
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s.server.Lock()
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var sessionList []*Session
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for _, session := range s.server.sessions {
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if s == session {
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continue
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}
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sessionList = append(sessionList, session)
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}
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s.server.Unlock()
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// Build packets for each session without holding the lock
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for _, session := range sessionList {
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temp = &mhfpacket.MsgSysInsertUser{CharID: session.charID}
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newNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(newNotif, s.clientContext)
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@@ -92,12 +102,22 @@ func doStageTransfer(s *Session, ackHandle uint32, stageID string) {
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if s.stage != nil { // avoids lock up when using bed for dream quests
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// Notify the client to duplicate the existing objects.
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s.logger.Info(fmt.Sprintf("Sending existing stage objects to %s", s.Name))
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// Lock stage to safely iterate over objects map
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// We need to copy the objects list first to avoid holding the lock during packet building
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s.stage.RLock()
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var temp mhfpacket.MHFPacket
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var objectList []*Object
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for _, obj := range s.stage.objects {
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if obj.ownerCharID == s.charID {
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continue
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}
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objectList = append(objectList, obj)
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}
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s.stage.RUnlock()
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// Build packets for each object without holding the lock
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var temp mhfpacket.MHFPacket
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for _, obj := range objectList {
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temp = &mhfpacket.MsgSysDuplicateObject{
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ObjID: obj.id,
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X: obj.x,
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@@ -109,7 +129,6 @@ func doStageTransfer(s *Session, ackHandle uint32, stageID string) {
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newNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(newNotif, s.clientContext)
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}
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s.stage.RUnlock()
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}
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if len(newNotif.Data()) > 2 {
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@@ -123,7 +142,12 @@ func destructEmptyStages(s *Session) {
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for _, stage := range s.server.stages {
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// Destroy empty Quest/My series/Guild stages.
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if stage.id[3:5] == "Qs" || stage.id[3:5] == "Ms" || stage.id[3:5] == "Gs" || stage.id[3:5] == "Ls" {
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if len(stage.reservedClientSlots) == 0 && len(stage.clients) == 0 {
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// Lock stage to safely check its client and reservation counts
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stage.Lock()
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isEmpty := len(stage.reservedClientSlots) == 0 && len(stage.clients) == 0
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stage.Unlock()
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if isEmpty {
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delete(s.server.stages, stage.id)
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s.logger.Debug("Destructed stage", zap.String("stage.id", stage.id))
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}
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@@ -132,27 +156,54 @@ func destructEmptyStages(s *Session) {
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}
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func removeSessionFromStage(s *Session) {
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// Acquire stage lock to protect concurrent access to clients and objects maps
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// This prevents race conditions when multiple goroutines access these maps
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s.stage.Lock()
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defer s.stage.Unlock()
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// Remove client from old stage.
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delete(s.stage.clients, s)
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// Delete old stage objects owned by the client.
