Merge pull request #7 from ZeruLight/feature/obj-indexing

rewrite object indexing, stringstack and bug fixes
This commit is contained in:
wish
2022-07-26 20:08:06 +10:00
committed by GitHub
12 changed files with 360 additions and 387 deletions

View File

@@ -2,33 +2,45 @@ package stringstack
import (
"errors"
"sync"
)
// StringStack is a basic LIFO "stack" for storing strings.
type StringStack struct {
sync.Mutex
stack []string
Locked bool
stack []string
}
// New creates a new instance of StringStack
func New() *StringStack {
return &StringStack{}
return &StringStack{Locked: false}
}
// Set sets up a new StringStack
func (s *StringStack) Set(v string) {
s.stack = []string{v}
}
// Lock freezes the StringStack
func (s *StringStack) Lock() {
if !s.Locked {
s.Locked = true
}
}
// Unlock unfreezes the StringStack
func (s *StringStack) Unlock() {
if s.Locked {
s.Locked = false
}
}
// Push pushes a string onto the stack.
func (s *StringStack) Push(v string) {
s.Lock()
defer s.Unlock()
s.stack = append(s.stack, v)
}
// Pop pops a string from the stack.
func (s *StringStack) Pop() (string, error) {
s.Lock()
defer s.Unlock()
if len(s.stack) == 0 {
return "", errors.New("no items on stack")
}

View File

@@ -1,81 +1,82 @@
{
"host_ip": "127.0.0.1",
"bin_path": "bin",
"devmode": true,
"devmodeoptions": {
"serverName" : "",
"cleandb": false,
"maxlauncherhr": true,
"LogInboundMessages": false,
"LogOutboundMessages": false,
"Event": 0,
"DivaEvent": 0,
"FestaEvent": 0,
"TournamentEvent": 0,
"MezFesEvent": true,
"SaveDumps": {
"Enabled": true,
"OutputDir": "savedata"
}
},
"discord": {
"enabled": false,
"bottoken": "",
"realtimeChannelID": "",
"serverId": "",
"devRoles": [],
"devMode": false
},
"database": {
"host": "localhost",
"port": 5432,
"user": "postgres",
"password": "",
"database": "erupe"
},
"launcher": {
"port": 80,
"UseOriginalLauncherFiles": false
},
"sign": {
"port": 53312
},
"entrance": {
"port": 53310,
"entries": [
{
"name": "Newbie", "description": "", "ip": "", "type": 3, "recommended": 2, "allowedclientflags": 0,
"channels": [
{ "port": 54001, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 },
{ "port": 54002, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "Normal", "description": "", "ip": "", "type": 1, "recommended": 0, "allowedclientflags": 0,
"channels": [
{ "port": 54003, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 },
{ "port": 54004, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "Cities", "description": "", "ip": "", "type": 2, "recommended": 0, "allowedclientflags": 0,
"channels": [
{ "port": 54005, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "Tavern", "description": "", "ip": "", "type": 4, "recommended": 0, "allowedclientflags": 0,
"channels": [
{ "port": 54006, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "Return", "description": "", "ip": "", "type": 5, "recommended": 0, "allowedclientflags": 0,
"channels": [
{ "port": 54007, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "MezFes", "description": "", "ip": "", "type": 6, "recommended": 6, "allowedclientflags": 0,
"channels": [
{ "port": 54008, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}
]
}
}
{
"host_ip": "127.0.0.1",
"bin_path": "bin",
"devmode": true,
"devmodeoptions": {
"serverName" : "",
"cleandb": false,
"maxlauncherhr": true,
"LogInboundMessages": false,
"LogOutboundMessages": false,
"MaxHexdumpLength": 256,
"Event": 0,
"DivaEvent": 0,
"FestaEvent": 0,
"TournamentEvent": 0,
"MezFesEvent": true,
"SaveDumps": {
"Enabled": true,
"OutputDir": "savedata"
}
},
"discord": {
"enabled": false,
"bottoken": "",
"realtimeChannelID": "",
"serverId": "",
"devRoles": [],
"devMode": false
},
"database": {
"host": "localhost",
"port": 5432,
"user": "postgres",
"password": "",
"database": "erupe"
},
"launcher": {
"port": 80,
"UseOriginalLauncherFiles": false
},
"sign": {
"port": 53312
},
"entrance": {
"port": 53310,
"entries": [
{
"name": "Newbie", "description": "", "ip": "", "type": 3, "recommended": 2, "allowedclientflags": 0,
"channels": [
{ "port": 54001, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 },
{ "port": 54002, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "Normal", "description": "", "ip": "", "type": 1, "recommended": 0, "allowedclientflags": 0,
"channels": [
{ "port": 54003, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 },
{ "port": 54004, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "Cities", "description": "", "ip": "", "type": 2, "recommended": 0, "allowedclientflags": 0,
"channels": [
{ "port": 54005, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "Tavern", "description": "", "ip": "", "type": 4, "recommended": 0, "allowedclientflags": 0,
"channels": [
{ "port": 54006, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "Return", "description": "", "ip": "", "type": 5, "recommended": 0, "allowedclientflags": 0,
"channels": [
{ "port": 54007, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}, {
"name": "MezFes", "description": "", "ip": "", "type": 6, "recommended": 6, "allowedclientflags": 0,
"channels": [
{ "port": 54008, "MaxPlayers": 50, "Unk0": 319, "Unk1": 252, "Unk2": 248 }
]
}
]
}
}

