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fix default GR1
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@@ -151,7 +151,9 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
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save.WeaponType = save.decompSave[pointerWeaponType]
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save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2])
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save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2])
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save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
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if save.HRP == uint16(999) {
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save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
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}
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save.KQF = save.decompSave[pointerKQF : pointerKQF+8]
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}
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return
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