refactor: Remove reverted mutex changes

This commit is contained in:
Matthew
2023-11-27 03:27:20 -05:00
parent 7d630088a4
commit a77d6d53aa
2 changed files with 24 additions and 20 deletions

View File

@@ -55,7 +55,6 @@ func doStageTransfer(s *Session, ackHandle uint32, stageID string) {
// Save our new stage ID and pointer to the new stage itself.
s.Lock()
s.stageID = stageID
s.stage = s.server.stages[stageID]
s.Unlock()
@@ -153,13 +152,13 @@ func handleMsgSysEnterStage(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysEnterStage)
// Push our current stage ID to the movement stack before entering another one.
if s.stageID == "" {
if s.stage.id == "" {
s.stageMoveStack.Set(pkt.StageID)
} else {
s.stage.Lock()
s.stage.reservedClientSlots[s.charID] = false
s.stage.Unlock()
s.stageMoveStack.Push(s.stageID)
s.stageMoveStack.Push(s.stage.id)
s.stageMoveStack.Lock()
}
@@ -206,9 +205,12 @@ func handleMsgSysLeaveStage(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysLockStage(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysLockStage)
// TODO(Andoryuuta): What does this packet _actually_ do?
// I think this is supposed to mark a stage as no longer able to accept client reservations
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
if stage, exists := s.server.stages[pkt.StageID]; exists {
stage.Lock()
stage.locked = true
stage.Unlock()
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgSysUnlockStage(s *Session, p mhfpacket.MHFPacket) {
@@ -218,7 +220,9 @@ func handleMsgSysUnlockStage(s *Session, p mhfpacket.MHFPacket) {
for charID := range s.reservationStage.reservedClientSlots {
session := s.server.FindSessionByCharID(charID)
session.QueueSendMHF(&mhfpacket.MsgSysStageDestruct{})
if session != nil {
session.QueueSendMHF(&mhfpacket.MsgSysStageDestruct{})
}
}
delete(s.server.stages, s.reservationStage.id)
@@ -241,6 +245,10 @@ func handleMsgSysReserveStage(s *Session, p mhfpacket.MHFPacket) {
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
} else if uint16(len(stage.reservedClientSlots)) < stage.maxPlayers {
if stage.locked {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
if len(stage.password) > 0 {
if stage.password != s.stagePass {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
@@ -383,20 +391,17 @@ func handleMsgSysEnumerateStage(s *Session, p mhfpacket.MHFPacket) {
joinable++
bf.WriteUint16(uint16(len(stage.reservedClientSlots)))
bf.WriteUint16(0) // Unk
if len(stage.clients) > 0 {
bf.WriteUint16(1)
} else {
bf.WriteUint16(0)
}
bf.WriteUint16(uint16(len(stage.clients)))
bf.WriteUint16(uint16(len(stage.clients)))
bf.WriteUint16(stage.maxPlayers)
if len(stage.password) > 0 {
// This byte has also been seen as 1
// The quest is also recognised as locked when this is 2
bf.WriteUint8(2)
} else {
bf.WriteUint8(0)
var flags uint8
if stage.locked {
flags |= 1
}
if len(stage.password) > 0 {
flags |= 2
}
bf.WriteUint8(flags)
ps.Uint8(bf, sid, false)
stage.RUnlock()
}

View File

@@ -36,7 +36,6 @@ type Session struct {
objectIndex uint16
userEnteredStage bool // If the user has entered a stage before
stageID string
stage *Stage
reservationStage *Stage // Required for the stateful MsgSysUnreserveStage packet.
stagePass string // Temporary storage