View File

@@ -1,145 +1,146 @@
package config
import (
"log"
"net"
"github.com/spf13/viper"
)
// Config holds the global server-wide config.
type Config struct {
HostIP string `mapstructure:"host_ip"`
BinPath string `mapstructure:"bin_path"`
DevMode bool
DevModeOptions DevModeOptions
Discord Discord
Database Database
Launcher Launcher
Sign Sign
Entrance Entrance
}
// DevModeOptions holds various debug/temporary options for use while developing Erupe.
type DevModeOptions struct {
ServerName string // To get specific instance server about (Current Players/Event Week)
CleanDB bool // Automatically wipes the DB on server reset.
MaxLauncherHR bool // Sets the HR returned in the launcher to HR9 so that you can join non-beginner worlds.
FixedStageID bool // Causes all move_stage to use the ID sl1Ns200p0a0u0 to get you into all stages
LogInboundMessages bool // Log all messages sent to the server
LogOutboundMessages bool // Log all messages sent to the clients
DivaEvent int // Diva Defense event status
FestaEvent int // Hunter's Festa event status
TournamentEvent int // VS Tournament event status
MezFesEvent bool // MezFes status
SaveDumps SaveDumpOptions
}
type SaveDumpOptions struct {
Enabled bool
OutputDir string
}
// Discord holds the discord integration config.
type Discord struct {
Enabled bool
BotToken string
ServerID string
RealtimeChannelID string
DevRoles []string
DevMode bool
}
// Database holds the postgres database config.
type Database struct {
Host string
Port int
User string
Password string
Database string
}
// Launcher holds the launcher server config.
type Launcher struct {
Port int
UseOriginalLauncherFiles bool
}
// Sign holds the sign server config.
type Sign struct {
Port int
}
// Entrance holds the entrance server config.
type Entrance struct {
Port uint16
Entries []EntranceServerInfo
}
// EntranceServerInfo represents an entry in the serverlist.
type EntranceServerInfo struct {
IP string
Type uint8 // Server type. 0=?, 1=open, 2=cities, 3=newbie, 4=bar
Season uint8 // Server activity. 0 = green, 1 = orange, 2 = blue
Recommended uint8 // Something to do with server recommendation on 0, 3, and 5.
Name string // Server name, 66 byte null terminated Shift-JIS(JP) or Big5(TW).
Description string // Server description
// 4096(PC, PS3/PS4)?, 8258(PC, PS3/PS4)?, 8192 == nothing?
// THIS ONLY EXISTS IF Binary8Header.type == "SV2", NOT "SVR"!
AllowedClientFlags uint32
Channels []EntranceChannelInfo
}
// EntranceChannelInfo represents an entry in a server's channel list.
type EntranceChannelInfo struct {
Port uint16
MaxPlayers uint16
CurrentPlayers uint16
Unk0 uint16
Unk1 uint16
Unk2 uint16
}
// getOutboundIP4 gets the preferred outbound ip4 of this machine
// From https://stackoverflow.com/a/37382208
func getOutboundIP4() net.IP {
conn, err := net.Dial("udp4", "8.8.8.8:80")
if err != nil {
log.Fatal(err)
}
defer conn.Close()
localAddr := conn.LocalAddr().(*net.UDPAddr)
return localAddr.IP.To4()
}
// LoadConfig loads the given config toml file.
func LoadConfig() (*Config, error) {
viper.SetConfigName("config")
viper.AddConfigPath(".")
viper.SetDefault("DevModeOptions.SaveDumps", SaveDumpOptions{
Enabled: false,
OutputDir: "savedata",
})
err := viper.ReadInConfig()
if err != nil {
return nil, err
}
c := &Config{}
err = viper.Unmarshal(c)
if err != nil {
return nil, err
}
if c.HostIP == "" {
c.HostIP = getOutboundIP4().To4().String()
}
return c, nil
}
package config
import (
