Merge pull request #60 from ZeruLight/feature/gacha-enum

feature/gacha-enum
This commit is contained in:
wish
2023-02-18 18:07:53 +11:00
committed by GitHub
9 changed files with 558 additions and 488 deletions

View File

@@ -1,17 +1,17 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfGetBoxGachaInfo represents the MSG_MHF_GET_BOX_GACHA_INFO
type MsgMhfGetBoxGachaInfo struct{
type MsgMhfGetBoxGachaInfo struct {
AckHandle uint32
GachaHash uint32
GachaID uint32
}
// Opcode returns the ID associated with this packet type.
@@ -22,7 +22,7 @@ func (m *MsgMhfGetBoxGachaInfo) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfGetBoxGachaInfo) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
return nil
}

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@@ -1,18 +1,18 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfGetStepupStatus represents the MSG_MHF_GET_STEPUP_STATUS
type MsgMhfGetStepupStatus struct{
type MsgMhfGetStepupStatus struct {
AckHandle uint32
GachaHash uint32
Unk uint8
GachaID uint32
Unk uint8
}
// Opcode returns the ID associated with this packet type.
@@ -23,7 +23,7 @@ func (m *MsgMhfGetStepupStatus) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfGetStepupStatus) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
m.Unk = bf.ReadUint8()
return nil
}

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@@ -1,19 +1,19 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfPlayBoxGacha represents the MSG_MHF_PLAY_BOX_GACHA
type MsgMhfPlayBoxGacha struct{
type MsgMhfPlayBoxGacha struct {
AckHandle uint32
GachaHash uint32
RollType uint8
CurrencyMode uint8
GachaID uint32
RollType uint8
GachaType uint8
}
// Opcode returns the ID associated with this packet type.
@@ -24,9 +24,9 @@ func (m *MsgMhfPlayBoxGacha) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfPlayBoxGacha) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
m.RollType = bf.ReadUint8()
m.CurrencyMode = bf.ReadUint8()
m.GachaType = bf.ReadUint8()
return nil
}

View File

@@ -1,19 +1,19 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfPlayNormalGacha represents the MSG_MHF_PLAY_NORMAL_GACHA
type MsgMhfPlayNormalGacha struct{
type MsgMhfPlayNormalGacha struct {
AckHandle uint32
GachaHash uint32
RollType uint8
CurrencyMode uint8
GachaID uint32
RollType uint8
GachaType uint8
}
// Opcode returns the ID associated with this packet type.
@@ -24,9 +24,9 @@ func (m *MsgMhfPlayNormalGacha) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfPlayNormalGacha) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
m.RollType = bf.ReadUint8()
m.CurrencyMode = bf.ReadUint8()
m.GachaType = bf.ReadUint8()
return nil
}

View File

@@ -1,19 +1,19 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfPlayStepupGacha represents the MSG_MHF_PLAY_STEPUP_GACHA
type MsgMhfPlayStepupGacha struct{
type MsgMhfPlayStepupGacha struct {
AckHandle uint32
GachaHash uint32
RollType uint8
CurrencyMode uint8
GachaID uint32
RollType uint8
GachaType uint8
}
// Opcode returns the ID associated with this packet type.
@@ -24,9 +24,9 @@ func (m *MsgMhfPlayStepupGacha) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfPlayStepupGacha) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
m.RollType = bf.ReadUint8()
m.CurrencyMode = bf.ReadUint8()
m.GachaType = bf.ReadUint8()
return nil
}

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@@ -1,17 +1,18 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfReceiveGachaItem represents the MSG_MHF_RECEIVE_GACHA_ITEM
type MsgMhfReceiveGachaItem struct{
AckHandle uint32
Unk0 uint16
type MsgMhfReceiveGachaItem struct {
AckHandle uint32
Max uint8
Freeze bool
}
// Opcode returns the ID associated with this packet type.
@@ -22,7 +23,8 @@ func (m *MsgMhfReceiveGachaItem) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfReceiveGachaItem) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint16()
m.Max = bf.ReadUint8()
m.Freeze = bf.ReadBool()
return nil
}

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@@ -1,17 +1,17 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfResetBoxGachaInfo represents the MSG_MHF_RESET_BOX_GACHA_INFO
type MsgMhfResetBoxGachaInfo struct{
type MsgMhfResetBoxGachaInfo struct {
AckHandle uint32
GachaHash uint32
GachaID uint32
}
// Opcode returns the ID associated with this packet type.
@@ -22,7 +22,7 @@ func (m *MsgMhfResetBoxGachaInfo) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfResetBoxGachaInfo) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
return nil
}