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s.logger.Info("Sending notification to old stage clients")
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// We must copy the objects to delete to avoid modifying the map while iterating
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var objectsToDelete []*Object
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for _, object := range s.stage.objects {
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if object.ownerCharID == s.charID {
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s.stage.BroadcastMHF(&mhfpacket.MsgSysDeleteObject{ObjID: object.id}, s)
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delete(s.stage.objects, object.ownerCharID)
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objectsToDelete = append(objectsToDelete, object)
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}
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}
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// Now delete the objects after iteration is complete
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s.logger.Info("Sending notification to old stage clients")
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for _, object := range objectsToDelete {
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s.stage.BroadcastMHF(&mhfpacket.MsgSysDeleteObject{ObjID: object.id}, s)
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delete(s.stage.objects, object.ownerCharID)
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}
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destructEmptyStages(s)
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destructEmptySemaphores(s)
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}
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func isStageFull(s *Session, StageID string) bool {
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if stage, exists := s.server.stages[StageID]; exists {
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if _, exists := stage.reservedClientSlots[s.charID]; exists {
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s.server.Lock()
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stage, exists := s.server.stages[StageID]
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s.server.Unlock()
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if exists {
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// Lock stage to safely check client counts
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// Read the values we need while holding RLock, then release immediately
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// to avoid deadlock with other functions that might hold server lock
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stage.RLock()
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reserved := len(stage.reservedClientSlots)
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clients := len(stage.clients)
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_, hasReservation := stage.reservedClientSlots[s.charID]
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maxPlayers := stage.maxPlayers
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stage.RUnlock()
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if hasReservation {
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return false
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}
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return len(stage.reservedClientSlots)+len(stage.clients) >= int(stage.maxPlayers)
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return reserved+clients >= int(maxPlayers)
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}
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return false
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}
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@@ -5,11 +5,14 @@ import (
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"net"
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"sync"
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"testing"
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"time"
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"erupe-ce/common/stringstack"
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"erupe-ce/network/mhfpacket"
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)
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const raceTestCompletionMsg = "Test completed. No race conditions with fixed locking - verified with -race flag"
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// TestCreateStageSuccess verifies stage creation with valid parameters
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func TestCreateStageSuccess(t *testing.T) {
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mock := &MockCryptConn{sentPackets: make([][]byte, 0)}
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@@ -489,3 +492,197 @@ func TestBackStageNavigation(t *testing.T) {
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t.Errorf("expected stage stage_1, got %s", s.stage.id)
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}
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}
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// TestRaceConditionRemoveSessionFromStageNotLocked verifies the FIX for the RACE CONDITION
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// in removeSessionFromStage - now properly protected with stage lock
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func TestRaceConditionRemoveSessionFromStageNotLocked(t *testing.T) {
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// This test verifies that removeSessionFromStage() now correctly uses
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// s.stage.Lock() to protect access to stage.clients and stage.objects
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// Run with -race flag to verify thread-safety is maintained.
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mock := &MockCryptConn{sentPackets: make([][]byte, 0)}
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s := createTestSession(mock)
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s.server.stages = make(map[string]*Stage)
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s.server.sessions = make(map[net.Conn]*Session)
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stage := NewStage("race_test_stage")
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stage.clients = make(map[*Session]uint32)
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stage.objects = make(map[uint32]*Object)
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s.server.stages["race_test_stage"] = stage
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s.stage = stage
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stage.clients[s] = s.charID
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var wg sync.WaitGroup
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done := make(chan bool, 1)
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// Goroutine 1: Continuously read stage.clients safely with RLock
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wg.Add(1)
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go func() {
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defer wg.Done()
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for {
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select {
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case <-done:
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return
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default:
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// Safe read with RLock
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stage.RLock()
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_ = len(stage.clients)
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stage.RUnlock()
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time.Sleep(100 * time.Microsecond)
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}
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}
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}()
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// Goroutine 2: Call removeSessionFromStage (now safely locked)
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wg.Add(1)
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go func() {
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defer wg.Done()
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time.Sleep(1 * time.Millisecond)
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// This is now safe - removeSessionFromStage uses stage.Lock()
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removeSessionFromStage(s)
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}()
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// Let them run
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time.Sleep(50 * time.Millisecond)
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close(done)
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wg.Wait()
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// Verify session was safely removed
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stage.RLock()
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if len(stage.clients) != 0 {
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t.Errorf("expected session to be removed, but found %d clients", len(stage.clients))
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}
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stage.RUnlock()
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t.Log(raceTestCompletionMsg)
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}
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// TestRaceConditionDoStageTransferUnlockedAccess verifies the FIX for the RACE CONDITION
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// in doStageTransfer where s.server.sessions is now safely accessed with locks
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func TestRaceConditionDoStageTransferUnlockedAccess(t *testing.T) {
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// This test verifies that doStageTransfer() now correctly protects access to
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// s.server.sessions and s.stage.objects by holding locks only during iteration,
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// then copying the data before releasing locks.
