test object indexing

This commit is contained in:
wish
2022-07-26 17:50:52 +10:00
parent 4ea0409319
commit 88d1653cd3
6 changed files with 89 additions and 137 deletions

View File

@@ -263,7 +263,7 @@ func getCharInfo(server *Server, charName string) string {
objInfo := ""
obj := server.FindStageObjectByChar(c.charID)
obj := server.FindObjectByChar(c.charID)
// server.logger.Info("Found object: %+v", zap.Object("obj", obj))
if obj != nil {

View File

@@ -10,44 +10,31 @@ import (
func handleMsgSysCreateObject(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysCreateObject)
// Lock the stage.
s.server.Lock()
// Make a new stage object and insert it into the stage.
objID := s.stage.GetNewObjectID(s.charID)
newObj := &StageObject{
id: objID,
s.stage.Lock()
newObj := &Object{
id: s.stage.NextObjectID(),
ownerCharID: s.charID,
x: pkt.X,
y: pkt.Y,
z: pkt.Z,
}
s.stage.objects[s.charID] = newObj
s.stage.Unlock()
// Unlock the stage.
s.server.Unlock()
// Response to our requesting client.
resp := byteframe.NewByteFrame()
resp.WriteUint32(objID) // New local obj handle.
resp.WriteUint32(newObj.id) // New local obj handle.
doAckSimpleSucceed(s, pkt.AckHandle, resp.Data())
// Duplicate the object creation to all sessions in the same stage.
dupObjUpdate := &mhfpacket.MsgSysDuplicateObject{
ObjID: objID,
X: pkt.X,
Y: pkt.Y,
Z: pkt.Z,
OwnerCharID: s.charID,
ObjID: newObj.id,
X: newObj.x,
Y: newObj.y,
Z: newObj.z,
OwnerCharID: newObj.ownerCharID,
}
for i := 1; i <= 3; i++ {
s.server.BroadcastMHF(&mhfpacket.MsgSysNotifyUserBinary{
CharID: s.charID,
BinaryType: uint8(i),
}, s)
}
s.logger.Info("Duplicate a new characters to others clients")
s.logger.Info(fmt.Sprintf("Broadcasting new object: %s (%d)", s.Name, s.charID))
s.stage.BroadcastMHF(dupObjUpdate, s)
}
@@ -74,7 +61,14 @@ func handleMsgSysRotateObject(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysDuplicateObject(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysSetObjectBinary(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysSetObjectBinary(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysSetObjectBinary)
for _, object := range s.stage.objects {
if object.id == pkt.ObjID {
object.binary = pkt.RawDataPayload
}
}
}
func handleMsgSysGetObjectBinary(s *Session, p mhfpacket.MHFPacket) {}

