sjis support for pugi names

This commit is contained in:
wishu
2022-07-06 07:42:19 +10:00
parent eddf115550
commit 68319102c3

View File

@@ -951,23 +951,23 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
if guild.PugiName1 == "" {
bf.WriteUint16(0x0100)
} else {
bf.WriteUint8(uint8(len(guild.PugiName1)+1))
pugiName := s.clientContext.StrConv.MustEncode(guild.PugiName1)
bf.WriteNullTerminatedBytes(pugiName)
bf.WriteUint8(uint8(len(pugiName)))
bf.WriteBytes(pugiName)
}
if guild.PugiName2 == "" {
bf.WriteUint16(0x0100)
} else {
bf.WriteUint8(uint8(len(guild.PugiName2)+1))
pugiName := s.clientContext.StrConv.MustEncode(guild.PugiName2)
bf.WriteNullTerminatedBytes(pugiName)
bf.WriteUint8(uint8(len(pugiName)))
bf.WriteBytes(pugiName)
}
if guild.PugiName3 == "" {
bf.WriteUint16(0x0100)
} else {
bf.WriteUint8(uint8(len(guild.PugiName3)+1))
pugiName := s.clientContext.StrConv.MustEncode(guild.PugiName3)
bf.WriteNullTerminatedBytes(pugiName)
bf.WriteUint8(uint8(len(pugiName)))
bf.WriteBytes(pugiName)
}
// probably guild pugi properties, should be status, stamina and luck outfits