optimise GuildTresure handlers

This commit is contained in:
wish
2023-10-12 23:54:35 +11:00
parent 94f9174afa
commit 7194cdbc07
3 changed files with 58 additions and 61 deletions

View File

@@ -40,6 +40,7 @@
"MaximumNP": 100000,
"MaximumRP": 50000,
"MaximumFP": 120000,
"TreasureHuntExpiry": 604800,
"DisableLoginBoost": false,
"DisableBoostTime": false,
"BoostTimeDuration": 120,

View File

@@ -125,6 +125,7 @@ type GameplayOptions struct {
MaximumNP int // Maximum number of NP held by a player
MaximumRP uint16 // Maximum number of RP held by a player
MaximumFP uint32 // Maximum number of FP held by a player
TreasureHuntExpiry uint32 // Seconds until a Clan Treasure Hunt will expire
DisableLoginBoost bool // Disables the Login Boost system
DisableBoostTime bool // Disables the daily NetCafe Boost Time
BoostTimeDuration int // The number of minutes NetCafe Boost Time lasts for

View File

@@ -22,54 +22,54 @@ type TreasureHunt struct {
func handleMsgMhfEnumerateGuildTresure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuildTresure)
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil {
panic(err)
if err != nil || guild == nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
var hunts []TreasureHunt
var hunt TreasureHunt
rows, err := s.server.db.Queryx(`SELECT id, host_id, destination, level, return, acquired, claimed, hunters, treasure, hunt_data FROM guild_hunts WHERE guild_id=$1 AND $2 < return+$3
`, guild.ID, TimeAdjusted().Unix(), s.server.erupeConfig.GameplayOptions.TreasureHuntExpiry)
if err != nil {
rows.Close()
return
}
bf := byteframe.NewByteFrame()
hunts := 0
rows, _ := s.server.db.Queryx("SELECT id, host_id, destination, level, return, acquired, claimed, hunters, treasure, hunt_data FROM guild_hunts WHERE guild_id=$1 AND $2 < return+604800", guild.ID, TimeAdjusted().Unix())
for rows.Next() {
hunt := &TreasureHunt{}
err = rows.StructScan(&hunt)
if err != nil {
continue
}
// Remove self from other hunter count
hunt.Hunters = stringsupport.CSVRemove(hunt.Hunters, int(s.charID))
if err != nil {
panic(err)
}
if pkt.MaxHunts == 1 {
if hunt.HostID != s.charID || hunt.Acquired {
continue
}
hunts++
bf.WriteUint32(hunt.HuntID)
bf.WriteUint32(hunt.Destination)
bf.WriteUint32(hunt.Level)
bf.WriteUint32(uint32(stringsupport.CSVLength(hunt.Hunters)))
bf.WriteUint32(hunt.Return)
bf.WriteBool(false)
bf.WriteBool(false)
bf.WriteBytes(hunt.HuntData)
hunt.Claimed = false
hunt.Treasure = ""
hunts = append(hunts, hunt)
break
} else if pkt.MaxHunts == 30 && hunt.Acquired && hunt.Level == 2 {
if hunts == 30 {
break
}
hunts++
bf.WriteUint32(hunt.HuntID)
bf.WriteUint32(hunt.Destination)
bf.WriteUint32(hunt.Level)
bf.WriteUint32(uint32(stringsupport.CSVLength(hunt.Hunters)))
bf.WriteUint32(hunt.Return)
bf.WriteBool(hunt.Claimed)
bf.WriteBool(stringsupport.CSVContains(hunt.Treasure, int(s.charID)))
bf.WriteBytes(hunt.HuntData)
hunts = append(hunts, hunt)
}
}
resp := byteframe.NewByteFrame()
resp.WriteUint16(uint16(hunts))
resp.WriteUint16(uint16(hunts))
resp.WriteBytes(bf.Data())
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
if len(hunts) > 30 {
hunts = hunts[:30]
}
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(len(hunts)))
bf.WriteUint16(uint16(len(hunts)))
for _, h := range hunts {
bf.WriteUint32(h.HuntID)
bf.WriteUint32(h.Destination)
bf.WriteUint32(h.Level)
bf.WriteUint32(uint32(stringsupport.CSVLength(h.Hunters)))
bf.WriteUint32(h.Return)
bf.WriteBool(h.Claimed)
bf.WriteBool(stringsupport.CSVContains(h.Treasure, int(s.charID)))
bf.WriteBytes(h.HuntData)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
