implement box gacha

This commit is contained in:
wish
2023-02-18 15:57:17 +11:00
parent 7d5ec5a67e
commit dfe4998649
4 changed files with 84 additions and 129 deletions

View File

@@ -1,17 +1,17 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfGetBoxGachaInfo represents the MSG_MHF_GET_BOX_GACHA_INFO
type MsgMhfGetBoxGachaInfo struct{
type MsgMhfGetBoxGachaInfo struct {
AckHandle uint32
GachaHash uint32
GachaID uint32
}
// Opcode returns the ID associated with this packet type.
@@ -22,7 +22,7 @@ func (m *MsgMhfGetBoxGachaInfo) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfGetBoxGachaInfo) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
return nil
}

View File

@@ -1,17 +1,17 @@
package mhfpacket
import (
"errors"
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfResetBoxGachaInfo represents the MSG_MHF_RESET_BOX_GACHA_INFO
type MsgMhfResetBoxGachaInfo struct{
type MsgMhfResetBoxGachaInfo struct {
AckHandle uint32
GachaHash uint32
GachaID uint32
}
// Opcode returns the ID associated with this packet type.
@@ -22,7 +22,7 @@ func (m *MsgMhfResetBoxGachaInfo) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfResetBoxGachaInfo) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
return nil
}

View File

@@ -66,4 +66,12 @@ CREATE TABLE IF NOT EXISTS public.gacha_stepup (
character_id INTEGER
);
DROP TABLE IF EXISTS public.lucky_box_state;
CREATE TABLE IF NOT EXISTS public.gacha_box (
gacha_id INTEGER,
entry_id INTEGER,
character_id INTEGER
);
END;

