mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-21 23:22:34 +01:00
refactor(channelserver): replace magic numbers with named protocol constants
Extract numeric literals into named constants across quest handling, save data parsing, rengoku skill layout, diva event timing, guild info, achievement trophies, RP accrual rates, and semaphore IDs. Adds constants_quest.go for quest-related constants shared across functions. Pure rename/extract with zero behavior change.
This commit is contained in:
@@ -12,8 +12,8 @@ const (
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// Event quest binary frame offsets
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const (
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questFrameTimeFlagOffset = 25
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questFrameVariant3Offset = 175
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questFrameTimeFlagOffset = 25
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questFrameVariant3Offset = 175
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)
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// Quest body lengths per game version
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@@ -12,6 +12,12 @@ import (
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"github.com/jmoiron/sqlx"
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)
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// Guild sentinel and cost constants
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const (
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guildNotJoinedSentinel = uint32(0xFFFFFFFF)
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guildRoomMaxRP = uint32(55000)
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)
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func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfInfoGuild)
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@@ -32,7 +38,7 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
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guildLeaderName := stringsupport.UTF8ToSJIS(guild.LeaderName)
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characterGuildData, err := GetCharacterGuildData(s, s.charID)
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characterJoinedAt := uint32(0xFFFFFFFF)
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characterJoinedAt := guildNotJoinedSentinel
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if characterGuildData != nil && characterGuildData.JoinedAt != nil {
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characterJoinedAt = uint32(characterGuildData.JoinedAt.Unix())
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@@ -123,7 +129,7 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
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}
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bf.WriteUint8(limit)
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bf.WriteUint32(55000)
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bf.WriteUint32(guildRoomMaxRP)
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bf.WriteUint32(uint32(guild.RoomExpiry.Unix()))
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bf.WriteUint16(guild.RoomRP)
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bf.WriteUint16(0) // Ignored
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@@ -223,24 +223,24 @@ func loadQuestFile(s *Session, questId int) []byte {
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fileBytes.SetLE()
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_, _ = fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
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bodyLength := 320
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bodyLength := questBodyLenZZ
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if s.server.erupeConfig.RealClientMode <= _config.S6 {
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bodyLength = 160
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bodyLength = questBodyLenS6
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} else if s.server.erupeConfig.RealClientMode <= _config.F5 {
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bodyLength = 168
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bodyLength = questBodyLenF5
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} else if s.server.erupeConfig.RealClientMode <= _config.G101 {
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bodyLength = 192
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bodyLength = questBodyLenG101
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} else if s.server.erupeConfig.RealClientMode <= _config.Z1 {
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bodyLength = 224
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bodyLength = questBodyLenZ1
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}
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// The n bytes directly following the data pointer must go directly into the event's body, after the header and before the string pointers.
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questBody := byteframe.NewByteFrameFromBytes(fileBytes.ReadBytes(uint(bodyLength)))
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questBody.SetLE()
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// Find the master quest string pointer
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_, _ = questBody.Seek(40, 0)
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_, _ = questBody.Seek(questStringPointerOff, 0)
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_, _ = fileBytes.Seek(int64(questBody.ReadUint32()), 0)
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_, _ = questBody.Seek(40, 0)
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_, _ = questBody.Seek(questStringPointerOff, 0)
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// Overwrite it
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questBody.WriteUint32(uint32(bodyLength))
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_, _ = questBody.Seek(0, 2)
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@@ -248,8 +248,8 @@ func loadQuestFile(s *Session, questId int) []byte {
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// Rewrite the quest strings and their pointers
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var tempString []byte
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newStrings := byteframe.NewByteFrame()
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tempPointer := bodyLength + 32
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for i := 0; i < 8; i++ {
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tempPointer := bodyLength + questStringTablePadding
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for i := 0; i < questStringCount; i++ {
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questBody.WriteUint32(uint32(tempPointer))
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temp := int64(fileBytes.Index())
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_, _ = fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
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@@ -284,21 +284,21 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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bf.WriteUint32(0) // Unk
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bf.WriteUint8(0) // Unk
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switch questType {
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case 16:
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case QuestTypeRegularRaviente:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.RegularRavienteMaxPlayers)
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case 22:
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case QuestTypeViolentRaviente:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ViolentRavienteMaxPlayers)
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case 40:
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case QuestTypeBerserkRaviente:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.BerserkRavienteMaxPlayers)
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case 50:
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case QuestTypeExtremeRaviente:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ExtremeRavienteMaxPlayers)
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case 51:
