simplify Savedata pointers

This commit is contained in:
wish
2023-07-19 22:13:01 +10:00
parent db67746c30
commit d700b8bd91

View File

@@ -12,41 +12,29 @@ import (
"go.uber.org/zap"
)
type SavePointer int
const (
pointerGender = 0x51 // +1
pointerRP = 0x22D16 // +2
pointerHouseTier = 0x1FB6C // +5
pointerHouseData = 0x1FE01 // +195
pointerBookshelfData = 0x22298 // +5576
// Gallery data also exists at 0x21578, is this the contest submission?
pointerGalleryData = 0x22320 // +1748
pointerToreData = 0x1FCB4 // +240
pointerGardenData = 0x22C58 // +68
pointerWeaponType = 0x1F715 // +1
pointerWeaponID = 0x1F60A // +2
pointerHRP = 0x1FDF6 // +2
pointerGRP = 0x1FDFC // +4
pointerKQF = 0x23D20 // +8
pointerRPZ = 0x1A076
pointerHouseTierZ = 0x16ECC
pointerHouseDataZ = 0x17161
pointerBookshelfDataZ = 0x195F8
pointerGalleryDataZ = 0x19680
pointerToreDataZ = 0x17014
pointerGardenDataZ = 0x19FB8
pointerWeaponTypeZ = 0x16A75
pointerWeaponIDZ = 0x1696A
pointerHRPZ = 0x17156
pointerGRPZ = 0x1715C
pointerKQFZ = 0x1B080
pGender = iota // +1
pRP // +2
pHouseTier // +5
pHouseData // +195
pBookshelfData // +5576
pGalleryData // +1748
pToreData // +240
pGardenData // +68
pWeaponType // +1
pWeaponID // +2
pHRP // +2
pGRP // +4
pKQF // +8
)
type CharacterSaveData struct {
CharID uint32
Name string
IsNewCharacter bool
Pointers map[SavePointer]int
Gender bool
RP uint16
@@ -66,6 +54,39 @@ type CharacterSaveData struct {
decompSave []byte
}
func getPointers() map[SavePointer]int {
pointers := map[SavePointer]int{pGender: 81}
switch _config.ErupeConfig.RealClientMode {
case _config.ZZ:
pointers[pWeaponID] = 128522
pointers[pWeaponType] = 128789
pointers[pHouseTier] = 129900
pointers[pToreData] = 130228
pointers[pHRP] = 130550
pointers[pGRP] = 130556
pointers[pHouseData] = 130561
pointers[pBookshelfData] = 139928
pointers[pGalleryData] = 140064
pointers[pGardenData] = 142424
pointers[pRP] = 142614
pointers[pKQF] = 146720
case _config.Z2, _config.Z1, _config.G101, _config.G10:
pointers[pWeaponID] = 92522
pointers[pWeaponType] = 92789
pointers[pHouseTier] = 93900
pointers[pToreData] = 94228
pointers[pHRP] = 94550
pointers[pGRP] = 94556
pointers[pHouseData] = 94561
pointers[pBookshelfData] = 103928
pointers[pGalleryData] = 104064
pointers[pGardenData] = 106424
pointers[pRP] = 106614
pointers[pKQF] = 110720
}
return pointers
}
func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) {
result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID)
if err != nil {
@@ -79,7 +100,9 @@ func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error)
return nil, err
}
saveData := &CharacterSaveData{}
saveData := &CharacterSaveData{
Pointers: getPointers(),
}
err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name)
if err != nil {
s.logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID))
@@ -148,54 +171,36 @@ func (save *CharacterSaveData) Decompress() error {
func (save *CharacterSaveData) updateSaveDataWithStruct() {
rpBytes := make([]byte, 2)
binary.LittleEndian.PutUint16(rpBytes, save.RP)
if _config.ErupeConfig.RealClientMode == _config.ZZ {
copy(save.decompSave[pointerRP:pointerRP+2], rpBytes)
copy(save.decompSave[pointerKQF:pointerKQF+8], save.KQF)
} else if _config.ErupeConfig.RealClientMode >= _config.Z1 {
copy(save.decompSave[pointerRPZ:pointerRPZ+2], rpBytes)
copy(save.decompSave[pointerKQFZ:pointerKQFZ+8], save.KQF)
if _config.ErupeConfig.RealClientMode >= _config.G10 {
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
}
}
// This will update the save struct with the values stored in the character save
func (save *CharacterSaveData) updateStructWithSaveData() {
save.Name = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100]))
if save.decompSave[pointerGender] == 1 {
if save.decompSave[save.Pointers[pGender]] == 1 {
save.Gender = true
} else {
save.Gender = false
}
if !save.IsNewCharacter {
if _config.ErupeConfig.RealClientMode == _config.ZZ {
save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRP : pointerRP+2])
save.HouseTier = save.decompSave[pointerHouseTier : pointerHouseTier+5]
save.HouseData = save.decompSave[pointerHouseData : pointerHouseData+195]
save.BookshelfData = save.decompSave[pointerBookshelfData : pointerBookshelfData+5576]
save.GalleryData = save.decompSave[pointerGalleryData : pointerGalleryData+1748]
save.ToreData = save.decompSave[pointerToreData : pointerToreData+240]
save.GardenData = save.decompSave[pointerGardenData : pointerGardenData+68]
save.WeaponType = save.decompSave[pointerWeaponType]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2])
save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2])
if _config.ErupeConfig.RealClientMode >= _config.G10 {
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+5576]
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+1748]
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+240]
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
save.HRP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHRP] : save.Pointers[pHRP]+2])
if save.HRP == uint16(999) {
save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4]))
}
save.KQF = save.decompSave[pointerKQF : pointerKQF+8]
} else if _config.ErupeConfig.RealClientMode >= _config.Z1 {
save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRPZ : pointerRPZ+2])
save.HouseTier = save.decompSave[pointerHouseTierZ : pointerHouseTierZ+5]
save.HouseData = save.decompSave[pointerHouseDataZ : pointerHouseDataZ+195]
save.BookshelfData = save.decompSave[pointerBookshelfDataZ : pointerBookshelfDataZ+5576]
save.GalleryData = save.decompSave[pointerGalleryDataZ : pointerGalleryDataZ+1748]
save.ToreData = save.decompSave[pointerToreDataZ : pointerToreDataZ+240]
save.GardenData = save.decompSave[pointerGardenDataZ : pointerGardenDataZ+68]
save.WeaponType = save.decompSave[pointerWeaponTypeZ]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponIDZ : pointerWeaponIDZ+2])
save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRPZ : pointerHRPZ+2])
if save.HRP == uint16(999) {
save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRPZ : pointerGRPZ+4]))
}
save.KQF = save.decompSave[pointerKQFZ : pointerKQFZ+8]
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
}
}
return