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https://github.com/Mezeporta/Erupe.git
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Merge branch 'main' of github.com:ZeruLight/Erupe
This commit is contained in:
5
patch-schema/11-event-quest-flags.sql
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5
patch-schema/11-event-quest-flags.sql
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@@ -0,0 +1,5 @@
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BEGIN;
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ALTER TABLE IF EXISTS public.event_quests ADD COLUMN IF NOT EXISTS flags integer;
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END;
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@@ -47,6 +47,10 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
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)
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}
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if s.server.erupeConfig.GameplayOptions.SeasonOverride {
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pkt.Filename = seasonConversion(s, pkt.Filename)
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}
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data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
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if err != nil {
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s.logger.Error(fmt.Sprintf("Failed to open file: %s/quests/%s.bin", s.server.erupeConfig.BinPath, pkt.Filename))
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@@ -58,6 +62,33 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
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}
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}
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func seasonConversion(s *Session, questFile string) string {
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filename := fmt.Sprintf("%s%d", questFile[:6], s.server.Season())
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// Return the seasonal file
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if _, err := os.Stat(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", filename))); err == nil {
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return filename
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} else {
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// Attempt to return the requested quest file if the seasonal file doesn't exist
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if _, err = os.Stat(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", questFile))); err == nil {
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return questFile
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}
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// If the code reaches this point, it's most likely a custom quest with no seasonal variations in the files.
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// Since event quests when seasonal pick day or night and the client requests either one, we need to differentiate between the two to prevent issues.
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var _time string
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if TimeGameAbsolute() > 2880 {
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_time = "d"
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} else {
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_time = "n"
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}
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// Request a d0 or n0 file depending on the time of day. The time of day matters and issues will occur if it's different to the one it requests.
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return fmt.Sprintf("%s%s%d", questFile[:5], _time, 0)
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}
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}
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func handleMsgMhfLoadFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfLoadFavoriteQuest)
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var data []byte
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@@ -125,9 +156,9 @@ func loadQuestFile(s *Session, questId int) []byte {
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func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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var id, mark uint32
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var questId int
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var questId, flags int
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var maxPlayers, questType uint8
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rows.Scan(&id, &maxPlayers, &questType, &questId, &mark)
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rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags)
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data := loadQuestFile(s, questId)
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if data == nil {
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@@ -175,7 +206,12 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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if s.server.erupeConfig.GameplayOptions.SeasonOverride {
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bf.WriteUint8(flagByte & 0b11100000)
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} else {
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bf.WriteUint8(flagByte)
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// Allow for seasons to be specified in database, otherwise use the one in the file.
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if flags < 0 {
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bf.WriteUint8(flagByte)
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} else {
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bf.WriteUint8(uint8(flags))
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}
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}
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// Bitset Structure Quest Variant 1: b8 UL Fixed, b7 UNK, b6 UNK, b5 UNK, b4 G Rank, b3 HC to UL, b2 Fix HC, b1 Hiden
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@@ -199,7 +235,7 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(0)
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rows, _ := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark FROM event_quests ORDER BY quest_id")
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rows, _ := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, COALESCE(flags, -1) FROM event_quests ORDER BY quest_id")
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for rows.Next() {
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data, err := makeEventQuest(s, rows)
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if err != nil {
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