"log"
"net"
"github.com/spf13/viper"
)
// Config holds the global server-wide config.
type Config struct {
HostIP string `mapstructure:"host_ip"`
BinPath string `mapstructure:"bin_path"`
DevMode bool
DevModeOptions DevModeOptions
Discord Discord
Database Database
Launcher Launcher
Sign Sign
Entrance Entrance
}
// DevModeOptions holds various debug/temporary options for use while developing Erupe.
type DevModeOptions struct {
ServerName string // To get specific instance server about (Current Players/Event Week)
CleanDB bool // Automatically wipes the DB on server reset.
MaxLauncherHR bool // Sets the HR returned in the launcher to HR9 so that you can join non-beginner worlds.
FixedStageID bool // Causes all move_stage to use the ID sl1Ns200p0a0u0 to get you into all stages
LogInboundMessages bool // Log all messages sent to the server
LogOutboundMessages bool // Log all messages sent to the clients
MaxHexdumpLength int // Maximum number of bytes printed when logs are enabled
DivaEvent int // Diva Defense event status
FestaEvent int // Hunter's Festa event status
TournamentEvent int // VS Tournament event status
MezFesEvent bool // MezFes status
SaveDumps SaveDumpOptions
}
type SaveDumpOptions struct {
Enabled bool
OutputDir string
}
// Discord holds the discord integration config.
type Discord struct {
Enabled bool
BotToken string
ServerID string
RealtimeChannelID string
DevRoles []string
DevMode bool
}
// Database holds the postgres database config.
type Database struct {
Host string
Port int
User string
Password string
Database string
}
// Launcher holds the launcher server config.
type Launcher struct {
Port int
UseOriginalLauncherFiles bool
}
// Sign holds the sign server config.
type Sign struct {
Port int
}
// Entrance holds the entrance server config.
type Entrance struct {
Port uint16
Entries []EntranceServerInfo
}
// EntranceServerInfo represents an entry in the serverlist.
type EntranceServerInfo struct {
IP string
Type uint8 // Server type. 0=?, 1=open, 2=cities, 3=newbie, 4=bar
Season uint8 // Server activity. 0 = green, 1 = orange, 2 = blue
Recommended uint8 // Something to do with server recommendation on 0, 3, and 5.
Name string // Server name, 66 byte null terminated Shift-JIS(JP) or Big5(TW).
Description string // Server description
// 4096(PC, PS3/PS4)?, 8258(PC, PS3/PS4)?, 8192 == nothing?
// THIS ONLY EXISTS IF Binary8Header.type == "SV2", NOT "SVR"!
AllowedClientFlags uint32
Channels []EntranceChannelInfo
}
// EntranceChannelInfo represents an entry in a server's channel list.
type EntranceChannelInfo struct {
Port uint16
MaxPlayers uint16
CurrentPlayers uint16
Unk0 uint16
Unk1 uint16
Unk2 uint16
}
// getOutboundIP4 gets the preferred outbound ip4 of this machine
// From https://stackoverflow.com/a/37382208
func getOutboundIP4() net.IP {
conn, err := net.Dial("udp4", "8.8.8.8:80")
if err != nil {
log.Fatal(err)
}
defer conn.Close()
localAddr := conn.LocalAddr().(*net.UDPAddr)
return localAddr.IP.To4()
}
// LoadConfig loads the given config toml file.
func LoadConfig() (*Config, error) {
viper.SetConfigName("config")
viper.AddConfigPath(".")
viper.SetDefault("DevModeOptions.SaveDumps", SaveDumpOptions{
Enabled: false,
OutputDir: "savedata",
})
err := viper.ReadInConfig()
if err != nil {
return nil, err
}
c := &Config{}
err = viper.Unmarshal(c)
if err != nil {
return nil, err
}
if c.HostIP == "" {
c.HostIP = getOutboundIP4().To4().String()
}
return c, nil
}