View File

@@ -0,0 +1,77 @@
BEGIN;
ALTER TABLE characters
DROP COLUMN IF EXISTS gacha_prem;
ALTER TABLE characters
DROP COLUMN IF EXISTS gacha_trial;
ALTER TABLE characters
DROP COLUMN IF EXISTS frontier_points;
ALTER TABLE users
ADD IF NOT EXISTS gacha_premium INT;
ALTER TABLE users
ADD IF NOT EXISTS gacha_trial INT;
ALTER TABLE users
ADD IF NOT EXISTS frontier_points INT;
DROP TABLE IF EXISTS public.gacha_shop;
CREATE TABLE IF NOT EXISTS public.gacha_shop (
id SERIAL PRIMARY KEY,
min_gr INTEGER,
min_hr INTEGER,
name TEXT,
url_banner TEXT,
url_feature TEXT,
url_thumbnail TEXT,
wide BOOLEAN,
recommended BOOLEAN,
gacha_type INTEGER,
hidden BOOLEAN
);
DROP TABLE IF EXISTS public.gacha_shop_items;
CREATE TABLE IF NOT EXISTS public.gacha_entries (
id SERIAL PRIMARY KEY,
gacha_id INTEGER,
entry_type INTEGER,
item_type INTEGER,
item_number INTEGER,
item_quantity INTEGER,
weight INTEGER,
rarity INTEGER,
rolls INTEGER,
frontier_points INTEGER,
daily_limit INTEGER
);
CREATE TABLE IF NOT EXISTS public.gacha_items (
id SERIAL PRIMARY KEY,
entry_id INTEGER,
item_type INTEGER,
item_id INTEGER,
quantity INTEGER
);
DROP TABLE IF EXISTS public.stepup_state;
CREATE TABLE IF NOT EXISTS public.gacha_stepup (
gacha_id INTEGER,
step INTEGER,
character_id INTEGER
);
DROP TABLE IF EXISTS public.lucky_box_state;
CREATE TABLE IF NOT EXISTS public.gacha_box (
gacha_id INTEGER,
entry_id INTEGER,
character_id INTEGER
);
END;

