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https://github.com/Mezeporta/Erupe.git
synced 2025-12-12 23:14:36 +01:00
Remove debug code from entrance server
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@@ -2,9 +2,6 @@ package entranceserver
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import (
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"encoding/binary"
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"fmt"
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"io/ioutil"
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"log"
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"net"
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"github.com/Andoryuuta/Erupe/config"
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@@ -35,7 +32,6 @@ func encodeServerInfo(serverInfos []config.EntranceServerInfo) []byte {
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bf.WriteUint32(si.AllowedClientFlags)
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for channelIdx, ci := range si.Channels {
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fmt.Println("Channel idx", channelIdx)
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bf.WriteUint16(ci.Port)
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bf.WriteUint16(16 + uint16(channelIdx))
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bf.WriteUint16(ci.MaxPlayers)
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@@ -75,7 +71,6 @@ func makeHeader(data []byte, respType string, entryCount uint16, key byte) []byt
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}
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func makeResp(servers []config.EntranceServerInfo) []byte {
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fmt.Printf("%+v\n", servers)
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rawServerData := encodeServerInfo(servers)
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bf := byteframe.NewByteFrame()
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@@ -86,11 +81,6 @@ func makeResp(servers []config.EntranceServerInfo) []byte {
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// If so, how does it work without the entrance server connection being authenticated?
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bf.WriteBytes(makeHeader([]byte{}, "USR", 0, 0x00))
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err := ioutil.WriteFile("go_entrance_resp.bin", bf.Data(), 0644)
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if err != nil {
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log.Fatal(err)
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}
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return bf.Data()
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}
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