mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-21 23:22:34 +01:00
fix(lint): fixing more complex formatters problems.
This commit is contained in:
@@ -693,7 +693,7 @@ func BenchmarkSlicesContains(b *testing.B) {
|
||||
|
||||
b.ResetTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
slices.Contains(courses, target)
|
||||
_ = slices.Contains(courses, target)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -708,6 +708,6 @@ func BenchmarkSlicesIndexFunc(b *testing.B) {
|
||||
|
||||
b.ResetTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
slices.IndexFunc(courses, predicate)
|
||||
_ = slices.IndexFunc(courses, predicate)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,69 +4,10 @@ import (
|
||||
"fmt"
|
||||
"github.com/bwmarrin/discordgo"
|
||||
"golang.org/x/crypto/bcrypt"
|
||||
"sort"
|
||||
"strings"
|
||||
"unicode"
|
||||
)
|
||||
|
||||
type Player struct {
|
||||
CharName string
|
||||
QuestID int
|
||||
}
|
||||
|
||||
func getPlayerSlice(s *Server) []Player {
|
||||
var p []Player
|
||||
var questIndex int
|
||||
|
||||
for _, channel := range s.Channels {
|
||||
for _, stage := range channel.stages {
|
||||
if len(stage.clients) == 0 {
|
||||
continue
|
||||
}
|
||||
questID := 0
|
||||
if stage.isQuest() {
|
||||
questIndex++
|
||||
questID = questIndex
|
||||
}
|
||||
for client := range stage.clients {
|
||||
p = append(p, Player{
|
||||
CharName: client.Name,
|
||||
QuestID: questID,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
return p
|
||||
}
|
||||
|
||||
func getCharacterList(s *Server) string {
|
||||
questEmojis := []string{
|
||||
":person_in_lotus_position:",
|
||||
":white_circle:",
|
||||
":red_circle:",
|
||||
":blue_circle:",
|
||||
":brown_circle:",
|
||||
":green_circle:",
|
||||
":purple_circle:",
|
||||
":yellow_circle:",
|
||||
":orange_circle:",
|
||||
":black_circle:",
|
||||
}
|
||||
|
||||
playerSlice := getPlayerSlice(s)
|
||||
|
||||
sort.SliceStable(playerSlice, func(i, j int) bool {
|
||||
return playerSlice[i].QuestID < playerSlice[j].QuestID
|
||||
})
|
||||
|
||||
message := fmt.Sprintf("===== Online: %d =====\n", len(playerSlice))
|
||||
for _, player := range playerSlice {
|
||||
message += fmt.Sprintf("%s %s", questEmojis[player.QuestID], player.CharName)
|
||||
}
|
||||
|
||||
return message
|
||||
}
|
||||
|
||||
// onInteraction handles slash commands
|
||||
func (s *Server) onInteraction(ds *discordgo.Session, i *discordgo.InteractionCreate) {
|
||||
switch i.Interaction.ApplicationCommandData().Name {
|
||||
|
||||
@@ -642,6 +642,10 @@ func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
|
||||
pkt := p.(*mhfpacket.MsgMhfOperateGuild)
|
||||
|
||||
guild, err := GetGuildInfoByID(s, pkt.GuildID)
|
||||
if err != nil {
|
||||
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
|
||||
return
|
||||
}
|
||||
characterGuildInfo, err := GetCharacterGuildData(s, s.charID)
|
||||
if err != nil {
|
||||
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
|
||||
@@ -1535,9 +1539,9 @@ func handleMsgMhfEnumerateGuildMember(s *Session, p mhfpacket.MHFPacket) {
|
||||
func handleMsgMhfGetGuildManageRight(s *Session, p mhfpacket.MHFPacket) {
|
||||
pkt := p.(*mhfpacket.MsgMhfGetGuildManageRight)
|
||||
|
||||
guild, err := GetGuildInfoByCharacterId(s, s.charID)
|
||||
guild, _ := GetGuildInfoByCharacterId(s, s.charID)
|
||||
if guild == nil || s.prevGuildID != 0 {
|
||||
guild, err = GetGuildInfoByID(s, s.prevGuildID)
|
||||
guild, err := GetGuildInfoByID(s, s.prevGuildID)
|
||||
s.prevGuildID = 0
|
||||
if guild == nil || err != nil {
|
||||
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
|
||||
|
||||
@@ -190,13 +190,13 @@ func handleMsgMhfAnswerGuildScout(s *Session, p mhfpacket.MHFPacket) {
|
||||
func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
|
||||
pkt := p.(*mhfpacket.MsgMhfGetGuildScoutList)
|
||||
|
||||
guildInfo, err := GetGuildInfoByCharacterId(s, s.charID)
|
||||
guildInfo, _ := GetGuildInfoByCharacterId(s, s.charID)
|
||||
|
||||
if guildInfo == nil && s.prevGuildID == 0 {
|
||||
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
|
||||
return
|
||||
} else {
|
||||
guildInfo, err = GetGuildInfoByID(s, s.prevGuildID)
|
||||
guildInfo, err := GetGuildInfoByID(s, s.prevGuildID)
|
||||
if guildInfo == nil || err != nil {
|
||||
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
|
||||
return
|
||||
|
||||
@@ -442,13 +442,6 @@ func addWarehouseItem(s *Session, item mhfitem.MHFItemStack) {
|
||||
s.server.db.Exec("UPDATE warehouse SET item10=$1 WHERE character_id=$2", mhfitem.SerializeWarehouseItems(giftBox), s.charID)
