conform Event Quest body size & auto change gathering points

This commit is contained in:
wish
2024-02-19 17:35:24 +11:00
parent 0b3e1f520f
commit 7549fe63e6

View File

@@ -22,6 +22,32 @@ type tuneValue struct {
Value uint16
}
func findSubSliceIndices(data []byte, sub []byte) []int {
var indices []int
lenSub := len(sub)
for i := 0; i < len(data); i++ {
if i+lenSub > len(data) {
break
}
if equal(data[i:i+lenSub], sub) {
indices = append(indices, i)
}
}
return indices
}
func equal(a, b []byte) bool {
if len(a) != len(b) {
return false
}
for i, v := range a {
if v != b[i] {
return false
}
}
return true
}
func BackportQuest(data []byte) []byte {
wp := binary.LittleEndian.Uint32(data[0:4]) + 96
rp := wp + 4
@@ -32,7 +58,33 @@ func BackportQuest(data []byte) []byte {
}
copy(data[wp:wp+4], data[rp:rp+4])
}
copy(data[wp:wp+180], data[rp:rp+180])
fillLength := uint32(108)
if _config.ErupeConfig.RealClientMode <= _config.S6 {
fillLength = 44
} else if _config.ErupeConfig.RealClientMode <= _config.F5 {
fillLength = 52
} else if _config.ErupeConfig.RealClientMode <= _config.G101 {
fillLength = 76
}
copy(data[wp:wp+fillLength], data[rp:rp+fillLength])
if _config.ErupeConfig.RealClientMode <= _config.G91 {
patterns := [][]byte{
{0x0A, 0x00, 0x01, 0x33, 0xD7, 0x00}, // 10% Armor Sphere -> Stone
{0x06, 0x00, 0x02, 0x33, 0xD8, 0x00}, // 6% Armor Sphere+ -> Iron Ore
{0x0A, 0x00, 0x03, 0x33, 0xD7, 0x00}, // 10% Adv Armor Sphere -> Stone
{0x06, 0x00, 0x04, 0x33, 0xDB, 0x00}, // 6% Hard Armor Sphere -> Dragonite Ore
{0x0A, 0x00, 0x05, 0x33, 0xD9, 0x00}, // 10% Heaven Armor Sphere -> Earth Crystal
{0x06, 0x00, 0x06, 0x33, 0xDB, 0x00}, // 6% True Armor Sphere -> Dragonite Ore
}
for i := range patterns {
j := findSubSliceIndices(data, patterns[i][0:4])
for k := range j {
copy(data[j[k]+2:j[k]+4], patterns[i][4:6])
}
}
}
return data
}
@@ -149,21 +201,32 @@ func loadQuestFile(s *Session, questId int) []byte {
fileBytes.SetLE()
fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
// The 320 bytes directly following the data pointer must go directly into the event's body, after the header and before the string pointers.
questBody := byteframe.NewByteFrameFromBytes(fileBytes.ReadBytes(320))
bodyLength := 320
if _config.ErupeConfig.RealClientMode <= _config.S6 {
bodyLength = 160
} else if _config.ErupeConfig.RealClientMode <= _config.F5 {
bodyLength = 168
} else if _config.ErupeConfig.RealClientMode <= _config.G101 {
bodyLength = 192
} else if _config.ErupeConfig.RealClientMode <= _config.Z1 {
bodyLength = 224
}
// The n bytes directly following the data pointer must go directly into the event's body, after the header and before the string pointers.
questBody := byteframe.NewByteFrameFromBytes(fileBytes.ReadBytes(uint(bodyLength)))
questBody.SetLE()
// Find the master quest string pointer
questBody.Seek(40, 0)
fileBytes.Seek(int64(questBody.ReadUint32()), 0)
questBody.Seek(40, 0)
// Overwrite it
questBody.WriteUint32(320)
questBody.WriteUint32(uint32(bodyLength))
questBody.Seek(0, 2)
// Rewrite the quest strings and their pointers
var tempString []byte
newStrings := byteframe.NewByteFrame()
tempPointer := 352
tempPointer := bodyLength + 32
for i := 0; i < 8; i++ {
questBody.WriteUint32(uint32(tempPointer))
temp := int64(fileBytes.Index())