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case QuestTypeSmallBerserkRavi:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.SmallBerserkRavienteMaxPlayers)
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default:
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bf.WriteUint8(maxPlayers)
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}
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bf.WriteUint8(questType)
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if questType == 9 {
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if questType == QuestTypeSpecialTool {
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bf.WriteBool(false)
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} else {
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bf.WriteBool(true)
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@@ -314,9 +314,9 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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// Time Flag Replacement
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// Bitset Structure: b8 UNK, b7 Required Objective, b6 UNK, b5 Night, b4 Day, b3 Cold, b2 Warm, b1 Spring
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// if the byte is set to 0 the game choses the quest file corresponding to whatever season the game is on
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_, _ = bf.Seek(25, 0)
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_, _ = bf.Seek(questFrameTimeFlagOffset, 0)
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flagByte := bf.ReadUint8()
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_, _ = bf.Seek(25, 0)
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_, _ = bf.Seek(questFrameTimeFlagOffset, 0)
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if s.server.erupeConfig.GameplayOptions.SeasonOverride {
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bf.WriteUint8(flagByte & 0b11100000)
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} else {
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@@ -332,10 +332,10 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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// Bitset Structure Quest Variant 2: b8 Road, b7 High Conquest, b6 Fixed Difficulty, b5 No Active Feature, b4 Timer, b3 No Cuff, b2 No Halk Pots, b1 Low Conquest
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// Bitset Structure Quest Variant 3: b8 No Sigils, b7 UNK, b6 Interception, b5 Zenith, b4 No GP Skills, b3 No Simple Mode?, b2 GSR to GR, b1 No Reward Skills
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_, _ = bf.Seek(175, 0)
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_, _ = bf.Seek(questFrameVariant3Offset, 0)
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questVariant3 := bf.ReadUint8()
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questVariant3 &= 0b11011111 // disable Interception flag
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_, _ = bf.Seek(175, 0)
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_, _ = bf.Seek(questFrameVariant3Offset, 0)
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bf.WriteUint8(questVariant3)
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_, _ = bf.Seek(0, 2)
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@@ -400,7 +400,7 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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s.logger.Error("Failed to make event quest", zap.Error(err))
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continue
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} else {
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if len(data) > 896 || len(data) < 352 {
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if len(data) > questDataMaxLen || len(data) < questDataMinLen {
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s.logger.Error("Invalid quest data length", zap.Int("len", len(data)))
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continue
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} else {
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@@ -601,25 +601,25 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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}
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tuneValues = temp
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tuneLimit := 770
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tuneLimit := tuneLimitZZ
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if s.server.erupeConfig.RealClientMode <= _config.G1 {
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tuneLimit = 256
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tuneLimit = tuneLimitG1
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} else if s.server.erupeConfig.RealClientMode <= _config.G3 {
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tuneLimit = 283
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tuneLimit = tuneLimitG3
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} else if s.server.erupeConfig.RealClientMode <= _config.GG {
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tuneLimit = 315
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tuneLimit = tuneLimitGG
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} else if s.server.erupeConfig.RealClientMode <= _config.G61 {
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tuneLimit = 332
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tuneLimit = tuneLimitG61
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} else if s.server.erupeConfig.RealClientMode <= _config.G7 {
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tuneLimit = 339
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tuneLimit = tuneLimitG7
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} else if s.server.erupeConfig.RealClientMode <= _config.G81 {
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tuneLimit = 396
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tuneLimit = tuneLimitG81
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} else if s.server.erupeConfig.RealClientMode <= _config.G91 {
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tuneLimit = 694
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tuneLimit = tuneLimitG91
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} else if s.server.erupeConfig.RealClientMode <= _config.G101 {
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tuneLimit = 704
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tuneLimit = tuneLimitG101
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} else if s.server.erupeConfig.RealClientMode <= _config.Z2 {
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tuneLimit = 750
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tuneLimit = tuneLimitZ2
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}
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if len(tuneValues) > tuneLimit {
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tuneValues = tuneValues[:tuneLimit]
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@@ -14,18 +14,31 @@ import (
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"go.uber.org/zap"
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)
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// Rengoku save blob layout offsets
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const (
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rengokuSkillSlotsStart = 0x1B
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rengokuSkillSlotsEnd = 0x21
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rengokuSkillValuesStart = 0x2E
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rengokuSkillValuesEnd = 0x3A
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rengokuPointsStart = 0x3B
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rengokuPointsEnd = 0x47
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rengokuMaxStageMpOffset = 71
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rengokuMinPayloadSize = 91
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rengokuMaxPayloadSize = 4096
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)
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// rengokuSkillsZeroed checks if the skill slot IDs (offsets 0x1B-0x20) and
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// equipped skill values (offsets 0x2E-0x39) are all zero in a rengoku save blob.