@@ -77,8 +77,9 @@ func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
bf := byteframe.NewByteFrameFromBytes(pkt.Data)
huntData := byteframe.NewByteFrame()
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil {
panic(err)
if err != nil || guild == nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
guildCats := getGuildAirouList(s)
destination := bf.ReadUint32()
@@ -100,20 +101,14 @@ func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
huntData.WriteBytes(bf.ReadBytes(9))
}
}
_, err = s.server.db.Exec("INSERT INTO guild_hunts (guild_id, host_id, destination, level, return, hunt_data, cats_used) VALUES ($1, $2, $3, $4, $5, $6, $7)",
guild.ID, s.charID, destination, level, TimeAdjusted().Unix(), huntData.Data(), catsUsed)
if err != nil {
panic(err)
}
s.server.db.Exec(`INSERT INTO guild_hunts (guild_id, host_id, destination, level, return, hunt_data, cats_used) VALUES ($1, $2, $3, $4, $5, $6, $7)
`, guild.ID, s.charID, destination, level, TimeAdjusted().Unix(), huntData.Data(), catsUsed)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfAcquireGuildTresure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAcquireGuildTresure)
_, err := s.server.db.Exec("UPDATE guild_hunts SET acquired=true WHERE id=$1", pkt.HuntID)
if err != nil {
panic(err)
}
s.server.db.Exec("UPDATE guild_hunts SET acquired=true WHERE id=$1", pkt.HuntID)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
@@ -126,6 +121,7 @@ func treasureHuntUnregister(s *Session) {
var hunters string
rows, err := s.server.db.Queryx("SELECT id, hunters FROM guild_hunts WHERE guild_id=$1", guild.ID)
if err != nil {
rows.Close()
return
}
for rows.Next() {
@@ -138,41 +134,40 @@ func treasureHuntUnregister(s *Session) {
func handleMsgMhfOperateGuildTresureReport(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfOperateGuildTresureReport)
var csv string
if pkt.State == 0 { // Report registration
switch pkt.State {
case 0: // Report registration
// Unregister from all other hunts
treasureHuntUnregister(s)
if pkt.HuntID != 0 {
// Register to selected hunt
err := s.server.db.QueryRow("SELECT hunters FROM guild_hunts WHERE id=$1", pkt.HuntID).Scan(&csv)
if err != nil {
panic(err)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
csv = stringsupport.CSVAdd(csv, int(s.charID))
_, err = s.server.db.Exec("UPDATE guild_hunts SET hunters=$1 WHERE id=$2", csv, pkt.HuntID)
if err != nil {
panic(err)
}
s.server.db.Exec("UPDATE guild_hunts SET hunters=$1 WHERE id=$2", csv, pkt.HuntID)
}
} else if pkt.State == 1 { // Collected by hunter
case 1: // Collected by hunter
s.server.db.Exec("UPDATE guild_hunts SET hunters='', claimed=true WHERE id=$1", pkt.HuntID)
} else if pkt.State == 2 { // Claim treasure
case 2: // Claim treasure
err := s.server.db.QueryRow("SELECT treasure FROM guild_hunts WHERE id=$1", pkt.HuntID).Scan(&csv)
if err != nil {
panic(err)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
csv = stringsupport.CSVAdd(csv, int(s.charID))
_, err = s.server.db.Exec("UPDATE guild_hunts SET treasure=$1 WHERE id=$2", csv, pkt.HuntID)
if err != nil {
panic(err)
}
s.server.db.Exec("UPDATE guild_hunts SET treasure=$1 WHERE id=$2", csv, pkt.HuntID)
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfGetGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildTresureSouvenir)
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 6))
bf := byteframe.NewByteFrame()
bf.WriteUint32(0)
bf.WriteUint16(0)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfAcquireGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {