mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-21 23:22:34 +01:00
refactor(channelserver): replace magic numbers with named protocol constants
Extract numeric literals into named constants across quest handling, save data parsing, rengoku skill layout, diva event timing, guild info, achievement trophies, RP accrual rates, and semaphore IDs. Adds constants_quest.go for quest-related constants shared across functions. Pure rename/extract with zero behavior change.
This commit is contained in:
@@ -12,8 +12,8 @@ const (
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// Event quest binary frame offsets
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// Event quest binary frame offsets
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const (
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const (
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questFrameTimeFlagOffset = 25
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questFrameTimeFlagOffset = 25
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questFrameVariant3Offset = 175
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questFrameVariant3Offset = 175
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)
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)
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// Quest body lengths per game version
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// Quest body lengths per game version
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@@ -12,6 +12,12 @@ import (
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"github.com/jmoiron/sqlx"
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"github.com/jmoiron/sqlx"
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)
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)
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// Guild sentinel and cost constants
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const (
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guildNotJoinedSentinel = uint32(0xFFFFFFFF)
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guildRoomMaxRP = uint32(55000)
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)
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func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfInfoGuild)
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pkt := p.(*mhfpacket.MsgMhfInfoGuild)
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@@ -32,7 +38,7 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
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guildLeaderName := stringsupport.UTF8ToSJIS(guild.LeaderName)
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guildLeaderName := stringsupport.UTF8ToSJIS(guild.LeaderName)
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characterGuildData, err := GetCharacterGuildData(s, s.charID)
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characterGuildData, err := GetCharacterGuildData(s, s.charID)
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characterJoinedAt := uint32(0xFFFFFFFF)
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characterJoinedAt := guildNotJoinedSentinel
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if characterGuildData != nil && characterGuildData.JoinedAt != nil {
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if characterGuildData != nil && characterGuildData.JoinedAt != nil {
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characterJoinedAt = uint32(characterGuildData.JoinedAt.Unix())
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characterJoinedAt = uint32(characterGuildData.JoinedAt.Unix())
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@@ -123,7 +129,7 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
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}
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}
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bf.WriteUint8(limit)
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bf.WriteUint8(limit)
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bf.WriteUint32(55000)
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bf.WriteUint32(guildRoomMaxRP)
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bf.WriteUint32(uint32(guild.RoomExpiry.Unix()))
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bf.WriteUint32(uint32(guild.RoomExpiry.Unix()))
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bf.WriteUint16(guild.RoomRP)
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bf.WriteUint16(guild.RoomRP)
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bf.WriteUint16(0) // Ignored
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bf.WriteUint16(0) // Ignored
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@@ -223,24 +223,24 @@ func loadQuestFile(s *Session, questId int) []byte {
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fileBytes.SetLE()
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fileBytes.SetLE()
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_, _ = fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
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_, _ = fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
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bodyLength := 320
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bodyLength := questBodyLenZZ
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if s.server.erupeConfig.RealClientMode <= _config.S6 {
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if s.server.erupeConfig.RealClientMode <= _config.S6 {
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bodyLength = 160
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bodyLength = questBodyLenS6
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} else if s.server.erupeConfig.RealClientMode <= _config.F5 {
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} else if s.server.erupeConfig.RealClientMode <= _config.F5 {
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bodyLength = 168
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bodyLength = questBodyLenF5
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} else if s.server.erupeConfig.RealClientMode <= _config.G101 {
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} else if s.server.erupeConfig.RealClientMode <= _config.G101 {
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bodyLength = 192
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bodyLength = questBodyLenG101
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} else if s.server.erupeConfig.RealClientMode <= _config.Z1 {
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} else if s.server.erupeConfig.RealClientMode <= _config.Z1 {
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bodyLength = 224
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bodyLength = questBodyLenZ1
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}
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}
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// The n bytes directly following the data pointer must go directly into the event's body, after the header and before the string pointers.
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// The n bytes directly following the data pointer must go directly into the event's body, after the header and before the string pointers.
