mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-12 23:14:36 +01:00
stage improvements
This commit is contained in:
@@ -1,6 +1,7 @@
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package mhfpacket
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import (
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"errors"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/bfutil"
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"erupe-ce/network"
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@@ -32,5 +33,5 @@ func (m *MsgSysCreateStage) Parse(bf *byteframe.ByteFrame, ctx *clientctx.Client
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// Build builds a binary packet from the current data.
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func (m *MsgSysCreateStage) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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panic("Not implemented")
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return errors.New("NOT IMPLEMENTED")
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}
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@@ -1,6 +1,7 @@
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package mhfpacket
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import (
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"errors"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/bfutil"
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"erupe-ce/network"
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@@ -10,7 +11,7 @@ import (
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// MsgSysReserveStage represents the MSG_SYS_RESERVE_STAGE
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type MsgSysReserveStage struct {
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AckHandle uint32
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Unk0 uint8 // Made with: `16 * x | 1;`, unknown `x` values.
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Ready uint8 // Bitfield but hex (0x11 or 0x01)
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StageID string // NULL terminated string.
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}
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@@ -22,7 +23,7 @@ func (m *MsgSysReserveStage) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgSysReserveStage) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.Unk0 = bf.ReadUint8()
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m.Ready = bf.ReadUint8()
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stageIDLength := bf.ReadUint8()
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m.StageID = string(bfutil.UpToNull(bf.ReadBytes(uint(stageIDLength))))
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return nil
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@@ -30,5 +31,5 @@ func (m *MsgSysReserveStage) Parse(bf *byteframe.ByteFrame, ctx *clientctx.Clien
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// Build builds a binary packet from the current data.
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func (m *MsgSysReserveStage) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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panic("Not implemented")
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return errors.New("NOT IMPLEMENTED")
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}
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@@ -1,7 +1,7 @@
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package mhfpacket
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import (
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"errors"
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import (
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"errors"
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"erupe-ce/network/clientctx"
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"erupe-ce/network"
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@@ -11,7 +11,6 @@ import (
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// MsgSysSetStagePass represents the MSG_SYS_SET_STAGE_PASS
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type MsgSysSetStagePass struct {
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Unk0 uint8 // Hardcoded 0 in the binary
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PasswordLength uint8
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Password string // NULL-terminated string
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}
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@@ -23,8 +22,8 @@ func (m *MsgSysSetStagePass) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgSysSetStagePass) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.Unk0 = bf.ReadUint8()
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m.PasswordLength = bf.ReadUint8()
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m.Password = string(bf.ReadBytes(uint(m.PasswordLength)))
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_ = bf.ReadUint8() // Password length
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m.Password = string(bf.ReadNullTerminatedBytes())
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return nil
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}
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@@ -10,41 +10,35 @@ import (
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func handleMsgSysEnumerateClient(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysEnumerateClient)
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// Read-lock the stages map.
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s.server.stagesLock.RLock()
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stage, ok := s.server.stages[pkt.StageID]
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if !ok {
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s.logger.Fatal("Can't enumerate clients for stage that doesn't exist!", zap.String("stageID", pkt.StageID))
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}
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// Unlock the stages map.
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s.server.stagesLock.RUnlock()
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// Read-lock the stage and make the response with all of the charID's in the stage.
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resp := byteframe.NewByteFrame()
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stage.RLock()
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// TODO(Andoryuuta): Is only the reservations needed? Do clients send this packet for mezeporta as well?
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// Make a map to deduplicate the charIDs between the unreserved clients and the reservations.
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deduped := make(map[uint32]interface{})
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// Add the charIDs
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for session := range stage.clients {
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deduped[session.charID] = nil
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var clients []uint32
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switch pkt.Unk1 {
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case 1: // Not ready
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for cid, ready := range stage.reservedClientSlots {
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if !ready {
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clients = append(clients, cid)
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}
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}
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case 2: // Ready
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for cid, ready := range stage.reservedClientSlots {
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if ready {
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clients = append(clients, cid)
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}
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}
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for charid := range stage.reservedClientSlots {
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deduped[charid] = nil
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}
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// Write the deduplicated response
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resp.WriteUint16(uint16(len(deduped))) // Client count
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for charid := range deduped {
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resp.WriteUint32(charid)
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resp.WriteUint16(uint16(len(clients)))
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for _, cid := range clients {
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resp.WriteUint32(cid)
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}
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stage.RUnlock()
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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@@ -247,119 +247,76 @@ func handleMsgSysUnlockStage(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgSysReserveStage(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysReserveStage)
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stageID := pkt.StageID
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fmt.Printf("Got reserve stage req, TargetCount:%v, StageID:%v\n", pkt.Unk0, stageID)
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// Try to get the stage
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s.server.stagesLock.Lock()
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stage, gotStage := s.server.stages[stageID]
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s.server.stagesLock.Unlock()
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if !gotStage {
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s.logger.Error("Failed to get stage", zap.String("StageID", stageID))
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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// Try to reserve a slot, fail if full.
