refactor(channelserver): replace magic numbers with named protocol constants

Extract numeric literals into named constants across quest handling,
save data parsing, rengoku skill layout, diva event timing, guild info,
achievement trophies, RP accrual rates, and semaphore IDs. Adds
constants_quest.go for quest-related constants shared across functions.

Pure rename/extract with zero behavior change.
This commit is contained in:
Houmgaor
2026-02-20 19:50:28 +01:00
parent bf983966a0
commit 7c444b023b
6 changed files with 124 additions and 88 deletions

View File

@@ -12,8 +12,8 @@ const (
// Event quest binary frame offsets
const (
questFrameTimeFlagOffset = 25
questFrameVariant3Offset = 175
questFrameTimeFlagOffset = 25
questFrameVariant3Offset = 175
)
// Quest body lengths per game version

View File

@@ -12,6 +12,12 @@ import (
"github.com/jmoiron/sqlx"
)
// Guild sentinel and cost constants
const (
guildNotJoinedSentinel = uint32(0xFFFFFFFF)
guildRoomMaxRP = uint32(55000)
)
func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfInfoGuild)
@@ -32,7 +38,7 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
guildLeaderName := stringsupport.UTF8ToSJIS(guild.LeaderName)
characterGuildData, err := GetCharacterGuildData(s, s.charID)
characterJoinedAt := uint32(0xFFFFFFFF)
characterJoinedAt := guildNotJoinedSentinel
if characterGuildData != nil && characterGuildData.JoinedAt != nil {
characterJoinedAt = uint32(characterGuildData.JoinedAt.Unix())
@@ -123,7 +129,7 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
}
bf.WriteUint8(limit)
bf.WriteUint32(55000)
bf.WriteUint32(guildRoomMaxRP)
bf.WriteUint32(uint32(guild.RoomExpiry.Unix()))
bf.WriteUint16(guild.RoomRP)
bf.WriteUint16(0) // Ignored

