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fix(lint): fixing go static check failing.
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@@ -139,10 +139,10 @@ func GetCharacterGuildData(s *Session, charID uint32) (*GuildMember, error) {
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return buildGuildMemberObjectFromDBResult(rows, err, s)
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}
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func buildGuildMemberObjectFromDBResult(rows *sqlx.Rows, err error, s *Session) (*GuildMember, error) {
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func buildGuildMemberObjectFromDBResult(rows *sqlx.Rows, _ error, s *Session) (*GuildMember, error) {
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memberData := &GuildMember{}
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err = rows.StructScan(&memberData)
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err := rows.StructScan(&memberData)
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if err != nil {
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s.logger.Error("failed to retrieve guild data from database", zap.Error(err))
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