|
||||
}
|
||||
|
||||
func addWarehouseEquipment(s *Session, equipment mhfitem.MHFEquipment) {
|
||||
giftBox := warehouseGetEquipment(s, 10)
|
||||
equipment.WarehouseID = token.RNG.Uint32()
|
||||
giftBox = append(giftBox, equipment)
|
||||
s.server.db.Exec("UPDATE warehouse SET equip10=$1 WHERE character_id=$2", mhfitem.SerializeWarehouseEquipment(giftBox), s.charID)
|
||||
}
|
||||
|
||||
func warehouseGetItems(s *Session, index uint8) []mhfitem.MHFItemStack {
|
||||
initializeWarehouse(s)
|
||||
var data []byte
|
||||
|
||||
@@ -469,10 +469,10 @@ func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
|
||||
entries = append(entries, entry)
|
||||
}
|
||||
|
||||
rewardEntries, err := getRandomEntries(entries, rolls, false)
|
||||
rewardEntries, _ := getRandomEntries(entries, rolls, false)
|
||||
temp := byteframe.NewByteFrame()
|
||||
for i := range rewardEntries {
|
||||
rows, err = s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
|
||||
rows, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
@@ -525,10 +525,10 @@ func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
|
||||
}
|
||||
|
||||
guaranteedItems := getGuaranteedItems(s, pkt.GachaID, pkt.RollType)
|
||||
rewardEntries, err := getRandomEntries(entries, rolls, false)
|
||||
rewardEntries, _ := getRandomEntries(entries, rolls, false)
|
||||
temp := byteframe.NewByteFrame()
|
||||
for i := range rewardEntries {
|
||||
rows, err = s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
|
||||
rows, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
@@ -621,7 +621,7 @@ func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
|
||||
entries = append(entries, entry)
|
||||
}
|
||||
}
|
||||
rewardEntries, err := getRandomEntries(entries, rolls, true)
|
||||
rewardEntries, _ := getRandomEntries(entries, rolls, true)
|
||||
for i := range rewardEntries {
|
||||
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
|
||||
if err != nil {
|
||||
|
||||
@@ -84,15 +84,3 @@ func (s *Stage) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
|
||||
session.QueueSendNonBlocking(bf.Data())
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Stage) isCharInQuestByID(charID uint32) bool {
|
||||
if _, exists := s.reservedClientSlots[charID]; exists {
|
||||
return exists
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func (s *Stage) isQuest() bool {
|
||||
return len(s.reservedClientSlots) > 0
|
||||
}
|
||||
|
||||
@@ -120,7 +120,7 @@ func (s *Server) getFriendsForCharacters(chars []character) []members {
|
||||
friends := make([]members, 0)
|
||||
for _, char := range chars {
|
||||
friendsCSV := ""
|
||||
err := s.db.QueryRow("SELECT friends FROM characters WHERE id=$1", char.ID).Scan(&friendsCSV)
|
||||
_ = s.db.QueryRow("SELECT friends FROM characters WHERE id=$1", char.ID).Scan(&friendsCSV)
|
||||
friendsSlice := strings.Split(friendsCSV, ",")
|
||||
friendQuery := "SELECT id, name FROM characters WHERE id="
|
||||
for i := 0; i < len(friendsSlice); i++ {
|
||||
@@ -130,7 +130,7 @@ func (s *Server) getFriendsForCharacters(chars []character) []members {
|
||||
}
|
||||
}
|
||||
charFriends := make([]members, 0)
|
||||
err = s.db.Select(&charFriends, friendQuery)
|
||||
err := s.db.Select(&charFriends, friendQuery)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
@@ -173,6 +173,9 @@ func (s *Server) deleteCharacter(cid int, token string, tokenID uint32) error {
|
||||
}
|
||||
var isNew bool
|
||||
err := s.db.QueryRow("SELECT is_new_character FROM characters WHERE id = $1", cid).Scan(&isNew)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if isNew {
|
||||
_, err = s.db.Exec("DELETE FROM characters WHERE id = $1", cid)
|
||||
} else {
|
||||
@@ -184,19 +187,6 @@ func (s *Server) deleteCharacter(cid int, token string, tokenID uint32) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Unused
|
||||
func (s *Server) checkToken(uid uint32) (bool, error) {
|
||||
var exists int
|
||||
err := s.db.QueryRow("SELECT count(*) FROM sign_sessions WHERE user_id = $1", uid).Scan(&exists)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
if exists > 0 {
|
||||
return true, nil
|
||||
}
|
||||
return false, nil
|
||||
}
|
||||
|
||||
func (s *Server) registerUidToken(uid uint32) (uint32, string, error) {
|
||||
_token := token.Generate(16)
|
||||
var tid uint32
|
||||
|
||||
@@ -24,7 +24,6 @@ type Server struct {
|
||||
sync.Mutex
|
||||
logger *zap.Logger
|
||||
erupeConfig *_config.Config
|
||||
sessions map[int]*Session
|
||||
db *sqlx.DB
|
||||
listener net.Listener
|
||||
isShuttingDown bool
|
||||
|
||||
Reference in New Issue
Block a user