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questBody := byteframe.NewByteFrameFromBytes(fileBytes.ReadBytes(uint(bodyLength)))
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questBody := byteframe.NewByteFrameFromBytes(fileBytes.ReadBytes(uint(bodyLength)))
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questBody.SetLE()
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questBody.SetLE()
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// Find the master quest string pointer
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// Find the master quest string pointer
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_, _ = questBody.Seek(40, 0)
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_, _ = questBody.Seek(questStringPointerOff, 0)
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_, _ = fileBytes.Seek(int64(questBody.ReadUint32()), 0)
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_, _ = fileBytes.Seek(int64(questBody.ReadUint32()), 0)
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_, _ = questBody.Seek(40, 0)
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_, _ = questBody.Seek(questStringPointerOff, 0)
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// Overwrite it
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// Overwrite it
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questBody.WriteUint32(uint32(bodyLength))
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questBody.WriteUint32(uint32(bodyLength))
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_, _ = questBody.Seek(0, 2)
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_, _ = questBody.Seek(0, 2)
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@@ -248,8 +248,8 @@ func loadQuestFile(s *Session, questId int) []byte {
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// Rewrite the quest strings and their pointers
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// Rewrite the quest strings and their pointers
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var tempString []byte
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var tempString []byte
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newStrings := byteframe.NewByteFrame()
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newStrings := byteframe.NewByteFrame()
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tempPointer := bodyLength + 32
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tempPointer := bodyLength + questStringTablePadding
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for i := 0; i < 8; i++ {
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for i := 0; i < questStringCount; i++ {
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questBody.WriteUint32(uint32(tempPointer))
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questBody.WriteUint32(uint32(tempPointer))
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temp := int64(fileBytes.Index())
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temp := int64(fileBytes.Index())
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_, _ = fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
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_, _ = fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
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@@ -284,21 +284,21 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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bf.WriteUint32(0) // Unk
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bf.WriteUint32(0) // Unk
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bf.WriteUint8(0) // Unk
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bf.WriteUint8(0) // Unk
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switch questType {
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switch questType {
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case 16:
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case QuestTypeRegularRaviente:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.RegularRavienteMaxPlayers)
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.RegularRavienteMaxPlayers)
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case 22:
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case QuestTypeViolentRaviente:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ViolentRavienteMaxPlayers)
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ViolentRavienteMaxPlayers)
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case 40:
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case QuestTypeBerserkRaviente:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.BerserkRavienteMaxPlayers)
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.BerserkRavienteMaxPlayers)
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case 50:
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case QuestTypeExtremeRaviente:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ExtremeRavienteMaxPlayers)
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ExtremeRavienteMaxPlayers)
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case 51:
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case QuestTypeSmallBerserkRavi:
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.SmallBerserkRavienteMaxPlayers)
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bf.WriteUint8(s.server.erupeConfig.GameplayOptions.SmallBerserkRavienteMaxPlayers)
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default:
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default:
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bf.WriteUint8(maxPlayers)
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bf.WriteUint8(maxPlayers)
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}
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}
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bf.WriteUint8(questType)
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bf.WriteUint8(questType)
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if questType == 9 {
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if questType == QuestTypeSpecialTool {
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bf.WriteBool(false)
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bf.WriteBool(false)
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} else {
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} else {
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bf.WriteBool(true)
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bf.WriteBool(true)
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@@ -314,9 +314,9 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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// Time Flag Replacement
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// Time Flag Replacement
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// Bitset Structure: b8 UNK, b7 Required Objective, b6 UNK, b5 Night, b4 Day, b3 Cold, b2 Warm, b1 Spring
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// Bitset Structure: b8 UNK, b7 Required Objective, b6 UNK, b5 Night, b4 Day, b3 Cold, b2 Warm, b1 Spring
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// if the byte is set to 0 the game choses the quest file corresponding to whatever season the game is on
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// if the byte is set to 0 the game choses the quest file corresponding to whatever season the game is on
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_, _ = bf.Seek(25, 0)
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_, _ = bf.Seek(questFrameTimeFlagOffset, 0)
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flagByte := bf.ReadUint8()
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flagByte := bf.ReadUint8()
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_, _ = bf.Seek(25, 0)
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_, _ = bf.Seek(questFrameTimeFlagOffset, 0)
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if s.server.erupeConfig.GameplayOptions.SeasonOverride {
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if s.server.erupeConfig.GameplayOptions.SeasonOverride {
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bf.WriteUint8(flagByte & 0b11100000)
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bf.WriteUint8(flagByte & 0b11100000)
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} else {
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} else {
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@@ -332,10 +332,10 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
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// Bitset Structure Quest Variant 2: b8 Road, b7 High Conquest, b6 Fixed Difficulty, b5 No Active Feature, b4 Timer, b3 No Cuff, b2 No Halk Pots, b1 Low Conquest