View File

@@ -181,6 +181,8 @@ func handleMsgSysLogin(s *Session, p mhfpacket.MHFPacket) {
}
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
updateRights(s)
}
func handleMsgSysLogout(s *Session, p mhfpacket.MHFPacket) {

View File

@@ -263,7 +263,7 @@ func getCharInfo(server *Server, charName string) string {
objInfo := ""
obj := server.FindStageObjectByChar(c.charID)
obj := server.FindObjectByChar(c.charID)
// server.logger.Info("Found object: %+v", zap.Object("obj", obj))
if obj != nil {

View File

@@ -10,44 +10,31 @@ import (
func handleMsgSysCreateObject(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysCreateObject)
// Lock the stage.
s.server.Lock()
// Make a new stage object and insert it into the stage.
objID := s.stage.GetNewObjectID(s.charID)
newObj := &StageObject{
id: objID,
s.stage.Lock()
newObj := &Object{
id: s.stage.NextObjectID(),
ownerCharID: s.charID,
x: pkt.X,
y: pkt.Y,
z: pkt.Z,
}
s.stage.objects[s.charID] = newObj
s.stage.Unlock()
// Unlock the stage.
s.server.Unlock()
// Response to our requesting client.
resp := byteframe.NewByteFrame()
resp.WriteUint32(objID) // New local obj handle.
resp.WriteUint32(newObj.id) // New local obj handle.
doAckSimpleSucceed(s, pkt.AckHandle, resp.Data())
// Duplicate the object creation to all sessions in the same stage.
dupObjUpdate := &mhfpacket.MsgSysDuplicateObject{
ObjID: objID,
X: pkt.X,
Y: pkt.Y,
Z: pkt.Z,
OwnerCharID: s.charID,
ObjID: newObj.id,
X: newObj.x,
Y: newObj.y,
Z: newObj.z,
OwnerCharID: newObj.ownerCharID,
}
for i := 1; i <= 3; i++ {
s.server.BroadcastMHF(&mhfpacket.MsgSysNotifyUserBinary{
CharID: s.charID,
BinaryType: uint8(i),
}, s)
}
s.logger.Info("Duplicate a new characters to others clients")
s.logger.Info(fmt.Sprintf("Broadcasting new object: %s (%d)", s.Name, s.charID))
s.stage.BroadcastMHF(dupObjUpdate, s)
}
@@ -74,7 +61,14 @@ func handleMsgSysRotateObject(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysDuplicateObject(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysSetObjectBinary(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysSetObjectBinary(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysSetObjectBinary)
for _, object := range s.stage.objects {
if object.id == pkt.ObjID {
object.binary = pkt.RawDataPayload
}
}
}
func handleMsgSysGetObjectBinary(s *Session, p mhfpacket.MHFPacket) {}

