mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-12 23:14:36 +01:00
test object indexing
This commit is contained in:
@@ -263,7 +263,7 @@ func getCharInfo(server *Server, charName string) string {
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objInfo := ""
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obj := server.FindStageObjectByChar(c.charID)
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obj := server.FindObjectByChar(c.charID)
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// server.logger.Info("Found object: %+v", zap.Object("obj", obj))
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if obj != nil {
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@@ -10,44 +10,31 @@ import (
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func handleMsgSysCreateObject(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysCreateObject)
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// Lock the stage.
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s.server.Lock()
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// Make a new stage object and insert it into the stage.
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objID := s.stage.GetNewObjectID(s.charID)
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newObj := &StageObject{
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id: objID,
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s.stage.Lock()
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newObj := &Object{
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id: s.stage.NextObjectID(),
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ownerCharID: s.charID,
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x: pkt.X,
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y: pkt.Y,
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z: pkt.Z,
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}
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s.stage.objects[s.charID] = newObj
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s.stage.Unlock()
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// Unlock the stage.
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s.server.Unlock()
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// Response to our requesting client.
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(objID) // New local obj handle.
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resp.WriteUint32(newObj.id) // New local obj handle.
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doAckSimpleSucceed(s, pkt.AckHandle, resp.Data())
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// Duplicate the object creation to all sessions in the same stage.
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dupObjUpdate := &mhfpacket.MsgSysDuplicateObject{
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ObjID: objID,
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X: pkt.X,
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Y: pkt.Y,
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Z: pkt.Z,
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OwnerCharID: s.charID,
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ObjID: newObj.id,
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X: newObj.x,
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Y: newObj.y,
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Z: newObj.z,
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OwnerCharID: newObj.ownerCharID,
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}
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for i := 1; i <= 3; i++ {
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s.server.BroadcastMHF(&mhfpacket.MsgSysNotifyUserBinary{
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CharID: s.charID,
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BinaryType: uint8(i),
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}, s)
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}
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s.logger.Info("Duplicate a new characters to others clients")
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s.logger.Info(fmt.Sprintf("Broadcasting new object: %s (%d)", s.Name, s.charID))
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s.stage.BroadcastMHF(dupObjUpdate, s)
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}
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@@ -74,7 +61,14 @@ func handleMsgSysRotateObject(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysDuplicateObject(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysSetObjectBinary(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysSetObjectBinary(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysSetObjectBinary)
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for _, object := range s.stage.objects {
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if object.id == pkt.ObjID {
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object.binary = pkt.RawDataPayload
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}
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}
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}
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func handleMsgSysGetObjectBinary(s *Session, p mhfpacket.MHFPacket) {}
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@@ -108,29 +108,10 @@ func removeSessionFromStage(s *Session) {
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// Delete old stage objects owned by the client.
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s.logger.Info("Sending notification to old stage clients")
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for objID, stageObject := range s.stage.objects {
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if stageObject.ownerCharID == s.charID {
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clientNotif := byteframe.NewByteFrame()
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var pkt mhfpacket.MHFPacket
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pkt = &mhfpacket.MsgSysDeleteObject{
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ObjID: stageObject.id,
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}
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clientNotif.WriteUint16(uint16(pkt.Opcode()))
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pkt.Build(clientNotif, s.clientContext)
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clientNotif.WriteUint16(0x0010)
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for client, _ := range s.stage.clients {
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client.QueueSend(clientNotif.Data())
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}
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// TODO(Andoryuuta): Should this be sent to the owner's client as well? it currently isn't.
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// Actually delete it from the objects map.