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// Bitset Structure Quest Variant 2: b8 Road, b7 High Conquest, b6 Fixed Difficulty, b5 No Active Feature, b4 Timer, b3 No Cuff, b2 No Halk Pots, b1 Low Conquest
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// Bitset Structure Quest Variant 3: b8 No Sigils, b7 UNK, b6 Interception, b5 Zenith, b4 No GP Skills, b3 No Simple Mode?, b2 GSR to GR, b1 No Reward Skills
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// Bitset Structure Quest Variant 3: b8 No Sigils, b7 UNK, b6 Interception, b5 Zenith, b4 No GP Skills, b3 No Simple Mode?, b2 GSR to GR, b1 No Reward Skills
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_, _ = bf.Seek(175, 0)
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_, _ = bf.Seek(questFrameVariant3Offset, 0)
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questVariant3 := bf.ReadUint8()
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questVariant3 := bf.ReadUint8()
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questVariant3 &= 0b11011111 // disable Interception flag
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questVariant3 &= 0b11011111 // disable Interception flag
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_, _ = bf.Seek(175, 0)
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_, _ = bf.Seek(questFrameVariant3Offset, 0)
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bf.WriteUint8(questVariant3)
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bf.WriteUint8(questVariant3)
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_, _ = bf.Seek(0, 2)
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_, _ = bf.Seek(0, 2)
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@@ -400,7 +400,7 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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s.logger.Error("Failed to make event quest", zap.Error(err))
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s.logger.Error("Failed to make event quest", zap.Error(err))
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continue
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continue
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} else {
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} else {
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if len(data) > 896 || len(data) < 352 {
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if len(data) > questDataMaxLen || len(data) < questDataMinLen {
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s.logger.Error("Invalid quest data length", zap.Int("len", len(data)))
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s.logger.Error("Invalid quest data length", zap.Int("len", len(data)))
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continue
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continue
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} else {
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} else {
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@@ -601,25 +601,25 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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}
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}
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tuneValues = temp
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tuneValues = temp
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tuneLimit := 770
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tuneLimit := tuneLimitZZ
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if s.server.erupeConfig.RealClientMode <= _config.G1 {
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if s.server.erupeConfig.RealClientMode <= _config.G1 {
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tuneLimit = 256
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tuneLimit = tuneLimitG1
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} else if s.server.erupeConfig.RealClientMode <= _config.G3 {
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} else if s.server.erupeConfig.RealClientMode <= _config.G3 {
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tuneLimit = 283
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tuneLimit = tuneLimitG3
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} else if s.server.erupeConfig.RealClientMode <= _config.GG {
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} else if s.server.erupeConfig.RealClientMode <= _config.GG {
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tuneLimit = 315
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tuneLimit = tuneLimitGG
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} else if s.server.erupeConfig.RealClientMode <= _config.G61 {
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} else if s.server.erupeConfig.RealClientMode <= _config.G61 {
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tuneLimit = 332
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tuneLimit = tuneLimitG61
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} else if s.server.erupeConfig.RealClientMode <= _config.G7 {
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} else if s.server.erupeConfig.RealClientMode <= _config.G7 {
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tuneLimit = 339
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tuneLimit = tuneLimitG7
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} else if s.server.erupeConfig.RealClientMode <= _config.G81 {
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} else if s.server.erupeConfig.RealClientMode <= _config.G81 {
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tuneLimit = 396
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tuneLimit = tuneLimitG81
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} else if s.server.erupeConfig.RealClientMode <= _config.G91 {
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} else if s.server.erupeConfig.RealClientMode <= _config.G91 {
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tuneLimit = 694
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tuneLimit = tuneLimitG91
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} else if s.server.erupeConfig.RealClientMode <= _config.G101 {
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} else if s.server.erupeConfig.RealClientMode <= _config.G101 {
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tuneLimit = 704
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tuneLimit = tuneLimitG101
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} else if s.server.erupeConfig.RealClientMode <= _config.Z2 {
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} else if s.server.erupeConfig.RealClientMode <= _config.Z2 {
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tuneLimit = 750
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tuneLimit = tuneLimitZ2
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}
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}
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if len(tuneValues) > tuneLimit {
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if len(tuneValues) > tuneLimit {
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tuneValues = tuneValues[:tuneLimit]
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tuneValues = tuneValues[:tuneLimit]
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@@ -14,18 +14,31 @@ import (
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"go.uber.org/zap"
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"go.uber.org/zap"
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)
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)
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// Rengoku save blob layout offsets
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const (
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rengokuSkillSlotsStart = 0x1B
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rengokuSkillSlotsEnd = 0x21
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rengokuSkillValuesStart = 0x2E
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rengokuSkillValuesEnd = 0x3A
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rengokuPointsStart = 0x3B
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rengokuPointsEnd = 0x47
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rengokuMaxStageMpOffset = 71
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rengokuMinPayloadSize = 91
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rengokuMaxPayloadSize = 4096
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)
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// rengokuSkillsZeroed checks if the skill slot IDs (offsets 0x1B-0x20) and
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// rengokuSkillsZeroed checks if the skill slot IDs (offsets 0x1B-0x20) and
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// equipped skill values (offsets 0x2E-0x39) are all zero in a rengoku save blob.