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func rengokuSkillsZeroed(data []byte) bool {
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if len(data) < 0x3A {
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if len(data) < rengokuSkillValuesEnd {
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return true
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}
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for _, b := range data[0x1B:0x21] {
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for _, b := range data[rengokuSkillSlotsStart:rengokuSkillSlotsEnd] {
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if b != 0 {
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return false
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}
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}
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for _, b := range data[0x2E:0x3A] {
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for _, b := range data[rengokuSkillValuesStart:rengokuSkillValuesEnd] {
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if b != 0 {
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return false
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}
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@@ -35,10 +48,10 @@ func rengokuSkillsZeroed(data []byte) bool {
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// rengokuHasPoints checks if any skill point allocation (offsets 0x3B-0x46) is nonzero.
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func rengokuHasPoints(data []byte) bool {
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if len(data) < 0x47 {
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if len(data) < rengokuPointsEnd {
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return false
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}
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for _, b := range data[0x3B:0x47] {
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for _, b := range data[rengokuPointsStart:rengokuPointsEnd] {
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if b != 0 {
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return true
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}
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@@ -51,15 +64,15 @@ func rengokuHasPoints(data []byte) bool {
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// preserving the skills that the client failed to populate due to a race
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// condition during area transitions (see issue #85).
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func rengokuMergeSkills(dst, src []byte) {
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copy(dst[0x1B:0x21], src[0x1B:0x21])
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copy(dst[0x2E:0x3A], src[0x2E:0x3A])
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copy(dst[rengokuSkillSlotsStart:rengokuSkillSlotsEnd], src[rengokuSkillSlotsStart:rengokuSkillSlotsEnd])
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copy(dst[rengokuSkillValuesStart:rengokuSkillValuesEnd], src[rengokuSkillValuesStart:rengokuSkillValuesEnd])
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}
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func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
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// Saved every floor on road, holds values such as floors progressed, points etc.
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// Can be safely handled by the client.
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pkt := p.(*mhfpacket.MsgMhfSaveRengokuData)
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if len(pkt.RawDataPayload) < 91 || len(pkt.RawDataPayload) > 4096 {
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if len(pkt.RawDataPayload) < rengokuMinPayloadSize || len(pkt.RawDataPayload) > rengokuMaxPayloadSize {
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s.logger.Warn("Rengoku payload size out of range", zap.Int("len", len(pkt.RawDataPayload)))
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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@@ -72,10 +85,10 @@ func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
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// path triggers a rengoku save BEFORE the load response has been parsed into
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// the character data area. This produces a save with zeroed skill fields but
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// preserved point totals. Detect this pattern and merge existing skill data.
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if len(saveData) >= 0x47 && rengokuSkillsZeroed(saveData) && rengokuHasPoints(saveData) {
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if len(saveData) >= rengokuPointsEnd && rengokuSkillsZeroed(saveData) && rengokuHasPoints(saveData) {
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var existing []byte
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if err := s.server.db.QueryRow("SELECT rengokudata FROM characters WHERE id=$1", s.charID).Scan(&existing); err == nil {
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if len(existing) >= 0x47 && !rengokuSkillsZeroed(existing) {
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if len(existing) >= rengokuPointsEnd && !rengokuSkillsZeroed(existing) {
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s.logger.Info("Rengoku save has zeroed skills with invested points, preserving existing skills",
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zap.Uint32("charID", s.charID))
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merged := make([]byte, len(saveData))
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@@ -106,7 +119,7 @@ func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
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return
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}
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bf := byteframe.NewByteFrameFromBytes(saveData)
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_, _ = bf.Seek(71, 0)
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_, _ = bf.Seek(rengokuMaxStageMpOffset, 0)
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maxStageMp := bf.ReadUint32()
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maxScoreMp := bf.ReadUint32()
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_, _ = bf.Seek(4, 1)
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@@ -500,12 +500,12 @@ func handleMsgMhfTransitMessage(s *Session, p mhfpacket.MHFPacket) {
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case 1, 2, 3: // usersearchidx, usersearchname, lobbysearchname
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// Snapshot matching sessions under lock, then build response outside locks.