View File

@@ -108,29 +108,10 @@ func removeSessionFromStage(s *Session) {
// Delete old stage objects owned by the client.
s.logger.Info("Sending notification to old stage clients")
for objID, stageObject := range s.stage.objects {
if stageObject.ownerCharID == s.charID {
clientNotif := byteframe.NewByteFrame()
var pkt mhfpacket.MHFPacket
pkt = &mhfpacket.MsgSysDeleteObject{
ObjID: stageObject.id,
}
clientNotif.WriteUint16(uint16(pkt.Opcode()))
pkt.Build(clientNotif, s.clientContext)
clientNotif.WriteUint16(0x0010)
for client, _ := range s.stage.clients {
client.QueueSend(clientNotif.Data())
}
// TODO(Andoryuuta): Should this be sent to the owner's client as well? it currently isn't.
// Actually delete it from the objects map.
delete(s.stage.objects, objID)
}
}
for objListID, stageObjectList := range s.stage.objectList {
if stageObjectList.charid == s.charID {
// Added to prevent duplicates from flooding ObjectMap and causing server hangs
s.stage.objectList[objListID].status = false
s.stage.objectList[objListID].charid = 0
for _, object := range s.stage.objects {
if object.ownerCharID == s.charID {
s.stage.BroadcastMHF(&mhfpacket.MsgSysDeleteObject{ObjID: object.id}, s)
delete(s.stage.objects, object.ownerCharID)
}
}
s.stage.Unlock()
@@ -149,34 +130,6 @@ func handleMsgSysEnterStage(s *Session, p mhfpacket.MHFPacket) {
s.reservationStage = nil
}
if pkt.StageID == "sl1Ns200p0a0u0" { // First entry
var temp mhfpacket.MHFPacket
loginNotif := byteframe.NewByteFrame()
s.server.Lock()
for _, session := range s.server.sessions {
if s == session || !session.binariesDone {
continue
}
temp = &mhfpacket.MsgSysInsertUser{
CharID: session.charID,
}
loginNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(loginNotif, s.clientContext)
for i := 1; i <= 3; i++ {
temp = &mhfpacket.MsgSysNotifyUserBinary{
CharID: session.charID,
BinaryType: uint8(i),
}
loginNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(loginNotif, s.clientContext)
}
}
s.server.Unlock()
loginNotif.WriteUint16(0x0010) // End it.
if len(loginNotif.Data()) > 2 {
s.QueueSend(loginNotif.Data())
}
}
doStageTransfer(s, pkt.AckHandle, pkt.StageID)
}
@@ -218,11 +171,9 @@ func handleMsgSysUnlockStage(s *Session, p mhfpacket.MHFPacket) {
s.reservationStage.RLock()
defer s.reservationStage.RUnlock()
destructMessage := &mhfpacket.MsgSysStageDestruct{}
for charID := range s.reservationStage.reservedClientSlots {
session := s.server.FindSessionByCharID(charID)
session.QueueSendMHF(destructMessage)
session.QueueSendMHF(&mhfpacket.MsgSysStageDestruct{})
}
s.server.Lock()

View File

@@ -12,6 +12,49 @@ func handleMsgSysInsertUser(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysDeleteUser(s *Session, p mhfpacket.MHFPacket) {}
func broadcastNewUser(s *Session) {
s.logger.Debug(fmt.Sprintf("Broadcasting new user: %s (%d)", s.Name, s.charID))
clientNotif := byteframe.NewByteFrame()
var temp mhfpacket.MHFPacket
for _, session := range s.server.sessions {
if session == s || !s.binariesDone {
continue
}
temp = &mhfpacket.MsgSysInsertUser{CharID: session.charID}
clientNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(clientNotif, s.clientContext)
for i := 0; i < 3; i++ {
temp = &mhfpacket.MsgSysNotifyUserBinary{
CharID: session.charID,
BinaryType: uint8(i + 1),
}
clientNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(clientNotif, s.clientContext)
}
}
s.QueueSend(clientNotif.Data())
serverNotif := byteframe.NewByteFrame()
temp = &mhfpacket.MsgSysInsertUser{CharID: s.charID}
serverNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(serverNotif, s.clientContext)
for i := 0; i < 3; i++ {
temp = &mhfpacket.MsgSysNotifyUserBinary{
CharID: s.charID,
BinaryType: uint8(i + 1),
}
serverNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(serverNotif, s.clientContext)
}
for _, session := range s.server.sessions {
if session == s || !session.binariesDone {
continue
}
session.QueueSend(serverNotif.Data())
}
}
func handleMsgSysSetUserBinary(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysSetUserBinary)
s.server.userBinaryPartsLock.Lock()
@@ -27,9 +70,7 @@ func handleMsgSysSetUserBinary(s *Session, p mhfpacket.MHFPacket) {
}
}
s.binariesDone = true
s.server.BroadcastMHF(&mhfpacket.MsgSysInsertUser{
CharID: s.charID,
}, s)
broadcastNewUser(s)
return
}