View File

@@ -34,7 +34,7 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
// Get quest file.
data, err := ioutil.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
if err != nil {
panic(err)
s.logger.Fatal(fmt.Sprintf("Failed to open quest file: quests/%s.bin", pkt.Filename))
}
doAckBufSucceed(s, pkt.AckHandle, data)
}
@@ -45,7 +45,7 @@ func handleMsgMhfLoadFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadFavoriteQuest)
var data []byte
err := s.server.db.QueryRow("SELECT savefavoritequest FROM characters WHERE id = $1", s.charID).Scan(&data)
if err == nil {
if err == nil && len(data) > 0 {
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
@@ -68,8 +68,6 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
} else {
doAckBufSucceed(s, pkt.AckHandle, data)
}
// Update the client's rights as well:
updateRights(s)
}
func handleMsgMhfEnterTournamentQuest(s *Session, p mhfpacket.MHFPacket) {}

View File

@@ -108,29 +108,10 @@ func removeSessionFromStage(s *Session) {
// Delete old stage objects owned by the client.
s.logger.Info("Sending notification to old stage clients")
for objID, stageObject := range s.stage.objects {
if stageObject.ownerCharID == s.charID {
clientNotif := byteframe.NewByteFrame()
var pkt mhfpacket.MHFPacket
pkt = &mhfpacket.MsgSysDeleteObject{
ObjID: stageObject.id,
}
clientNotif.WriteUint16(uint16(pkt.Opcode()))
pkt.Build(clientNotif, s.clientContext)
clientNotif.WriteUint16(0x0010)
for client, _ := range s.stage.clients {
client.QueueSend(clientNotif.Data())
}
// TODO(Andoryuuta): Should this be sent to the owner's client as well? it currently isn't.
// Actually delete it from the objects map.
delete(s.stage.objects, objID)
}
}
for objListID, stageObjectList := range s.stage.objectList {
if stageObjectList.charid == s.charID {
// Added to prevent duplicates from flooding ObjectMap and causing server hangs
s.stage.objectList[objListID].status = false
s.stage.objectList[objListID].charid = 0
for _, object := range s.stage.objects {
if object.ownerCharID == s.charID {
s.stage.BroadcastMHF(&mhfpacket.MsgSysDeleteObject{ObjID: object.id}, s)
delete(s.stage.objects, object.ownerCharID)
}
}
s.stage.Unlock()
@@ -140,44 +121,20 @@ func removeSessionFromStage(s *Session) {
func handleMsgSysEnterStage(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysEnterStage)
// Push our current stage ID to the movement stack before entering another one.
s.Lock()
s.stageMoveStack.Push(s.stageID)
s.Unlock()
if s.stageID == "" {
s.stageMoveStack.Set(pkt.StageID)
} else {
s.stageMoveStack.Push(s.stageID)
s.stageMoveStack.Lock()
}
s.QueueSendMHF(&mhfpacket.MsgSysCleanupObject{})
if s.reservationStage != nil {
s.reservationStage = nil
}
if pkt.StageID == "sl1Ns200p0a0u0" { // First entry
var temp mhfpacket.MHFPacket
loginNotif := byteframe.NewByteFrame()
s.server.Lock()
for _, session := range s.server.sessions {
if s == session || !session.binariesDone {
continue
}
temp = &mhfpacket.MsgSysInsertUser{
CharID: session.charID,
}
loginNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(loginNotif, s.clientContext)
for i := 1; i <= 3; i++ {
temp = &mhfpacket.MsgSysNotifyUserBinary{
CharID: session.charID,
BinaryType: uint8(i),
}
loginNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(loginNotif, s.clientContext)
}
}
s.server.Unlock()
loginNotif.WriteUint16(0x0010) // End it.
if len(loginNotif.Data()) > 2 {
s.QueueSend(loginNotif.Data())
}
}
doStageTransfer(s, pkt.AckHandle, pkt.StageID)
}
@@ -185,9 +142,8 @@ func handleMsgSysBackStage(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysBackStage)
// Transfer back to the saved stage ID before the previous move or enter.
s.Lock()
s.stageMoveStack.Unlock()
backStage, err := s.stageMoveStack.Pop()
s.Unlock()
if err != nil {
panic(err)
@@ -199,10 +155,10 @@ func handleMsgSysBackStage(s *Session, p mhfpacket.MHFPacket) {
func handleMsgSysMoveStage(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysMoveStage)
// Push our current stage ID to the movement stack before entering another one.
s.Lock()
s.stageMoveStack.Push(s.stageID)
s.Unlock()
// Set a new move stack from the given stage ID if unlocked
if !s.stageMoveStack.Locked {
s.stageMoveStack.Set(pkt.StageID)
}
doStageTransfer(s, pkt.AckHandle, pkt.StageID)
}
@@ -219,11 +175,9 @@ func handleMsgSysUnlockStage(s *Session, p mhfpacket.MHFPacket) {
s.reservationStage.RLock()
defer s.reservationStage.RUnlock()
destructMessage := &mhfpacket.MsgSysStageDestruct{}
for charID := range s.reservationStage.reservedClientSlots {
session := s.server.FindSessionByCharID(charID)
session.QueueSendMHF(destructMessage)
session.QueueSendMHF(&mhfpacket.MsgSysStageDestruct{})
}
s.server.Lock()