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stage.Lock()
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defer stage.Unlock()
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// Quick fix to allow readying up while party is full, more investigation needed
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// Reserve stage is also sent when a player is ready, probably need to parse the
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// request a little more thoroughly.
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if _, exists := stage.reservedClientSlots[s.charID]; exists {
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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} else if uint16(len(stage.reservedClientSlots)) < stage.maxPlayers {
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// Add the charID to the stage's reservation map
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stage.reservedClientSlots[s.charID] = nil
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// Save the reservation stage in the session for later use in MsgSysUnreserveStage.
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s.Lock()
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s.reservationStage = stage
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s.Unlock()
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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if stage, exists := s.server.stages[pkt.StageID]; exists {
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stage.Lock()
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defer stage.Unlock()
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if _, exists := stage.reservedClientSlots[s.charID]; exists {
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switch pkt.Ready {
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case 1: // 0x01
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stage.reservedClientSlots[s.charID] = false
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case 17: // 0x11
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stage.reservedClientSlots[s.charID] = true
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}
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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} else if uint16(len(stage.reservedClientSlots)) < stage.maxPlayers {
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if len(stage.password) > 0 {
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// s.logger.Debug("", zap.String("stgpw", stage.password), zap.String("usrpw", s.stagePass))
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if stage.password == s.stagePass {
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stage.reservedClientSlots[s.charID] = false
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s.Lock()
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s.reservationStage = stage
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s.Unlock()
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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} else {
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stage.reservedClientSlots[s.charID] = false
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// Save the reservation stage in the session for later use in MsgSysUnreserveStage.
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s.Lock()
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s.reservationStage = stage
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s.Unlock()
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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} else {
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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}
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} else {
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doAckSimpleFail(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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s.logger.Error("Failed to get stage", zap.String("StageID", pkt.StageID))
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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}
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}
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func handleMsgSysUnreserveStage(s *Session, p mhfpacket.MHFPacket) {
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// Clear the saved reservation stage
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s.Lock()
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stage := s.reservationStage
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if stage != nil {
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s.reservationStage = nil
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}
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s.reservationStage = nil
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s.Unlock()
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// Remove the charID from the stage's reservation map
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if stage != nil {
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stage.Lock()
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_, exists := stage.reservedClientSlots[s.charID]
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if exists {
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if _, exists := stage.reservedClientSlots[s.charID]; exists {
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delete(stage.reservedClientSlots, s.charID)
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}
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stage.Unlock()
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}
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}
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func handleMsgSysSetStagePass(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysWaitStageBinary(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysWaitStageBinary)
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defer s.logger.Debug("MsgSysWaitStageBinary Done!")
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// Try to get the stage
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stageID := pkt.StageID
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s.server.stagesLock.Lock()
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stage, gotStage := s.server.stages[stageID]
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s.server.stagesLock.Unlock()
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// TODO(Andoryuuta): This is a hack for a binary part that none of the clients set, figure out what it represents.
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// In the packet captures, it seemingly comes out of nowhere, so presumably the server makes it.
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if pkt.BinaryType0 == 1 && pkt.BinaryType1 == 12 {
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// This might contain the hunter count, or max player count?
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doAckBufSucceed(s, pkt.AckHandle, []byte{0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
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return
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}
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// If we got the stage, lock and try to get the data.