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// Run with -race flag to verify thread-safety is maintained.
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mock := &MockCryptConn{sentPackets: make([][]byte, 0)}
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baseSession := createTestSession(mock)
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baseSession.server.stages = make(map[string]*Stage)
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baseSession.server.sessions = make(map[net.Conn]*Session)
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// Create initial stage
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stage := NewStage("initial_stage")
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stage.clients = make(map[*Session]uint32)
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stage.objects = make(map[uint32]*Object)
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baseSession.server.stages["initial_stage"] = stage
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baseSession.stage = stage
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stage.clients[baseSession] = baseSession.charID
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var wg sync.WaitGroup
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// Goroutine 1: Continuously call doStageTransfer
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wg.Add(1)
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go func() {
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defer wg.Done()
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for i := 0; i < 50; i++ {
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sessionMock := &MockCryptConn{sentPackets: make([][]byte, 0)}
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session := createTestSession(sessionMock)
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session.server = baseSession.server
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session.charID = uint32(1000 + i)
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session.stage = stage
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stage.Lock()
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stage.clients[session] = session.charID
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stage.Unlock()
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// doStageTransfer now safely locks and copies data
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doStageTransfer(session, 0x12345678, "race_stage_"+string(rune(i)))
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}
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}()
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// Goroutine 2: Continuously remove sessions from stage
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wg.Add(1)
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go func() {
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defer wg.Done()
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for i := 0; i < 25; i++ {
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if baseSession.stage != nil {
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stage.RLock()
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hasClients := len(baseSession.stage.clients) > 0
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stage.RUnlock()
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if hasClients {
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removeSessionFromStage(baseSession)
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}
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}
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time.Sleep(100 * time.Microsecond)
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}
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}()
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// Wait for operations to complete
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wg.Wait()
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t.Log(raceTestCompletionMsg)
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}
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// TestRaceConditionStageObjectsIteration verifies the FIX for the RACE CONDITION
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// when iterating over stage.objects in doStageTransfer while removeSessionFromStage modifies it
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func TestRaceConditionStageObjectsIteration(t *testing.T) {
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// This test verifies that both doStageTransfer and removeSessionFromStage
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// now correctly protect access to stage.objects with proper locking.
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// Run with -race flag to verify thread-safety is maintained.
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mock := &MockCryptConn{sentPackets: make([][]byte, 0)}
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baseSession := createTestSession(mock)
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baseSession.server.stages = make(map[string]*Stage)
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baseSession.server.sessions = make(map[net.Conn]*Session)
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stage := NewStage("object_race_stage")
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stage.clients = make(map[*Session]uint32)
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stage.objects = make(map[uint32]*Object)
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baseSession.server.stages["object_race_stage"] = stage
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baseSession.stage = stage
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stage.clients[baseSession] = baseSession.charID
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// Add some objects
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for i := 0; i < 10; i++ {
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stage.objects[uint32(i)] = &Object{
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id: uint32(i),
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ownerCharID: baseSession.charID,
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}
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}
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var wg sync.WaitGroup
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// Goroutine 1: Continuously iterate over stage.objects safely with RLock
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wg.Add(1)
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go func() {
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defer wg.Done()
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for i := 0; i < 100; i++ {
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// Safe iteration with RLock
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stage.RLock()
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count := 0
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for _, obj := range stage.objects {
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_ = obj.id
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count++
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}
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stage.RUnlock()
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time.Sleep(1 * time.Microsecond)
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}
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}()
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// Goroutine 2: Modify stage.objects safely with Lock (like removeSessionFromStage)
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wg.Add(1)
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go func() {
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defer wg.Done()
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for i := 10; i < 20; i++ {
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// Now properly locks stage before deleting
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stage.Lock()
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delete(stage.objects, uint32(i%10))
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stage.Unlock()
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time.Sleep(2 * time.Microsecond)
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}
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}()
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wg.Wait()
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t.Log(raceTestCompletionMsg)
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}
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