View File

@@ -2,14 +2,10 @@ package channelserver
import (
"encoding/hex"
ps "erupe-ce/common/pascalstring"
"time"
"erupe-ce/common/byteframe"
ps "erupe-ce/common/pascalstring"
"erupe-ce/network/mhfpacket"
"github.com/lib/pq"
"github.com/sachaos/lottery"
"go.uber.org/zap"
"math/rand"
)
type ShopItem struct {
@@ -28,16 +24,36 @@ type ShopItem struct {
}
type Gacha struct {
ID uint32 `db:"id"`
MinGR uint32 `db:"min_gr"`
MinHR uint32 `db:"min_hr"`
Name string `db:"name"`
Link1 string `db:"link1"`
Link2 string `db:"link2"`
Link3 string `db:"link3"`
Icon uint16 `db:"icon"`
Type uint16 `db:"type"`
Hide bool `db:"hide"`
ID uint32 `db:"id"`
MinGR uint32 `db:"min_gr"`
MinHR uint32 `db:"min_hr"`
Name string `db:"name"`
URLBanner string `db:"url_banner"`
URLFeature string `db:"url_feature"`
URLThumbnail string `db:"url_thumbnail"`
Wide bool `db:"wide"`
Recommended bool `db:"recommended"`
GachaType uint8 `db:"gacha_type"`
Hidden bool `db:"hidden"`
}
type GachaEntry struct {
EntryType uint8 `db:"entry_type"`
ID uint32 `db:"id"`
ItemType uint8 `db:"item_type"`
ItemNumber uint16 `db:"item_number"`
ItemQuantity uint16 `db:"item_quantity"`
Weight float64 `db:"weight"`
Rarity uint8 `db:"rarity"`
Rolls uint8 `db:"rolls"`
FrontierPoints uint16 `db:"frontier_points"`
DailyLimit uint8 `db:"daily_limit"`
}
type GachaItem struct {
ItemType uint8 `db:"item_type"`
ItemID uint16 `db:"item_id"`
Quantity uint16 `db:"quantity"`
}
func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
@@ -55,7 +71,7 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
switch pkt.ShopType {
case 1: // Running gachas
var count uint16
shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, link1, link2, link3, icon, type, hide FROM gacha_shop")
shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden FROM gacha_shop")
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
@@ -74,12 +90,18 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
resp.WriteUint32(gacha.MinHR)
resp.WriteUint32(0) // only 0 in known packet
ps.Uint8(resp, gacha.Name, true)
ps.Uint8(resp, gacha.Link1, false)
ps.Uint8(resp, gacha.Link2, false)
resp.WriteBool(gacha.Hide)
ps.Uint8(resp, gacha.Link3, false)
resp.WriteUint16(gacha.Icon)
resp.WriteUint16(gacha.Type)
ps.Uint8(resp, gacha.URLBanner, false)
ps.Uint8(resp, gacha.URLFeature, false)
resp.WriteBool(gacha.Wide)
ps.Uint8(resp, gacha.URLThumbnail, false)
resp.WriteUint8(0) // Unk
if gacha.Recommended {
resp.WriteUint8(2)
} else {
resp.WriteUint8(0)
}
resp.WriteUint8(gacha.GachaType)
resp.WriteBool(gacha.Hidden)
count++
}
resp.Seek(0, 0)
@@ -87,47 +109,62 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
resp.WriteUint16(count)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
case 2: // Actual gacha
shopEntries, err := s.server.db.Query("SELECT entryType, itemhash, currType, currNumber, currQuant, percentage, rarityIcon, rollsCount, itemCount, dailyLimit, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1", pkt.ShopID)
bf := byteframe.NewByteFrame()
bf.WriteUint32(pkt.ShopID)
var gachaType int
s.server.db.QueryRow(`SELECT gacha_type FROM gacha_shop WHERE id = $1`, pkt.ShopID).Scan(&gachaType)
entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
var entryType, currType, rarityIcon, rollsCount, itemCount, dailyLimit uint8
var currQuant, currNumber, percentage uint16
var itemhash uint32
var itemType, itemId, quantity pq.Int64Array
var count uint16
resp := byteframe.NewByteFrame()
resp.WriteUint32(pkt.ShopID)
resp.WriteUint16(0) // total defs
for shopEntries.Next() {
err = shopEntries.Scan(&entryType, &itemhash, &currType, &currNumber, &currQuant, &percentage, &rarityIcon, &rollsCount, &itemCount, &dailyLimit, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
var divisor float64
s.server.db.QueryRow(`SELECT COALESCE(SUM(weight) / 100000.0, 0) AS chance FROM gacha_entries WHERE gacha_id = $1`, pkt.ShopID).Scan(&divisor)
var entryCount uint16
bf.WriteUint16(0)
gachaEntry := GachaEntry{}
gachaItem := GachaItem{}
for entries.Next() {
entryCount++
entries.StructScan(&gachaEntry)
bf.WriteUint8(gachaEntry.EntryType)
bf.WriteUint32(gachaEntry.ID)
bf.WriteUint8(gachaEntry.ItemType)
bf.WriteUint16(0)
bf.WriteUint16(gachaEntry.ItemNumber)
bf.WriteUint16(gachaEntry.ItemQuantity)
if gachaType >= 4 { // If box
bf.WriteUint16(1)
} else {
bf.WriteUint16(uint16(gachaEntry.Weight / divisor))
}
bf.WriteUint8(gachaEntry.Rarity)
bf.WriteUint8(gachaEntry.Rolls)
var itemCount uint8
temp := byteframe.NewByteFrame()
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id=$1`, gachaEntry.ID)
if err != nil {
panic(err)
bf.WriteUint8(0)
} else {
for items.Next() {
itemCount++
items.StructScan(&gachaItem)
temp.WriteUint16(uint16(gachaItem.ItemType))
temp.WriteUint16(gachaItem.ItemID)
temp.WriteUint16(gachaItem.Quantity)
}
bf.WriteUint8(itemCount)
}
resp.WriteUint8(entryType)
resp.WriteUint32(itemhash)
resp.WriteUint8(currType)
resp.WriteUint16(0) // unk, always 0 in existing packets
resp.WriteUint16(currNumber) // it's either item ID or quantity for gacha coins
resp.WriteUint16(currQuant) // only for item ID
resp.WriteUint16(percentage)
resp.WriteUint8(rarityIcon)
resp.WriteUint8(rollsCount)
resp.WriteUint8(itemCount)
resp.WriteUint16(0) // unk, always 0 in existing packets
resp.WriteUint8(dailyLimit)
resp.WriteUint8(0) // unk, always 0 in existing packets
for i := 0; i < int(itemCount); i++ {
resp.WriteUint16(uint16(itemType[i])) // unk, always 0 in existing packets
resp.WriteUint16(uint16(itemId[i])) // unk, always 0 in existing packets
resp.WriteUint16(uint16(quantity[i])) // unk, always 0 in existing packets
}