View File

@@ -12,6 +12,49 @@ func handleMsgSysInsertUser(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysDeleteUser(s *Session, p mhfpacket.MHFPacket) {}
func broadcastNewUser(s *Session) {
s.logger.Debug(fmt.Sprintf("Broadcasting new user: %s (%d)", s.Name, s.charID))
clientNotif := byteframe.NewByteFrame()
var temp mhfpacket.MHFPacket
for _, session := range s.server.sessions {
if session == s || !session.binariesDone {
continue
}
temp = &mhfpacket.MsgSysInsertUser{CharID: session.charID}
clientNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(clientNotif, s.clientContext)
for i := 0; i < 3; i++ {
temp = &mhfpacket.MsgSysNotifyUserBinary{
CharID: session.charID,
BinaryType: uint8(i + 1),
}
clientNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(clientNotif, s.clientContext)
}
}
s.QueueSend(clientNotif.Data())
serverNotif := byteframe.NewByteFrame()
temp = &mhfpacket.MsgSysInsertUser{CharID: s.charID}
serverNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(serverNotif, s.clientContext)
for i := 0; i < 3; i++ {
temp = &mhfpacket.MsgSysNotifyUserBinary{
CharID: s.charID,
BinaryType: uint8(i + 1),
}
serverNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(serverNotif, s.clientContext)
}
for _, session := range s.server.sessions {
if session == s || !session.binariesDone {
continue
}
session.QueueSend(serverNotif.Data())
}
}
func handleMsgSysSetUserBinary(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysSetUserBinary)
s.server.userBinaryPartsLock.Lock()
@@ -27,9 +70,7 @@ func handleMsgSysSetUserBinary(s *Session, p mhfpacket.MHFPacket) {
}
}
s.binariesDone = true
s.server.BroadcastMHF(&mhfpacket.MsgSysInsertUser{
CharID: s.charID,
}, s)
broadcastNewUser(s)
return
}

View File

@@ -282,7 +282,7 @@ func (s *Server) manageSessions() {
func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
// Broadcast the data.
for _, session := range s.sessions {
if session == ignoredSession {
if session == ignoredSession || !session.binariesDone {
continue
}
@@ -300,14 +300,14 @@ func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session)
func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
for _, c := range s.Channels {
for _, s := range c.sessions {
if s == ignoredSession {
for _, session := range c.sessions {
if session == ignoredSession || !session.binariesDone {
continue
}
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(pkt.Opcode()))
pkt.Build(bf, s.clientContext)
s.QueueSendNonBlocking(bf.Data())
pkt.Build(bf, session.clientContext)
session.QueueSendNonBlocking(bf.Data())
}
}
}
@@ -389,7 +389,7 @@ func (s *Server) FindSessionByCharID(charID uint32) *Session {
return nil
}
func (s *Server) FindStageObjectByChar(charID uint32) *StageObject {
func (s *Server) FindObjectByChar(charID uint32) *Object {
s.stagesLock.RLock()
defer s.stagesLock.RUnlock()
for _, stage := range s.stages {