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type sessionResult struct {
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charID uint32
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name []byte
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stageID []byte
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ip net.IP
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port uint16
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userBin3 []byte
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charID uint32
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name []byte
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stageID []byte
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ip net.IP
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port uint16
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userBin3 []byte
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}
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var results []sessionResult
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@@ -656,15 +656,15 @@ func handleMsgMhfTransitMessage(s *Session, p mhfpacket.MHFPacket) {
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}
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// Snapshot matching stages under lock, then build response outside locks.
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type stageResult struct {
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ip net.IP
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port uint16
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clientCount int
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reserved int
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maxPlayers uint16
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stageID string
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stageData []int16
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rawBinData0 []byte
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rawBinData1 []byte
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ip net.IP
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port uint16
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clientCount int
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reserved int
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maxPlayers uint16
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stageID string
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stageData []int16
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rawBinData0 []byte
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rawBinData1 []byte
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}
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var stageResults []stageResult
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@@ -13,20 +13,20 @@ import (
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type SavePointer int
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const (
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pGender = iota // +1
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pRP // +2
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pHouseTier // +5
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pHouseData // +195
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pBookshelfData // +lBookshelfData
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pGalleryData // +1748
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pToreData // +240
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pGardenData // +68
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pPlaytime // +4
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pWeaponType // +1
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pWeaponID // +2
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pHR // +2
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pGRP // +4
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pKQF // +8
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pGender = iota
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pRP
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pHouseTier
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pHouseData
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pBookshelfData
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pGalleryData
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pToreData
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pGardenData
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pPlaytime
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pWeaponType
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pWeaponID
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pHR
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pGRP
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pKQF
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lBookshelfData
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)
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@@ -146,16 +146,33 @@ func (save *CharacterSaveData) updateSaveDataWithStruct() {
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rpBytes := make([]byte, 2)
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binary.LittleEndian.PutUint16(rpBytes, save.RP)
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if save.Mode >= _config.F4 {
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copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
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copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+saveFieldRP], rpBytes)
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}
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if save.Mode >= _config.G10 {
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copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
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copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+saveFieldKQF], save.KQF)
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}
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}
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// This will update the save struct with the values stored in the character save
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// Save data field sizes
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const (
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saveFieldRP = 2
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saveFieldHouseTier = 5
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saveFieldHouseData = 195
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saveFieldGallery = 1748
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saveFieldTore = 240
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saveFieldGarden = 68
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saveFieldPlaytime = 4
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saveFieldWeaponID = 2
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saveFieldHR = 2
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saveFieldGRP = 4
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saveFieldKQF = 8
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saveFieldNameOffset = 88
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saveFieldNameLen = 12
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)
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func (save *CharacterSaveData) updateStructWithSaveData() {
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save.Name, _ = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100]))
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save.Name, _ = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[saveFieldNameOffset : saveFieldNameOffset+saveFieldNameLen]))
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if save.decompSave[save.Pointers[pGender]] == 1 {
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save.Gender = true
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} else {
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@@ -163,24 +180,24 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
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}
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if !save.IsNewCharacter {
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if save.Mode >= _config.S6 {
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save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
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save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
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save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
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save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+saveFieldRP])
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save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+saveFieldHouseTier]
|
||||
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+saveFieldHouseData]
|
||||
save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+save.Pointers[lBookshelfData]]
|
||||
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+1748]
|
||||
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+240]
|
||||
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
|
||||
save.Playtime = binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pPlaytime] : save.Pointers[pPlaytime]+4])
|
||||
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+saveFieldGallery]
|
||||
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+saveFieldTore]
|
||||
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+saveFieldGarden]
|
||||
save.Playtime = binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pPlaytime] : save.Pointers[pPlaytime]+saveFieldPlaytime])
|
||||
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
|
||||
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
|
||||
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+2])
|
||||
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+saveFieldWeaponID])
|
||||
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+saveFieldHR])
|
||||
if save.Mode >= _config.G1 {
|
||||
if save.HR == uint16(999) {
|
||||
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
|
||||
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+saveFieldGRP])))
|
||||
}
|
||||
}
|
||||
if save.Mode >= _config.G10 {
|
||||
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
|
||||
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+saveFieldKQF]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user