count++
bf.WriteUint16(gachaEntry.FrontierPoints)
bf.WriteUint8(gachaEntry.DailyLimit)
bf.WriteUint8(0)
bf.WriteBytes(temp.Data())
}
resp.Seek(4, 0)
resp.WriteUint16(count)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
bf.Seek(4, 0)
bf.WriteUint16(entryCount)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
case 4: // N Points, 0-6
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
case 5: // GCP->Item, 0-6
@@ -206,124 +243,363 @@ func handleMsgMhfAcquireExchangeShop(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfGetGachaPlayHistory(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGachaPlayHistory)
bf := byteframe.NewByteFrame()
bf.WriteUint8(0)
bf.WriteUint8(1)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetGachaPoint(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGachaPoint)
var fp, gp, gt uint32
s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_prem, 0), COALESCE(gacha_trial,0) FROM characters WHERE id=$1", s.charID).Scan(&fp, &gp, &gt)
s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_premium, 0), COALESCE(gacha_trial, 0) FROM users u WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$1)", s.charID).Scan(&fp, &gp, &gt)
resp := byteframe.NewByteFrame()
resp.WriteUint32(gp) // Real Gacha Points?
resp.WriteUint32(gt) // Trial Gacha Point?
resp.WriteUint32(fp) // Frontier Points?
resp.WriteUint32(gp)
resp.WriteUint32(gt)
resp.WriteUint32(fp)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
type gachaItem struct {
itemhash uint32
percentage uint16
rarityIcon byte
itemCount byte
itemType pq.Int64Array
itemId pq.Int64Array
quantity pq.Int64Array
func handleMsgMhfUseGachaPoint(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUseGachaPoint)
if pkt.TrialCoins > 0 {
s.server.db.Exec(`UPDATE users u SET gacha_trial=gacha_trial-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, pkt.TrialCoins, s.charID)
}
if pkt.PremiumCoins > 0 {
s.server.db.Exec(`UPDATE users u SET gacha_premium=gacha_premium-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, pkt.PremiumCoins, s.charID)
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func (i gachaItem) Weight() int {
return int(i.percentage)
func spendGachaCoin(s *Session, quantity uint16) {
var gt uint16
s.server.db.QueryRow(`SELECT COALESCE(gacha_trial, 0) FROM users u WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$1)`, s.charID).Scan(&gt)
if quantity <= gt {
s.server.db.Exec(`UPDATE users u SET gacha_trial=gacha_trial-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, quantity, s.charID)
} else {
s.server.db.Exec(`UPDATE users u SET gacha_premium=gacha_premium-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, quantity, s.charID)
}
}
func transactGacha(s *Session, gachaID uint32, rollID uint8) (error, int) {
var itemType uint8
var itemNumber uint16
var rolls int
err := s.server.db.QueryRowx(`SELECT item_type, item_number, rolls FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2`, gachaID, rollID).Scan(&itemType, &itemNumber, &rolls)
if err != nil {
return err, 0
}
switch itemType {
/*
valid types that need manual savedata manipulation:
- Ryoudan Points
- Bond Points
- Image Change Points
valid types that work (no additional code needed):
- Tore Points
- Festa Points
*/
case 17:
_ = addPointNetcafe(s, int(itemNumber)*-1)
case 19:
fallthrough
case 20:
spendGachaCoin(s, itemNumber)
case 21:
s.server.db.Exec("UPDATE users u SET frontier_points=frontier_points-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)", itemNumber, s.charID)
}
return nil, rolls
}
func getGuaranteedItems(s *Session, gachaID uint32, rollID uint8) []GachaItem {
var rewards []GachaItem
var reward GachaItem
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = (SELECT id FROM gacha_entries WHERE entry_type = $1 AND gacha_id = $2)`, rollID, gachaID)
if err == nil {
for items.Next() {
items.StructScan(&reward)
rewards = append(rewards, reward)
}
}
return rewards
}
func addGachaItem(s *Session, items []GachaItem) {
var data []byte
s.server.db.QueryRow(`SELECT gacha_items FROM characters WHERE id = $1`, s.charID).Scan(&data)
if len(data) > 0 {
numItems := int(data[0])
data = data[1:]
oldItem := byteframe.NewByteFrameFromBytes(data)
for i := 0; i < numItems; i++ {
items = append(items, GachaItem{
ItemType: oldItem.ReadUint8(),
ItemID: oldItem.ReadUint16(),
Quantity: oldItem.ReadUint16(),
})
}
}
newItem := byteframe.NewByteFrame()
newItem.WriteUint8(uint8(len(items)))
for i := range items {
newItem.WriteUint8(items[i].ItemType)
newItem.WriteUint16(items[i].ItemID)
newItem.WriteUint16(items[i].Quantity)
}
s.server.db.Exec(`UPDATE characters SET gacha_items = $1 WHERE id = $2`, newItem.Data(), s.charID)
}
func getRandomEntries(entries []GachaEntry, rolls int, isBox bool) ([]GachaEntry, error) {
var chosen []GachaEntry
var totalWeight float64
for i := range entries {
totalWeight += entries[i].Weight
}
for {
if !isBox {
result := rand.Float64() * totalWeight
for _, entry := range entries {
result -= entry.Weight
if result < 0 {
chosen = append(chosen, entry)
break
}
}
} else {
result := rand.Intn(len(entries))
chosen = append(chosen, entries[result])
entries[result] = entries[len(entries)-1]
entries = entries[:len(entries)-1]
}
if rolls == len(chosen) {
break
}
}
return chosen, nil
}
func handleMsgMhfReceiveGachaItem(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfReceiveGachaItem)
var data []byte
err := s.server.db.QueryRow("SELECT COALESCE(gacha_items, $2) FROM characters WHERE id = $1", s.charID, []byte{0x00}).Scan(&data)
if err != nil {
data = []byte{0x00}
}