View File

@@ -251,5 +251,9 @@ func (s *Session) logMessage(opcode uint16, data []byte, sender string, recipien
}
fmt.Printf("[%s] -> [%s]\n", sender, recipient)
fmt.Printf("Opcode: %s\n", opcodePID)
fmt.Printf("Data [%d bytes]:\n%s\n", len(data), hex.Dump(data))
if len(data) <= s.server.erupeConfig.DevModeOptions.MaxHexdumpLength {
fmt.Printf("Data [%d bytes]:\n%s\n", len(data), hex.Dump(data))
} else {
fmt.Printf("Data [%d bytes]:\n(Too long!)\n\n", len(data))
}
}

View File

@@ -9,18 +9,13 @@ import (
"erupe-ce/network/mhfpacket"
)
// StageObject holds infomation about a specific stage object.
type StageObject struct {
// Object holds infomation about a specific object.
type Object struct {
sync.RWMutex
id uint32
ownerCharID uint32
x, y, z float32
}
type ObjectMap struct {
id uint8
charid uint32
status bool
binary []byte
}
// stageBinaryKey is a struct used as a map key for identifying a stage binary part.
@@ -36,13 +31,10 @@ type Stage struct {
// Stage ID string
id string
// Total count of objects ever created for this stage. Used for ObjID generation.
gameObjectCount uint32
// Objects
objects map[uint32]*Object
objectIndex uint32
// Save all object in stage
objects map[uint32]*StageObject
objectList map[uint8]*ObjectMap
// Map of session -> charID.
// These are clients that are CURRENTLY in the stage
clients map[*Session]uint32
@@ -66,14 +58,12 @@ func NewStage(ID string) *Stage {
id: ID,
clients: make(map[*Session]uint32),
reservedClientSlots: make(map[uint32]bool),
objects: make(map[uint32]*StageObject),
objects: make(map[uint32]*Object),
objectIndex: 0,
rawBinaryData: make(map[stageBinaryKey][]byte),
maxPlayers: 4,
gameObjectCount: 1,
objectList: make(map[uint8]*ObjectMap),
createdAt: time.Now().Format("01-02-2006 15:04:05"),
}
s.InitObjectList()
return s
}
@@ -81,7 +71,7 @@ func NewStage(ID string) *Stage {
func (s *Stage) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
// Broadcast the data.
for session := range s.clients {
if session == ignoredSession {
if session == ignoredSession || !session.binariesDone {
continue
}
@@ -97,17 +87,6 @@ func (s *Stage) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
}
}
func (s *Stage) InitObjectList() {
for seq := uint8(0x7f); seq > uint8(0); seq-- {
newObj := &ObjectMap{
id: seq,
charid: uint32(0),
status: false,
}
s.objectList[seq] = newObj
}
}
func (s *Stage) isCharInQuestByID(charID uint32) bool {
if _, exists := s.reservedClientSlots[charID]; exists {
return exists
@@ -120,8 +99,8 @@ func (s *Stage) isQuest() bool {
return len(s.reservedClientSlots) > 0
}
func (stage *Stage) GetName() string {
switch stage.id {
func (s *Stage) GetName() string {
switch s.id {
case MezeportaStageId:
return "Mezeporta"
case GuildHallLv1StageId:
@@ -149,20 +128,7 @@ func (stage *Stage) GetName() string {
}
}
func (s *Stage) GetNewObjectID(CharID uint32) uint32 {
ObjId := uint8(0)
for seq := uint8(0x7f); seq > uint8(0); seq-- {
if s.objectList[seq].status == false {
ObjId = seq
break
}
}
s.objectList[ObjId].status = true
s.objectList[ObjId].charid = CharID
bf := byteframe.NewByteFrame()
bf.WriteUint8(uint8(0))
bf.WriteUint8(ObjId)
bf.WriteUint16(uint16(0))
obj := uint32(bf.Data()[3]) | uint32(bf.Data()[2])<<8 | uint32(bf.Data()[1])<<16 | uint32(bf.Data()[0])<<32
return obj
func (s *Stage) NextObjectID() uint32 {
s.objectIndex = s.objectIndex + 1
return s.objectIndex
}