mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-12 23:14:36 +01:00
optimise GuildTresure handlers
This commit is contained in:
@@ -40,6 +40,7 @@
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"MaximumNP": 100000,
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"MaximumRP": 50000,
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"MaximumFP": 120000,
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"TreasureHuntExpiry": 604800,
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"DisableLoginBoost": false,
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"DisableBoostTime": false,
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"BoostTimeDuration": 120,
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@@ -125,6 +125,7 @@ type GameplayOptions struct {
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MaximumNP int // Maximum number of NP held by a player
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MaximumRP uint16 // Maximum number of RP held by a player
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MaximumFP uint32 // Maximum number of FP held by a player
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TreasureHuntExpiry uint32 // Seconds until a Clan Treasure Hunt will expire
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DisableLoginBoost bool // Disables the Login Boost system
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DisableBoostTime bool // Disables the daily NetCafe Boost Time
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BoostTimeDuration int // The number of minutes NetCafe Boost Time lasts for
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@@ -22,54 +22,54 @@ type TreasureHunt struct {
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func handleMsgMhfEnumerateGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateGuildTresure)
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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if err != nil {
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panic(err)
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if err != nil || guild == nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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var hunts []TreasureHunt
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var hunt TreasureHunt
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rows, err := s.server.db.Queryx(`SELECT id, host_id, destination, level, return, acquired, claimed, hunters, treasure, hunt_data FROM guild_hunts WHERE guild_id=$1 AND $2 < return+$3
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`, guild.ID, TimeAdjusted().Unix(), s.server.erupeConfig.GameplayOptions.TreasureHuntExpiry)
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if err != nil {
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rows.Close()
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return
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}
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bf := byteframe.NewByteFrame()
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hunts := 0
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rows, _ := s.server.db.Queryx("SELECT id, host_id, destination, level, return, acquired, claimed, hunters, treasure, hunt_data FROM guild_hunts WHERE guild_id=$1 AND $2 < return+604800", guild.ID, TimeAdjusted().Unix())
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for rows.Next() {
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hunt := &TreasureHunt{}
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err = rows.StructScan(&hunt)
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if err != nil {
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continue
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}
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// Remove self from other hunter count
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hunt.Hunters = stringsupport.CSVRemove(hunt.Hunters, int(s.charID))
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if err != nil {
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panic(err)
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}
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if pkt.MaxHunts == 1 {
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if hunt.HostID != s.charID || hunt.Acquired {
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continue
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}
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hunts++
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bf.WriteUint32(hunt.HuntID)
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bf.WriteUint32(hunt.Destination)
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bf.WriteUint32(hunt.Level)
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bf.WriteUint32(uint32(stringsupport.CSVLength(hunt.Hunters)))
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bf.WriteUint32(hunt.Return)
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bf.WriteBool(false)
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bf.WriteBool(false)
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bf.WriteBytes(hunt.HuntData)
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hunt.Claimed = false
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hunt.Treasure = ""
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hunts = append(hunts, hunt)
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break
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} else if pkt.MaxHunts == 30 && hunt.Acquired && hunt.Level == 2 {
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if hunts == 30 {
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break
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}
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hunts++
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bf.WriteUint32(hunt.HuntID)
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bf.WriteUint32(hunt.Destination)
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bf.WriteUint32(hunt.Level)
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bf.WriteUint32(uint32(stringsupport.CSVLength(hunt.Hunters)))
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bf.WriteUint32(hunt.Return)
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bf.WriteBool(hunt.Claimed)
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bf.WriteBool(stringsupport.CSVContains(hunt.Treasure, int(s.charID)))
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bf.WriteBytes(hunt.HuntData)
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hunts = append(hunts, hunt)
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}
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}
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resp := byteframe.NewByteFrame()
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resp.WriteUint16(uint16(hunts))
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resp.WriteUint16(uint16(hunts))
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resp.WriteBytes(bf.Data())
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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if len(hunts) > 30 {
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hunts = hunts[:30]
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(len(hunts)))
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bf.WriteUint16(uint16(len(hunts)))
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for _, h := range hunts {
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bf.WriteUint32(h.HuntID)
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bf.WriteUint32(h.Destination)