View File

@@ -223,24 +223,24 @@ func loadQuestFile(s *Session, questId int) []byte {
fileBytes.SetLE()
_, _ = fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
bodyLength := 320
bodyLength := questBodyLenZZ
if s.server.erupeConfig.RealClientMode <= _config.S6 {
bodyLength = 160
bodyLength = questBodyLenS6
} else if s.server.erupeConfig.RealClientMode <= _config.F5 {
bodyLength = 168
bodyLength = questBodyLenF5
} else if s.server.erupeConfig.RealClientMode <= _config.G101 {
bodyLength = 192
bodyLength = questBodyLenG101
} else if s.server.erupeConfig.RealClientMode <= _config.Z1 {
bodyLength = 224
bodyLength = questBodyLenZ1
}
// The n bytes directly following the data pointer must go directly into the event's body, after the header and before the string pointers.
questBody := byteframe.NewByteFrameFromBytes(fileBytes.ReadBytes(uint(bodyLength)))
questBody.SetLE()
// Find the master quest string pointer
_, _ = questBody.Seek(40, 0)
_, _ = questBody.Seek(questStringPointerOff, 0)
_, _ = fileBytes.Seek(int64(questBody.ReadUint32()), 0)
_, _ = questBody.Seek(40, 0)
_, _ = questBody.Seek(questStringPointerOff, 0)
// Overwrite it
questBody.WriteUint32(uint32(bodyLength))
_, _ = questBody.Seek(0, 2)
@@ -248,8 +248,8 @@ func loadQuestFile(s *Session, questId int) []byte {
// Rewrite the quest strings and their pointers
var tempString []byte
newStrings := byteframe.NewByteFrame()
tempPointer := bodyLength + 32
for i := 0; i < 8; i++ {
tempPointer := bodyLength + questStringTablePadding
for i := 0; i < questStringCount; i++ {
questBody.WriteUint32(uint32(tempPointer))
temp := int64(fileBytes.Index())
_, _ = fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
@@ -284,21 +284,21 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
bf.WriteUint32(0) // Unk
bf.WriteUint8(0) // Unk
switch questType {
case 16:
case QuestTypeRegularRaviente:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.RegularRavienteMaxPlayers)
case 22:
case QuestTypeViolentRaviente:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ViolentRavienteMaxPlayers)
case 40:
case QuestTypeBerserkRaviente:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.BerserkRavienteMaxPlayers)
case 50:
case QuestTypeExtremeRaviente:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ExtremeRavienteMaxPlayers)
case 51:
case QuestTypeSmallBerserkRavi:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.SmallBerserkRavienteMaxPlayers)
default:
bf.WriteUint8(maxPlayers)
}
bf.WriteUint8(questType)
if questType == 9 {
if questType == QuestTypeSpecialTool {
bf.WriteBool(false)
} else {
bf.WriteBool(true)
@@ -314,9 +314,9 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
// Time Flag Replacement
// Bitset Structure: b8 UNK, b7 Required Objective, b6 UNK, b5 Night, b4 Day, b3 Cold, b2 Warm, b1 Spring
// if the byte is set to 0 the game choses the quest file corresponding to whatever season the game is on
_, _ = bf.Seek(25, 0)
_, _ = bf.Seek(questFrameTimeFlagOffset, 0)
flagByte := bf.ReadUint8()
_, _ = bf.Seek(25, 0)
_, _ = bf.Seek(questFrameTimeFlagOffset, 0)
if s.server.erupeConfig.GameplayOptions.SeasonOverride {
bf.WriteUint8(flagByte & 0b11100000)
} else {
@@ -332,10 +332,10 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
// Bitset Structure Quest Variant 2: b8 Road, b7 High Conquest, b6 Fixed Difficulty, b5 No Active Feature, b4 Timer, b3 No Cuff, b2 No Halk Pots, b1 Low Conquest
// Bitset Structure Quest Variant 3: b8 No Sigils, b7 UNK, b6 Interception, b5 Zenith, b4 No GP Skills, b3 No Simple Mode?, b2 GSR to GR, b1 No Reward Skills
_, _ = bf.Seek(175, 0)
_, _ = bf.Seek(questFrameVariant3Offset, 0)
questVariant3 := bf.ReadUint8()
questVariant3 &= 0b11011111 // disable Interception flag
_, _ = bf.Seek(175, 0)
_, _ = bf.Seek(questFrameVariant3Offset, 0)
bf.WriteUint8(questVariant3)
_, _ = bf.Seek(0, 2)
@@ -400,7 +400,7 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
s.logger.Error("Failed to make event quest", zap.Error(err))
continue
} else {
if len(data) > 896 || len(data) < 352 {
if len(data) > questDataMaxLen || len(data) < questDataMinLen {
s.logger.Error("Invalid quest data length", zap.Int("len", len(data)))
continue
} else {
@@ -601,25 +601,25 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
}
tuneValues = temp
tuneLimit := 770
tuneLimit := tuneLimitZZ
if s.server.erupeConfig.RealClientMode <= _config.G1 {
tuneLimit = 256
tuneLimit = tuneLimitG1
} else if s.server.erupeConfig.RealClientMode <= _config.G3 {
tuneLimit = 283
tuneLimit = tuneLimitG3
} else if s.server.erupeConfig.RealClientMode <= _config.GG {
tuneLimit = 315
tuneLimit = tuneLimitGG
} else if s.server.erupeConfig.RealClientMode <= _config.G61 {
tuneLimit = 332
tuneLimit = tuneLimitG61
} else if s.server.erupeConfig.RealClientMode <= _config.G7 {
tuneLimit = 339
tuneLimit = tuneLimitG7
} else if s.server.erupeConfig.RealClientMode <= _config.G81 {
tuneLimit = 396
tuneLimit = tuneLimitG81
} else if s.server.erupeConfig.RealClientMode <= _config.G91 {
tuneLimit = 694
tuneLimit = tuneLimitG91
} else if s.server.erupeConfig.RealClientMode <= _config.G101 {
tuneLimit = 704
tuneLimit = tuneLimitG101
} else if s.server.erupeConfig.RealClientMode <= _config.Z2 {
tuneLimit = 750
tuneLimit = tuneLimitZ2
}
if len(tuneValues) > tuneLimit {
tuneValues = tuneValues[:tuneLimit]