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// equipped skill values (offsets 0x2E-0x39) are all zero in a rengoku save blob.
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func rengokuSkillsZeroed(data []byte) bool {
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func rengokuSkillsZeroed(data []byte) bool {
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if len(data) < 0x3A {
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if len(data) < rengokuSkillValuesEnd {
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return true
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return true
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}
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}
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for _, b := range data[0x1B:0x21] {
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for _, b := range data[rengokuSkillSlotsStart:rengokuSkillSlotsEnd] {
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if b != 0 {
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if b != 0 {
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return false
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return false
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}
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}
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}
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}
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for _, b := range data[0x2E:0x3A] {
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for _, b := range data[rengokuSkillValuesStart:rengokuSkillValuesEnd] {
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if b != 0 {
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if b != 0 {
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return false
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return false
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}
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}
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@@ -35,10 +48,10 @@ func rengokuSkillsZeroed(data []byte) bool {
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// rengokuHasPoints checks if any skill point allocation (offsets 0x3B-0x46) is nonzero.
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// rengokuHasPoints checks if any skill point allocation (offsets 0x3B-0x46) is nonzero.
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func rengokuHasPoints(data []byte) bool {
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func rengokuHasPoints(data []byte) bool {
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if len(data) < 0x47 {
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if len(data) < rengokuPointsEnd {
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return false
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return false
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}
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}
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for _, b := range data[0x3B:0x47] {
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for _, b := range data[rengokuPointsStart:rengokuPointsEnd] {
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if b != 0 {
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if b != 0 {
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return true
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return true
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}
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}
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@@ -51,15 +64,15 @@ func rengokuHasPoints(data []byte) bool {
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// preserving the skills that the client failed to populate due to a race
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// preserving the skills that the client failed to populate due to a race
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// condition during area transitions (see issue #85).
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// condition during area transitions (see issue #85).
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func rengokuMergeSkills(dst, src []byte) {
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func rengokuMergeSkills(dst, src []byte) {
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copy(dst[0x1B:0x21], src[0x1B:0x21])
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copy(dst[rengokuSkillSlotsStart:rengokuSkillSlotsEnd], src[rengokuSkillSlotsStart:rengokuSkillSlotsEnd])
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copy(dst[0x2E:0x3A], src[0x2E:0x3A])
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copy(dst[rengokuSkillValuesStart:rengokuSkillValuesEnd], src[rengokuSkillValuesStart:rengokuSkillValuesEnd])
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}
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}
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func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
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// Saved every floor on road, holds values such as floors progressed, points etc.
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// Saved every floor on road, holds values such as floors progressed, points etc.
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// Can be safely handled by the client.
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// Can be safely handled by the client.
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pkt := p.(*mhfpacket.MsgMhfSaveRengokuData)
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pkt := p.(*mhfpacket.MsgMhfSaveRengokuData)
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if len(pkt.RawDataPayload) < 91 || len(pkt.RawDataPayload) > 4096 {
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if len(pkt.RawDataPayload) < rengokuMinPayloadSize || len(pkt.RawDataPayload) > rengokuMaxPayloadSize {
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s.logger.Warn("Rengoku payload size out of range", zap.Int("len", len(pkt.RawDataPayload)))
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s.logger.Warn("Rengoku payload size out of range", zap.Int("len", len(pkt.RawDataPayload)))
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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return
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@@ -72,10 +85,10 @@ func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
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// path triggers a rengoku save BEFORE the load response has been parsed into
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// path triggers a rengoku save BEFORE the load response has been parsed into
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// the character data area. This produces a save with zeroed skill fields but
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// the character data area. This produces a save with zeroed skill fields but
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// preserved point totals. Detect this pattern and merge existing skill data.