// I think there are still some edge cases where rewards can be nulled via overflow
if data[0] > 36 || len(data) > 181 {
resp := byteframe.NewByteFrame()
resp.WriteUint8(36)
resp.WriteBytes(data[1:181])
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
} else {
doAckBufSucceed(s, pkt.AckHandle, data)
}
if !pkt.Freeze {
if data[0] > 36 || len(data) > 181 {
update := byteframe.NewByteFrame()
update.WriteUint8(uint8(len(data[181:]) / 5))
update.WriteBytes(data[181:])
s.server.db.Exec("UPDATE characters SET gacha_items = $1 WHERE id = $2", update.Data(), s.charID)
} else {
s.server.db.Exec("UPDATE characters SET gacha_items = null WHERE id = $1", s.charID)
}
}
}
func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayNormalGacha)
// needs to query db for input gacha and return a result or number of results
// uint8 number of results
// uint8 item type
// uint16 item id
// uint16 quantity
var currType, rarityIcon, rollsCount, itemCount byte
var currQuant, currNumber, percentage uint16
var itemhash uint32
var itemType, itemId, quantity pq.Int64Array
var items []lottery.Weighter
// get info for updating data and calculating costs
err := s.server.db.QueryRow("SELECT currType, currNumber, currQuant, rollsCount FROM gacha_shop_items WHERE shophash=$1 AND entryType=$2", pkt.GachaHash, pkt.RollType).Scan(&currType, &currNumber, &currQuant, &rollsCount)
bf := byteframe.NewByteFrame()
var gachaEntries []GachaEntry
var entry GachaEntry
var rewards []GachaItem
var reward GachaItem
err, rolls := transactGacha(s, pkt.GachaID, pkt.RollType)
if err != nil {
panic(err)
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
// get existing items in storage if any
var data []byte
_ = s.server.db.QueryRow("SELECT gacha_items FROM characters WHERE id = $1", s.charID).Scan(&data)
if len(data) == 0 {
data = []byte{0x00}
}
// get gacha items and iterate through them for gacha roll
shopEntries, err := s.server.db.Query("SELECT itemhash, percentage, rarityIcon, itemCount, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1 AND entryType=100", pkt.GachaHash)
temp := byteframe.NewByteFrame()
entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
if err != nil {
panic(err)
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
for shopEntries.Next() {
err = shopEntries.Scan(&itemhash, &percentage, &rarityIcon, &itemCount, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
for entries.Next() {
entries.StructScan(&entry)
gachaEntries = append(gachaEntries, entry)
}
rewardEntries, err := getRandomEntries(gachaEntries, rolls, false)
for i := range rewardEntries {
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
if err != nil {
panic(err)
continue
}
items = append(items, &gachaItem{itemhash: itemhash, percentage: percentage, rarityIcon: rarityIcon, itemCount: itemCount, itemType: itemType, itemId: itemId, quantity: quantity})
}
// execute rolls, build response and update database
results := byte(0)
resp := byteframe.NewByteFrame()
dbUpdate := byteframe.NewByteFrame()
resp.WriteUint8(0) // results go here later
l := lottery.NewDefaultLottery()
for x := 0; x < int(rollsCount); x++ {
ind := l.Draw(items)
results += items[ind].(*gachaItem).itemCount
for y := 0; y < int(items[ind].(*gachaItem).itemCount); y++ {
// items in storage don't get rarity
dbUpdate.WriteUint8(uint8(items[ind].(*gachaItem).itemType[y]))
dbUpdate.WriteUint16(uint16(items[ind].(*gachaItem).itemId[y]))
dbUpdate.WriteUint16(uint16(items[ind].(*gachaItem).quantity[y]))
data = append(data, dbUpdate.Data()...)
dbUpdate.Seek(0, 0)
// response needs all item info and the rarity
resp.WriteBytes(dbUpdate.Data())
resp.WriteUint8(items[ind].(*gachaItem).rarityIcon)
for items.Next() {
items.StructScan(&reward)
rewards = append(rewards, reward)
temp.WriteUint8(reward.ItemType)
temp.WriteUint16(reward.ItemID)
temp.WriteUint16(reward.Quantity)
temp.WriteUint8(entry.Rarity)
}
}
resp.Seek(0, 0)
resp.WriteUint8(results)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
// add claimables to DB
data[0] = data[0] + results
_, err = s.server.db.Exec("UPDATE characters SET gacha_items = $1 WHERE id = $2", data, s.charID)
if err != nil {
s.logger.Fatal("Failed to update minidata in db", zap.Error(err))
}
// deduct gacha coins if relevant, items are handled fine by the standard savedata packet immediately afterwards
if currType == 19 {
_, err = s.server.db.Exec("UPDATE characters SET gacha_trial = CASE WHEN (gacha_trial > $1) then gacha_trial - $1 else gacha_trial end, gacha_prem = CASE WHEN NOT (gacha_trial > $1) then gacha_prem - $1 else gacha_prem end WHERE id=$2", currNumber, s.charID)
}
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
bf.WriteUint8(uint8(len(rewards)))
bf.WriteBytes(temp.Data())
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
addGachaItem(s, rewards)
}
func handleMsgMhfUseGachaPoint(s *Session, p mhfpacket.MHFPacket) {
// should write to database when that's set up
pkt := p.(*mhfpacket.MsgMhfUseGachaPoint)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayStepupGacha)
bf := byteframe.NewByteFrame()
var gachaEntries []GachaEntry
var entry GachaEntry
var rewards []GachaItem
var reward GachaItem
err, rolls := transactGacha(s, pkt.GachaID, pkt.RollType)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
s.server.db.Exec("UPDATE users u SET frontier_points=frontier_points+(SELECT frontier_points FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2) WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$3)", pkt.GachaID, pkt.RollType, s.charID)
s.server.db.Exec(`DELETE FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID)
