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adjust GUrgentRate definition
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@@ -54,7 +54,7 @@
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"BerserkRavienteMaxPlayers": 32,
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"ExtremeRavienteMaxPlayers": 32,
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"SmallBerserkRavienteMaxPlayers": 8,
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"GUrgentRate": 10,
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"GUrgentRate": 0.10,
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"GCPMultiplier": 1.00,
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"GRPMultiplier": 1.00,
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"GSRPMultiplier": 1.00,
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@@ -139,7 +139,7 @@ type GameplayOptions struct {
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BerserkRavienteMaxPlayers uint8
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ExtremeRavienteMaxPlayers uint8
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SmallBerserkRavienteMaxPlayers uint8
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GUrgentRate uint16 // Adjusts the rate of G Urgent quests spawning
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GUrgentRate float32 // Adjusts the rate of G Urgent quests spawning
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GCPMultiplier float32 // Adjusts the multiplier of GCP rewarded for quest completion
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GRPMultiplier float32 // Adjusts the multiplier of G Rank Points rewarded for quest completion
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GSRPMultiplier float32 // Adjusts the multiplier of G Skill Rank Points rewarded for quest completion
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@@ -565,7 +565,7 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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tuneValues = append(tuneValues, tuneValue{1020, uint16(s.server.erupeConfig.GameplayOptions.GCPMultiplier * 100)})
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tuneValues = append(tuneValues, tuneValue{1029, s.server.erupeConfig.GameplayOptions.GUrgentRate})
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tuneValues = append(tuneValues, tuneValue{1029, uint16(s.server.erupeConfig.GameplayOptions.GUrgentRate * 100)})
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if s.server.erupeConfig.GameplayOptions.DisableHunterNavi {
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tuneValues = append(tuneValues, tuneValue{1037, 1})
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