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// preserved point totals. Detect this pattern and merge existing skill data.
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if len(saveData) >= 0x47 && rengokuSkillsZeroed(saveData) && rengokuHasPoints(saveData) {
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if len(saveData) >= rengokuPointsEnd && rengokuSkillsZeroed(saveData) && rengokuHasPoints(saveData) {
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var existing []byte
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var existing []byte
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if err := s.server.db.QueryRow("SELECT rengokudata FROM characters WHERE id=$1", s.charID).Scan(&existing); err == nil {
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if err := s.server.db.QueryRow("SELECT rengokudata FROM characters WHERE id=$1", s.charID).Scan(&existing); err == nil {
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if len(existing) >= 0x47 && !rengokuSkillsZeroed(existing) {
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if len(existing) >= rengokuPointsEnd && !rengokuSkillsZeroed(existing) {
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s.logger.Info("Rengoku save has zeroed skills with invested points, preserving existing skills",
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s.logger.Info("Rengoku save has zeroed skills with invested points, preserving existing skills",
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zap.Uint32("charID", s.charID))
|
zap.Uint32("charID", s.charID))
|
||||||
merged := make([]byte, len(saveData))
|
merged := make([]byte, len(saveData))
|
||||||
@@ -106,7 +119,7 @@ func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
bf := byteframe.NewByteFrameFromBytes(saveData)
|
bf := byteframe.NewByteFrameFromBytes(saveData)
|
||||||
_, _ = bf.Seek(71, 0)
|
_, _ = bf.Seek(rengokuMaxStageMpOffset, 0)
|
||||||
maxStageMp := bf.ReadUint32()
|
maxStageMp := bf.ReadUint32()
|
||||||
maxScoreMp := bf.ReadUint32()
|
maxScoreMp := bf.ReadUint32()
|
||||||
_, _ = bf.Seek(4, 1)
|
_, _ = bf.Seek(4, 1)
|
||||||
|
|||||||
@@ -500,12 +500,12 @@ func handleMsgMhfTransitMessage(s *Session, p mhfpacket.MHFPacket) {
|
|||||||
case 1, 2, 3: // usersearchidx, usersearchname, lobbysearchname
|
case 1, 2, 3: // usersearchidx, usersearchname, lobbysearchname
|
||||||
// Snapshot matching sessions under lock, then build response outside locks.
|
// Snapshot matching sessions under lock, then build response outside locks.
|
||||||
type sessionResult struct {
|
type sessionResult struct {
|
||||||
charID uint32
|
charID uint32
|
||||||
name []byte
|
name []byte
|
||||||
stageID []byte
|
stageID []byte
|
||||||
ip net.IP
|
ip net.IP
|
||||||
port uint16
|
port uint16
|
||||||
userBin3 []byte
|
userBin3 []byte
|
||||||
}
|
}
|
||||||
var results []sessionResult
|
var results []sessionResult
|
||||||
|
|
||||||
@@ -656,15 +656,15 @@ func handleMsgMhfTransitMessage(s *Session, p mhfpacket.MHFPacket) {
|
|||||||
}
|
}
|
||||||
// Snapshot matching stages under lock, then build response outside locks.
|
// Snapshot matching stages under lock, then build response outside locks.