s.server.db.Exec(`INSERT INTO gacha_stepup (gacha_id, step, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, pkt.RollType+1, s.charID)
temp := byteframe.NewByteFrame()
guaranteedItems := getGuaranteedItems(s, pkt.GachaID, pkt.RollType)
for _, item := range guaranteedItems {
temp.WriteUint8(item.ItemType)
temp.WriteUint16(item.ItemID)
temp.WriteUint16(item.Quantity)
temp.WriteUint8(0)
}
entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
for entries.Next() {
entries.StructScan(&entry)
gachaEntries = append(gachaEntries, entry)
}
rewardEntries, err := getRandomEntries(gachaEntries, rolls, false)
for i := range rewardEntries {
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
if err != nil {
continue
}
for items.Next() {
items.StructScan(&reward)
rewards = append(rewards, reward)
temp.WriteUint8(reward.ItemType)
temp.WriteUint16(reward.ItemID)
temp.WriteUint16(reward.Quantity)
temp.WriteUint8(entry.Rarity)
}
}
bf.WriteUint8(uint8(len(rewards) + len(guaranteedItems)))
bf.WriteUint8(uint8(len(rewards)))
bf.WriteBytes(temp.Data())
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
addGachaItem(s, rewards)
addGachaItem(s, guaranteedItems)
}
func handleMsgMhfGetStepupStatus(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetStepupStatus)
// TODO: Reset daily (noon)
var step uint8
s.server.db.QueryRow(`SELECT step FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID).Scan(&step)
var stepCheck int
s.server.db.QueryRow(`SELECT COUNT(1) FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2`, pkt.GachaID, step).Scan(&stepCheck)
if stepCheck == 0 {
s.server.db.Exec(`DELETE FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID)
step = 0
}
bf := byteframe.NewByteFrame()
bf.WriteUint8(step)
bf.WriteUint32(uint32(Time_Current_Adjusted().Unix()))
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetBoxGachaInfo)
entries, err := s.server.db.Queryx(`SELECT entry_id FROM gacha_box WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
var entryIDs []uint32
for entries.Next() {
var entryID uint32
entries.Scan(&entryID)
entryIDs = append(entryIDs, entryID)
}
bf := byteframe.NewByteFrame()
bf.WriteUint8(uint8(len(entryIDs)))
for i := range entryIDs {
bf.WriteUint32(entryIDs[i])
bf.WriteBool(true)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayBoxGacha)
bf := byteframe.NewByteFrame()
var gachaEntries []GachaEntry
var entry GachaEntry
var rewards []GachaItem
var reward GachaItem
err, rolls := transactGacha(s, pkt.GachaID, pkt.RollType)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
temp := byteframe.NewByteFrame()
entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
for entries.Next() {
entries.StructScan(&entry)
gachaEntries = append(gachaEntries, entry)
}
rewardEntries, err := getRandomEntries(gachaEntries, rolls, true)
for i := range rewardEntries {
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
if err != nil {
continue
}
s.server.db.Exec(`INSERT INTO gacha_box (gacha_id, entry_id, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, rewardEntries[i].ID, s.charID)
for items.Next() {
items.StructScan(&reward)
rewards = append(rewards, reward)
temp.WriteUint8(reward.ItemType)
temp.WriteUint16(reward.ItemID)
temp.WriteUint16(reward.Quantity)
temp.WriteUint8(0)
}
}
bf.WriteUint8(uint8(len(rewards)))
bf.WriteBytes(temp.Data())
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
addGachaItem(s, rewards)
}
func handleMsgMhfResetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfResetBoxGachaInfo)
s.server.db.Exec("DELETE FROM gacha_box WHERE gacha_id = $1 AND character_id = $2", pkt.GachaID, s.charID)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfExchangeFpoint2Item(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfExchangeFpoint2Item)
var balance uint32
var itemValue, quantity int
_ = s.server.db.QueryRow("SELECT quantity, fpoints FROM fpoint_items WHERE id=$1", pkt.TradeID).Scan(&quantity, &itemValue)
s.server.db.QueryRow("SELECT quantity, fpoints FROM fpoint_items WHERE id=$1", pkt.TradeID).Scan(&quantity, &itemValue)
cost := (int(pkt.Quantity) * quantity) * itemValue
s.server.db.QueryRow("UPDATE characters SET frontier_points=frontier_points::int - $1 WHERE id=$2 RETURNING frontier_points", cost, s.charID).Scan(&balance)
s.server.db.QueryRow("UPDATE users u SET frontier_points=frontier_points::int - $1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2) RETURNING frontier_points", cost, s.charID).Scan(&balance)
bf := byteframe.NewByteFrame()
bf.WriteUint32(balance)
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
@@ -335,7 +611,7 @@ func handleMsgMhfExchangeItem2Fpoint(s *Session, p mhfpacket.MHFPacket) {
var itemValue, quantity int
s.server.db.QueryRow("SELECT quantity, fpoints FROM fpoint_items WHERE id=$1", pkt.TradeID).Scan(&quantity, &itemValue)
cost := (int(pkt.Quantity) / quantity) * itemValue
s.server.db.QueryRow("UPDATE characters SET frontier_points=COALESCE(frontier_points::int + $1, $1) WHERE id=$2 RETURNING frontier_points", cost, s.charID).Scan(&balance)
s.server.db.QueryRow("UPDATE users u SET frontier_points=COALESCE(frontier_points::int + $1, $1) WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2) RETURNING frontier_points", cost, s.charID).Scan(&balance)
bf := byteframe.NewByteFrame()
bf.WriteUint32(balance)
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
@@ -394,291 +670,6 @@ func handleMsgMhfGetFpointExchangeList(s *Session, p mhfpacket.MHFPacket) {
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayStepupGacha)
results := byte(0)
stepResults := byte(0)
resp := byteframe.NewByteFrame()
rollFrame := byteframe.NewByteFrame()