View File

@@ -277,7 +277,7 @@ func (s *Server) manageSessions() {
func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
// Broadcast the data.
for _, session := range s.sessions {
if session == ignoredSession {
if session == ignoredSession || !session.binariesDone {
continue
}
@@ -295,14 +295,14 @@ func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session)
func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
for _, c := range s.Channels {
for _, s := range c.sessions {
if s == ignoredSession {
for _, session := range c.sessions {
if session == ignoredSession || !session.binariesDone {
continue
}
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(pkt.Opcode()))
pkt.Build(bf, s.clientContext)
s.QueueSendNonBlocking(bf.Data())
pkt.Build(bf, session.clientContext)
session.QueueSendNonBlocking(bf.Data())
}
}
}
@@ -384,7 +384,7 @@ func (s *Server) FindSessionByCharID(charID uint32) *Session {
return nil
}
func (s *Server) FindStageObjectByChar(charID uint32) *StageObject {
func (s *Server) FindObjectByChar(charID uint32) *Object {
s.stagesLock.RLock()
defer s.stagesLock.RUnlock()
for _, stage := range s.stages {

View File

@@ -9,18 +9,13 @@ import (
"erupe-ce/network/mhfpacket"
)
// StageObject holds infomation about a specific stage object.
type StageObject struct {
// Object holds infomation about a specific object.
type Object struct {
sync.RWMutex
id uint32
ownerCharID uint32
x, y, z float32
}
type ObjectMap struct {
id uint8
charid uint32
status bool
binary []byte
}
// stageBinaryKey is a struct used as a map key for identifying a stage binary part.
@@ -36,13 +31,10 @@ type Stage struct {
// Stage ID string
id string
// Total count of objects ever created for this stage. Used for ObjID generation.
gameObjectCount uint32
// Objects
objects map[uint32]*Object
objectIndex uint32
// Save all object in stage
objects map[uint32]*StageObject
objectList map[uint8]*ObjectMap
// Map of session -> charID.
// These are clients that are CURRENTLY in the stage
clients map[*Session]uint32
@@ -66,14 +58,12 @@ func NewStage(ID string) *Stage {
id: ID,
clients: make(map[*Session]uint32),
reservedClientSlots: make(map[uint32]bool),
objects: make(map[uint32]*StageObject),
objects: make(map[uint32]*Object),
objectIndex: 0,
rawBinaryData: make(map[stageBinaryKey][]byte),
maxPlayers: 4,
gameObjectCount: 1,
objectList: make(map[uint8]*ObjectMap),
createdAt: time.Now().Format("01-02-2006 15:04:05"),
}
s.InitObjectList()
return s
}
@@ -81,7 +71,7 @@ func NewStage(ID string) *Stage {
func (s *Stage) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
// Broadcast the data.
for session := range s.clients {
if session == ignoredSession {
if session == ignoredSession || !session.binariesDone {
continue
}
@@ -97,17 +87,6 @@ func (s *Stage) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
}
}
func (s *Stage) InitObjectList() {
for seq := uint8(0x7f); seq > uint8(0); seq-- {
newObj := &ObjectMap{
id: seq,
charid: uint32(0),
status: false,
}
s.objectList[seq] = newObj
}
}
func (s *Stage) isCharInQuestByID(charID uint32) bool {
if _, exists := s.reservedClientSlots[charID]; exists {
return exists
@@ -120,8 +99,8 @@ func (s *Stage) isQuest() bool {
return len(s.reservedClientSlots) > 0
}
func (stage *Stage) GetName() string {
switch stage.id {
func (s *Stage) GetName() string {
switch s.id {
case MezeportaStageId:
return "Mezeporta"
case GuildHallLv1StageId:
@@ -149,20 +128,7 @@ func (stage *Stage) GetName() string {
}
}
func (s *Stage) GetNewObjectID(CharID uint32) uint32 {
ObjId := uint8(0)
for seq := uint8(0x7f); seq > uint8(0); seq-- {
if s.objectList[seq].status == false {
ObjId = seq
break
}
}
s.objectList[ObjId].status = true
s.objectList[ObjId].charid = CharID
bf := byteframe.NewByteFrame()
bf.WriteUint8(uint8(0))
bf.WriteUint8(ObjId)
bf.WriteUint16(uint16(0))
obj := uint32(bf.Data()[3]) | uint32(bf.Data()[2])<<8 | uint32(bf.Data()[1])<<16 | uint32(bf.Data()[0])<<32
return obj
func (s *Stage) NextObjectID() uint32 {
s.objectIndex = s.objectIndex + 1
return s.objectIndex
}