View File

@@ -14,18 +14,31 @@ import (
"go.uber.org/zap"
)
// Rengoku save blob layout offsets
const (
rengokuSkillSlotsStart = 0x1B
rengokuSkillSlotsEnd = 0x21
rengokuSkillValuesStart = 0x2E
rengokuSkillValuesEnd = 0x3A
rengokuPointsStart = 0x3B
rengokuPointsEnd = 0x47
rengokuMaxStageMpOffset = 71
rengokuMinPayloadSize = 91
rengokuMaxPayloadSize = 4096
)
// rengokuSkillsZeroed checks if the skill slot IDs (offsets 0x1B-0x20) and
// equipped skill values (offsets 0x2E-0x39) are all zero in a rengoku save blob.
func rengokuSkillsZeroed(data []byte) bool {
if len(data) < 0x3A {
if len(data) < rengokuSkillValuesEnd {
return true
}
for _, b := range data[0x1B:0x21] {
for _, b := range data[rengokuSkillSlotsStart:rengokuSkillSlotsEnd] {
if b != 0 {
return false
}
}
for _, b := range data[0x2E:0x3A] {
for _, b := range data[rengokuSkillValuesStart:rengokuSkillValuesEnd] {
if b != 0 {
return false
}
@@ -35,10 +48,10 @@ func rengokuSkillsZeroed(data []byte) bool {
// rengokuHasPoints checks if any skill point allocation (offsets 0x3B-0x46) is nonzero.
func rengokuHasPoints(data []byte) bool {
if len(data) < 0x47 {
if len(data) < rengokuPointsEnd {
return false
}
for _, b := range data[0x3B:0x47] {
for _, b := range data[rengokuPointsStart:rengokuPointsEnd] {
if b != 0 {
return true
}
@@ -51,15 +64,15 @@ func rengokuHasPoints(data []byte) bool {
// preserving the skills that the client failed to populate due to a race
// condition during area transitions (see issue #85).
func rengokuMergeSkills(dst, src []byte) {
copy(dst[0x1B:0x21], src[0x1B:0x21])
copy(dst[0x2E:0x3A], src[0x2E:0x3A])
copy(dst[rengokuSkillSlotsStart:rengokuSkillSlotsEnd], src[rengokuSkillSlotsStart:rengokuSkillSlotsEnd])
copy(dst[rengokuSkillValuesStart:rengokuSkillValuesEnd], src[rengokuSkillValuesStart:rengokuSkillValuesEnd])
}
func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
// Saved every floor on road, holds values such as floors progressed, points etc.
// Can be safely handled by the client.
pkt := p.(*mhfpacket.MsgMhfSaveRengokuData)
if len(pkt.RawDataPayload) < 91 || len(pkt.RawDataPayload) > 4096 {
if len(pkt.RawDataPayload) < rengokuMinPayloadSize || len(pkt.RawDataPayload) > rengokuMaxPayloadSize {
s.logger.Warn("Rengoku payload size out of range", zap.Int("len", len(pkt.RawDataPayload)))
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
@@ -72,10 +85,10 @@ func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
// path triggers a rengoku save BEFORE the load response has been parsed into
// the character data area. This produces a save with zeroed skill fields but
// preserved point totals. Detect this pattern and merge existing skill data.
if len(saveData) >= 0x47 && rengokuSkillsZeroed(saveData) && rengokuHasPoints(saveData) {
if len(saveData) >= rengokuPointsEnd && rengokuSkillsZeroed(saveData) && rengokuHasPoints(saveData) {
var existing []byte
if err := s.server.db.QueryRow("SELECT rengokudata FROM characters WHERE id=$1", s.charID).Scan(&existing); err == nil {
if len(existing) >= 0x47 && !rengokuSkillsZeroed(existing) {
if len(existing) >= rengokuPointsEnd && !rengokuSkillsZeroed(existing) {
s.logger.Info("Rengoku save has zeroed skills with invested points, preserving existing skills",
zap.Uint32("charID", s.charID))
merged := make([]byte, len(saveData))
@@ -106,7 +119,7 @@ func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
return
}
bf := byteframe.NewByteFrameFromBytes(saveData)
_, _ = bf.Seek(71, 0)
_, _ = bf.Seek(rengokuMaxStageMpOffset, 0)
maxStageMp := bf.ReadUint32()
maxScoreMp := bf.ReadUint32()
_, _ = bf.Seek(4, 1)

