mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-12 23:14:36 +01:00
simplify Savedata pointers
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@@ -12,41 +12,29 @@ import (
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"go.uber.org/zap"
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)
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type SavePointer int
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const (
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pointerGender = 0x51 // +1
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pointerRP = 0x22D16 // +2
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pointerHouseTier = 0x1FB6C // +5
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pointerHouseData = 0x1FE01 // +195
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pointerBookshelfData = 0x22298 // +5576
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// Gallery data also exists at 0x21578, is this the contest submission?
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pointerGalleryData = 0x22320 // +1748
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pointerToreData = 0x1FCB4 // +240
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pointerGardenData = 0x22C58 // +68
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pointerWeaponType = 0x1F715 // +1
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pointerWeaponID = 0x1F60A // +2
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pointerHRP = 0x1FDF6 // +2
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pointerGRP = 0x1FDFC // +4
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pointerKQF = 0x23D20 // +8
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pointerRPZ = 0x1A076
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pointerHouseTierZ = 0x16ECC
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pointerHouseDataZ = 0x17161
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pointerBookshelfDataZ = 0x195F8
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pointerGalleryDataZ = 0x19680
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pointerToreDataZ = 0x17014
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pointerGardenDataZ = 0x19FB8
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pointerWeaponTypeZ = 0x16A75
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pointerWeaponIDZ = 0x1696A
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pointerHRPZ = 0x17156
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pointerGRPZ = 0x1715C
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pointerKQFZ = 0x1B080
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pGender = iota // +1
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pRP // +2
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pHouseTier // +5
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pHouseData // +195
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pBookshelfData // +5576
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pGalleryData // +1748
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pToreData // +240
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pGardenData // +68
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pWeaponType // +1
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pWeaponID // +2
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pHRP // +2
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pGRP // +4
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pKQF // +8
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)
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type CharacterSaveData struct {
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CharID uint32
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Name string
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IsNewCharacter bool
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Pointers map[SavePointer]int
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Gender bool
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RP uint16
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@@ -66,6 +54,39 @@ type CharacterSaveData struct {
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decompSave []byte
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}
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func getPointers() map[SavePointer]int {
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pointers := map[SavePointer]int{pGender: 81}
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switch _config.ErupeConfig.RealClientMode {
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case _config.ZZ:
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pointers[pWeaponID] = 128522
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pointers[pWeaponType] = 128789
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pointers[pHouseTier] = 129900
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pointers[pToreData] = 130228
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pointers[pHRP] = 130550
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pointers[pGRP] = 130556
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pointers[pHouseData] = 130561
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pointers[pBookshelfData] = 139928
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pointers[pGalleryData] = 140064
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pointers[pGardenData] = 142424
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pointers[pRP] = 142614
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pointers[pKQF] = 146720
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case _config.Z2, _config.Z1, _config.G101, _config.G10:
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pointers[pWeaponID] = 92522
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pointers[pWeaponType] = 92789
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pointers[pHouseTier] = 93900
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pointers[pToreData] = 94228
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pointers[pHRP] = 94550
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pointers[pGRP] = 94556
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pointers[pHouseData] = 94561
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pointers[pBookshelfData] = 103928
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pointers[pGalleryData] = 104064
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pointers[pGardenData] = 106424
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pointers[pRP] = 106614
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pointers[pKQF] = 110720
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}
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return pointers
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}
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func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) {
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result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID)
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if err != nil {
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@@ -79,7 +100,9 @@ func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error)
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return nil, err
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}
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saveData := &CharacterSaveData{}
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saveData := &CharacterSaveData{
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Pointers: getPointers(),
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}
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err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name)
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if err != nil {
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s.logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID))
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@@ -148,54 +171,36 @@ func (save *CharacterSaveData) Decompress() error {
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func (save *CharacterSaveData) updateSaveDataWithStruct() {
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rpBytes := make([]byte, 2)
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binary.LittleEndian.PutUint16(rpBytes, save.RP)
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if _config.ErupeConfig.RealClientMode == _config.ZZ {
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copy(save.decompSave[pointerRP:pointerRP+2], rpBytes)
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copy(save.decompSave[pointerKQF:pointerKQF+8], save.KQF)
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} else if _config.ErupeConfig.RealClientMode >= _config.Z1 {
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copy(save.decompSave[pointerRPZ:pointerRPZ+2], rpBytes)
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copy(save.decompSave[pointerKQFZ:pointerKQFZ+8], save.KQF)
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if _config.ErupeConfig.RealClientMode >= _config.G10 {
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copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
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copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
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}
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}
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// This will update the save struct with the values stored in the character save
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func (save *CharacterSaveData) updateStructWithSaveData() {
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save.Name = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100]))
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if save.decompSave[pointerGender] == 1 {
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if save.decompSave[save.Pointers[pGender]] == 1 {
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save.Gender = true
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} else {
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save.Gender = false
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}
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if !save.IsNewCharacter {
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if _config.ErupeConfig.RealClientMode == _config.ZZ {
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save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRP : pointerRP+2])
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save.HouseTier = save.decompSave[pointerHouseTier : pointerHouseTier+5]
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save.HouseData = save.decompSave[pointerHouseData : pointerHouseData+195]
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save.BookshelfData = save.decompSave[pointerBookshelfData : pointerBookshelfData+5576]
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save.GalleryData = save.decompSave[pointerGalleryData : pointerGalleryData+1748]
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save.ToreData = save.decompSave[pointerToreData : pointerToreData+240]
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save.GardenData = save.decompSave[pointerGardenData : pointerGardenData+68]
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save.WeaponType = save.decompSave[pointerWeaponType]
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save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2])
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save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2])
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if _config.ErupeConfig.RealClientMode >= _config.G10 {
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save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
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save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
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save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
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save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+5576]
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save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+1748]
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save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+240]
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save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
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save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
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save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
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save.HRP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHRP] : save.Pointers[pHRP]+2])
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if save.HRP == uint16(999) {
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save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
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save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4]))
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}
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save.KQF = save.decompSave[pointerKQF : pointerKQF+8]
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} else if _config.ErupeConfig.RealClientMode >= _config.Z1 {
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save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRPZ : pointerRPZ+2])
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save.HouseTier = save.decompSave[pointerHouseTierZ : pointerHouseTierZ+5]
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save.HouseData = save.decompSave[pointerHouseDataZ : pointerHouseDataZ+195]
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save.BookshelfData = save.decompSave[pointerBookshelfDataZ : pointerBookshelfDataZ+5576]
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save.GalleryData = save.decompSave[pointerGalleryDataZ : pointerGalleryDataZ+1748]
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save.ToreData = save.decompSave[pointerToreDataZ : pointerToreDataZ+240]
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save.GardenData = save.decompSave[pointerGardenDataZ : pointerGardenDataZ+68]
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save.WeaponType = save.decompSave[pointerWeaponTypeZ]
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save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponIDZ : pointerWeaponIDZ+2])
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save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRPZ : pointerHRPZ+2])
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if save.HRP == uint16(999) {
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save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRPZ : pointerGRPZ+4]))
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}
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save.KQF = save.decompSave[pointerKQFZ : pointerKQFZ+8]
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save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
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}
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}
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return
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