stepFrame := byteframe.NewByteFrame()
stepData := []byte{}
var currType, rarityIcon, rollsCount, itemCount byte
var currQuant, currNumber, percentage uint16
var itemhash uint32
var itemType, itemId, quantity pq.Int64Array
var items []lottery.Weighter
// get info for updating data and calculating costs
err := s.server.db.QueryRow("SELECT currType, currNumber, currQuant, rollsCount, itemCount, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1 AND entryType=$2", pkt.GachaHash, pkt.RollType).Scan(&currType, &currNumber, &currQuant, &rollsCount, &itemCount, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
if err != nil {
panic(err)
}
// get existing items in storage if any
var data []byte
_ = s.server.db.QueryRow("SELECT gacha_items FROM characters WHERE id = $1", s.charID).Scan(&data)
if len(data) == 0 {
data = []byte{0x00}
}
// roll definition includes items with step up gachas that are appended last
for x := 0; x < int(itemCount); x++ {
stepFrame.WriteUint8(uint8(itemType[x]))
stepFrame.WriteUint16(uint16(itemId[x]))
stepFrame.WriteUint16(uint16(quantity[x]))
stepData = append(stepData, stepFrame.Data()...)
stepFrame.WriteUint8(0) // rarity still defined
stepResults++
}
// get gacha items and iterate through them for gacha roll
shopEntries, err := s.server.db.Query("SELECT itemhash, percentage, rarityIcon, itemCount, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1 AND entryType=100", pkt.GachaHash)
if err != nil {
panic(err)
}
for shopEntries.Next() {
err = shopEntries.Scan(&itemhash, &percentage, &rarityIcon, &itemCount, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
if err != nil {
panic(err)
}
items = append(items, &gachaItem{itemhash: itemhash, percentage: percentage, rarityIcon: rarityIcon, itemCount: itemCount, itemType: itemType, itemId: itemId, quantity: quantity})
}
// execute rolls, build response and update database
resp.WriteUint16(0) // results count goes here later
l := lottery.NewDefaultLottery()
for x := 0; x < int(rollsCount); x++ {
ind := l.Draw(items)
results += items[ind].(*gachaItem).itemCount
for y := 0; y < int(items[ind].(*gachaItem).itemCount); y++ {
// items in storage don't get rarity
rollFrame.WriteUint8(uint8(items[ind].(*gachaItem).itemType[y]))
rollFrame.WriteUint16(uint16(items[ind].(*gachaItem).itemId[y]))
rollFrame.WriteUint16(uint16(items[ind].(*gachaItem).quantity[y]))
data = append(data, rollFrame.Data()...)
rollFrame.Seek(0, 0)
// response needs all item info and the rarity
resp.WriteBytes(rollFrame.Data())
resp.WriteUint8(items[ind].(*gachaItem).rarityIcon)
}
}
resp.WriteBytes(stepFrame.Data())
resp.Seek(0, 0)
resp.WriteUint8(results + stepResults)
resp.WriteUint8(results)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
// add claimables to DB
data = append(data, stepData...)
data[0] = data[0] + results + stepResults
_, err = s.server.db.Exec("UPDATE characters SET gacha_items = $1 WHERE id = $2", data, s.charID)
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
// deduct gacha coins if relevant, items are handled fine by the standard savedata packet immediately afterwards
// reduce real if trial don't cover cost
if currType == 19 {
_, err = s.server.db.Exec(`UPDATE characters
SET gacha_trial = CASE WHEN (gacha_trial > $1) then gacha_trial - $1 else gacha_trial end,
gacha_prem = CASE WHEN NOT (gacha_trial > $1) then gacha_prem - $1 else gacha_prem end
WHERE id=$2`, currNumber, s.charID)
}
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
// update step progression
_, err = s.server.db.Exec("UPDATE stepup_state SET step_progression = $1 WHERE char_id = $2", pkt.RollType+1, s.charID)
if err != nil {
s.logger.Fatal("Failed to update step_progression in db", zap.Error(err))
}
}
func handleMsgMhfReceiveGachaItem(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfReceiveGachaItem)
// persistent for claimable items on cat
var data []byte
err := s.server.db.QueryRow("SELECT COALESCE(gacha_items, $2) FROM characters WHERE id = $1", s.charID, []byte{0x00}).Scan(&data)
if err != nil {
panic("Failed to get gacha_items")
}
// limit of 36 items are returned
if data[0] > 36 {
outData := make([]byte, 181)
copy(outData, data[0:181])
outData[0] = byte(36)
saveData := append(data[:1], data[181:]...)
saveData[0] = saveData[0] - 36
doAckBufSucceed(s, pkt.AckHandle, outData)
if pkt.Unk0 != 0x2401 {
_, err := s.server.db.Exec("UPDATE characters SET gacha_items = $2 WHERE id = $1", s.charID, saveData)
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
}
} else {
doAckBufSucceed(s, pkt.AckHandle, data)
if pkt.Unk0 != 0x2401 {
_, err := s.server.db.Exec("UPDATE characters SET gacha_items = null WHERE id = $1", s.charID)
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
}
}
}
func handleMsgMhfGetStepupStatus(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetStepupStatus)
// get the reset time from db
var step_progression int
var step_time time.Time
err := s.server.db.QueryRow(`SELECT COALESCE(step_progression, 0), COALESCE(step_time, $1) FROM stepup_state WHERE char_id = $2 AND shophash = $3`, time.Date(2000, 1, 1, 0, 0, 0, 0, time.UTC), s.charID, pkt.GachaHash).Scan(&step_progression, &step_time)
if err != nil {
s.logger.Fatal("Failed to Select coalesce in db", zap.Error(err))
}
// calculate next midday
var t = time.Now().In(time.FixedZone("UTC+9", 9*60*60))
year, month, day := t.Date()
midday := time.Date(year, month, day, 12, 0, 0, 0, t.Location())
if t.After(midday) {
midday = midday.Add(24 * time.Hour)
}
// after midday or not set
if t.After(step_time) {
step_progression = 0
}
_, err = s.server.db.Exec(`INSERT INTO stepup_state (shophash, step_progression, step_time, char_id)
