fix default GR1

This commit is contained in:
wish
2022-10-09 05:14:11 +11:00
parent 748d2542e2
commit 1152ec8970

View File

@@ -151,7 +151,9 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
save.WeaponType = save.decompSave[pointerWeaponType]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2])
save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2])
save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
if save.HRP == uint16(999) {
save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
}
save.KQF = save.decompSave[pointerKQF : pointerKQF+8]
}
return