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delete(s.stage.objects, objID)
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}
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}
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for objListID, stageObjectList := range s.stage.objectList {
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if stageObjectList.charid == s.charID {
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// Added to prevent duplicates from flooding ObjectMap and causing server hangs
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s.stage.objectList[objListID].status = false
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s.stage.objectList[objListID].charid = 0
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for _, object := range s.stage.objects {
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if object.ownerCharID == s.charID {
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s.stage.BroadcastMHF(&mhfpacket.MsgSysDeleteObject{ObjID: object.id}, s)
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delete(s.stage.objects, object.ownerCharID)
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}
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}
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s.stage.Unlock()
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@@ -149,34 +130,6 @@ func handleMsgSysEnterStage(s *Session, p mhfpacket.MHFPacket) {
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s.reservationStage = nil
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}
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if pkt.StageID == "sl1Ns200p0a0u0" { // First entry
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var temp mhfpacket.MHFPacket
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loginNotif := byteframe.NewByteFrame()
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s.server.Lock()
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for _, session := range s.server.sessions {
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if s == session || !session.binariesDone {
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continue
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}
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temp = &mhfpacket.MsgSysInsertUser{
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CharID: session.charID,
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}
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loginNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(loginNotif, s.clientContext)
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for i := 1; i <= 3; i++ {
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temp = &mhfpacket.MsgSysNotifyUserBinary{
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CharID: session.charID,
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BinaryType: uint8(i),
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}
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loginNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(loginNotif, s.clientContext)
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}
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}
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s.server.Unlock()
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loginNotif.WriteUint16(0x0010) // End it.
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if len(loginNotif.Data()) > 2 {
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s.QueueSend(loginNotif.Data())
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}
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}
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doStageTransfer(s, pkt.AckHandle, pkt.StageID)
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}
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@@ -218,11 +171,9 @@ func handleMsgSysUnlockStage(s *Session, p mhfpacket.MHFPacket) {
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s.reservationStage.RLock()
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defer s.reservationStage.RUnlock()
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destructMessage := &mhfpacket.MsgSysStageDestruct{}
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for charID := range s.reservationStage.reservedClientSlots {
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session := s.server.FindSessionByCharID(charID)
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session.QueueSendMHF(destructMessage)
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session.QueueSendMHF(&mhfpacket.MsgSysStageDestruct{})
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}
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s.server.Lock()
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@@ -12,6 +12,49 @@ func handleMsgSysInsertUser(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysDeleteUser(s *Session, p mhfpacket.MHFPacket) {}
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func broadcastNewUser(s *Session) {
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s.logger.Debug(fmt.Sprintf("Broadcasting new user: %s (%d)", s.Name, s.charID))
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clientNotif := byteframe.NewByteFrame()
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var temp mhfpacket.MHFPacket
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for _, session := range s.server.sessions {
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if session == s || !s.binariesDone {
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continue
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}
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temp = &mhfpacket.MsgSysInsertUser{CharID: session.charID}
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clientNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(clientNotif, s.clientContext)
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for i := 0; i < 3; i++ {
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temp = &mhfpacket.MsgSysNotifyUserBinary{
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CharID: session.charID,
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BinaryType: uint8(i + 1),
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}
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clientNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(clientNotif, s.clientContext)
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}
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}
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s.QueueSend(clientNotif.Data())
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serverNotif := byteframe.NewByteFrame()
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temp = &mhfpacket.MsgSysInsertUser{CharID: s.charID}
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serverNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(serverNotif, s.clientContext)
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for i := 0; i < 3; i++ {
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temp = &mhfpacket.MsgSysNotifyUserBinary{
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CharID: s.charID,
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BinaryType: uint8(i + 1),
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}
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serverNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(serverNotif, s.clientContext)
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}
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for _, session := range s.server.sessions {
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if session == s || !session.binariesDone {
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continue
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}
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session.QueueSend(serverNotif.Data())
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}
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}
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func handleMsgSysSetUserBinary(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysSetUserBinary)
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s.server.userBinaryPartsLock.Lock()
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@@ -27,9 +70,7 @@ func handleMsgSysSetUserBinary(s *Session, p mhfpacket.MHFPacket) {
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}
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}
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s.binariesDone = true
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s.server.BroadcastMHF(&mhfpacket.MsgSysInsertUser{
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CharID: s.charID,
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}, s)
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broadcastNewUser(s)
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return
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}
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@@ -277,7 +277,7 @@ func (s *Server) manageSessions() {
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func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
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// Broadcast the data.