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var stageBinary []byte
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var gotBinary bool
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if gotStage {
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for {
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s.logger.Debug("MsgSysWaitStageBinary before lock and get stage")
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stage.Lock()
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stageBinary, gotBinary = stage.rawBinaryData[stageBinaryKey{pkt.BinaryType0, pkt.BinaryType1}]
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stage.Unlock()
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s.logger.Debug("MsgSysWaitStageBinary after lock and get stage")
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if gotBinary {
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doAckBufSucceed(s, pkt.AckHandle, stageBinary)
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break
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} else {
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s.logger.Debug("Waiting stage binary", zap.Uint8("BinaryType0", pkt.BinaryType0), zap.Uint8("pkt.BinaryType1", pkt.BinaryType1))
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// Couldn't get binary, sleep for some time and try again.
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time.Sleep(2 * time.Second)
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continue
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}
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// TODO(Andoryuuta): Figure out what the game sends on timeout and implement it!
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/*
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if timeout {
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s.logger.Warn("Failed to get stage binary", zap.Uint8("BinaryType0", pkt.BinaryType0), zap.Uint8("pkt.BinaryType1", pkt.BinaryType1))
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s.logger.Warn("Sending blank stage binary")
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doAckBufSucceed(s, pkt.AckHandle, []byte{})
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return
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}
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*/
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func handleMsgSysSetStagePass(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysSetStagePass)
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s.Lock()
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stage := s.reservationStage
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s.Unlock()
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if stage != nil {
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stage.Lock()
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if _, exists := stage.reservedClientSlots[s.charID]; exists {
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stage.password = pkt.Password
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}
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stage.Unlock()
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} else {
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s.logger.Warn("Failed to get stage", zap.String("StageID", stageID))
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// Store for use on next ReserveStage
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s.Lock()
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s.stagePass = pkt.Password
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s.Unlock()
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}
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}
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@@ -439,9 +396,16 @@ func handleMsgSysEnumerateStage(s *Session, p mhfpacket.MHFPacket) {
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for sid, stage := range s.server.stages {
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stage.RLock()
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defer stage.RUnlock()
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if len(stage.reservedClientSlots) == 0 && len(stage.clients) == 0 {
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continue
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}
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// Check for valid stage type
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if sid[3:5] != "Qs" && sid[3:5] != "Ms" {
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continue
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}
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joinable++
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resp.WriteUint16(uint16(len(stage.reservedClientSlots))) // Reserved players.
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@@ -453,9 +417,14 @@ func handleMsgSysEnumerateStage(s *Session, p mhfpacket.MHFPacket) {
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}
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resp.WriteUint16(hasDeparted) // HasDeparted.
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resp.WriteUint16(stage.maxPlayers) // Max players.
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resp.WriteBool(len(stage.password) > 0) // Password protected.
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resp.WriteUint8(uint8(len(sid)))
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resp.WriteBytes([]byte(sid))
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if len(stage.password) > 0 {
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// This byte has also been seen as 1
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// The quest is also recognised as locked when this is 2
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resp.WriteUint8(3)
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} else {
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resp.WriteUint8(0)
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}
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ps.Uint8(resp, sid, false)
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}
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bf.WriteUint16(uint16(joinable))
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bf.WriteBytes(resp.Data())
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@@ -30,6 +30,7 @@ type Session struct {
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stageID string
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stage *Stage
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reservationStage *Stage // Required for the stateful MsgSysUnreserveStage packet.
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stagePass string // Temporary storage
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charID uint32
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logKey []byte
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sessionStart int64
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@@ -47,9 +47,9 @@ type Stage struct {
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// These are clients that are CURRENTLY in the stage
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clients map[*Session]uint32
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// Map of charID -> interface{}, only the key is used, value is always nil.
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// Map of charID -> bool, key represents whether they are ready
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// These are clients that aren't in the stage, but have reserved a slot (for quests, etc).
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reservedClientSlots map[uint32]interface{}
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reservedClientSlots map[uint32]bool
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// These are raw binary blobs that the stage owner sets,
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// other clients expect the server to echo them back in the exact same format.
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@@ -66,7 +66,7 @@ func NewStage(ID string) *Stage {
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s := &Stage{
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id: ID,
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clients: make(map[*Session]uint32),
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reservedClientSlots: make(map[uint32]interface{}),
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reservedClientSlots: make(map[uint32]bool),
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objects: make(map[uint32]*StageObject),
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rawBinaryData: make(map[stageBinaryKey][]byte),
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maxPlayers: 4,
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Block a user