mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-12 23:14:36 +01:00
Merge branch 'main' of https://github.com/ZeruLight/Erupe into feautre/event-tent
This commit is contained in:
@@ -12,6 +12,7 @@
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"ScreenshotAPIURL": "",
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"DeleteOnSaveCorruption": false,
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"ClientMode": "ZZ",
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"QuestCacheExpiry": 300,
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"DevMode": true,
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"DevModeOptions": {
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"AutoCreateAccount": true,
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@@ -79,6 +79,7 @@ type Config struct {
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DeleteOnSaveCorruption bool // Attempts to save corrupted data will flag the save for deletion
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ClientMode string
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RealClientMode Mode
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QuestCacheExpiry int // Number of seconds to keep quest data cached
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DevMode bool
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DevModeOptions DevModeOptions
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5
patch-schema/11-event-quest-flags.sql
Normal file
5
patch-schema/11-event-quest-flags.sql
Normal file
@@ -0,0 +1,5 @@
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BEGIN;
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ALTER TABLE IF EXISTS public.event_quests ADD COLUMN IF NOT EXISTS flags integer;
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END;
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@@ -47,6 +47,10 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
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)
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}
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if s.server.erupeConfig.GameplayOptions.SeasonOverride {
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pkt.Filename = seasonConversion(s, pkt.Filename)
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}
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data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
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if err != nil {
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s.logger.Error(fmt.Sprintf("Failed to open file: %s/quests/%s.bin", s.server.erupeConfig.BinPath, pkt.Filename))
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@@ -58,6 +62,33 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
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}
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}
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func seasonConversion(s *Session, questFile string) string {
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filename := fmt.Sprintf("%s%d", questFile[:6], s.server.Season())
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// Return the seasonal file
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if _, err := os.Stat(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", filename))); err == nil {
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return filename
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} else {
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// Attempt to return the requested quest file if the seasonal file doesn't exist
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if _, err = os.Stat(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", questFile))); err == nil {
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return questFile
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}
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// If the code reaches this point, it's most likely a custom quest with no seasonal variations in the files.
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// Since event quests when seasonal pick day or night and the client requests either one, we need to differentiate between the two to prevent issues.
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var _time string
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if TimeGameAbsolute() > 2880 {
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_time = "d"
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} else {
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_time = "n"
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}
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// Request a d0 or n0 file depending on the time of day. The time of day matters and issues will occur if it's different to the one it requests.
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return fmt.Sprintf("%s%s%d", questFile[:5], _time, 0)
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}
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}
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func handleMsgMhfLoadFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfLoadFavoriteQuest)
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var data []byte
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@@ -77,6 +108,11 @@ func handleMsgMhfSaveFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
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}
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func loadQuestFile(s *Session, questId int) []byte {
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data, exists := s.server.questCacheData[questId]
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if exists && s.server.questCacheTime[questId].Add(time.Duration(s.server.erupeConfig.QuestCacheExpiry)*time.Second).After(time.Now()) {
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return data
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}
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file, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%05dd0.bin", questId)))
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if err != nil {
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return nil
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@@ -113,14 +149,16 @@ func loadQuestFile(s *Session, questId int) []byte {
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}
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questBody.WriteBytes(newStrings.Data())
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s.server.questCacheData[questId] = questBody.Data()
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s.server.questCacheTime[questId] = time.Now()
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return questBody.Data()
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}
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func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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var id, mark uint32
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var questId int
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var questId, flags int
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var maxPlayers, questType uint8
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rows.Scan(&id, &maxPlayers, &questType, &questId, &mark)
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rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags)
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data := loadQuestFile(s, questId)
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if data == nil {
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@@ -168,7 +206,12 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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if s.server.erupeConfig.GameplayOptions.SeasonOverride {
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bf.WriteUint8(flagByte & 0b11100000)
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} else {
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bf.WriteUint8(flagByte)
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// Allow for seasons to be specified in database, otherwise use the one in the file.
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if flags < 0 {
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bf.WriteUint8(flagByte)
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} else {
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bf.WriteUint8(uint8(flags))
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}
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}
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// Bitset Structure Quest Variant 1: b8 UL Fixed, b7 UNK, b6 UNK, b5 UNK, b4 G Rank, b3 HC to UL, b2 Fix HC, b1 Hiden
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@@ -192,7 +235,7 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(0)
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rows, _ := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark FROM event_quests ORDER BY quest_id")
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rows, _ := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, COALESCE(flags, -1) FROM event_quests ORDER BY quest_id")
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for rows.Next() {
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data, err := makeEventQuest(s, rows)
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if err != nil {
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@@ -202,18 +245,10 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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continue
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} else {
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totalCount++
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if _config.ErupeConfig.RealClientMode == _config.F5 {
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if totalCount > pkt.Offset && len(bf.Data()) < 21550 {
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returnedCount++
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bf.WriteBytes(data)
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continue
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}
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} else {
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if totalCount > pkt.Offset && len(bf.Data()) < 60000 {
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returnedCount++
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bf.WriteBytes(data)
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continue
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}
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if totalCount > pkt.Offset && len(bf.Data()) < 60000 {
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returnedCount++
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bf.WriteBytes(data)
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continue
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}
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}
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}
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@@ -5,6 +5,7 @@ import (
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"net"
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"strings"
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"sync"
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"time"
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"erupe-ce/common/byteframe"
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ps "erupe-ce/common/pascalstring"
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@@ -73,6 +74,9 @@ type Server struct {
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name string
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raviente *Raviente
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questCacheData map[int][]byte
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questCacheTime map[int]time.Time
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}
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type Raviente struct {
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@@ -163,6 +167,8 @@ func NewServer(config *Config) *Server {
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state: make([]uint32, 30),
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support: make([]uint32, 30),
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},
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questCacheData: make(map[int][]byte),
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questCacheTime: make(map[int]time.Time),
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}
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// Mezeporta
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@@ -316,7 +322,6 @@ func (s *Server) BroadcastChatMessage(message string) {
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msgBinChat.Build(bf)
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s.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{
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CharID: 0xFFFFFFFF,
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MessageType: BinaryMessageTypeChat,
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RawDataPayload: bf.Data(),
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}, nil)
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@@ -348,7 +353,6 @@ func (s *Server) BroadcastRaviente(ip uint32, port uint16, stage []byte, _type u
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bf.WriteUint16(0) // Unk
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bf.WriteBytes(stage)
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s.WorldcastMHF(&mhfpacket.MsgSysCastedBinary{
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CharID: 0x00000000,
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BroadcastType: BroadcastTypeServer,
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MessageType: BinaryMessageTypeChat,
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RawDataPayload: bf.Data(),
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