|
||||||
type stageResult struct {
|
type stageResult struct {
|
||||||
ip net.IP
|
ip net.IP
|
||||||
port uint16
|
port uint16
|
||||||
clientCount int
|
clientCount int
|
||||||
reserved int
|
reserved int
|
||||||
maxPlayers uint16
|
maxPlayers uint16
|
||||||
stageID string
|
stageID string
|
||||||
stageData []int16
|
stageData []int16
|
||||||
rawBinData0 []byte
|
rawBinData0 []byte
|
||||||
rawBinData1 []byte
|
rawBinData1 []byte
|
||||||
}
|
}
|
||||||
var stageResults []stageResult
|
var stageResults []stageResult
|
||||||
|
|
||||||
|
|||||||
@@ -13,20 +13,20 @@ import (
|
|||||||
type SavePointer int
|
type SavePointer int
|
||||||
|
|
||||||
const (
|
const (
|
||||||
pGender = iota // +1
|
pGender = iota
|
||||||
pRP // +2
|
pRP
|
||||||
pHouseTier // +5
|
pHouseTier
|
||||||
pHouseData // +195
|
pHouseData
|
||||||
pBookshelfData // +lBookshelfData
|
pBookshelfData
|
||||||
pGalleryData // +1748
|
pGalleryData
|
||||||
pToreData // +240
|
pToreData
|
||||||
pGardenData // +68
|
pGardenData
|
||||||
pPlaytime // +4
|
pPlaytime
|
||||||
pWeaponType // +1
|
pWeaponType
|
||||||
pWeaponID // +2
|
pWeaponID
|
||||||
pHR // +2
|
pHR
|
||||||
pGRP // +4
|
pGRP
|
||||||
pKQF // +8
|
pKQF
|
||||||
lBookshelfData
|
lBookshelfData
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -146,16 +146,33 @@ func (save *CharacterSaveData) updateSaveDataWithStruct() {
|
|||||||
rpBytes := make([]byte, 2)
|
rpBytes := make([]byte, 2)
|
||||||
binary.LittleEndian.PutUint16(rpBytes, save.RP)
|
binary.LittleEndian.PutUint16(rpBytes, save.RP)
|
||||||
if save.Mode >= _config.F4 {
|
if save.Mode >= _config.F4 {
|
||||||
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
|
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+saveFieldRP], rpBytes)
|
||||||
}
|
}
|
||||||
if save.Mode >= _config.G10 {
|
if save.Mode >= _config.G10 {
|
||||||
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
|
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+saveFieldKQF], save.KQF)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// This will update the save struct with the values stored in the character save
|
// This will update the save struct with the values stored in the character save
|
||||||
|
// Save data field sizes
|
||||||
|
const (
|
||||||
|
saveFieldRP = 2
|
||||||
|
saveFieldHouseTier = 5
|
||||||
|
saveFieldHouseData = 195
|
||||||
|
saveFieldGallery = 1748
|
||||||
|
saveFieldTore = 240
|
||||||
|
saveFieldGarden = 68
|
||||||
|
saveFieldPlaytime = 4
|
||||||
|
saveFieldWeaponID = 2
|
||||||
|
saveFieldHR = 2
|
||||||
|
saveFieldGRP = 4
|
||||||
|
saveFieldKQF = 8
|
||||||
|
saveFieldNameOffset = 88
|
||||||
|
saveFieldNameLen = 12
|
||||||
|
)
|
||||||
|
|
||||||
func (save *CharacterSaveData) updateStructWithSaveData() {
|
func (save *CharacterSaveData) updateStructWithSaveData() {
|
||||||
save.Name, _ = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100]))
|
save.Name, _ = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[saveFieldNameOffset : saveFieldNameOffset+saveFieldNameLen]))
|
||||||
if save.decompSave[save.Pointers[pGender]] == 1 {
|
if save.decompSave[save.Pointers[pGender]] == 1 {
|
||||||
save.Gender = true
|
save.Gender = true
|
||||||
} else {
|
} else {
|
||||||
@@ -163,24 +180,24 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
|
|||||||
}
|
}
|
||||||
if !save.IsNewCharacter {
|
if !save.IsNewCharacter {
|
||||||
if save.Mode >= _config.S6 {
|
if save.Mode >= _config.S6 {
|
||||||
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
|
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+saveFieldRP])
|
||||||
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
|
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+saveFieldHouseTier]
|
||||||
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
|
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+saveFieldHouseData]
|
||||||
save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+save.Pointers[lBookshelfData]]
|
save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+save.Pointers[lBookshelfData]]
|
||||||
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+1748]
|
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+saveFieldGallery]
|
||||||
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+240]
|
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+saveFieldTore]
|
||||||
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
|
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+saveFieldGarden]
|
||||||
save.Playtime = binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pPlaytime] : save.Pointers[pPlaytime]+4])
|
save.Playtime = binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pPlaytime] : save.Pointers[pPlaytime]+saveFieldPlaytime])
|
||||||
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
|
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
|
||||||
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
|
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+saveFieldWeaponID])
|
||||||
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+2])
|
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+saveFieldHR])
|
||||||
if save.Mode >= _config.G1 {
|
if save.Mode >= _config.G1 {
|
||||||
if save.HR == uint16(999) {
|
if save.HR == uint16(999) {
|
||||||
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
|
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+saveFieldGRP])))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if save.Mode >= _config.G10 {
|
if save.Mode >= _config.G10 {
|
||||||
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
|
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+saveFieldKQF]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user