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bf.WriteUint32(h.Level)
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bf.WriteUint32(uint32(stringsupport.CSVLength(h.Hunters)))
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bf.WriteUint32(h.Return)
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bf.WriteBool(h.Claimed)
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bf.WriteBool(stringsupport.CSVContains(h.Treasure, int(s.charID)))
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bf.WriteBytes(h.HuntData)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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@@ -77,8 +77,9 @@ func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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bf := byteframe.NewByteFrameFromBytes(pkt.Data)
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huntData := byteframe.NewByteFrame()
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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if err != nil {
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panic(err)
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if err != nil || guild == nil {
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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guildCats := getGuildAirouList(s)
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destination := bf.ReadUint32()
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@@ -100,20 +101,14 @@ func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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huntData.WriteBytes(bf.ReadBytes(9))
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}
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}
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_, err = s.server.db.Exec("INSERT INTO guild_hunts (guild_id, host_id, destination, level, return, hunt_data, cats_used) VALUES ($1, $2, $3, $4, $5, $6, $7)",
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guild.ID, s.charID, destination, level, TimeAdjusted().Unix(), huntData.Data(), catsUsed)
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if err != nil {
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panic(err)
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}
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s.server.db.Exec(`INSERT INTO guild_hunts (guild_id, host_id, destination, level, return, hunt_data, cats_used) VALUES ($1, $2, $3, $4, $5, $6, $7)
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`, guild.ID, s.charID, destination, level, TimeAdjusted().Unix(), huntData.Data(), catsUsed)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfAcquireGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAcquireGuildTresure)
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_, err := s.server.db.Exec("UPDATE guild_hunts SET acquired=true WHERE id=$1", pkt.HuntID)
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if err != nil {
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panic(err)
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}
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s.server.db.Exec("UPDATE guild_hunts SET acquired=true WHERE id=$1", pkt.HuntID)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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@@ -126,6 +121,7 @@ func treasureHuntUnregister(s *Session) {
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var hunters string
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rows, err := s.server.db.Queryx("SELECT id, hunters FROM guild_hunts WHERE guild_id=$1", guild.ID)
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if err != nil {
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rows.Close()
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return
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}
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for rows.Next() {
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@@ -138,41 +134,40 @@ func treasureHuntUnregister(s *Session) {
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func handleMsgMhfOperateGuildTresureReport(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfOperateGuildTresureReport)
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var csv string
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if pkt.State == 0 { // Report registration
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switch pkt.State {
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case 0: // Report registration
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// Unregister from all other hunts
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treasureHuntUnregister(s)
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if pkt.HuntID != 0 {
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// Register to selected hunt
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err := s.server.db.QueryRow("SELECT hunters FROM guild_hunts WHERE id=$1", pkt.HuntID).Scan(&csv)
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if err != nil {
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panic(err)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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csv = stringsupport.CSVAdd(csv, int(s.charID))
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_, err = s.server.db.Exec("UPDATE guild_hunts SET hunters=$1 WHERE id=$2", csv, pkt.HuntID)
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if err != nil {
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panic(err)
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}
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s.server.db.Exec("UPDATE guild_hunts SET hunters=$1 WHERE id=$2", csv, pkt.HuntID)
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}
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} else if pkt.State == 1 { // Collected by hunter
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case 1: // Collected by hunter
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s.server.db.Exec("UPDATE guild_hunts SET hunters='', claimed=true WHERE id=$1", pkt.HuntID)
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} else if pkt.State == 2 { // Claim treasure
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case 2: // Claim treasure
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err := s.server.db.QueryRow("SELECT treasure FROM guild_hunts WHERE id=$1", pkt.HuntID).Scan(&csv)
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if err != nil {
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panic(err)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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csv = stringsupport.CSVAdd(csv, int(s.charID))
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_, err = s.server.db.Exec("UPDATE guild_hunts SET treasure=$1 WHERE id=$2", csv, pkt.HuntID)
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if err != nil {
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panic(err)
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}
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s.server.db.Exec("UPDATE guild_hunts SET treasure=$1 WHERE id=$2", csv, pkt.HuntID)
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}
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfGetGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetGuildTresureSouvenir)
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 6))
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(0)
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bf.WriteUint16(0)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfAcquireGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {
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