fix: Restore seasons functionality into quests

This commit is contained in:
Matthe815
2023-11-05 15:23:34 -05:00
parent cf8a5da0b2
commit 4edeaedea3

View File

@@ -47,6 +47,10 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
)
}
if s.server.erupeConfig.GameplayOptions.SeasonOverride {
pkt.Filename = seasonConversion(s, pkt.Filename)
}
data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
if err != nil {
s.logger.Error(fmt.Sprintf("Failed to open file: %s/quests/%s.bin", s.server.erupeConfig.BinPath, pkt.Filename))
@@ -58,6 +62,28 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
}
}
func questSuffix(s *Session) string {
// Determine the letter to append for day / night
var timeSet string
if TimeGameAbsolute() > 2880 {
timeSet = "d"
} else {
timeSet = "n"
}
return fmt.Sprintf("%s%d", timeSet, s.server.Season())
}
func seasonConversion(s *Session, questFile string) string {
filename := fmt.Sprintf("%s%s", questFile[:5], questSuffix(s))
// Return original file if file doesn't exist
if _, err := os.Stat(filename); err == nil {
return filename
} else {
return questFile
}
}
func handleMsgMhfLoadFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadFavoriteQuest)
var data []byte