View File

@@ -5,7 +5,6 @@ import (
"erupe-ce/common/byteframe"
ps "erupe-ce/common/pascalstring"
"erupe-ce/network/mhfpacket"
"github.com/lib/pq"
"math/rand"
)
@@ -607,129 +606,77 @@ func handleMsgMhfPlayFreeGacha(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfGetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetBoxGachaInfo)
count := 0
var used_itemhash pq.Int64Array
// pull array of used values
// single sized respone with 0x00 is a valid with no items present
_ = s.server.db.QueryRow("SELECT used_itemhash FROM lucky_box_state WHERE shophash=$1 AND char_id=$2", pkt.GachaHash, s.charID).Scan((*pq.Int64Array)(&used_itemhash))
resp := byteframe.NewByteFrame()
resp.WriteUint8(0)
for ind := range used_itemhash {
resp.WriteUint32(uint32(used_itemhash[ind]))
resp.WriteUint8(1)
count++
entries, err := s.server.db.Queryx(`SELECT entry_id FROM gacha_box WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
resp.Seek(0, 0)
resp.WriteUint8(uint8(count))
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
var entryIDs []uint32
for entries.Next() {
var entryID uint32
entries.Scan(&entryID)
entryIDs = append(entryIDs, entryID)
}
bf := byteframe.NewByteFrame()
bf.WriteUint8(uint8(len(entryIDs)))
for i := range entryIDs {
bf.WriteUint32(entryIDs[i])
bf.WriteBool(true)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayBoxGacha)
bf := byteframe.NewByteFrame()
bf.WriteUint8(1) // num items
bf.WriteUint8(7) // item type
bf.WriteUint16(7) // item id
bf.WriteUint16(1) // quantity
bf.WriteUint8(0) // rarity
var gachaEntries []GachaEntry
var entry GachaEntry
var rewards []GachaItem
var reward GachaItem
err, rolls := transactGacha(s, pkt.GachaID, pkt.RollType)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
temp := byteframe.NewByteFrame()
entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
for entries.Next() {
entries.StructScan(&entry)
gachaEntries = append(gachaEntries, entry)
}
for {
randomEntry := rand.Intn(len(gachaEntries))
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, gachaEntries[randomEntry].ID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
for items.Next() {
items.StructScan(&reward)
rewards = append(rewards, reward)
temp.WriteUint8(reward.ItemType)
temp.WriteUint16(reward.ItemID)
temp.WriteUint16(reward.Quantity)
temp.WriteUint8(0)
}
s.server.db.Exec(`INSERT INTO gacha_box (gacha_id, entry_id, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, gachaEntries[randomEntry].ID, s.charID)
gachaEntries[randomEntry] = gachaEntries[len(gachaEntries)-1]
gachaEntries = gachaEntries[:len(gachaEntries)-1]
if rolls == len(rewards) {
break
}
}
bf.WriteUint8(uint8(len(rewards)))
bf.WriteBytes(temp.Data())
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
/*
var currType, rarityIcon, rollsCount, itemCount byte
var currQuant, currNumber, percentage uint16
var itemhash uint32
var itemType, itemId, quantity, usedItemHash pq.Int64Array
var items []lottery.Weighter
// get info for updating data and calculating costs
err := s.server.db.QueryRow("SELECT currType, currNumber, currQuant, rollsCount FROM gacha_shop_items WHERE shophash=$1 AND entryType=$2", pkt.GachaHash, pkt.RollType).Scan(&currType, &currNumber, &currQuant, &rollsCount)
if err != nil {
panic(err)
}
// get existing items in storage if any
var data []byte
_ = s.server.db.QueryRow("SELECT gacha_items FROM characters WHERE id = $1", s.charID).Scan(&data)
if len(data) == 0 {
data = []byte{0x00}
}
// get gacha items and iterate through them for gacha roll
shopEntries, err := s.server.db.Query(`SELECT itemhash, percentage, rarityIcon, itemCount, itemType, itemId, quantity
FROM gacha_shop_items
WHERE shophash=$1 AND entryType=100
EXCEPT ALL SELECT itemhash, percentage, rarityIcon, itemCount, itemType, itemId, quantity
FROM gacha_shop_items gsi JOIN lucky_box_state lbs ON gsi.itemhash = ANY(lbs.used_itemhash)
WHERE lbs.char_id=$2`, pkt.GachaHash, s.charID)
if err != nil {
panic(err)
}
for shopEntries.Next() {
err = shopEntries.Scan(&itemhash, &percentage, &rarityIcon, &itemCount, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
if err != nil {
panic(err)
}
items = append(items, &gachaItem{itemhash: itemhash, percentage: percentage, rarityIcon: rarityIcon, itemCount: itemCount, itemType: itemType, itemId: itemId, quantity: quantity})
}
// execute rolls, build response and update database
results := byte(0)
resp := byteframe.NewByteFrame()
dbUpdate := byteframe.NewByteFrame()
resp.WriteUint8(0) // results go here later
l := lottery.NewDefaultLottery()
for x := 0; x < int(rollsCount); x++ {
ind := l.Draw(items)
results += items[ind].(*gachaItem).itemCount
for y := 0; y < int(items[ind].(*gachaItem).itemCount); y++ {
// items in storage don't get rarity
dbUpdate.WriteUint8(uint8(items[ind].(*gachaItem).itemType[y]))
dbUpdate.WriteUint16(uint16(items[ind].(*gachaItem).itemId[y]))
dbUpdate.WriteUint16(uint16(items[ind].(*gachaItem).quantity[y]))
data = append(data, dbUpdate.Data()...)
dbUpdate.Seek(0, 0)
// response needs all item info and the rarity
resp.WriteBytes(dbUpdate.Data())
resp.WriteUint8(items[ind].(*gachaItem).rarityIcon)
usedItemHash = append(usedItemHash, int64(items[ind].(*gachaItem).itemhash))
}
// remove rolled
items = append(items[:ind], items[ind+1:]...)
}
resp.Seek(0, 0)
resp.WriteUint8(results)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
// add claimables to DB
data[0] = data[0] + results
_, err = s.server.db.Exec("UPDATE characters SET gacha_items = $1 WHERE id = $2", data, s.charID)
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
// update lucky_box_state
_, err = s.server.db.Exec(`INSERT INTO lucky_box_state (char_id, shophash, used_itemhash)
VALUES ($1,$2,$3) ON CONFLICT (char_id, shophash)
DO UPDATE SET used_itemhash = COALESCE(lucky_box_state.used_itemhash::int[] || $3::int[], $3::int[])
WHERE EXCLUDED.char_id=$1 AND EXCLUDED.shophash=$2`, s.charID, pkt.GachaHash, usedItemHash)
if err != nil {
s.logger.Fatal("Failed to update lucky box state in db", zap.Error(err))
}
// deduct gacha coins if relevant, items are handled fine by the standard savedata packet immediately afterwards
if currType == 19 {
_, err = s.server.db.Exec(`UPDATE characters
SET gacha_trial = CASE WHEN (gacha_trial > $1) then gacha_trial - $1 else gacha_trial end, gacha_prem = CASE WHEN NOT (gacha_trial > $1) then gacha_prem - $1 else gacha_prem end
WHERE id=$2`, currNumber, s.charID)
}
if err != nil {
s.logger.Fatal("Failed to update gacha_trial in db", zap.Error(err))
}
*/
}
func handleMsgMhfResetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfResetBoxGachaInfo)
_, err := s.server.db.Exec("DELETE FROM lucky_box_state WHERE shophash=$1 AND char_id=$2", pkt.GachaHash, s.charID)
if err != nil {
panic(err)
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
s.server.db.Exec("DELETE FROM gacha_box WHERE gacha_id = $1 AND character_id = $2", pkt.GachaID, s.charID)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}