VALUES ($1,$2,$3,$4) ON CONFLICT (shophash, char_id)
DO UPDATE SET step_progression=$2, step_time=$3
WHERE EXCLUDED.char_id=$4 AND EXCLUDED.shophash=$1`, pkt.GachaHash, step_progression, midday, s.charID)
if err != nil {
s.logger.Fatal("Failed to update platedata savedata in db", zap.Error(err))
}
resp := byteframe.NewByteFrame()
resp.WriteUint8(uint8(step_progression))
resp.WriteUint32(uint32(time.Now().In(time.FixedZone("UTC+9", 9*60*60)).Unix()))
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
func handleMsgMhfPlayFreeGacha(s *Session, p mhfpacket.MHFPacket) {
// not sure this is used anywhere, free gachas use the MSG_MHF_PLAY_NORMAL_GACHA method in captures
}
func handleMsgMhfGetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetBoxGachaInfo)
count := 0
var used_itemhash pq.Int64Array
// pull array of used values
// single sized respone with 0x00 is a valid with no items present
_ = s.server.db.QueryRow("SELECT used_itemhash FROM lucky_box_state WHERE shophash=$1 AND char_id=$2", pkt.GachaHash, s.charID).Scan((*pq.Int64Array)(&used_itemhash))
resp := byteframe.NewByteFrame()
resp.WriteUint8(0)
for ind := range used_itemhash {
resp.WriteUint32(uint32(used_itemhash[ind]))
resp.WriteUint8(1)
count++
}
resp.Seek(0, 0)
resp.WriteUint8(uint8(count))
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayBoxGacha)
// needs to query db for input gacha and return a result or number of results
// uint8 number of results
// uint8 item type
// uint16 item id
// uint16 quantity
var currType, rarityIcon, rollsCount, itemCount byte
var currQuant, currNumber, percentage uint16
var itemhash uint32
var itemType, itemId, quantity, usedItemHash pq.Int64Array
var items []lottery.Weighter
// get info for updating data and calculating costs
err := s.server.db.QueryRow("SELECT currType, currNumber, currQuant, rollsCount FROM gacha_shop_items WHERE shophash=$1 AND entryType=$2", pkt.GachaHash, pkt.RollType).Scan(&currType, &currNumber, &currQuant, &rollsCount)
if err != nil {
panic(err)
}
// get existing items in storage if any
var data []byte
_ = s.server.db.QueryRow("SELECT gacha_items FROM characters WHERE id = $1", s.charID).Scan(&data)
if len(data) == 0 {
data = []byte{0x00}
}
// get gacha items and iterate through them for gacha roll
shopEntries, err := s.server.db.Query(`SELECT itemhash, percentage, rarityIcon, itemCount, itemType, itemId, quantity
FROM gacha_shop_items
WHERE shophash=$1 AND entryType=100
EXCEPT ALL SELECT itemhash, percentage, rarityIcon, itemCount, itemType, itemId, quantity
FROM gacha_shop_items gsi JOIN lucky_box_state lbs ON gsi.itemhash = ANY(lbs.used_itemhash)
WHERE lbs.char_id=$2`, pkt.GachaHash, s.charID)
if err != nil {
panic(err)
}
for shopEntries.Next() {
err = shopEntries.Scan(&itemhash, &percentage, &rarityIcon, &itemCount, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
if err != nil {
panic(err)
}
items = append(items, &gachaItem{itemhash: itemhash, percentage: percentage, rarityIcon: rarityIcon, itemCount: itemCount, itemType: itemType, itemId: itemId, quantity: quantity})
}
// execute rolls, build response and update database
results := byte(0)
resp := byteframe.NewByteFrame()
dbUpdate := byteframe.NewByteFrame()
resp.WriteUint8(0) // results go here later
l := lottery.NewDefaultLottery()
for x := 0; x < int(rollsCount); x++ {
ind := l.Draw(items)
results += items[ind].(*gachaItem).itemCount
for y := 0; y < int(items[ind].(*gachaItem).itemCount); y++ {
// items in storage don't get rarity
dbUpdate.WriteUint8(uint8(items[ind].(*gachaItem).itemType[y]))
dbUpdate.WriteUint16(uint16(items[ind].(*gachaItem).itemId[y]))
dbUpdate.WriteUint16(uint16(items[ind].(*gachaItem).quantity[y]))
data = append(data, dbUpdate.Data()...)
dbUpdate.Seek(0, 0)
// response needs all item info and the rarity
resp.WriteBytes(dbUpdate.Data())
resp.WriteUint8(items[ind].(*gachaItem).rarityIcon)
usedItemHash = append(usedItemHash, int64(items[ind].(*gachaItem).itemhash))
}
// remove rolled
items = append(items[:ind], items[ind+1:]...)
}
resp.Seek(0, 0)
resp.WriteUint8(results)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
// add claimables to DB
data[0] = data[0] + results
_, err = s.server.db.Exec("UPDATE characters SET gacha_items = $1 WHERE id = $2", data, s.charID)
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
// update lucky_box_state
_, err = s.server.db.Exec(`INSERT INTO lucky_box_state (char_id, shophash, used_itemhash)
VALUES ($1,$2,$3) ON CONFLICT (char_id, shophash)
DO UPDATE SET used_itemhash = COALESCE(lucky_box_state.used_itemhash::int[] || $3::int[], $3::int[])
WHERE EXCLUDED.char_id=$1 AND EXCLUDED.shophash=$2`, s.charID, pkt.GachaHash, usedItemHash)
if err != nil {
s.logger.Fatal("Failed to update lucky box state in db", zap.Error(err))
}
// deduct gacha coins if relevant, items are handled fine by the standard savedata packet immediately afterwards
if currType == 19 {
_, err = s.server.db.Exec(`UPDATE characters
SET gacha_trial = CASE WHEN (gacha_trial > $1) then gacha_trial - $1 else gacha_trial end, gacha_prem = CASE WHEN NOT (gacha_trial > $1) then gacha_prem - $1 else gacha_prem end
WHERE id=$2`, currNumber, s.charID)
}
if err != nil {
s.logger.Fatal("Failed to update gacha_trial in db", zap.Error(err))
}
}
func handleMsgMhfResetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfResetBoxGachaInfo)
_, err := s.server.db.Exec("DELETE FROM lucky_box_state WHERE shophash=$1 AND char_id=$2", pkt.GachaHash, s.charID)
if err != nil {
panic(err)
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}