Implement stage binaries, stack locking, and logkeys

This commit is contained in:
Andrew Gutekanst
2020-02-03 22:56:54 -05:00
parent 5924db9b42
commit 4e1cef9bf3
8 changed files with 136 additions and 23 deletions

View File

@@ -6,7 +6,11 @@ import (
)
// MsgSysIssueLogkey represents the MSG_SYS_ISSUE_LOGKEY
type MsgSysIssueLogkey struct{}
type MsgSysIssueLogkey struct {
AckHandle uint32
Unk0 uint16 // Hardcoded 00 01 in binary
Unk1 uint16 // Hardcoded 0 in binary.
}
// Opcode returns the ID associated with this packet type.
func (m *MsgSysIssueLogkey) Opcode() network.PacketID {
@@ -15,10 +19,13 @@ func (m *MsgSysIssueLogkey) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgSysIssueLogkey) Parse(bf *byteframe.ByteFrame) error {
panic("Not implemented")
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint16()
m.Unk1 = bf.ReadUint16()
return nil
}
// Build builds a binary packet from the current data.
func (m *MsgSysIssueLogkey) Build(bf *byteframe.ByteFrame) error {
panic("Not implemented")
}
}