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hacky fix for PS3 object desync
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@@ -78,7 +78,8 @@ func handleMsgSysRotateObject(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysDuplicateObject(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysSetObjectBinary(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysSetObjectBinary)
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_ = p.(*mhfpacket.MsgSysSetObjectBinary)
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/* This causes issues with PS3 as this actually sends with endiness!
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for _, session := range s.server.sessions {
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if session.charID == s.charID {
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s.server.userBinaryPartsLock.Lock()
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@@ -91,6 +92,7 @@ func handleMsgSysSetObjectBinary(s *Session, p mhfpacket.MHFPacket) {
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s.server.BroadcastMHF(msg, s)
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}
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}
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*/
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}
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func handleMsgSysGetObjectBinary(s *Session, p mhfpacket.MHFPacket) {}
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