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for _, session := range s.sessions {
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if session == ignoredSession {
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if session == ignoredSession || !session.binariesDone {
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continue
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}
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@@ -295,14 +295,14 @@ func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session)
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func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
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for _, c := range s.Channels {
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for _, s := range c.sessions {
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if s == ignoredSession {
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for _, session := range c.sessions {
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if session == ignoredSession || !session.binariesDone {
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continue
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(pkt.Opcode()))
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pkt.Build(bf, s.clientContext)
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s.QueueSendNonBlocking(bf.Data())
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pkt.Build(bf, session.clientContext)
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session.QueueSendNonBlocking(bf.Data())
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}
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}
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}
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@@ -384,7 +384,7 @@ func (s *Server) FindSessionByCharID(charID uint32) *Session {
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return nil
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}
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func (s *Server) FindStageObjectByChar(charID uint32) *StageObject {
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func (s *Server) FindObjectByChar(charID uint32) *Object {
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s.stagesLock.RLock()
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defer s.stagesLock.RUnlock()
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for _, stage := range s.stages {
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@@ -9,18 +9,13 @@ import (
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"erupe-ce/network/mhfpacket"
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)
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// StageObject holds infomation about a specific stage object.
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type StageObject struct {
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// Object holds infomation about a specific object.
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type Object struct {
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sync.RWMutex
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id uint32
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ownerCharID uint32
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x, y, z float32
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}
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type ObjectMap struct {
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id uint8
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charid uint32
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status bool
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binary []byte
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}
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// stageBinaryKey is a struct used as a map key for identifying a stage binary part.
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@@ -36,13 +31,10 @@ type Stage struct {
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// Stage ID string
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id string
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// Total count of objects ever created for this stage. Used for ObjID generation.
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gameObjectCount uint32
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// Objects
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objects map[uint32]*Object
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objectIndex uint32
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// Save all object in stage
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objects map[uint32]*StageObject
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objectList map[uint8]*ObjectMap
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// Map of session -> charID.
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// These are clients that are CURRENTLY in the stage
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clients map[*Session]uint32
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@@ -66,14 +58,12 @@ func NewStage(ID string) *Stage {
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id: ID,
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clients: make(map[*Session]uint32),
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reservedClientSlots: make(map[uint32]bool),
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objects: make(map[uint32]*StageObject),
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objects: make(map[uint32]*Object),
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objectIndex: 0,
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rawBinaryData: make(map[stageBinaryKey][]byte),
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maxPlayers: 4,
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gameObjectCount: 1,
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objectList: make(map[uint8]*ObjectMap),
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createdAt: time.Now().Format("01-02-2006 15:04:05"),
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}
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s.InitObjectList()
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return s
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}
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@@ -81,7 +71,7 @@ func NewStage(ID string) *Stage {
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func (s *Stage) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
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// Broadcast the data.
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for session := range s.clients {
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if session == ignoredSession {
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if session == ignoredSession || !session.binariesDone {
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continue
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}
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@@ -97,17 +87,6 @@ func (s *Stage) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
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}
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}
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func (s *Stage) InitObjectList() {
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for seq := uint8(0x7f); seq > uint8(0); seq-- {
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newObj := &ObjectMap{
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id: seq,
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charid: uint32(0),
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status: false,
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}
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s.objectList[seq] = newObj
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}
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}
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func (s *Stage) isCharInQuestByID(charID uint32) bool {
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if _, exists := s.reservedClientSlots[charID]; exists {
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return exists
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@@ -120,8 +99,8 @@ func (s *Stage) isQuest() bool {
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return len(s.reservedClientSlots) > 0
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}
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func (stage *Stage) GetName() string {
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switch stage.id {
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func (s *Stage) GetName() string {
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switch s.id {
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case MezeportaStageId:
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return "Mezeporta"
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case GuildHallLv1StageId:
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@@ -149,20 +128,7 @@ func (stage *Stage) GetName() string {
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}
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}
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func (s *Stage) GetNewObjectID(CharID uint32) uint32 {
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ObjId := uint8(0)
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for seq := uint8(0x7f); seq > uint8(0); seq-- {
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if s.objectList[seq].status == false {
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ObjId = seq
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break
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}
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}
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s.objectList[ObjId].status = true
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s.objectList[ObjId].charid = CharID
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(uint8(0))
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bf.WriteUint8(ObjId)
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bf.WriteUint16(uint16(0))
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obj := uint32(bf.Data()[3]) | uint32(bf.Data()[2])<<8 | uint32(bf.Data()[1])<<16 | uint32(bf.Data()[0])<<32
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return obj
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func (s *Stage) NextObjectID() uint32 {
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s.objectIndex = s.objectIndex + 1
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return s.objectIndex
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}
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Block a user