View File

@@ -500,12 +500,12 @@ func handleMsgMhfTransitMessage(s *Session, p mhfpacket.MHFPacket) {
case 1, 2, 3: // usersearchidx, usersearchname, lobbysearchname
// Snapshot matching sessions under lock, then build response outside locks.
type sessionResult struct {
charID uint32
name []byte
stageID []byte
ip net.IP
port uint16
userBin3 []byte
charID uint32
name []byte
stageID []byte
ip net.IP
port uint16
userBin3 []byte
}
var results []sessionResult
@@ -656,15 +656,15 @@ func handleMsgMhfTransitMessage(s *Session, p mhfpacket.MHFPacket) {
}
// Snapshot matching stages under lock, then build response outside locks.
type stageResult struct {
ip net.IP
port uint16
clientCount int
reserved int
maxPlayers uint16
stageID string
stageData []int16
rawBinData0 []byte
rawBinData1 []byte
ip net.IP
port uint16
clientCount int
reserved int
maxPlayers uint16
stageID string
stageData []int16
rawBinData0 []byte
rawBinData1 []byte
}
var stageResults []stageResult

View File

@@ -13,20 +13,20 @@ import (
type SavePointer int
const (
pGender = iota // +1
pRP // +2
pHouseTier // +5
pHouseData // +195
pBookshelfData // +lBookshelfData
pGalleryData // +1748
pToreData // +240
pGardenData // +68
pPlaytime // +4
pWeaponType // +1
pWeaponID // +2
pHR // +2
pGRP // +4
pKQF // +8
pGender = iota
pRP
pHouseTier
pHouseData
pBookshelfData
pGalleryData
pToreData
pGardenData
pPlaytime
pWeaponType
pWeaponID
pHR
pGRP
pKQF
lBookshelfData
)
@@ -146,16 +146,33 @@ func (save *CharacterSaveData) updateSaveDataWithStruct() {
rpBytes := make([]byte, 2)
binary.LittleEndian.PutUint16(rpBytes, save.RP)
if save.Mode >= _config.F4 {
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+saveFieldRP], rpBytes)
}
if save.Mode >= _config.G10 {
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+saveFieldKQF], save.KQF)
}
}
// This will update the save struct with the values stored in the character save
// Save data field sizes
const (
saveFieldRP = 2
saveFieldHouseTier = 5
saveFieldHouseData = 195
saveFieldGallery = 1748
saveFieldTore = 240
saveFieldGarden = 68
saveFieldPlaytime = 4
saveFieldWeaponID = 2
saveFieldHR = 2
saveFieldGRP = 4
saveFieldKQF = 8
saveFieldNameOffset = 88
saveFieldNameLen = 12
)
func (save *CharacterSaveData) updateStructWithSaveData() {
save.Name, _ = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100]))
save.Name, _ = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[saveFieldNameOffset : saveFieldNameOffset+saveFieldNameLen]))
if save.decompSave[save.Pointers[pGender]] == 1 {
save.Gender = true
} else {
@@ -163,24 +180,24 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
}
if !save.IsNewCharacter {
if save.Mode >= _config.S6 {
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+saveFieldRP])
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+saveFieldHouseTier]
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+saveFieldHouseData]
save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+save.Pointers[lBookshelfData]]
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+1748]
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+240]
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
save.Playtime = binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pPlaytime] : save.Pointers[pPlaytime]+4])
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+saveFieldGallery]
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+saveFieldTore]
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+saveFieldGarden]
save.Playtime = binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pPlaytime] : save.Pointers[pPlaytime]+saveFieldPlaytime])
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+2])
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+saveFieldWeaponID])
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+saveFieldHR])
if save.Mode >= _config.G1 {
if save.HR == uint16(999) {
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+saveFieldGRP])))
}
}
if save.Mode >= _config.G10 {
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+saveFieldKQF]
}
}
}